]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/rawbmp.h | |
3 | // Purpose: macros for fast, raw bitmap data access | |
4 | // Author: Eric Kidd, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 10.03.03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_RAWBMP_H_ | |
13 | #define _WX_RAWBMP_H_ | |
14 | ||
15 | #include "wx/defs.h" | |
16 | ||
17 | #ifdef wxHAS_RAW_BITMAP | |
18 | ||
19 | #include "wx/image.h" | |
20 | #include "wx/bitmap.h" | |
21 | ||
22 | // ---------------------------------------------------------------------------- | |
23 | // Abstract Pixel API | |
24 | // | |
25 | // We need to access our raw bitmap data (1) portably and (2) efficiently. | |
26 | // We do this using a two-dimensional "iteration" interface. Performance | |
27 | // is extremely important here: these functions will be called hundreds | |
28 | // of thousands of times in a row, and even small inefficiencies will | |
29 | // make applications seem slow. | |
30 | // | |
31 | // We can't always rely on inline functions, because not all compilers actually | |
32 | // bother to inline them unless we crank the optimization levels way up. | |
33 | // Therefore, we also provide macros to wring maximum speed out of compiler | |
34 | // unconditionally (e.g. even in debug builds). Of course, if the performance | |
35 | // isn't absolutely crucial for you you shouldn't be using them but the inline | |
36 | // functions instead. | |
37 | // ---------------------------------------------------------------------------- | |
38 | ||
39 | /* | |
40 | Usage example: | |
41 | ||
42 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData; | |
43 | ||
44 | wxBitmap bmp; | |
45 | PixelData data(bmp); | |
46 | if ( !data ) | |
47 | { | |
48 | ... raw access to bitmap data unavailable, do something else ... | |
49 | return; | |
50 | } | |
51 | ||
52 | if ( data.GetWidth() < 20 || data.GetHeight() < 20 ) | |
53 | { | |
54 | ... complain: the bitmap it too small ... | |
55 | return; | |
56 | } | |
57 | ||
58 | PixelData::Iterator p(data); | |
59 | ||
60 | // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b | |
61 | p.Offset(data, 10, 10); | |
62 | ||
63 | for ( int y = 0; y < 10; ++y ) | |
64 | { | |
65 | PixelData::Iterator rowStart = p; | |
66 | ||
67 | for ( int x = 0; x < 10; ++x, ++p ) | |
68 | { | |
69 | p.Red() = r; | |
70 | p.Green() = g; | |
71 | p.Blue() = b; | |
72 | } | |
73 | ||
74 | p = rowStart; | |
75 | p.OffsetY(data, 1); | |
76 | } | |
77 | */ | |
78 | ||
79 | /* | |
80 | Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has | |
81 | problems with exporting inner class defined inside a specialization of a | |
82 | template class from a DLL. Besides, as all the methods are inline it's not | |
83 | really necessary to put them in DLL at all. | |
84 | */ | |
85 | ||
86 | // ---------------------------------------------------------------------------- | |
87 | // wxPixelFormat | |
88 | // ---------------------------------------------------------------------------- | |
89 | ||
90 | /* | |
91 | wxPixelFormat is a template class describing the bitmap data format. It | |
92 | contains the constants describing the format of pixel data, but does not | |
93 | describe how the entire bitmap is stored (i.e. top-to-bottom, | |
94 | bottom-to-top, ...). It is also a "traits"-like class, i.e. it only | |
95 | contains some constants and maybe static methods but nothing more, so it | |
96 | can be safely used without incurring any overhead as all accesses to it are | |
97 | done at compile-time. | |
98 | ||
99 | Current limitations: we don't support RAGABA and ARAGAB formats supported | |
100 | by Mac OS X. If there is sufficient interest, these classes could be | |
101 | extended to deal with them. Neither do we support alpha channel having | |
102 | different representation from the RGB ones (happens under QNX/Photon I | |
103 | think), but again this could be achieved with some small extra effort. | |
