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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_
13#define _WX_RAWBMP_H_
14
15#include "wx/defs.h"
16
17#ifdef wxHAS_RAW_BITMAP
18
19#include "wx/image.h"
20#include "wx/bitmap.h"
21
22// ----------------------------------------------------------------------------
23// Abstract Pixel API
24//
25// We need to access our raw bitmap data (1) portably and (2) efficiently.
26// We do this using a two-dimensional "iteration" interface. Performance
27// is extremely important here: these functions will be called hundreds
28// of thousands of times in a row, and even small inefficiencies will
29// make applications seem slow.
30//
31// We can't always rely on inline functions, because not all compilers actually
32// bother to inline them unless we crank the optimization levels way up.
33// Therefore, we also provide macros to wring maximum speed out of compiler
34// unconditionally (e.g. even in debug builds). Of course, if the performance
35// isn't absolutely crucial for you you shouldn't be using them but the inline
36// functions instead.
37// ----------------------------------------------------------------------------
38
39/*
40 Usage example:
41
42 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43
44 wxBitmap bmp;
45 PixelData data(bmp);
46 if ( !data )
47 {
48 ... raw access to bitmap data unavailable, do something else ...
49 return;
50 }
51
52 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
53 {
54 ... complain: the bitmap it too small ...
55 return;
56 }
57
58 PixelData::Iterator p(data);
59
60 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
61 p.Offset(data, 10, 10);
62
63 for ( int y = 0; y < 10; ++y )
64 {
65 PixelData::Iterator rowStart = p;
66
67 for ( int x = 0; x < 10; ++x, ++p )
68 {
69 p.Red() = r;
70 p.Green() = g;
71 p.Blue() = b;
72 }
73
74 p = rowStart;
75 p.OffsetY(data, 1);
76 }
77 */
78
79/*
80 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
81 problems with exporting inner class defined inside a specialization of a
82 template class from a DLL. Besides, as all the methods are inline it's not
83 really necessary to put them in DLL at all.
84 */
85
86// ----------------------------------------------------------------------------
87// wxPixelFormat
88// ----------------------------------------------------------------------------
89
90/*
91 wxPixelFormat is a template class describing the bitmap data format. It
92 contains the constants describing the format of pixel data, but does not
93 describe how the entire bitmap is stored (i.e. top-to-bottom,
94 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
95 contains some constants and maybe static methods but nothing more, so it
96 can be safely used without incurring any overhead as all accesses to it are
97 done at compile-time.
98
99 Current limitations: we don't support RAGABA and ARAGAB formats supported
100 by Mac OS X. If there is sufficient interest, these classes could be
101 extended to deal with them. Neither do we support alpha channel having
102 different representation from the RGB ones (happens under QNX/Photon I
103 think), but again this could be achieved with some small extra effort.
104
105 Template parameters are:
106 - type of a single pixel component
107 - size of the single pixel in bits
108 - indices of red, green and blue pixel components inside the pixel
109 - index of the alpha component or -1 if none
110 - type which can contain the full pixel value (all channels)
111 */
112
113template <class Channel,
114 size_t Bpp, int R, int G, int B, int A = -1,
115 class Pixel = wxUint32>
116
117struct wxPixelFormat
118{
119 // iterator over pixels is usually of type "ChannelType *"
120 typedef Channel ChannelType;
121
122 // the type which may hold the entire pixel value
123 typedef Pixel PixelType;
124
125 // NB: using static ints initialized inside the class declaration is not
126 // portable as it doesn't work with VC++ 6, so we must use enums
127
128 // size of one pixel in bits
129 enum { BitsPerPixel = Bpp };
130
131 // size of one pixel in ChannelType units (usually bytes)
132 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
133
134 // the channels indices inside the pixel
135 enum
136 {
137 RED = R,
138 GREEN = G,
139 BLUE = B,
140 ALPHA = A
141 };
142
143 // true if we have an alpha channel (together with the other channels, this
144 // doesn't cover the case of wxImage which stores alpha separately)
145 enum { HasAlpha = A != -1 };
146};
147
148// some "predefined" pixel formats
149// -------------------------------
150
151// wxImage format is common to all platforms
152typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
153
154// the (most common) native bitmap format without alpha support
155#if defined(__WXMSW__)
