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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
21 | #pragma implementation "univbutton.h" | |
22 | #endif | |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #if wxUSE_BUTTON | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #include "wx/dcclient.h" | |
34 | #include "wx/dcscreen.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/validate.h" | |
37 | #include "wx/settings.h" | |
38 | #endif | |
39 | ||
40 | #include "wx/univ/renderer.h" | |
41 | #include "wx/univ/inphand.h" | |
42 | #include "wx/univ/theme.h" | |
43 | #include "wx/univ/colschem.h" | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // constants | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // default margins around the image | |
50 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
51 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
52 | ||
53 | // ============================================================================ | |
54 | // implementation | |
55 | // ============================================================================ | |
56 | ||
57 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
58 | ||
59 | // ---------------------------------------------------------------------------- | |
60 | // creation | |
61 | // ---------------------------------------------------------------------------- | |
62 | ||
63 | void wxButton::Init() | |
64 | { | |
65 | m_isPressed = | |
66 | m_isDefault = FALSE; | |
67 | } | |
68 | ||
69 | bool wxButton::Create(wxWindow *parent, | |
70 | wxWindowID id, | |
71 | const wxBitmap& bitmap, | |
72 | const wxString &label, | |
73 | const wxPoint &pos, | |
74 | const wxSize &size, | |
75 | long style, | |
76 | const wxValidator& validator, | |
77 | const wxString &name) | |
78 | { | |
79 | // center label by default | |
80 | if ( !(style & wxALIGN_MASK) ) | |
81 | { | |
82 | style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; | |
83 | } | |
84 | ||
85 | if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) | |
86 | return FALSE; | |
87 | ||
88 | SetLabel(label); | |
89 | SetImageLabel(bitmap); | |
90 | // SetBestSize(size); -- called by SetImageLabel() | |
91 | ||
92 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
93 | ||
94 | return TRUE; | |
95 | } | |
96 | ||
97 | wxButton::~wxButton() | |
98 | { | |
99 | } | |
100 | ||
101 | // ---------------------------------------------------------------------------- | |
102 | // size management | |
103 | // ---------------------------------------------------------------------------- | |
104 | ||
105 | /* static */ | |
106 | wxSize wxButtonBase::GetDefaultSize() | |
107 | { | |
108 | static wxSize s_sizeBtn; | |
109 | ||
110 | if ( s_sizeBtn.x == 0 ) | |
111 | { | |
112 | wxScreenDC dc; | |
113 | ||
114 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
115 | // wxWin32Renderer::AdjustSize()) | |
116 | // s_sizeBtn.x = 8*dc.GetCharWidth(); | |
117 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
118 | // Otto Wyss, Patch 664399 | |
119 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
120 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
121 | } | |
122 | ||
123 | return s_sizeBtn; | |
124 | } | |
125 | ||
126 | wxSize wxButton::DoGetBestClientSize() const | |
127 | { | |
128 | wxClientDC dc(wxConstCast(this, wxButton)); | |
129 | wxCoord width, height; | |
130 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
131 | ||
132 | if ( m_bitmap.Ok() ) | |
133 | { | |
134 | // allocate extra space for the bitmap | |
135 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
136 | if ( height < heightBmp ) | |
137 | height = heightBmp; | |
138 | ||
139 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
140 | } | |
141 | ||
142 | // The default size should not be adjusted, so the code is moved into the | |
143 | // renderer. This is conceptual wrong but currently the only solution. | |
144 | // (Otto Wyss, Patch 664399) | |
145 | ||
146 | /* | |
147 | // for compatibility with other ports, the buttons default size is never | |
148 | // less than the standard one, but not when display not PDAs. | |
149 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) | |
150 | { | |
151 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
152 | { | |
153 | wxSize szDef = GetDefaultSize(); | |
154 | if ( width < szDef.x ) | |
155 | width = szDef.x; | |
156 | } | |
157 | } | |
158 | */ | |
159 | return wxSize(width, height); | |
160 | } | |
161 | ||
162 | // ---------------------------------------------------------------------------- | |
163 | // drawing | |
164 | // ---------------------------------------------------------------------------- | |
165 | ||
166 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
167 | { | |
168 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
169 | { | |
170 | renderer->DrawButtonBorder(); | |
171 | } | |
172 | ||
173 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
174 | } | |
175 | ||
176 | bool wxButton::DoDrawBackground(wxDC& dc) | |
177 | { | |
178 | wxRect rect; | |
179 | wxSize size = GetSize(); | |
180 | rect.width = size.x; | |
181 | rect.height = size.y; | |
182 | ||
183 | if ( GetBackgroundBitmap().Ok() ) | |
184 | { | |
185 | // get the bitmap and the flags | |
186 | int alignment; | |
187 | wxStretch stretch; | |
188 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
189 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
190 | } | |
191 | else | |
192 | { | |
193 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
194 | rect, GetStateFlags()); | |
195 | } | |
196 | ||
197 | return TRUE; | |
198 | } | |
199 | ||
200 | // ---------------------------------------------------------------------------- | |
201 | // input processing | |
202 | // ---------------------------------------------------------------------------- | |
203 | ||
204 | void wxButton::Press() | |
205 | { | |
206 | if ( !m_isPressed ) | |
207 | { | |
208 | m_isPressed = TRUE; | |
209 | ||
210 | Refresh(); | |
211 | } | |
212 | } | |
213 | ||
214 | void wxButton::Release() | |
215 | { | |
216 | if ( m_isPressed ) | |
217 | { | |
218 | m_isPressed = FALSE; | |