104 | ||
105 | Template parameters are: | |
106 | - type of a single pixel component | |
107 | - size of the single pixel in bits | |
108 | - indices of red, green and blue pixel components inside the pixel | |
109 | - index of the alpha component or -1 if none | |
110 | - type which can contain the full pixel value (all channels) | |
111 | */ | |
112 | ||
113 | template <class Channel, | |
114 | size_t Bpp, int R, int G, int B, int A = -1, | |
115 | class Pixel = wxUint32> | |
116 | ||
117 | struct wxPixelFormat | |
118 | { | |
119 | // iterator over pixels is usually of type "ChannelType *" | |
120 | typedef Channel ChannelType; | |
121 | ||
122 | // the type which may hold the entire pixel value | |
123 | typedef Pixel PixelType; | |
124 | ||
125 | // NB: using static ints initialized inside the class declaration is not | |
126 | // portable as it doesn't work with VC++ 6, so we must use enums | |
127 | ||
128 | // size of one pixel in bits | |
129 | enum { BitsPerPixel = Bpp }; | |
130 | ||
131 | // size of one pixel in ChannelType units (usually bytes) | |
132 | enum { SizePixel = Bpp / (8 * sizeof(Channel)) }; | |
133 | ||
134 | // the channels indices inside the pixel | |
135 | enum | |
136 | { | |
137 | RED = R, | |
138 | GREEN = G, | |
139 | BLUE = B, | |
140 | ALPHA = A | |
141 | }; | |
142 | ||
143 | // true if we have an alpha channel (together with the other channels, this | |
144 | // doesn't cover the case of wxImage which stores alpha separately) | |
145 | enum { HasAlpha = A != -1 }; | |
146 | }; | |
147 | ||
148 | // some "predefined" pixel formats | |
149 | // ------------------------------- | |
150 | ||
151 | // wxImage format is common to all platforms | |
152 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat; | |
153 | ||
154 | // the (most common) native bitmap format without alpha support | |
155 | #if defined(__WXMSW__) | |
156 | // under MSW the RGB components are reversed, they're in BGR order | |
157 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
158 | ||
159 | #define wxPIXEL_FORMAT_ALPHA 3 | |
160 | #elif defined(__WXMAC__) | |
161 | // under Mac, first component is unused but still present, hence we use | |
162 | // 32bpp, not 24 | |
163 | typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat; | |
164 | ||
165 | #define wxPIXEL_FORMAT_ALPHA 0 | |
166 | #elif defined(__WXCOCOA__) | |
167 | // Cocoa is standard RGB or RGBA (normally it is RGBA) | |
168 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
169 | ||
170 | #define wxPIXEL_FORMAT_ALPHA 3 | |
171 | #elif defined(__WXGTK__) | |
172 | // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA | |
173 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
174 | ||
175 | #define wxPIXEL_FORMAT_ALPHA 3 | |
176 | #elif defined(__WXPM__) | |
177 | // Under PM, we can use standard RGB or RGBA | |
178 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
179 | ||
180 | #define wxPIXEL_FORMAT_ALPHA 3 | |
181 | #elif defined(__WXDFB__) | |
182 | // Under DirectFB, RGB components are reversed, they're in BGR order | |
183 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
184 | ||
185 | #define wxPIXEL_FORMAT_ALPHA 3 | |
186 | #endif | |
187 | ||
188 | // the (most common) native format for bitmaps with alpha channel | |
189 | #ifdef wxPIXEL_FORMAT_ALPHA | |
190 | typedef wxPixelFormat<unsigned char, 32, | |
191 | wxNativePixelFormat::RED, | |
192 | wxNativePixelFormat::GREEN, | |
193 | wxNativePixelFormat::BLUE, | |
194 | wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat; | |
195 | #endif // wxPIXEL_FORMAT_ALPHA | |
196 | ||
197 | // we also define the (default/best) pixel format for the given class: this is | |
198 | // used as default value for the pixel format in wxPixelIterator template | |
199 | template <class T> struct wxPixelFormatFor; | |
200 | ||
201 | #if wxUSE_IMAGE | |
