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wxITEM_FOO instead of wxItem_Foo, for the sake of consistency
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/dcscreen.cpp
3// Purpose: wxScreenDC class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "dcscreen.h"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#ifndef WX_PRECOMP
24 #include "wx/string.h"
25 #include "wx/window.h"
26#endif
27
28#include "wx/msw/private.h"
29
30#include "wx/dcscreen.h"
31
32IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
33
34// Create a DC representing the whole screen
35wxScreenDC::wxScreenDC()
36{
37 m_hDC = (WXHDC) ::GetDC((HWND) NULL);
38
39 // the background mode is only used for text background and is set in
40 // DrawText() to OPAQUE as required, otherwise always TRANSPARENT
41 ::SetBkMode( GetHdc(), TRANSPARENT );
42}
43
44void wxScreenDC::DoGetSize(int *width, int *height) const
45{
46 // skip wxWindowDC version because it doesn't work without a valid m_canvas
47 // (which we don't have)
48 wxDC::DoGetSize(width, height);
49}
50