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1 | \chapter{Porting from wxWidgets 1.xx}\label{porting} | |
2 | ||
3 | This addendum gives guidelines and tips for porting applications from | |
4 | version 1.xx of wxWidgets to version 2.0. | |
5 | ||
6 | The first section offers tips for writing 1.xx applications in a way to | |
7 | minimize porting time. The following sections detail the changes and | |
8 | how you can modify your application to be 2.0-compliant. | |
9 | ||
10 | You may be worrying that porting to 2.0 will be a lot of work, | |
11 | particularly if you have only recently started using 1.xx. In fact, | |
12 | the wxWidgets 2.0 API has far more in common with 1.xx than it has differences. | |
13 | The main challenges are using the new event system, doing without the default | |
14 | panel item layout, and the lack of automatic labels in some controls. | |
15 | ||
16 | Please don't be freaked out by the jump to 2.0! For one thing, 1.xx is still available | |
17 | and will be supported by the user community for some time. And when you have | |
18 | changed to 2.0, we hope that you will appreciate the benefits in terms | |
19 | of greater flexibility, better user interface aesthetics, improved C++ conformance, | |
20 | improved compilation speed, and many other enhancements. The revised architecture | |
21 | of 2.0 will ensure that wxWidgets can continue to evolve for the foreseeable | |
22 | future. | |
23 | ||
24 | {\it Please note that this document is a work in progress.} | |
25 | ||
26 | \section{Preparing for version 2.0}\label{portingpreparing} | |
27 | ||
28 | Even before compiling with version 2.0, there's also a lot you can do right now to make porting | |
29 | relatively simple. Here are a few tips. | |
30 | ||
31 | \begin{itemize} | |
32 | \item {\bf Use constraints or .wxr resources} for layout, rather than the default layout scheme. | |
33 | Constraints should be the same in 2.0, and resources will be translated. | |
34 | \item {\bf Use separate wxMessage items} instead of labels for wxText, wxMultiText, | |
35 | wxChoice, wxComboBox. These labels will disappear in 2.0. Use separate | |
36 | wxMessages whether you're creating controls programmatically or using | |
37 | the dialog editor. The future dialog editor will be able to translate | |
38 | from old to new more accurately if labels are separated out. | |
39 | \item {\bf Parameterise functions that use wxDC} or derivatives, i.e. make the wxDC | |
40 | an argument to all functions that do drawing. Minimise the use of | |
41 | wxWindow::GetDC and definitely don't store wxDCs long-term | |
42 | because in 2.0, you can't use GetDC() and wxDCs are not persistent. | |
43 | You will use wxClientDC, wxPaintDC stack objects instead. Minimising | |
44 | the use of GetDC() will ensure that there are very few places you | |
45 | have to change drawing code for 2.0. | |
46 | \item {\bf Don't set GDI objects} (wxPen, wxBrush etc.) in windows or wxCanvasDCs before they're | |
47 | needed (e.g. in constructors) - do so within your drawing routine instead. In | |
48 | 2.0, these settings will only take effect between the construction and destruction | |
49 | of temporary wxClient/PaintDC objects. | |
50 | \item {\bf Don't rely} on arguments to wxDC functions being floating point - they will | |
51 | be 32-bit integers in 2.0. | |
52 | \item {\bf Don't use the wxCanvas member functions} that duplicate wxDC functions, such as SetPen and DrawLine, since | |
53 | they are going. | |
54 | \item {\bf Using member callbacks} called from global callback functions will make the transition | |
55 | easier - see the FAQ | |
56 | for some notes on using member functions for callbacks. wxWidgets 2.0 will banish global | |
57 | callback functions (and OnMenuCommand), and nearly all event handling will be done by functions taking a single event argument. | |
58 | So in future you will have code like: | |
59 | ||
60 | {\small | |
61 | \begin{verbatim} | |
62 | void MyFrame::OnOK(wxCommandEvent& event) | |
63 | { | |
64 | ... | |
65 | } | |
66 | \end{verbatim} | |
67 | }% | |
68 | ||
69 | You may find that writing the extra code to call a member function isn't worth it at this stage, | |
70 | but the option is there. | |