202 | // wxPixelFormatFor is only defined for wxImage, attempt to use it with other | |
203 | // classes (wxBitmap...) will result in compile errors which is exactly what we | |
204 | // want | |
205 | template <> | |
206 | struct wxPixelFormatFor<wxImage> | |
207 | { | |
208 | typedef wxImagePixelFormat Format; | |
209 | }; | |
210 | #endif //wxUSE_IMAGE | |
211 | ||
212 | // ---------------------------------------------------------------------------- | |
213 | // wxPixelData | |
214 | // ---------------------------------------------------------------------------- | |
215 | ||
216 | /* | |
217 | wxPixelDataBase is just a helper for wxPixelData: it contains things common | |
218 | to both wxImage and wxBitmap specializations. | |
219 | */ | |
220 | class wxPixelDataBase | |
221 | { | |
222 | public: | |
223 | // origin of the rectangular region we represent | |
224 | wxPoint GetOrigin() const { return m_ptOrigin; } | |
225 | ||
226 | // width and height of the region we represent | |
227 | int GetWidth() const { return m_width; } | |
228 | int GetHeight() const { return m_height; } | |
229 | ||
230 | wxSize GetSize() const { return wxSize(m_width, m_height); } | |
231 | ||
232 | // the distance between two rows | |
233 | int GetRowStride() const { return m_stride; } | |
234 | ||
235 | // private: -- see comment in the beginning of the file | |
236 | ||
237 | // the origin of this image inside the bigger bitmap (usually (0, 0)) | |
238 | wxPoint m_ptOrigin; | |
239 | ||
240 | // the size of the image we address, in pixels | |
241 | int m_width, | |
242 | m_height; | |
243 | ||
244 | // this parameter is the offset of the start of the (N+1)st row from the | |
245 | // Nth one and can be different from m_bypp*width in some cases: | |
246 | // a) the most usual one is to force 32/64 bit alignment of rows | |
247 | // b) another one is for bottom-to-top images where it's negative | |
248 | // c) finally, it could conceivably be 0 for the images with all | |
249 | // lines being identical | |
250 | int m_stride; | |
251 | ||
252 | protected: | |
253 | // ctor is protected because this class is only meant to be used as the | |
254 | // base class by wxPixelData | |
255 | wxPixelDataBase() | |
256 | { | |
257 | m_width = | |
258 | m_height = | |
259 | m_stride = 0; | |
260 | } | |
261 | }; | |
262 | ||
263 | /* | |
264 | wxPixelData represents the entire bitmap data, i.e. unlike | |
265 | wxPixelFormat (which it uses) it also stores the global bitmap | |
266 | characteristics such as its size, inter-row separation and so on. | |
267 | ||
268 | Because of this it can be used to move the pixel iterators (which don't | |
269 | have enough information about the bitmap themselves). This may seem a bit | |
270 | unnatural but must be done in this way to keep the iterator objects as | |
271 | small as possible for maximum efficiency as otherwise they wouldn't be put | |
272 | into the CPU registers by the compiler any more. | |
273 | ||
274 | Implementation note: we use the standard workaround for lack of partial | |
275 | template specialization support in VC (both 6 and 7): instead of partly | |
276 | specializing the class Foo<T, U> for some T we introduce FooOut<T> and | |
277 | FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and | |
278 | fully specialize FooOut. | |
279 | ||
280 | Also note that this class doesn't have any default definition because we | |
281 | can't really do anything without knowing the exact image class. We do | |
282 | provide wxPixelDataBase to make it simpler to write new wxPixelData | |
283 | specializations. | |
284 | */ | |
285 | ||
286 | // we need to define this skeleton template to mollify VC++ | |
287 | template <class Image> | |
288 | struct wxPixelDataOut | |
289 | { | |
290 | template <class PixelFormat> | |
291 | class wxPixelDataIn | |
292 | { | |
293 | public: | |
294 | class Iterator { }; | |
295 | }; | |
296 | }; | |
297 | ||
298 | #if wxUSE_IMAGE | |
