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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /* | |
10 | NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave() | |
11 | as they're not safe. See also ticket #10366. | |
12 | */ | |
13 | ||
14 | /** | |
15 | ||
16 | @page overview_thread Multithreading Overview | |
17 | ||
18 | Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore | |
19 | ||
20 | ||
21 | @section overview_thread_intro When to use multiple threads | |
22 | ||
23 | wxWidgets provides a complete set of classes encapsulating objects necessary in | |
24 | multithreaded (MT) programs: the wxThread class itself and different | |
25 | synchronization objects: mutexes (see wxMutex) and critical sections (see | |
26 | wxCriticalSection) with conditions (see wxCondition). The thread API in | |
27 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several | |
28 | functions have different names and some features inspired by Win32 thread API | |
29 | are there as well. | |
30 | ||
31 | These classes hopefully make writing MT programs easier and they also | |
32 | provide some extra error checking (compared to the native - be it Win32 or | |
33 | Posix - thread API), however it is still a non-trivial undertaking especially | |
34 | for large projects. | |
35 | Before starting an MT application (or starting to add MT | |
36 | features to an existing one) it is worth asking oneself if there is no easier | |
37 | and safer way to implement the same functionality. | |
38 | Of course, in some situations threads really make sense (classical example is a | |
39 | server application which launches a new thread for each new client), but in others | |
40 | it might be an overkill. | |
41 | On the other hand, the recent evolution of the computer hardware shows | |
42 | an important trend towards multi-core systems, which are better exploited using | |
43 | multiple threads (e.g. you may want to split a long task among as many threads | |
44 | as many CPU (cores) the system reports; see wxThread::GetCPUCount). | |
45 | ||
46 | To implement non-blocking operations @e without using multiple threads you have | |
47 | two possible implementation choices: | |
48 | - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog) | |
49 | - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI) | |
50 | periodically to update the screen. | |
51 | If instead you choose to use threads in your application, please read also | |
52 | the following sections of this overview. | |
53 | ||
54 | @section overview_thread_notes Important notes for multithreaded applications | |
55 | ||
56 | When writing a multi-threaded application, it is strongly recommended | |
57 | that <b>no secondary threads call GUI functions</b>. | |
58 | The design which uses one GUI thread and several worker threads which communicate | |
59 | with the main one using @b events is much more robust and will undoubtedly save you | |
60 | countless problems (example: under Win32 a thread can only access GDI objects such | |
61 | as pens, brushes, device contexts created by itself and not by the other threads). | |
62 | ||
63 | For communication between secondary threads and the main thread, you may use | |
64 | wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions | |
65 | have a thread-safe implementation so that they can be used as they are for | |
66 | sending events from one thread to another. However there is no built in method | |
67 | to send messages to the worker threads and you will need to use the available | |
68 | synchronization classes to implement the solution which suits your needs | |
69 | yourself. In particular, please note that it is not enough to derive | |
70 | your class from wxThread and wxEvtHandler to send messages to it: in fact, this | |
71 | does not work at all. | |
72 | You're instead encouraged to use wxThreadHelper as it greatly simplifies the | |
73 | communication and the sharing of resources. | |
74 | ||
75 | You should also look at the wxThread docs for important notes about secondary | |
76 | threads and their deletion. | |
77 | ||
78 | Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly | |
79 | (e.g. through wxProgressDialog) in your code, then you may have both re-entrancy | |
80 | problems and also problems caused by the processing of events out of order. | |
81 | To resolve the last problem wxThreadEvent can be used: thanks to its implementation | |
82 | of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact | |
83 | do not get processed by wxEventLoopBase::YieldFor() unless you specify the | |
84 | @c wxEVT_CATEGORY_THREAD flag. | |
85 | ||
86 | See also the @sample{thread} for a sample showing some simple interactions | |
87 | between the main and secondary threads. | |
88 | ||
89 | */ | |
90 |