71 | \item {\bf Use wxString wherever possible.} 2.0 replaces char * with wxString | |
72 | in most cases, and if you use wxString to receive strings returned from | |
73 | wxWidgets functions (except when you need to save the pointer if deallocation is required), there should | |
74 | be no conversion problems later on. | |
75 | \item Be aware that under Windows, {\bf font sizes will change} to match standard Windows | |
76 | font sizes (for example, a 12-point font will appear bigger than before). Write your application | |
77 | to be flexible where fonts are concerned. | |
78 | Don't rely on fonts being similarly-sized across platforms, as they were (by chance) between | |
79 | Windows and X under wxWidgets 1.66. Yes, this is not easy... but I think it is better to conform to the | |
80 | standards of each platform, and currently the size difference makes it difficult to | |
81 | conform to Windows UI standards. You may eventually wish to build in a global 'fudge-factor' to compensate | |
82 | for size differences. The old font sizing will still be available via wx\_setup.h, so do not panic... | |
83 | \item {\bf Consider dropping wxForm usage}: | |
84 | wxPropertyFormView can be used in a wxForm-like way, except that you specify a pre-constructed panel | |
85 | or dialog; or you can use a wxPropertyListView to show attributes in a scrolling list - you don't even need | |
86 | to lay panel items out. | |
87 | ||
88 | Because wxForm uses a number of features to be dropped in wxWidgets 2.0, it cannot be | |
89 | supported in the future, at least in its present state. | |
90 | \item {\bf When creating a wxListBox}, put the wxLB\_SINGLE, wxLB\_MULTIPLE, wxLB\_EXTENDED styles in the window style parameter, and put | |
91 | zero in the {\it multiple} parameter. The {\it multiple} parameter will be removed in 2.0. | |
92 | \item {\bf For MDI applications}, don't reply on MDI being run-time-switchable in the way that the | |
93 | MDI sample is. In wxWidgets 2.0, MDI functionality is separated into distinct classes. | |
94 | \end{itemize} | |
95 | ||
96 | \section{The new event system}\label{portingeventsystem} | |
97 | ||
98 | The way that events are handled has been radically changed in wxWidgets 2.0. Please | |
99 | read the topic `Event handling overview' in the wxWidgets 2.0 manual for background | |
100 | on this. | |
101 | ||
102 | \subsection{Callbacks} | |
103 | ||
104 | Instead of callbacks for panel items, menu command events, control commands and other events are directed to | |
105 | the originating window, or an ancestor, or an event handler that has been plugged into the window | |
106 | or its ancestor. Event handlers always have one argument, a derivative of wxEvent. | |
107 | ||
108 | For menubar commands, the {\bf OnMenuCommand} member function will be replaced by a series of separate member functions, | |
109 | each of which responds to a particular command. You need to add these (non-virtual) functions to your | |
110 | frame class, add a DECLARE\_EVENT\_TABLE entry to the class, and then add an event table to | |
111 | your implementation file, as a BEGIN\_EVENT\_TABLE and END\_EVENT\_TABLE block. The | |
112 | individual event mapping macros will be of the form: | |
113 | ||
114 | \begin{verbatim} | |
115 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
116 | EVT_MENU(MYAPP_NEW, MyFrame::OnNew) | |
117 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
118 | END_EVENT_TABLE() | |
119 | \end{verbatim} | |
120 | ||
121 | Control commands, such as button commands, can be routed to a derived button class, | |
122 | the parent window, or even the frame. Here, you use a function of the form EVT\_BUTTON(id, func). | |
123 | Similar macros exist for other control commands. | |
124 | ||
125 | \subsection{Other events} | |
126 | ||
127 | To intercept other events, you used to override virtual functions, such as OnSize. Now, while you can use | |
128 | the OnSize name for such event handlers (or any other name of your choice), it has only a single argument | |
129 | (wxSizeEvent) and must again be `mapped' using the EVT\_SIZE macro. The same goes for all other events, | |
130 | including OnClose (although in fact you can still use the old, virtual form of OnClose for the time being). | |