299 | // wxPixelData specialization for wxImage: this is the simplest case as we | |
300 | // don't have to care about different pixel formats here | |
301 | template <> | |
302 | struct wxPixelDataOut<wxImage> | |
303 | { | |
304 | // NB: this is a template class even though it doesn't use its template | |
305 | // parameter because otherwise wxPixelData couldn't compile | |
306 | template <class dummyPixelFormat> | |
307 | class wxPixelDataIn : public wxPixelDataBase | |
308 | { | |
309 | public: | |
310 | // the type of the class we're working with | |
311 | typedef wxImage ImageType; | |
312 | ||
313 | // the iterator which should be used for working with data in this | |
314 | // format | |
315 | class Iterator | |
316 | { | |
317 | public: | |
318 | // the pixel format we use | |
319 | typedef wxImagePixelFormat PixelFormat; | |
320 | ||
321 | // the pixel data we're working with | |
322 | typedef | |
323 | wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData; | |
324 | ||
325 | // go back to (0, 0) | |
326 | void Reset(const PixelData& data) | |
327 | { | |
328 | *this = data.GetPixels(); | |
329 | } | |
330 | ||
331 | // creates the iterator pointing to the beginning of data | |
332 | Iterator(PixelData& data) | |
333 | { | |
334 | Reset(data); | |
335 | } | |
336 | ||
337 | // creates the iterator initially pointing to the image origin | |
338 | Iterator(const wxImage& image) | |
339 | { | |
340 | m_pRGB = image.GetData(); | |
341 | ||
342 | if ( image.HasAlpha() ) | |
343 | { | |
344 | m_pAlpha = image.GetAlpha(); | |
345 | } | |
346 | else // alpha is not used at all | |
347 | { | |
348 | m_pAlpha = NULL; | |
349 | } | |
350 | } | |
351 | ||
352 | // true if the iterator is valid | |
353 | bool IsOk() const { return m_pRGB != NULL; } | |
354 | ||
355 | ||
356 | // navigation | |
357 | // ---------- | |
358 | ||
359 | // advance the iterator to the next pixel, prefix version | |
360 | Iterator& operator++() | |
361 | { | |
362 | m_pRGB += PixelFormat::SizePixel; | |
363 | if ( m_pAlpha ) | |
364 | ++m_pAlpha; | |
365 | ||
366 | return *this; | |
367 | } | |
368 | ||
369 | // postfix (hence less efficient -- don't use it unless you | |
370 | // absolutely must) version | |
371 | Iterator operator++(int) | |
372 | { | |
373 | Iterator p(*this); | |
374 | ++*this; | |
375 | return p; | |
376 | } | |
377 | ||
378 | // move x pixels to the right and y down | |
379 | // | |
380 | // note that the rows don't wrap! | |
381 | void Offset(const PixelData& data, int x, int y) | |
382 | { | |
383 | m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
384 | if ( m_pAlpha ) | |
385 | m_pAlpha += data.GetWidth() + x; | |
386 | } | |
387 | ||
388 | // move x pixels to the right (again, no row wrapping) | |
389 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
390 | { | |
391 | m_pRGB += PixelFormat::SizePixel*x; | |
392 | if ( m_pAlpha ) | |
393 | m_pAlpha += x; | |
394 | } | |
395 | ||
396 | // move y rows to the bottom | |
397 | void OffsetY(const PixelData& data, int y) | |
398 | { | |
399 | m_pRGB += data.GetRowStride()*y; | |
400 | if ( m_pAlpha ) | |
401 | m_pAlpha += data.GetWidth(); | |
402 | } | |
403 | ||
404 | // go to the given position | |
405 | void MoveTo(const PixelData& data, int x, int y) | |
406 | { | |
407 | Reset(data); | |
408 | Offset(data, x, y); | |
409 | } | |
410 | ||
411 | ||
412 | // data access | |
413 | // ----------- | |
414 | ||
415 | // access to individual colour components | |
416 | PixelFormat::ChannelType& Red() { return m_pRGB[PixelFormat::RED]; } | |
417 | PixelFormat::ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; } | |
418 | PixelFormat::ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; } | |
419 | PixelFormat::ChannelType& Alpha() { return *m_pAlpha; } | |
420 | ||
421 | // address the pixel contents directly (always RGB, without alpha) | |
422 | // | |
423 | // this can't be used to modify the image as assigning a 32bpp | |
