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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/toplevel.h
3// Purpose: declares wxTopLevelWindow class, the base class for all
4// top level windows (such as frames and dialogs)
5// Author: Vadim Zeitlin, Vaclav Slavik
6// Modified by:
7// Created: 06.08.01
8// RCS-ID: $Id$
9// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10// Vaclav Slavik <vaclav@wxwidgets.org>
11// Licence: wxWindows licence
12///////////////////////////////////////////////////////////////////////////////
13
14#ifndef _WX_TOPLEVEL_BASE_H_
15#define _WX_TOPLEVEL_BASE_H_
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21#include "wx/nonownedwnd.h"
22#include "wx/iconbndl.h"
23#include "wx/containr.h"
24#include "wx/weakref.h"
25
26// the default names for various classes
27extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
28
29class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
30
31// ----------------------------------------------------------------------------
32// constants
33// ----------------------------------------------------------------------------
34
35// style common to both wxFrame and wxDialog
36#define wxSTAY_ON_TOP 0x8000
37#define wxICONIZE 0x4000
38#define wxMINIMIZE wxICONIZE
39#define wxMAXIMIZE 0x2000
40#define wxCLOSE_BOX 0x1000
41
42#define wxSYSTEM_MENU 0x0800
43#define wxMINIMIZE_BOX 0x0400
44#define wxMAXIMIZE_BOX 0x0200
45#define wxTINY_CAPTION_HORIZ 0x0100
46#define wxTINY_CAPTION_VERT 0x0080
47#define wxRESIZE_BORDER 0x0040
48
49#if WXWIN_COMPATIBILITY_2_6
50
51 // deprecated versions defined for compatibility reasons
52 #define wxRESIZE_BOX wxMAXIMIZE_BOX
53 #define wxTHICK_FRAME wxRESIZE_BORDER
54
55 // obsolete styles, unused any more
56 #define wxDIALOG_MODAL 0
57 #define wxDIALOG_MODELESS 0
58 #define wxNO_3D 0
59 #define wxUSER_COLOURS 0
60
61#endif // WXWIN_COMPATIBILITY_2_6
62
63// default style
64//
65// under Windows CE (at least when compiling with eVC 4) we should create
66// top level windows without any styles at all for them to appear
67// "correctly", i.e. as full screen windows with a "hide" button (same as
68// "close" but round instead of squared and just hides the applications
69// instead of closing it) in the title bar
70#if defined(__WXWINCE__)
71 #if defined(__SMARTPHONE__)
72 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
73 #elif defined(__WINCE_STANDARDSDK__)
74 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
75 #else
76 #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
77 #endif
78#else // !__WXWINCE__
79 #define wxDEFAULT_FRAME_STYLE \
80 (wxSYSTEM_MENU | \
81 wxRESIZE_BORDER | \
82 wxMINIMIZE_BOX | \
83 wxMAXIMIZE_BOX | \
84 wxCLOSE_BOX | \
85 wxCAPTION | \
86 wxCLIP_CHILDREN)
87#endif
88
89
90// Dialogs are created in a special way
91#define wxTOPLEVEL_EX_DIALOG 0x00000008
92
93// Styles for ShowFullScreen
94// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
95// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
96enum
97{
98 wxFULLSCREEN_NOMENUBAR = 0x0001,
99 wxFULLSCREEN_NOTOOLBAR = 0x0002,
100 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
101 wxFULLSCREEN_NOBORDER = 0x0008,
102 wxFULLSCREEN_NOCAPTION = 0x0010,
103
104 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
105 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
106 wxFULLSCREEN_NOCAPTION
107};
108
109// Styles for RequestUserAttention
110enum
111{
112 wxUSER_ATTENTION_INFO = 1,
113 wxUSER_ATTENTION_ERROR = 2
114};
115
116// ----------------------------------------------------------------------------
117// wxTopLevelWindow: a top level (as opposed to child) window
118// ----------------------------------------------------------------------------
119
120class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
121{
122public:
123 // construction
124 wxTopLevelWindowBase();
125 virtual ~wxTopLevelWindowBase();
126
127 // top level wnd state
128 // --------------------
129
130 // maximize = true => maximize, otherwise - restore
131 virtual void Maximize(bool maximize = true) = 0;
132
133 // undo Maximize() or Iconize()
134 virtual void Restore() = 0;
135
136 // iconize = true => iconize, otherwise - restore
137 virtual void Iconize(bool iconize = true) = 0;
138
139 // return true if the frame is maximized
140 virtual bool IsMaximized() const = 0;
141
142 // return true if the frame is always maximized
143 // due to native guidelines or current policy
144 virtual bool IsAlwaysMaximized() const;
145
146 // return true if the frame is iconized
147 virtual bool IsIconized() const = 0;
148
149 // get the frame icon
150 wxIcon GetIcon() const;
151
152 // get the frame icons
153 const wxIconBundle& GetIcons() const { return m_icons; }
154
155 // set the frame icon: implemented in terms of SetIcons()
156 void SetIcon(const wxIcon& icon);
157
158 // set the frame icons
159 virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
160
161 // maximize the window to cover entire screen
162 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
163
164 // return true if the frame is in fullscreen mode