131 | ||
132 | \section{Class hierarchy}\label{portingclasshierarchy} | |
133 | ||
134 | The class hierarchy has changed somewhat. wxToolBar and wxButtonBar | |
135 | classes have been split into several classes, and are derived from wxControl (which was | |
136 | called wxItem). wxPanel derives from wxWindow instead of from wxCanvas, which has | |
137 | disappeared in favour of wxScrolledWindow (since all windows are now effectively canvases | |
138 | which can be drawn into). The status bar has become a class in its own right, wxStatusBar. | |
139 | ||
140 | There are new MDI classes so that wxFrame does not have to be overloaded with this | |
141 | functionality. | |
142 | ||
143 | There are new device context classes, with wxPanelDC and wxCanvasDC disappearing. | |
144 | See \helpref{Device contexts and painting}{portingdc}. | |
145 | ||
146 | \section{GDI objects}\label{portinggdiobjects} | |
147 | ||
148 | These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) - | |
149 | are now implemented with reference-counting. This makes assignment a very cheap operation, | |
150 | and also means that management of the resource is largely automatic. You now pass {\it references} to | |
151 | objects to functions such as wxDC::SetPen, not pointers, so you will need to dereference your pointers. | |
152 | The device context does not store a copy of the pen | |
153 | itself, but takes a copy of it (via reference counting), and the object's data gets freed up | |
154 | when the reference count goes to zero. The application does not have to worry so much about | |
155 | who the object belongs to: it can pass the reference, then destroy the object without | |
156 | leaving a dangling pointer inside the device context. | |
157 | ||
158 | For the purposes of code migration, you can use the old style of object management - maintaining | |
159 | pointers to GDI objects, and using the FindOrCreate... functions. However, it is preferable to | |
160 | keep this explicit management to a minimum, instead creating objects on the fly as needed, on the stack, | |
161 | unless this causes too much of an overhead in your application. | |
162 | ||
163 | At a minimum, you will have to make sure that calls to SetPen, SetBrush etc. work. Also, where you pass NULL to these | |
164 | functions, you will need to use an identifier such as wxNullPen or wxNullBrush. | |
165 | ||
166 | \section{Dialogs and controls}\label{portingdialogscontrols} | |
167 | ||
168 | \wxheading{Labels} | |
169 | ||
170 | Most controls no longer have labels and values as they used to in 1.xx. Instead, labels | |
171 | should be created separately using wxStaticText (the new name for wxMessage). This will | |
172 | need some reworking of dialogs, unfortunately; programmatic dialog creation that doesn't | |
173 | use constraints will be especially hard-hit. Perhaps take this opportunity to make more | |
174 | use of dialog resources or constraints. Or consider using the wxPropertyListView class | |
175 | which can do away with dialog layout issues altogether by presenting a list of editable | |
176 | properties. | |
177 | ||
178 | \wxheading{Constructors} | |
179 | ||
180 | All window constructors have two main changes, apart from the label issue mentioned above. | |
181 | Windows now have integer identifiers; and position and size are now passed as wxPoint and | |
182 | wxSize objects. In addition, some windows have a wxValidator argument. | |
183 | ||
184 | \wxheading{Show versus ShowModal} | |
185 | ||
186 | If you have used or overridden the {\bf wxDialog::Show} function in the past, you may find | |
187 | that modal dialogs no longer work as expected. This is because the function for modal showing | |
188 | is now {\bf wxDialog:ShowModal}. This is part of a more fundamental change in which a | |
189 | control may tell the dialog that it caused the dismissal of a dialog, by | |
190 | calling {\bf wxDialog::EndModal} or {\bf wxWindow::SetReturnCode}. Using this | |
191 | information, {\bf ShowModal} now returns the id of the control that caused dismissal, | |
192 | giving greater feedback to the application than just true or false. | |
193 | ||
194 | If you overrode or called {\bf wxDialog::Show}, use {\bf ShowModal} and test for a returned identifier, | |