424 | // value to 24bpp pixel would overwrite an extra byte in the next | |
425 | // pixel or beyond the end of image | |
426 | const typename PixelFormat::PixelType& Data() | |
427 | { return *(typename PixelFormat::PixelType *)m_pRGB; } | |
428 | ||
429 | // private: -- see comment in the beginning of the file | |
430 | ||
431 | // pointer into RGB buffer | |
432 | unsigned char *m_pRGB; | |
433 | ||
434 | // pointer into alpha buffer or NULL if alpha isn't used | |
435 | unsigned char *m_pAlpha; | |
436 | }; | |
437 | ||
438 | // initializes us with the data of the given image | |
439 | wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image) | |
440 | { | |
441 | m_width = image.GetWidth(); | |
442 | m_height = image.GetHeight(); | |
443 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
444 | } | |
445 | ||
446 | // initializes us with the given region of the specified image | |
447 | wxPixelDataIn(ImageType& image, | |
448 | const wxPoint& pt, | |
449 | const wxSize& sz) : m_image(image), m_pixels(image) | |
450 | { | |
451 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
452 | ||
453 | InitRect(pt, sz); | |
454 | } | |
455 | ||
456 | // initializes us with the given region of the specified image | |
457 | wxPixelDataIn(ImageType& image, | |
458 | const wxRect& rect) : m_image(image), m_pixels(image) | |
459 | { | |
460 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
461 | ||
462 | InitRect(rect.GetPosition(), rect.GetSize()); | |
463 | } | |
464 | ||
465 | // we evaluate to true only if we could get access to bitmap data | |
466 | // successfully | |
467 | operator bool() const { return m_pixels.IsOk(); } | |
468 | ||
469 | // get the iterator pointing to the origin | |
470 | Iterator GetPixels() const { return m_pixels; } | |
471 | ||
472 | private: | |
473 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
474 | { | |
475 | m_width = sz.x; | |
476 | m_height = sz.y; | |
477 | ||
478 | m_ptOrigin = pt; | |
479 | m_pixels.Offset(*this, pt.x, pt.y); | |
480 | } | |
481 | ||
482 | // the image we're working with | |
483 | ImageType& m_image; | |
484 | ||
485 | // the iterator pointing to the image origin | |
486 | Iterator m_pixels; | |
487 | }; | |
488 | }; | |
489 | #endif //wxUSE_IMAGE | |
490 | ||
491 | #if wxUSE_GUI | |
492 | // wxPixelData specialization for wxBitmap: here things are more interesting as | |
493 | // we also have to support different pixel formats | |
494 | template <> | |
495 | struct wxPixelDataOut<wxBitmap> | |
496 | { | |
497 | template <class Format> | |
498 | class wxPixelDataIn : public wxPixelDataBase | |
499 | { | |
500 | public: | |
501 | // the type of the class we're working with | |
502 | typedef wxBitmap ImageType; | |
503 | ||
504 | class Iterator | |
505 | { | |
506 | public: | |
507 | // the pixel format we use | |
508 | typedef Format PixelFormat; | |
509 | ||
510 | // the type of the pixel components | |
511 | typedef typename PixelFormat::ChannelType ChannelType; | |
512 | ||
513 | // the pixel data we're working with | |
514 | typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData; | |
515 | ||
516 | ||
517 | // go back to (0, 0) | |
518 | void Reset(const PixelData& data) | |
519 | { | |
520 | *this = data.GetPixels(); | |
521 | } | |
522 | ||
523 | // initializes the iterator to point to the origin of the given | |
524 | // pixel data | |
525 | Iterator(PixelData& data) | |
526 | { | |
527 | Reset(data); | |
528 | } | |
529 | ||
530 | // initializes the iterator to point to the origin of the given | |
531 | // bitmap | |
532 | Iterator(wxBitmap& bmp, PixelData& data) | |
533 | { | |
534 | // using cast here is ugly but it should be safe as | |
535 | // GetRawData() real return type should be consistent with | |
536 | // BitsPerPixel (which is in turn defined by ChannelType) and | |
537 | // this is the only thing we can do without making GetRawData() | |
