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1/////////////////////////////////////////////////////////////////////////////
2// Name: platdetails.h
3// Purpose: Platform details page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9
10/**
11
12@page page_port Platform Details
13
14wxWidgets defines a common API across platforms, but uses the native graphical
15user interface (GUI) on each platform, so your program will take on the native
16look and feel that users are familiar with. Unfortunately native toolkits and
17hardware do not always support the functionality that the wxWidgets API
18requires. This chapter collects notes about differences among supported platforms
19and ports.
20
21@li @ref page_port_wxgtk
22@li @ref page_port_wxmac
23@li @ref page_port_wxcocoa
24@li @ref page_port_wxos2
25@li @ref page_port_wxmgl
26@li @ref page_port_wxx11
27@li @ref page_port_wxmotif
28@li @ref page_port_wxmsw
29@li @ref page_port_nativedocs
30
31
32<hr>
33
34
35
36@section page_port_wxgtk wxGTK
37
38@htmlonly
39<img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo">
40@endhtmlonly
41
42wxGTK is a port of wxWidgets using the GTK+ library.
43It makes use of GTK+'s native widgets wherever possible and uses
44wxWidgets' generic controls when needed. GTK+ itself has been
45ported to a number of systems, but so far only the original X11
46version is supported. Support for other GTK+ backends is planned,
47such as the new DirectFB backend.
48
49All work is being done on GTK+ version 2.0 and above. Support for
50GTK+ 1.2 will be deprecated in a later release.
51
52You will need GTK+ 2.6 or higher which is available from:
53
54http://www.gtk.org
55
56The newer version of GTK+ you use, the more native widgets and
57features will be utilized. We have gone to a great extent to
58allow compiling wxWidgets applications with a latest version of
59GTK+, with the resulting binary working on systems even with a
60much lower version of GTK+. You will have to ensure that the
61application is launched with lazy symbol binding for that.
62
63In order to configure wxWidgets to compile wxGTK you will
64need use the @c --with-gtk argument to the @c configure script.
65This is the default for many systems.
66
67GTK+ 1.2 can still be used, albeit discouraged. For that you can
68pass @c --with-gtk=1 to the @c configure script.
69
70For further information, please see the files in @c docs/gtk
71in the distribution.
72
73
74
75
76@section page_port_wxmac wxMac
77
78@htmlonly
79<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
80 title="Mac OS X (Leopard) logo" class="logo">
81@endhtmlonly
82
83wxMac is a port of wxWidgets for the Macintosh OS platform.
84Currently MacOS X 10.4 or higher are supported. wxMac can
85be compiled both using Apple's command line developer tools
86as well as Apple's XCode IDE. wxMac supports both the Intel
87and PowerPC architectures and can be used to produce
88"universal binaries" in order create application which can run
89both architecture. Unfortunately, wxMac does not support any
9064-bit architecture since Apple decided not to port its Carbon
91API entirely to 64-bit.
92
93For further information, please see the files in @c docs/mac
94in the distribution.
95
96
97
98@section page_port_wxcocoa wxCocoa
99
100@htmlonly
101<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
102 title="Mac OS X (Leopard) logo" class="logo">
103@endhtmlonly
104
105wxCocoa is another port of wxWidgets for the Macintosh OS
106platform. But in contrast to wxMac, it uses the Cocoa API.
107Much work has gone into this port and many controls are
108functional, but the port has not reached the maturity
109of the wxMac port yet. It should be possible to use wxCocoa
110on 64-bit architectures.
111
112For further information, please see the files in @c docs/mac
113in the distribution.
114
115
116@section page_port_wxmgl wxMGL
117
118wxMGL is a port of wxWidgets using the MGL library available
119from SciTech as the underlying graphics backend. wxMGL draws
120its widgets using the wxUniversal widget set which is part
121of wxWidgets. MGL itself runs on a variety of platforms
122including DOS, Linux hardware (similar to the Linux framebuffer)
123and various graphics systems such as Win32, X11 and OS/2.
124Note that currently MGL for Linux runs only on x86-based systems.
125
126You will MGL 5.0 or higher which is available from
127
128http://www.scitechsoft.com/products/product_download.html
129
130In order to configure wxWidgets to compile wxMGL you will
131need to type:
132
133@verbatim configure --with-mgl --with-universal @endverbatim
134
135Under DOS, wxMGL uses a dmake based make system.
136
137For further information, please see the files in @c docs/mgl
138in the distribution.
139
140
141
142@section page_port_wxos2 wxOS2
143
144wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
145This port is currently under construction and in beta phase.
146
147For further information, please see the files in @c docs/os2
148in the distribution.
149
150
151
152@section page_port_wxx11 wxX11
153
154@htmlonly
155<img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo">
156@endhtmlonly
157
158wxX11 is a port of wxWidgets using X11 (The X Window System)
159as the underlying graphics backend. wxX11 draws its widgets
160using the wxUniversal widget set which is now part of wxWidgets.