156 // under MSW the RGB components are reversed, they're in BGR order
157 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
158
159 #define wxPIXEL_FORMAT_ALPHA 3
160#elif defined(__WXMAC__)
161 // under Mac, first component is unused but still present, hence we use
162 // 32bpp, not 24
163 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
164
165 #define wxPIXEL_FORMAT_ALPHA 0
166#elif defined(__WXCOCOA__)
167 // Cocoa is standard RGB or RGBA (normally it is RGBA)
168 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
169
170 #define wxPIXEL_FORMAT_ALPHA 3
171#elif defined(__WXGTK__)
172 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
173 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
174
175 #define wxPIXEL_FORMAT_ALPHA 3
176#elif defined(__WXPM__)
177 // Under PM, we can use standard RGB or RGBA
178 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
179
180 #define wxPIXEL_FORMAT_ALPHA 3
181#elif defined(__WXDFB__)
182 // Under DirectFB, RGB components are reversed, they're in BGR order
183 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
184
185 #define wxPIXEL_FORMAT_ALPHA 3
186#endif
187
188// the (most common) native format for bitmaps with alpha channel
189#ifdef wxPIXEL_FORMAT_ALPHA
190 typedef wxPixelFormat<unsigned char, 32,
191 wxNativePixelFormat::RED,
192 wxNativePixelFormat::GREEN,
193 wxNativePixelFormat::BLUE,
194 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
195#endif // wxPIXEL_FORMAT_ALPHA
196
197// we also define the (default/best) pixel format for the given class: this is
198// used as default value for the pixel format in wxPixelIterator template
199template <class T> struct wxPixelFormatFor;
200
201#if wxUSE_IMAGE
202// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
203// classes (wxBitmap...) will result in compile errors which is exactly what we
204// want
205template <>
206struct wxPixelFormatFor<wxImage>
207{
208 typedef wxImagePixelFormat Format;
209};
210#endif //wxUSE_IMAGE
211
212// ----------------------------------------------------------------------------
213// wxPixelData
214// ----------------------------------------------------------------------------
215
216/*
217 wxPixelDataBase is just a helper for wxPixelData: it contains things common
218 to both wxImage and wxBitmap specializations.
219 */
220class wxPixelDataBase
221{
222public:
223 // origin of the rectangular region we represent
224 wxPoint GetOrigin() const { return m_ptOrigin; }
225
226 // width and height of the region we represent
227 int GetWidth() const { return m_width; }
228 int GetHeight() const { return m_height; }
229
230 wxSize GetSize() const { return wxSize(m_width, m_height); }
231
232 // the distance between two rows
233 int GetRowStride() const { return m_stride; }
234
235// private: -- see comment in the beginning of the file
236
237 // the origin of this image inside the bigger bitmap (usually (0, 0))
238 wxPoint m_ptOrigin;
239
240 // the size of the image we address, in pixels
241 int m_width,
242 m_height;
243
244 // this parameter is the offset of the start of the (N+1)st row from the
245 // Nth one and can be different from m_bypp*width in some cases:
246 // a) the most usual one is to force 32/64 bit alignment of rows
247 // b) another one is for bottom-to-top images where it's negative
248 // c) finally, it could conceivably be 0 for the images with all
249 // lines being identical
250 int m_stride;
251
252protected:
253 // ctor is protected because this class is only meant to be used as the
254 // base class by wxPixelData
255 wxPixelDataBase()
256 {
257 m_width =
258 m_height =
259 m_stride = 0;
260 }
261};
262
263/*
264 wxPixelData represents the entire bitmap data, i.e. unlike
265 wxPixelFormat (which it uses) it also stores the global bitmap
266 characteristics such as its size, inter-row separation and so on.
267
268 Because of this it can be used to move the pixel iterators (which don't
269 have enough information about the bitmap themselves). This may seem a bit
270 unnatural but must be done in this way to keep the iterator objects as
271 small as possible for maximum efficiency as otherwise they wouldn't be put
272 into the CPU registers by the compiler any more.
273
274 Implementation note: we use the standard workaround for lack of partial
275 template specialization support in VC (both 6 and 7): instead of partly
276 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
277 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
278 fully specialize FooOut.
279
280 Also note that this class doesn't have any default definition because we
281 can't really do anything without knowing the exact image class. We do
282 provide wxPixelDataBase to make it simpler to write new wxPixelData
283 specializations.