538 | // a template function which is undesirable | |
539 | m_ptr = (ChannelType *) | |
540 | bmp.GetRawData(data, PixelFormat::BitsPerPixel); | |
541 | } | |
542 | ||
543 | // default constructor | |
544 | Iterator() | |
545 | { | |
546 | m_ptr = NULL; | |
547 | } | |
548 | ||
549 | // return true if this iterator is valid | |
550 | bool IsOk() const { return m_ptr != NULL; } | |
551 | ||
552 | ||
553 | // navigation | |
554 | // ---------- | |
555 | ||
556 | // advance the iterator to the next pixel, prefix version | |
557 | Iterator& operator++() | |
558 | { | |
559 | m_ptr += PixelFormat::SizePixel; | |
560 | ||
561 | return *this; | |
562 | } | |
563 | ||
564 | // postfix (hence less efficient -- don't use it unless you | |
565 | // absolutely must) version | |
566 | Iterator operator++(int) | |
567 | { | |
568 | Iterator p(*this); | |
569 | ++*this; | |
570 | return p; | |
571 | } | |
572 | ||
573 | // move x pixels to the right and y down | |
574 | // | |
575 | // note that the rows don't wrap! | |
576 | void Offset(const PixelData& data, int x, int y) | |
577 | { | |
578 | m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
579 | } | |
580 | ||
581 | // move x pixels to the right (again, no row wrapping) | |
582 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
583 | { | |
584 | m_ptr += PixelFormat::SizePixel*x; | |
585 | } | |
586 | ||
587 | // move y rows to the bottom | |
588 | void OffsetY(const PixelData& data, int y) | |
589 | { | |
590 | m_ptr += data.GetRowStride()*y; | |
591 | } | |
592 | ||
593 | // go to the given position | |
594 | void MoveTo(const PixelData& data, int x, int y) | |
595 | { | |
596 | Reset(data); | |
597 | Offset(data, x, y); | |
598 | } | |
599 | ||
600 | ||
601 | // data access | |
602 | // ----------- | |
603 | ||
604 | // access to individual colour components | |
605 | ChannelType& Red() { return m_ptr[PixelFormat::RED]; } | |
606 | ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } | |
607 | ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; } | |
608 | ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; } | |
609 | ||
610 | // address the pixel contents directly | |
611 | // | |
612 | // warning: the format is platform dependent | |
613 | // | |
614 | // warning 2: assigning to Data() only works correctly for 16bpp or | |
615 | // 32bpp formats but using it for 24bpp ones overwrites | |
616 | // one extra byte and so can't be done | |
617 | typename PixelFormat::PixelType& Data() | |
618 | { return *(typename PixelFormat::PixelType *)m_ptr; } | |
619 | ||
620 | // private: -- see comment in the beginning of the file | |
621 | ||
622 | // for efficiency reasons this class should not have any other | |
623 | // fields, otherwise it won't be put into a CPU register (as it | |
624 | // should inside the inner loops) by some compilers, notably gcc | |
625 | ChannelType *m_ptr; | |
626 | }; | |
627 | ||
628 | // ctor associates this pointer with a bitmap and locks the bitmap for | |
629 | // raw access, it will be unlocked only by our dtor and so these | |
630 | // objects should normally be only created on the stack, i.e. have | |
631 | // limited life-time | |
632 | wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this) | |
633 | { | |
634 | } | |
635 | ||
636 | wxPixelDataIn(wxBitmap& bmp, const wxRect& rect) | |
637 | : m_bmp(bmp), m_pixels(bmp, *this) | |
638 | { | |
639 | InitRect(rect.GetPosition(), rect.GetSize()); | |
640 | } | |
641 | ||
642 | wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz) | |
643 | : m_bmp(bmp), m_pixels(bmp, *this) | |
644 | { | |
645 | InitRect(pt, sz); | |
646 | } | |
647 | ||
648 | // we evaluate to true only if we could get access to bitmap data | |
649 | // successfully | |
650 | operator bool() const { return m_pixels.IsOk(); } | |
651 | ||
652 | // get the iterator pointing to the origin | |
653 | Iterator GetPixels() const { return m_pixels; } | |