161wxX11 is well-suited for a number of special applications such
162as those running on systems with few resources (PDAs) or for
163applications which need to use a special themed look.
164
165In order to configure wxWidgets to compile wxX11 you will
166need to type:
167
168@verbatim configure --with-x11 --with-universal @endverbatim
169
170For further information, please see the files in @c docs/x11
171in the distribution. There is also a page on the use of
172wxWidgets for embedded applications on the wxWidgets web site.
173
174
175
176@section page_port_wxmotif wxMotif
177
178@htmlonly
179<img src="motif_logo.png" alt="Motif logo" title="Motif logo" class="logo">
180@endhtmlonly
181
182wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
183Motif libraries provide a clean and fast user interface at the expense
184of the beauty and candy of newer interfaces like GTK.
185
186For further information, please see the files in @c docs/motif
187in the distribution.
188
189
190
191
192@section page_port_wxmsw wxMSW
193
194@htmlonly
195<img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo">
196@endhtmlonly
197
198wxMSW is a port of wxWidgets for the Windows platforms
199including Windows 95, 98, ME, 2000, NT, XP in ANSI and
200Unicode mode (for Windows 95 through the MSLU extension
201library). wxMSW ensures native look and feel for XP
202as well when using wxWidgets version 2.3.3 or higher.
203wxMSW can be compile with a great variety of compilers
204including MS VC++, Borland 5.5, MinGW32, Cygwin and
205Watcom as well as cross-compilation with a Linux hosted
206MinGW32 tool chain.
207
208For further information, please see the files in docs/msw
209in the distribution.
210
211@subsection page_port_wxmsw_themedborders Themed borders on Windows
212
213Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
214use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
215with an extra 1-pixel border in the window client background colour (usually white) to
216separate the client area's scrollbars from the border.
217
218If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
219the control themed borders automatically, where previously they would take the Windows 95-style
220sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
221already paint themed borders where appropriate. To use themed borders on other windows, such
222as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
223
224In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
225and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
226This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
227definitely be @e no border.
228
229@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
230
231The way that wxMSW decides whether to apply a themed border is as follows.
232The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
233passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
234If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
235
236The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
237which is a virtual function that tells wxWidgets whether a control can have a theme
238applied explicitly (some native controls already paint a theme in which case we should not
239apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
240we wish to create a window with no border (for example, notebook pages). So wxPanel
241overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
242returning wxBORDER_NONE.
243
244@subsection page_port_wxmsw_wince wxWinCE
245
246wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
247most of wxMSW is common to Win32 and Windows CE but there are
248some simplifications, enhancements, and differences in
249behaviour.
250
251For building instructions, see docs/msw/wince in the
252distribution, also the section about Visual Studio 2005 project
253files below. The rest of this section documents issues you
254need to be aware of when programming for Windows CE devices.
255
256@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
257
258Mobile applications generally have fewer features and
259simpler user interfaces. Simply omit whole sizers, static
260lines and controls in your dialogs, and use comboboxes instead
261of listboxes where appropriate. You also need to reduce
262the amount of spacing used by sizers, for which you can
263use a macro such as this:
264
265@code
266#if defined(__WXWINCE__)
267 #define wxLARGESMALL(large,small) small
268#else
269 #define wxLARGESMALL(large,small) large
270#endif
271
272// Usage
273topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
274@endcode
275
276There is only ever one instance of a Windows CE application running,
277and wxWidgets will take care of showing the current instance and
278shutting down the second instance if necessary.
279
280You can test the return value of wxSystemSettings::GetScreenType()
281for a qualitative assessment of what kind of display is available,
282or use wxGetDisplaySize() if you need more information.
283
284You can also use wxGetOsVersion to test for a version of Windows CE at
285run-time (see the next section). However, because different builds
286are currently required to target different kinds of device, these
287values are hard-wired according to the build, and you cannot
288dynamically adapt the same executable for different major Windows CE
289platforms. This would require a different approach to the way
290wxWidgets adapts its behaviour (such as for menubars) to suit the
291style of device.
292
293See the "Life!" example (demos/life) for an example of
294an application that has been tailored for PocketPC and Smartphone use.
295
296@note don't forget to have this line in your .rc file, as for
297 desktop Windows applications:
298
299@verbatim #include "wx/msw/wx.rc" @endverbatim
300
301@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
302
303Use these preprocessor symbols to test for the different types of device or SDK:
304
305@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
306@li @b __PDA__ Generic mobile devices with no phone
307@li @b __HANDHELDPC__ Generic mobile device with a keyboard
308@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
309@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
310@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
311@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
312@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
313
314wxGetOsVersion will return these values:
315
316@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
317@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
318@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
319
320
321@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
322
323Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
324level windows but instead will scale window content.