195 | commonly wxID\_OK or wxID\_CANCEL. | |
196 | ||
197 | \wxheading{wxItem} | |
198 | ||
199 | This is renamed wxControl. | |
200 | ||
201 | \wxheading{wxText, wxMultiText and wxTextWindow} | |
202 | ||
203 | These classes no longer exist and are replaced by the single class wxTextCtrl. | |
204 | Multi-line text items are created using the wxTE\_MULTILINE style. | |
205 | ||
206 | \wxheading{wxButton} | |
207 | ||
208 | Bitmap buttons are now a separate class, instead of being part of wxBitmap. | |
209 | ||
210 | \wxheading{wxMessage} | |
211 | ||
212 | Bitmap messages are now a separate class, wxStaticBitmap, and wxMessage | |
213 | is renamed wxStaticText. | |
214 | ||
215 | \wxheading{wxGroupBox} | |
216 | ||
217 | wxGroupBox is renamed wxStaticBox. | |
218 | ||
219 | \wxheading{wxForm} | |
220 | ||
221 | Note that wxForm is no longer supported in wxWidgets 2.0. Consider using the wxPropertyFormView class | |
222 | instead, which takes standard dialogs and panels and associates controls with property objects. | |
223 | You may also find that the new validation method, combined with dialog resources, is easier | |
224 | and more flexible than using wxForm. | |
225 | ||
226 | \section{Device contexts and painting}\label{portingdc} | |
227 | ||
228 | In wxWidgets 2.0, device contexts are used for drawing into, as per 1.xx, but the way | |
229 | they are accessed and constructed is a bit different. | |
230 | ||
231 | You no longer use {\bf GetDC} to access device contexts for panels, dialogs and canvases. | |
232 | Instead, you create a temporary device context, which means that any window or control can be drawn | |
233 | into. The sort of device context you create depends on where your code is called from. If | |
234 | painting within an {\bf OnPaint} handler, you create a wxPaintDC. If not within an {\bf OnPaint} handler, | |
235 | you use a wxClientDC or wxWindowDC. You can still parameterise your drawing code so that it | |
236 | doesn't have to worry about what sort of device context to create - it uses the DC it is passed | |
237 | from other parts of the program. | |
238 | ||
239 | You {\bf must } create a wxPaintDC if you define an OnPaint handler, even if you do not | |
240 | actually use this device context, or painting will not work correctly under Windows. | |
241 | ||
242 | If you used device context functions with wxPoint or wxIntPoint before, please note | |
243 | that wxPoint now contains integer members, and there is a new class wxRealPoint. wxIntPoint | |
244 | no longer exists. | |
245 | ||
246 | wxMetaFile and wxMetaFileDC have been renamed to wxMetafile and wxMetafileDC. | |
247 | ||
248 | \section{Miscellaneous} | |
249 | ||
250 | \subsection{Strings} | |
251 | ||
252 | wxString has replaced char* in the majority of cases. For passing strings into functions, | |
253 | this should not normally require you to change your code if the syntax is otherwise the | |
254 | same. This is because C++ will automatically convert a char* or const char* to a wxString by virtue | |
255 | of appropriate wxString constructors. | |
256 | ||
257 | However, when a wxString is returned from a function in wxWidgets 2.0 where a char* was | |
258 | returned in wxWidgets 1.xx, your application will need to be changed. Usually you can | |
259 | simplify your application's allocation and deallocation of memory for the returned string, | |
260 | and simply assign the result to a wxString object. For example, replace this: | |
261 | ||
262 | {\small | |
263 | \begin{verbatim} | |
264 | char* s = wxFunctionThatReturnsString(); | |
265 | s = copystring(s); // Take a copy in case it is temporary | |
266 | .... // Do something with it | |
267 | delete[] s; | |
268 | \end{verbatim} | |
269 | } | |
270 | ||
271 | with this: | |
272 | ||
273 | {\small | |
274 | \begin{verbatim} | |
275 | wxString s = wxFunctionThatReturnsString(); | |
276 | .... // Do something with it | |
277 | \end{verbatim} | |
278 | } | |
279 | ||
280 | To indicate an empty return value or a problem, a function may return either the | |
281 | empty string (``") or a null string. You can check for a null string with wxString::IsNull(). | |
282 | ||
283 | \subsection{Use of const} | |