219 | ||
220 | Refresh(); | |
221 | } | |
222 | } | |
223 | ||
224 | void wxButton::Toggle() | |
225 | { | |
226 | if ( m_isPressed ) | |
227 | Release(); | |
228 | else | |
229 | Press(); | |
230 | ||
231 | if ( !m_isPressed ) | |
232 | { | |
233 | // releasing button after it had been pressed generates a click event | |
234 | Click(); | |
235 | } | |
236 | } | |
237 | ||
238 | void wxButton::Click() | |
239 | { | |
240 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
241 | InitCommandEvent(event); | |
242 | Command(event); | |
243 | } | |
244 | ||
245 | bool wxButton::PerformAction(const wxControlAction& action, | |
246 | long numArg, | |
247 | const wxString& strArg) | |
248 | { | |
249 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
250 | Toggle(); | |
251 | else if ( action == wxACTION_BUTTON_CLICK ) | |
252 | Click(); | |
253 | else if ( action == wxACTION_BUTTON_PRESS ) | |
254 | Press(); | |
255 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
256 | Release(); | |
257 | else | |
258 | return wxControl::PerformAction(action, numArg, strArg); | |
259 | ||
260 | return TRUE; | |
261 | } | |
262 | ||
263 | // ---------------------------------------------------------------------------- | |
264 | // misc | |
265 | // ---------------------------------------------------------------------------- | |
266 | ||
267 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
268 | { | |
269 | m_bitmap = bitmap; | |
270 | ||
271 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
272 | } | |
273 | ||
274 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
275 | { | |
276 | m_marginBmpX = x + 2; | |
277 | m_marginBmpY = y + 2; | |
278 | ||
279 | SetBestSize(wxDefaultSize); | |
280 | } | |
281 | ||
282 | void wxButton::SetDefault() | |
283 | { | |
284 | m_isDefault = TRUE; | |
285 | } | |
286 | ||
287 | // ============================================================================ | |
288 | // wxStdButtonInputHandler | |
289 | // ============================================================================ | |
290 | ||
291 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
292 | : wxStdInputHandler(handler) | |
293 | { | |
294 | m_winCapture = NULL; | |
295 | m_winHasMouse = FALSE; | |
296 | } | |
297 | ||
298 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
299 | const wxKeyEvent& event, | |
300 | bool pressed) | |
301 | { | |
302 | int keycode = event.GetKeyCode(); | |
303 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
304 | { | |
305 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
306 | ||
307 | return TRUE; | |
308 | } | |
309 | ||
310 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
311 | } | |
312 | ||
313 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
314 | const wxMouseEvent& event) | |
315 | { | |
316 | // the button has 2 states: pressed and normal with the following | |
317 | // transitions between them: | |
318 | // | |
319 | // normal -> left down -> capture mouse and go to pressed state | |
320 | // pressed -> left up inside -> generate click -> go to normal | |
321 | // outside ------------------> | |
322 | // | |
323 | // the other mouse buttons are ignored | |
324 | if ( event.Button(1) ) | |
325 | { | |
326 | if ( event.LeftDown() || event.LeftDClick() ) | |
327 | { | |
328 | m_winCapture = consumer->GetInputWindow(); | |
329 | m_winCapture->CaptureMouse(); | |
330 | m_winHasMouse = TRUE; | |
331 | ||
332 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
333 | ||
334 | return TRUE; | |
335 | } | |
336 | else if ( event.LeftUp() ) | |
337 | { | |
338 | if ( m_winCapture ) | |
339 | { | |
340 | m_winCapture->ReleaseMouse(); | |
341 | m_winCapture = NULL; | |
342 | } | |
343 | ||
344 | if ( m_winHasMouse ) | |
345 | { | |
346 | // this will generate a click event | |
347 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
348 | ||
349 | return TRUE; | |
350 | } | |
351 | //else: the mouse was released outside the window, this doesn't | |
352 | // count as a click | |
353 | } | |
354 | //else: don't do anything special about the double click | |
355 | } | |
356 | ||
357 | return wxStdInputHandler::HandleMouse(consumer, event); | |
358 | } | |
359 | ||
360 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
361 | const wxMouseEvent& event) | |
362 | { | |
363 | // we only have to do something when the mouse leaves/enters the pressed | |
364 | // button and don't care about the other ones | |
365 | if ( event.GetEventObject() == m_winCapture ) | |
366 | { | |
367 | // leaving the button should remove its pressed state | |
368 | if ( event.Leaving() ) | |
369 | { | |
370 | // remember that the mouse is now outside | |
371 | m_winHasMouse = FALSE; | |
372 | ||
373 | // we do have a pressed button, so release it | |
374 | consumer->GetInputWindow()->SetCurrent(FALSE); | |
375 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
376 | ||
377 | return TRUE; | |
378 | } | |
379 | // and entering it back should make it pressed again if it had been | |
380 | // pressed | |
381 | else if ( event.Entering() ) | |
382 | { | |
383 | // the mouse is (back) inside the button | |
384 | m_winHasMouse = TRUE; | |
385 | ||
386 | // we did have a pressed button which we released when leaving the | |
387 | // window, press it again | |
388 | consumer->GetInputWindow()->SetCurrent(TRUE); | |
389 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
390 | ||
391 | return TRUE; | |
392 | } | |
393 | } | |
394 | ||
395 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
396 | } | |
397 | ||
398 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), | |
399 | const wxFocusEvent& WXUNUSED(event)) | |
400 | { | |
401 | // buttons change appearance when they get/lose focus, so return TRUE to | |
402 | // refresh | |
403 | return TRUE; | |
404 | } | |
405 | ||
406 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
407 | bool WXUNUSED(activated)) | |
408 | { | |
409 | // the default button changes appearance when the app is [de]activated, so | |
410 | // return TRUE to refresh | |
411 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
412 | } | |
413 | ||
414 | #endif // wxUSE_BUTTON | |
415 |