325
326If the screen orientation changes, the windows will automatically be resized
327so no further action needs to be taken (unless you want to change the layout
328according to the orientation, which you could detect in idle time, for example).
329When input panel (SIP) is shown, top level windows (frames and dialogs) resize
330accordingly (see wxTopLevelWindow::HandleSettingChange()).
331
332@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
333
334You won't get a wxCloseEvent when the user clicks on the X in the titlebar
335on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
336event to force the application to close down.
337
338@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
339
340Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
341memory conditions. Your application should release memory and close dialogs,
342and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
343(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
344in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
345
346@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
347
348Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
349under Smartphone and PocketPC. You should first register each required button with
350wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
351
352@code
353win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
354win->UnregisterHotKey(0);
355@endcode
356
357You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
358since other applications will grab the buttons.
359
360There is currently no method of finding out the names of the special
361buttons or how many there are.
362
363@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
364
365PocketPC dialogs have an OK button on the caption, and so you should generally
366not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
367simply don't offer you the choice (the guidelines recommend you offer an Undo facility
368to make up for it). When the user clicks on the OK button, your dialog will receive
369a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
370with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
371have wxWidgets simply call Close to dismiss the dialog).
372
373Smartphone dialogs do @e not have an OK button on the caption, and are closed
374using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
375and wxTopLevelWindow::SetRightMenu(), for example:
376
377@code
378#ifdef __SMARTPHONE__
379 SetLeftMenu(wxID_OK);
380 SetRightMenu(wxID_CANCEL, _("Cancel"));
381#elif defined(__POCKETPC__)
382 // No OK/Cancel buttons on PocketPC, OK on caption will close
383#else
384 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
385#endif
386@endcode
387
388For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
389and have the notebook left, top and right sides overlap the dialog by about 3 pixels
390to eliminate spurious borders. You can do this by using a negative spacing in your
391sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
392provided, to show settings in the correct style on PocketPC and on other platforms.
393
394Notifications (bubble HTML text with optional buttons and links) will also be
395implemented in the future for PocketPC.
396
397Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
398frames and dialogs are normally full-screen, and a modeless dialog is normally
399intended to co-exist with the main application frame.
400
401@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
402
403On PocketPC, a frame must always have a menubar, even if it's empty.
404An empty menubar/toolbar is automatically provided for dialogs, to hide
405any existing menubar for the duration of the dialog.
406
407Menubars and toolbars are implemented using a combined control,
408but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
409and toolbar. However, there are some restrictions:
410
411@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
412because this uses the special wxToolMenuBar class (derived from wxToolBar)
413to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
414using the wxToolBar class as usual, for example to implement an optional
415formatting toolbar above the menubar as Pocket Word does. But don't assign
416a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
417for the main frame toolbar.
418@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
419@li For speed, colours are not remapped to the system colours as they are
420in wxMSW. Provide the tool bitmaps either with the correct system button background,
421or with transparency (for example, using XPMs).
422@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
423controls.
424
425Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
426for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
427and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
428the toolbar.
429
430@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
431
432On Smartphone, there are only two menu buttons, so a menubar is simulated
433using a nested menu on the right menu button. Any toolbars are simply ignored on
434Smartphone.
435
436@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
437
438The guidelines state that applications should not have a Quit menu item,
439since the user should not have to know whether an application is in memory
440or not. The close button on a window does not call the window's
441close handler; it simply hides the window. However, the guidelines say that
442the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
443defines this accelerator by default and if your application handles
444wxID_EXIT, it will do the right thing.
445
446@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
447
448To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
449a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
450never be sent. This API is subject to change.
451
452Context menus are not supported in Smartphone.
453
454@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
455
456These controls and styles are specific to wxWinCE:
457
458@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
459be created, which capitalizes the first letter.
460
461These controls are missing from wxWinCE:
462
463@li MDI classes MDI is not supported under Windows CE.
464@li wxMiniFrame Not supported under Windows CE.
465
466Tooltips are not currently supported for controls, since on PocketPC controls with
467tooltips are distinct controls, and it will be hard to add dynamic
468tooltip support.
469
470Control borders on PocketPC and Smartphone should normally be specified with
471@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
472appropriately by virtue of their GetDefaultBorder() function, but if you
473wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
474which will give a simple border on PocketPC and Smartphone, and the sunken border on
475other platforms.
476
477@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
478
479You can use the help controller wxWinceHelpController which controls
480simple @c .htm files, usually installed in the Windows directory.
481See the Windows CE reference for how to format the HTML files.
482
483@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
484
485To install your application, you need to build a CAB file using
486the parameters defined in a special .inf file. The CabWiz program
487in your SDK will compile the CAB file from the .inf file and
488files that it specifies.
