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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: app.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_app wxApp Overview | |
12 | ||
13 | Classes: wxApp | |
14 | ||
15 | @li @ref overview_app_intro | |
16 | @li @ref overview_app_shutdown | |
17 | ||
18 | ||
19 | <hr> | |
20 | ||
21 | ||
22 | @section overview_app_intro Introduction | |
23 | ||
24 | A wxWidgets application does not have a @e main procedure; the equivalent is | |
25 | the wxApp::OnInit member defined for a class derived from wxApp. | |
26 | ||
27 | @e OnInit will usually create a top window as a bare minimum. Unlike in earlier | |
28 | versions of wxWidgets, OnInit does not return a frame. Instead it returns a | |
29 | boolean value which indicates whether processing should continue (@true) or not | |
30 | (@false). You call wxApp::SetTopWindow to let wxWidgets know about the top | |
31 | window. | |
32 | ||
33 | Note that the program's command line arguments, represented by @e argc and | |
34 | @e argv, are available from within wxApp member functions. | |
35 | ||
36 | An application closes by destroying all windows. Because all frames must be | |
37 | destroyed for the application to exit, it is advisable to use parent frames | |
38 | wherever possible when creating new frames, so that deleting the top level | |
39 | frame will automatically delete child frames. The alternative is to explicitly | |
40 | delete child frames in the top-level frame's wxCloseEvent handler. | |
41 | ||
42 | In emergencies the wxExit function can be called to kill the application | |
43 | however normally the application shuts down automatically, see | |
44 | @ref overview_app_shutdown. | |
45 | ||
46 | An example of defining an application follows: | |
47 | ||
48 | @code | |
49 | class DerivedApp : public wxApp | |
50 | { | |
51 | public: | |
52 | virtual bool OnInit(); | |
53 | }; | |
54 | ||
55 | IMPLEMENT_APP(DerivedApp) | |
56 | ||
57 | bool DerivedApp::OnInit() | |
58 | { | |
59 | wxFrame *the_frame = new wxFrame(NULL, ID_MYFRAME, argv[0]); | |
60 | ... | |
61 | the_frame->Show(true); | |
62 | SetTopWindow(the_frame); | |
63 | ||
64 | return true; | |
65 | } | |
66 | @endcode | |
67 | ||
68 | Note the use of IMPLEMENT_APP(appClass), which allows wxWidgets to dynamically | |
69 | create an instance of the application object at the appropriate point in | |
70 | wxWidgets initialization. Previous versions of wxWidgets used to rely on the | |
71 | creation of a global application object, but this is no longer recommended, | |
72 | because required global initialization may not have been performed at | |
73 | application object construction time. | |
74 | ||
75 | You can also use DECLARE_APP(appClass) in a header file to declare the wxGetApp | |
76 | function which returns a reference to the application object. Otherwise you can | |
77 | only use the global @c wxTheApp pointer which is of type @c wxApp*. | |
78 | ||
79 | ||
80 | @section overview_app_shutdown Application Shutdown | |
81 | ||
82 | The application normally shuts down when the last of its top level windows is | |
83 | closed. This is normally the expected behaviour and means that it is enough to | |
84 | call wxWindow::Close() in response to the "Exit" menu command if your program | |
85 | has a single top level window. If this behaviour is not desirable | |
86 | wxApp::SetExitOnFrameDelete can be called to change it. | |
87 | ||
88 | Note that such logic doesn't apply for the windows shown before the program | |
89 | enters the main loop: in other words, you can safely show a dialog from | |
90 | wxApp::OnInit and not be afraid that your application terminates when this | |
91 | dialog -- which is the last top level window for the moment -- is closed. | |
92 | ||
93 | Another aspect of the application shutdown is wxApp::OnExit which is called | |
94 | when the application exits but @e before wxWidgets cleans up its internal | |
95 | structures. You should delete all wxWidgets object that you created by the time | |
96 | OnExit finishes. | |
97 | ||
98 | In particular, do @b not destroy them from application class' destructor! For | |
99 | example, this code may crash: | |
100 | ||
101 | @code | |
102 | class MyApp : public wxApp | |
103 | { | |
104 | public: | |
105 | wxCHMHelpController m_helpCtrl; | |
106 | ... | |
107 | }; | |
108 | @endcode | |
109 | ||
110 | The reason for that is that @c m_helpCtrl is a member object and is thus | |
111 | destroyed from MyApp destructor. But MyApp object is deleted after wxWidgets | |
112 | structures that wxCHMHelpController depends on were uninitialized! The solution | |
113 | is to destroy HelpCtrl in @e OnExit: | |
114 | ||
115 | @code | |
116 | class MyApp : public wxApp | |
117 | { | |
118 | public: | |
119 | wxCHMHelpController *m_helpCtrl; | |
120 | ... | |
121 | }; | |
122 | ||
123 | bool MyApp::OnInit() | |
124 | { | |
125 | ... | |
126 | m_helpCtrl = new wxCHMHelpController; | |
127 | ... | |
128 | } | |
129 | ||
130 | int MyApp::OnExit() | |
131 | { | |
132 | delete m_helpCtrl; | |
133 | return 0; | |
134 | } | |
135 | @endcode | |
136 | ||
137 | */ | |
138 |