284 | ||
285 | The {\bf const} keyword is now used to denote constant functions that do not affect the | |
286 | object, and for function arguments to denote that the object passed cannot be changed. | |
287 | ||
288 | This should not affect your application except for where you are overriding virtual functions | |
289 | which now have a different signature. If functions are not being called which were previously, | |
290 | check whether there is a parameter mismatch (or function type mismatch) involving consts. | |
291 | ||
292 | Try to use the {\bf const} keyword in your own code where possible. | |
293 | ||
294 | \section{Backward compatibility}\label{portingcompat} | |
295 | ||
296 | Some wxWidgets 1.xx functionality has been left to ease the transition to 2.0. This functionality | |
297 | (usually) only works if you compile with WXWIN\_COMPATIBILITY set to 1 in setup.h. | |
298 | ||
299 | Mostly this defines old names to be the new names (e.g. wxRectangle is defined to be wxRect). | |
300 | ||
301 | \section{Quick reference}\label{portingquickreference} | |
302 | ||
303 | This section allows you to quickly find features that | |
304 | need to be converted. | |
305 | ||
306 | \subsection{Include files} | |
307 | ||
308 | Use the form: | |
309 | ||
310 | \begin{verbatim} | |
311 | #include <wx/wx.h> | |
312 | #include <wx/button.h> | |
313 | \end{verbatim} | |
314 | ||
315 | For precompiled header support, use this form: | |
316 | ||
317 | \begin{verbatim} | |
318 | // For compilers that support precompilation, includes "wx.h". | |
319 | #include <wx/wxprec.h> | |
320 | ||
321 | #ifdef __BORLANDC__ | |
322 | #pragma hdrstop | |
323 | #endif | |
324 | ||
325 | // Any files you want to include if not precompiling by including | |
326 | // the whole of <wx/wx.h> | |
327 | #ifndef WX_PRECOMP | |
328 | #include <stdio.h> | |
329 | #include <wx/setup.h> | |
330 | #include <wx/bitmap.h> | |
331 | #include <wx/brush.h> | |
332 | #endif | |
333 | ||
334 | // Any files you want to include regardless of precompiled headers | |
335 | #include <wx/toolbar.h> | |
336 | \end{verbatim} | |
337 | ||
338 | \subsection{IPC classes} | |
339 | ||
340 | These are now separated out into wxDDEServer/Client/Connection (Windows only) and wxTCPServer/Client/Connection | |
341 | (Windows and Unix). Take care to use wxString for your overridden function arguments, instead of char*, as per | |
342 | the documentation. | |
343 | ||
344 | \subsection{MDI style frames} | |
345 | ||
346 | MDI is now implemented as a family of separate classes, so you can't switch to MDI just by | |
347 | using a different frame style. Please see the documentation for the MDI frame classes, and the MDI | |
348 | sample may be helpful too. | |
349 | ||
350 | \subsection{OnActivate} | |
351 | ||
352 | Replace the arguments with one wxActivateEvent\& argument, make sure the function isn't virtual, | |
353 | and add an EVT\_ACTIVATE event table entry. | |
354 | ||
355 | \subsection{OnChar} | |
356 | ||
357 | This is now a non-virtual function, with the same wxKeyEvent\& argument as before. | |
358 | Add an EVT\_CHAR macro to the event table | |
359 | for your window, and the implementation of your function will need very few changes. | |
360 | ||
361 | \subsection{OnClose} | |
362 | ||
363 | The old virtual function OnClose is now obsolete. | |
364 | Add an OnCloseWindow event handler using an EVT\_CLOSE event table entry. For details | |
365 | about window destruction, see the Windows Deletion Overview in the manual. This is a subtle | |
366 | topic so please read it very carefully. Basically, OnCloseWindow is now responsible for | |
367 | destroying a window with Destroy(), but the default implementation (for example for wxDialog) may not | |
368 | destroy the window, so to be sure, always provide this event handler so it is obvious what's going on. | |
369 | ||
370 | \subsection{OnEvent} | |
371 | ||
372 | This is now a non-virtual function, with the same wxMouseEvent\& argument as before. However | |
373 | you may wish to rename it OnMouseEvent. Add an EVT\_MOUSE\_EVENTS macro to the event table | |
374 | for your window, and the implementation of your function will need very few changes. | |