165 virtual bool IsFullScreen() const = 0;
166
167 // the title of the top level window: the text which the
168 // window shows usually at the top of the frame/dialog in dedicated bar
169 virtual void SetTitle(const wxString& title) = 0;
170 virtual wxString GetTitle() const = 0;
171
172 // enable/disable close button [x]
173 virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
174
175 // Set the shape of the window to the given region.
176 // Returns true if the platform supports this feature (and the
177 // operation is successful.)
178 virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
179
180 // Attracts the users attention to this window if the application is
181 // inactive (should be called when a background event occurs)
182 virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
183
184 // Is this the active frame (highlighted in the taskbar)?
185 virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
186
187 // this function may be overridden to return false to allow closing the
188 // application even when this top level window is still open
189 //
190 // notice that the window is still closed prior to the application exit and
191 // so it can still veto it even if it returns false from here
192 virtual bool ShouldPreventAppExit() const { return true; }
193
194
195#if defined(__SMARTPHONE__)
196 virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
197 virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
198#endif // __SMARTPHONE__
199
200 // centre the window on screen: this is just a shortcut
201 void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
202 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
203
204
205 // default item access: we have a permanent default item which is the one
206 // set by the user code but we may also have a temporary default item which
207 // would be chosen if the user pressed "Enter" now but the default action
208 // reverts to the "permanent" default as soon as this temporary default
209 // item loses focus
210
211 // get the default item, temporary or permanent
212 wxWindow *GetDefaultItem() const
213 { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
214
215 // set the permanent default item, return the old default
216 wxWindow *SetDefaultItem(wxWindow *win)
217 { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
218
219 // return the temporary default item, can be NULL
220 wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
221
222 // set a temporary default item, SetTmpDefaultItem(NULL) should be called
223 // soon after a call to SetTmpDefaultItem(window), return the old default
224 wxWindow *SetTmpDefaultItem(wxWindow *win)
225 { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
226
227
228 // implementation only from now on
229 // -------------------------------
230
231 // override some base class virtuals
232 virtual bool Destroy();
233 virtual bool IsTopLevel() const { return true; }
234 virtual bool IsVisible() const { return IsShown(); }
235
236 // event handlers
237 void OnCloseWindow(wxCloseEvent& event);
238 void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
239
240 // Get rect to be used to center top-level children
241 virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
242
243 // this should go away, but for now it's called from docview.cpp,
244 // so should be there for all platforms
245 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
246
247 // do the window-specific processing after processing the update event
248 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
249
250 // a different API for SetSizeHints
251 virtual void SetMinSize(const wxSize& minSize);
252 virtual void SetMaxSize(const wxSize& maxSize);
253
254protected:
255 // the frame client to screen translation should take account of the
256 // toolbar which may shift the origin of the client area
257 virtual void DoClientToScreen(int *x, int *y) const;
258 virtual void DoScreenToClient(int *x, int *y) const;
259
260 // add support for wxCENTRE_ON_SCREEN
261 virtual void DoCentre(int dir);
262
263 // no need to do client to screen translation to get our position in screen
264 // coordinates: this is already the case
265 virtual void DoGetScreenPosition(int *x, int *y) const
266 {
267 DoGetPosition(x, y);
268 }
269
270 // test whether this window makes part of the frame
271 // (menubar, toolbar and statusbar are excluded from automatic layout)
272 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
273 { return false; }
274
275 // check if we should exit the program after deleting this window
276 bool IsLastBeforeExit() const;
277
278 // send the iconize event, return true if processed
279 bool SendIconizeEvent(bool iconized = true);
280
281 // do TLW-specific layout: we resize our unique child to fill the entire
282 // client area
283 void DoLayout();
284
285 // Get the default size for the new window if no explicit size given. If
286 // there are better default sizes then these can be changed, just as long
287 // as they are not too small for TLWs (and not larger than screen).