284 */
285
286// we need to define this skeleton template to mollify VC++
287template <class Image>
288struct wxPixelDataOut
289{
290 template <class PixelFormat>
291 class wxPixelDataIn
292 {
293 public:
294 class Iterator { };
295 };
296};
297
298#if wxUSE_IMAGE
299// wxPixelData specialization for wxImage: this is the simplest case as we
300// don't have to care about different pixel formats here
301template <>
302struct wxPixelDataOut<wxImage>
303{
304 // NB: this is a template class even though it doesn't use its template
305 // parameter because otherwise wxPixelData couldn't compile
306 template <class dummyPixelFormat>
307 class wxPixelDataIn : public wxPixelDataBase
308 {
309 public:
310 // the type of the class we're working with
311 typedef wxImage ImageType;
312
313 // the iterator which should be used for working with data in this
314 // format
315 class Iterator
316 {
317 public:
318 // the pixel format we use
319 typedef wxImagePixelFormat PixelFormat;
320
321 // the pixel data we're working with
322 typedef
323 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
324
325 // go back to (0, 0)
326 void Reset(const PixelData& data)
327 {
328 *this = data.GetPixels();
329 }
330
331 // creates the iterator pointing to the beginning of data
332 Iterator(PixelData& data)
333 {
334 Reset(data);
335 }
336
337 // creates the iterator initially pointing to the image origin
338 Iterator(const wxImage& image)
339 {
340 m_pRGB = image.GetData();
341
342 if ( image.HasAlpha() )
343 {
344 m_pAlpha = image.GetAlpha();
345 }
346 else // alpha is not used at all
347 {
348 m_pAlpha = NULL;
349 }
350 }
351
352 // true if the iterator is valid
353 bool IsOk() const { return m_pRGB != NULL; }
354
355
356 // navigation
357 // ----------
358
359 // advance the iterator to the next pixel, prefix version
360 Iterator& operator++()
361 {
362 m_pRGB += PixelFormat::SizePixel;
363 if ( m_pAlpha )
364 ++m_pAlpha;
365
366 return *this;
367 }
368
369 // postfix (hence less efficient -- don't use it unless you
370 // absolutely must) version
371 Iterator operator++(int)
372 {
373 Iterator p(*this);
374 ++*this;
375 return p;
376 }
377
378 // move x pixels to the right and y down
379 //
380 // note that the rows don't wrap!
381 void Offset(const PixelData& data, int x, int y)
382 {
383 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
384 if ( m_pAlpha )
385 m_pAlpha += data.GetWidth() + x;
386 }
387
388 // move x pixels to the right (again, no row wrapping)
389 void OffsetX(const PixelData& WXUNUSED(data), int x)
390 {
391 m_pRGB += PixelFormat::SizePixel*x;
392 if ( m_pAlpha )
393 m_pAlpha += x;
394 }
395
396 // move y rows to the bottom
397 void OffsetY(const PixelData& data, int y)
398 {
399 m_pRGB += data.GetRowStride()*y;
400 if ( m_pAlpha )
401 m_pAlpha += data.GetWidth();
402 }
403
404 // go to the given position
405 void MoveTo(const PixelData& data, int x, int y)
406 {
407 Reset(data);
408 Offset(data, x, y);
409 }
410
411
412 // data access
413 // -----------
414
415 // access to individual colour components
416 PixelFormat::ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
417 PixelFormat::ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
418 PixelFormat::ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
419 PixelFormat::ChannelType& Alpha() { return *m_pAlpha; }
420
421 // address the pixel contents directly (always RGB, without alpha)
422 //
423 // this can't be used to modify the image as assigning a 32bpp
424 // value to 24bpp pixel would overwrite an extra byte in the next
425 // pixel or beyond the end of image
426 const typename PixelFormat::PixelType& Data()
427 { return *(typename PixelFormat::PixelType *)m_pRGB; }
428
429 // private: -- see comment in the beginning of the file