375 | However, if you wish to intercept different events using different functions, you can | |
376 | specify specific events in your event table, such as EVT\_LEFT\_DOWN. | |
377 | ||
378 | Your OnEvent function is likely to have references to GetDC(), so make sure you create | |
379 | a wxClientDC instead. See \helpref{Device contexts}{portingdc}. | |
380 | ||
381 | If you are using a wxScrolledWindow (formerly wxCanvas), you should call | |
382 | PrepareDC(dc) to set the correct translation for the current scroll position. | |
383 | ||
384 | \subsection{OnMenuCommand} | |
385 | ||
386 | You need to replace this virtual function with a series of non-virtual functions, one for | |
387 | each case of your old switch statement. Each function takes a wxCommandEvent\& argument. | |
388 | Create an event table for your frame | |
389 | containing EVT\_MENU macros, and insert DECLARE\_EVENT\_TABLE() in your frame class, as | |
390 | per the samples. | |
391 | ||
392 | \subsection{OnPaint} | |
393 | ||
394 | This is now a non-virtual function, with a wxPaintEvent\& argument. | |
395 | Add an EVT\_PAINT macro to the event table | |
396 | for your window. | |
397 | ||
398 | Your function {\it must} create a wxPaintDC object, instead of using GetDC to | |
399 | obtain the device context. | |
400 | ||
401 | If you are using a wxScrolledWindow (formerly wxCanvas), you should call | |
402 | PrepareDC(dc) to set the correct translation for the current scroll position. | |
403 | ||
404 | \subsection{OnSize} | |
405 | ||
406 | Replace the arguments with one wxSizeEvent\& argument, make it non-virtual, and add to your | |
407 | event table using EVT\_SIZE. | |
408 | ||
409 | \subsection{wxApp definition} | |
410 | ||
411 | The definition of OnInit has changed. Return a bool value, not a wxFrame. | |
412 | ||
413 | Also, do {\it not} declare a global application object. Instead, use the macros | |
414 | DECLARE\_APP and IMPLEMENT\_APP as per the samples. Remove any occurrences of IMPLEMENT\_WXWIN\_MAIN: | |
415 | this is subsumed in IMPLEMENT\_APP. | |
416 | ||
417 | \subsection{wxButton} | |
418 | ||
419 | For bitmap buttons, use wxBitmapButton. | |
420 | ||
421 | \subsection{wxCanvas} | |
422 | ||
423 | Change the name to wxScrolledWindow. | |
424 | ||
425 | \subsection{wxDialogBox} | |
426 | ||
427 | Change the name to wxDialog, and for modal dialogs, use ShowModal instead of Show. | |
428 | ||
429 | \subsection{wxDialog::Show} | |
430 | ||
431 | If you used {\bf Show} to show a modal dialog or to override the standard | |
432 | modal dialog {\bf Show}, use {\bf ShowModal} instead. | |
433 | ||
434 | \wxheading{See also} | |
435 | ||
436 | \helpref{Dialogs and controls}{portingdialogscontrols} | |
437 | ||
438 | \subsection{wxForm} | |
439 | ||
440 | Sorry, this class is no longer available. Try using the wxPropertyListView or wxPropertyFormView class | |
441 | instead, or use .wxr files and validators. | |
442 | ||
443 | \subsection{wxPoint} | |
444 | ||
445 | The old wxPoint is called wxRealPoint, and wxPoint now uses integers. | |
446 | ||
447 | \subsection{wxRectangle} | |
448 | ||
449 | This is now called wxRect. | |
450 | ||
451 | \subsection{wxScrollBar} | |
452 | ||
453 | The function names have changed for this class: please refer to the documentation for wxScrollBar. Instead | |
454 | of setting properties individually, you will call SetScrollbar with several parameters. | |
455 | ||
456 | \subsection{wxText, wxMultiText, wxTextWindow} | |
457 | ||
458 | Change all these to wxTextCtrl. Add the window style wxTE\_MULTILINE if you | |
459 | wish to have a multi-line text control. | |
460 | ||
461 | \subsection{wxToolBar} | |
462 | ||
463 | This name is an alias for the most popular form of toolbar for your platform. There is now a family | |
464 | of toolbar classes, with for example wxToolBar95, wxToolBarMSW and wxToolBarSimple classes existing | |
465 | under Windows 95. | |
466 | ||
467 | Toolbar management is supported by frames, so calling wxFrame::CreateToolBar and adding tools is usually | |
468 | enough, and the SDI or MDI frame will manage the positioning for you. The client area of the frame is the space | |
469 | left over when the menu bar, toolbar and status bar have been taken into account. | |
470 |