489
490For delivery, you can simply ask the user to copy the CAB file to the
491device and execute the CAB file using File Explorer. Or, you can
492write a program for the desktop PC that will find the ActiveSync
493Application Manager and install the CAB file on the device,
494which is obviously much easier for the user.
495
496Here are some links that may help.
497
498@li A setup builder that takes CABs and builds a setup program is at
499 http://www.eskimo.com/~scottlu/win/index.html.
500@li Sample installation files can be found in
501 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
502@li An installer generator using wxPython can be found at
503 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
504@li Miscellaneous Windows CE resources can be found at
505 http://www.orbworks.com/pcce/resources.html.
506@li Installer creation instructions with a setup.exe for installing to PPC can be found at
507 http://www.pocketpcdn.com/articles/creatingsetup.html.
508@li Microsoft instructions are at
509 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
510@li Troubleshooting WinCE application installations:
511 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
512
513You may also check out <tt>demos/life/setup/wince</tt> which contains
514scripts to create a PocketPC installation for ARM-based
515devices. In particular, @c build.bat builds the distribution and
516copies it to a directory called @c Deliver.
517
518@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
519
520Allowing the user to access files on memory cards, or on arbitrary
521parts of the filesystem, is a pain; the standard file dialog only
522shows folders under My Documents or folders on memory cards
523(not the system or card root directory, for example). This is
524a known problem for PocketPC developers.
525
526If you need a file dialog that allows access to all folders,
527you can use wxGenericFileDialog instead. You will need to include
528@c wx/generic/filedlgg.h.
529
530@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
531
532<b>Run-time type information</b>
533
534If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
535an extra library, @c ccrtrtti.lib, and link with it. At the time of
536writing you can get it from here:
537
538@verbatim
539http://support.microsoft.com/kb/830482/en-us
540@endverbatim
541
542Otherwise you will get linker errors similar to this:
543
544@verbatim
545wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
546@endverbatim
547
548<b>Windows Mobile 5.0 emulator</b>
549
550Note that there is no separate emulator configuration for Windows Mobile 5.0: the
551emulator runs the ARM code directly.
552
553<b>Visual Studio 2005 project files</b>
554
555Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
556doesn't do a perfect job of converting the project files from eVC++ format.
557
558When you have converted the wxWidgets workspace, edit the configuration properties
559for each configuration and in the Librarian, add a relative path ..\\..\\lib to
560each library path. For example:
561<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
562
563Then, for a sample you want to compile, edit the configuration properties
564and make sure
565<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
566is in the Linker/General/Additional Library Directories property.
567Also change the Linker/Input/Additional Dependencies property to something like
568<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
569 commctrl.lib winsock.lib wininet.lib</tt>
570(since the library names in the wxWidgets workspace were changed by VS 2005).
571
572Alternately, you could could edit all the names to be identical to the original eVC++
573names, but this will probably be more fiddly.
574
575@subsubsection page_port_wxmsw_wince_issues Remaining issues
576
577These are some of the remaining problems to be sorted out, and features
578to be supported.
579
580@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
581the command bar on Mobile 5, so the menubar functions need to be rewritten
582to get the individual menus without use of a menubar handle. Also the
583new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
584considered.
585@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
586layout seems slow. Some analysis is required.
587@li <b>Notification boxes.</b> The balloon-like notification messages, and their
588icons, should be implemented. This will be quite straightforward.
589@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
590and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
591the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
592the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
593show the SIP automatically using the @c WC_SIPREF control.
594@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
595the correct size on the emulator, but too small on a VGA Pocket Loox device.
596@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
597missing styles are implemented with @c WM_PAINT.
598@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
599local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
600control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
601to wxHtmlWindow.
602@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
603tooltips, with the tooltip separated from the label with a double tilde. We need to support
604this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
605so an extra style may be required.)
606@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
607between controls. The focus handling in wxWidgets needs investigation. See in particular
608src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
609sets the focus to the first child of the dialog.
610@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
611by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
612@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
613than preprocessor tests, so that the same WinCE application can run on different
614versions of the operating system.
615@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
616frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
617if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
618not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
619on deactivation and activation.
620@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
621applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
622Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
623a generic plugin that takes registry information from a given application, with
624options to display information in a particular way using icons and text from
625a specified location.
626@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
627between desktop and mobile applications, in particular for sizer layout.
628@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
629should be catered for, either by hard-wiring the capability into all dialogs and panels,
630or by providing a standard component and sizer.
631
632
633@section page_port_nativedocs Documentation for the native toolkits
634
635It's sometimes useful to interface directly with the underlying toolkit
636used by wxWidgets to e.g. use toolkit-specific features.
637In such case (or when you want to e.g. write a port-specific patch) it can be
638necessary to use the underlying toolkit API directly:
639
640@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
641@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
642@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
643@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
644
645*/