654 | ||
655 | // dtor unlocks the bitmap | |
656 | ~wxPixelDataIn() | |
657 | { | |
658 | if ( m_pixels.IsOk() ) | |
659 | { | |
660 | #if defined(__WXMSW__) || defined(__WXMAC__) | |
661 | // this is a hack to mark wxBitmap as using alpha channel | |
662 | if ( Format::HasAlpha ) | |
663 | m_bmp.UseAlpha(); | |
664 | #endif | |
665 | m_bmp.UngetRawData(*this); | |
666 | } | |
667 | // else: don't call UngetRawData() if GetRawData() failed | |
668 | } | |
669 | ||
670 | #if WXWIN_COMPATIBILITY_2_8 | |
671 | // not needed anymore, calls to it should be simply removed | |
672 | wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE ) | |
673 | #endif | |
674 | ||
675 | // private: -- see comment in the beginning of the file | |
676 | ||
677 | // the bitmap we're associated with | |
678 | wxBitmap m_bmp; | |
679 | ||
680 | // the iterator pointing to the image origin | |
681 | Iterator m_pixels; | |
682 | ||
683 | private: | |
684 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
685 | { | |
686 | m_pixels.Offset(*this, pt.x, pt.y); | |
687 | ||
688 | m_ptOrigin = pt; | |
689 | m_width = sz.x; | |
690 | m_height = sz.y; | |
691 | } | |
692 | }; | |
693 | }; | |
694 | ||
695 | #endif //wxUSE_GUI | |
696 | ||
697 | // FIXME-VC6: VC6 doesn't like typename in default template parameters while | |
698 | // it is necessary with standard-conforming compilers, remove this | |
699 | // #define and just use typename when we drop VC6 support | |
700 | #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7) | |
701 | #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM | |
702 | #else | |
703 | #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename | |
704 | #endif | |
705 | ||
706 | template <class Image, | |
707 | class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM | |
708 | wxPixelFormatFor<Image>::Format > | |
709 | class wxPixelData : | |
710 | public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
711 | { | |
712 | public: | |
713 | typedef | |
714 | typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
715 | Base; | |
716 | ||
717 | wxPixelData(Image& image) : Base(image) { } | |
718 | ||
719 | wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { } | |
720 | ||
721 | wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz) | |
722 | : Base(i, pt, sz) | |
723 | { | |
724 | } | |
725 | }; | |
726 | ||
727 | // some "predefined" pixel data classes | |
728 | #if wxUSE_IMAGE | |
729 | typedef wxPixelData<wxImage> wxImagePixelData; | |
730 | #endif //wxUSE_IMAGE | |
731 | #if wxUSE_GUI | |
732 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData; | |
733 | typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData; | |
734 | ||
735 | #endif //wxUSE_GUI | |
736 | ||
737 | // ---------------------------------------------------------------------------- | |
738 | // wxPixelIterator | |
739 | // ---------------------------------------------------------------------------- | |
740 | ||
741 | /* | |
742 | wxPixel::Iterator represents something which points to the pixel data and | |
743 | allows us to iterate over it. In the simplest case of wxBitmap it is, | |
744 | indeed, just a pointer, but it can be something more complicated and, | |
745 | moreover, you are free to specialize it for other image classes and bitmap | |
746 | formats. | |
747 | ||
748 | Note that although it would have been much more intuitive to have a real | |
749 | class here instead of what we have now, this class would need two template | |
750 | parameters, and this can't be done because we'd need compiler support for | |
751 | partial template specialization then and neither VC6 nor VC7 provide it. | |
752 | */ | |
753 | template < class Image, class PixelFormat = wxPixelFormatFor<Image> > | |
754 | struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator | |
755 | { | |
756 | }; | |
757 | ||
758 | #endif // wxHAS_RAW_BITMAP | |
759 | #endif // _WX_RAWBMP_H_ |