430
431 // pointer into RGB buffer
432 unsigned char *m_pRGB;
433
434 // pointer into alpha buffer or NULL if alpha isn't used
435 unsigned char *m_pAlpha;
436 };
437
438 // initializes us with the data of the given image
439 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
440 {
441 m_width = image.GetWidth();
442 m_height = image.GetHeight();
443 m_stride = Iterator::PixelFormat::SizePixel * m_width;
444 }
445
446 // initializes us with the given region of the specified image
447 wxPixelDataIn(ImageType& image,
448 const wxPoint& pt,
449 const wxSize& sz) : m_image(image), m_pixels(image)
450 {
451 m_stride = Iterator::PixelFormat::SizePixel * m_width;
452
453 InitRect(pt, sz);
454 }
455
456 // initializes us with the given region of the specified image
457 wxPixelDataIn(ImageType& image,
458 const wxRect& rect) : m_image(image), m_pixels(image)
459 {
460 m_stride = Iterator::PixelFormat::SizePixel * m_width;
461
462 InitRect(rect.GetPosition(), rect.GetSize());
463 }
464
465 // we evaluate to true only if we could get access to bitmap data
466 // successfully
467 operator bool() const { return m_pixels.IsOk(); }
468
469 // get the iterator pointing to the origin
470 Iterator GetPixels() const { return m_pixels; }
471
472 private:
473 void InitRect(const wxPoint& pt, const wxSize& sz)
474 {
475 m_width = sz.x;
476 m_height = sz.y;
477
478 m_ptOrigin = pt;
479 m_pixels.Offset(*this, pt.x, pt.y);
480 }
481
482 // the image we're working with
483 ImageType& m_image;
484
485 // the iterator pointing to the image origin
486 Iterator m_pixels;
487 };
488};
489#endif //wxUSE_IMAGE
490
491#if wxUSE_GUI
492// wxPixelData specialization for wxBitmap: here things are more interesting as
493// we also have to support different pixel formats
494template <>
495struct wxPixelDataOut<wxBitmap>
496{
497 template <class Format>
498 class wxPixelDataIn : public wxPixelDataBase
499 {
500 public:
501 // the type of the class we're working with
502 typedef wxBitmap ImageType;
503
504 class Iterator
505 {
506 public:
507 // the pixel format we use
508 typedef Format PixelFormat;
509
510 // the type of the pixel components
511 typedef typename PixelFormat::ChannelType ChannelType;
512
513 // the pixel data we're working with
514 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
515
516
517 // go back to (0, 0)
518 void Reset(const PixelData& data)
519 {
520 *this = data.GetPixels();
521 }
522
523 // initializes the iterator to point to the origin of the given
524 // pixel data
525 Iterator(PixelData& data)
526 {
527 Reset(data);
528 }
529
530 // initializes the iterator to point to the origin of the given
531 // bitmap
532 Iterator(wxBitmap& bmp, PixelData& data)
533 {
534 // using cast here is ugly but it should be safe as
535 // GetRawData() real return type should be consistent with
536 // BitsPerPixel (which is in turn defined by ChannelType) and
537 // this is the only thing we can do without making GetRawData()
538 // a template function which is undesirable
539 m_ptr = (ChannelType *)
540 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
541 }
542
543 // default constructor
544 Iterator()
545 {
546 m_ptr = NULL;
547 }
548
549 // return true if this iterator is valid
550 bool IsOk() const { return m_ptr != NULL; }
551
552
553 // navigation
554 // ----------
555
556 // advance the iterator to the next pixel, prefix version
557 Iterator& operator++()
558 {
559 m_ptr += PixelFormat::SizePixel;
560
561 return *this;
562 }
563
564 // postfix (hence less efficient -- don't use it unless you
565 // absolutely must) version
566 Iterator operator++(int)
567 {
568 Iterator p(*this);
569 ++*this;
570 return p;
571 }
572
573 // move x pixels to the right and y down
574 //
575 // note that the rows don't wrap!