288 static wxSize GetDefaultSize();
289 static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
290 static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
291
292
293 // the frame icon
294 wxIconBundle m_icons;
295
296 // a default window (usually a button) or NULL
297 wxWindowRef m_winDefault;
298
299 // a temporary override of m_winDefault, use the latter if NULL
300 wxWindowRef m_winTmpDefault;
301
302 DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
303 DECLARE_EVENT_TABLE()
304 WX_DECLARE_CONTROL_CONTAINER();
305};
306
307
308// include the real class declaration
309#if defined(__WXPALMOS__)
310 #include "wx/palmos/toplevel.h"
311 #define wxTopLevelWindowNative wxTopLevelWindowPalm
312#elif defined(__WXMSW__)
313 #include "wx/msw/toplevel.h"
314 #define wxTopLevelWindowNative wxTopLevelWindowMSW
315#elif defined(__WXGTK20__)
316 #include "wx/gtk/toplevel.h"
317 #define wxTopLevelWindowNative wxTopLevelWindowGTK
318#elif defined(__WXGTK__)
319 #include "wx/gtk1/toplevel.h"
320 #define wxTopLevelWindowNative wxTopLevelWindowGTK
321#elif defined(__WXX11__)
322 #include "wx/x11/toplevel.h"
323 #define wxTopLevelWindowNative wxTopLevelWindowX11
324#elif defined(__WXMGL__)
325 #include "wx/mgl/toplevel.h"
326 #define wxTopLevelWindowNative wxTopLevelWindowMGL
327#elif defined(__WXDFB__)
328 #include "wx/dfb/toplevel.h"
329 #define wxTopLevelWindowNative wxTopLevelWindowDFB
330#elif defined(__WXMAC__)
331 #include "wx/osx/toplevel.h"
332 #define wxTopLevelWindowNative wxTopLevelWindowMac
333#elif defined(__WXCOCOA__)
334 #include "wx/cocoa/toplevel.h"
335 #define wxTopLevelWindowNative wxTopLevelWindowCocoa
336#elif defined(__WXPM__)
337 #include "wx/os2/toplevel.h"
338 #define wxTopLevelWindowNative wxTopLevelWindowOS2
339#elif defined(__WXMOTIF__)
340 #include "wx/motif/toplevel.h"
341 #define wxTopLevelWindowNative wxTopLevelWindowMotif
342#endif
343
344#ifdef __WXUNIVERSAL__
345 #include "wx/univ/toplevel.h"
346#else // !__WXUNIVERSAL__
347 #ifdef wxTopLevelWindowNative
348 class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
349 {
350 public:
351 // construction
352 wxTopLevelWindow() { Init(); }
353 wxTopLevelWindow(wxWindow *parent,
354 wxWindowID winid,
355 const wxString& title,
356 const wxPoint& pos = wxDefaultPosition,
357 const wxSize& size = wxDefaultSize,
358 long style = wxDEFAULT_FRAME_STYLE,
359 const wxString& name = wxFrameNameStr)
360 {
361 Init();
362 Create(parent, winid, title, pos, size, style, name);
363 }
364
365 DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
366 };
367 #endif // wxTopLevelWindowNative
368#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
369
370
371#endif // _WX_TOPLEVEL_BASE_H_