576 void Offset(const PixelData& data, int x, int y)
577 {
578 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
579 }
580
581 // move x pixels to the right (again, no row wrapping)
582 void OffsetX(const PixelData& WXUNUSED(data), int x)
583 {
584 m_ptr += PixelFormat::SizePixel*x;
585 }
586
587 // move y rows to the bottom
588 void OffsetY(const PixelData& data, int y)
589 {
590 m_ptr += data.GetRowStride()*y;
591 }
592
593 // go to the given position
594 void MoveTo(const PixelData& data, int x, int y)
595 {
596 Reset(data);
597 Offset(data, x, y);
598 }
599
600
601 // data access
602 // -----------
603
604 // access to individual colour components
605 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
606 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
607 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
608 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
609
610 // address the pixel contents directly
611 //
612 // warning: the format is platform dependent
613 //
614 // warning 2: assigning to Data() only works correctly for 16bpp or
615 // 32bpp formats but using it for 24bpp ones overwrites
616 // one extra byte and so can't be done
617 typename PixelFormat::PixelType& Data()
618 { return *(typename PixelFormat::PixelType *)m_ptr; }
619
620 // private: -- see comment in the beginning of the file
621
622 // for efficiency reasons this class should not have any other
623 // fields, otherwise it won't be put into a CPU register (as it
624 // should inside the inner loops) by some compilers, notably gcc
625 ChannelType *m_ptr;
626 };
627
628 // ctor associates this pointer with a bitmap and locks the bitmap for
629 // raw access, it will be unlocked only by our dtor and so these
630 // objects should normally be only created on the stack, i.e. have
631 // limited life-time
632 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
633 {
634 }
635
636 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
637 : m_bmp(bmp), m_pixels(bmp, *this)
638 {
639 InitRect(rect.GetPosition(), rect.GetSize());
640 }
641
642 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
643 : m_bmp(bmp), m_pixels(bmp, *this)
644 {
645 InitRect(pt, sz);
646 }
647
648 // we evaluate to true only if we could get access to bitmap data
649 // successfully
650 operator bool() const { return m_pixels.IsOk(); }
651
652 // get the iterator pointing to the origin
653 Iterator GetPixels() const { return m_pixels; }
654
655 // dtor unlocks the bitmap
656 ~wxPixelDataIn()
657 {
658 if ( m_pixels.IsOk() )
659 {
660#if defined(__WXMSW__) || defined(__WXMAC__)
661 // this is a hack to mark wxBitmap as using alpha channel
662 if ( Format::HasAlpha )
663 m_bmp.UseAlpha();
664#endif
665 m_bmp.UngetRawData(*this);
666 }
667 // else: don't call UngetRawData() if GetRawData() failed
668 }
669
670#if WXWIN_COMPATIBILITY_2_8
671 // not needed anymore, calls to it should be simply removed
672 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
673#endif
674
675 // private: -- see comment in the beginning of the file
676
677 // the bitmap we're associated with
678 wxBitmap m_bmp;
679
680 // the iterator pointing to the image origin
681 Iterator m_pixels;
682
683 private:
684 void InitRect(const wxPoint& pt, const wxSize& sz)
685 {
686 m_pixels.Offset(*this, pt.x, pt.y);
687
688 m_ptOrigin = pt;
689 m_width = sz.x;
690 m_height = sz.y;
691 }
692 };
693};
694
695#endif //wxUSE_GUI
696
697// FIXME-VC6: VC6 doesn't like typename in default template parameters while
698// it is necessary with standard-conforming compilers, remove this
699// #define and just use typename when we drop VC6 support
700#if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
701 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
702#else
703 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
704#endif
705
706template <class Image,
707 class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
708 wxPixelFormatFor<Image>::Format >
709class wxPixelData :
710 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
711{
712public:
713 typedef
714 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
715 Base;
716
717 wxPixelData(Image& image) : Base(image) { }
718
719 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
720
721 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
722 : Base(i, pt, sz)
723 {
724 }
725};
726
727// some "predefined" pixel data classes
728#if wxUSE_IMAGE
729typedef wxPixelData<wxImage> wxImagePixelData;
730#endif //wxUSE_IMAGE
731#if wxUSE_GUI
732typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
733typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
734
735#endif //wxUSE_GUI
736
737// ----------------------------------------------------------------------------
738// wxPixelIterator
739// ----------------------------------------------------------------------------
740
741/*
742 wxPixel::Iterator represents something which points to the pixel data and
743 allows us to iterate over it. In the simplest case of wxBitmap it is,
744 indeed, just a pointer, but it can be something more complicated and,
745 moreover, you are free to specialize it for other image classes and bitmap
746 formats.
747
748 Note that although it would have been much more intuitive to have a real
749 class here instead of what we have now, this class would need two template
750 parameters, and this can't be done because we'd need compiler support for
751 partial template specialization then and neither VC6 nor VC7 provide it.
752 */
753template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
754struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
755{
756};
757
758#endif // wxHAS_RAW_BITMAP
759#endif // _WX_RAWBMP_H_