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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: customwidgets.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_customwidgets Creating a custom widget | |
12 | ||
13 | @li @ref overview_customwidgets_whenwhy | |
14 | @li @ref overview_customwidgets_how | |
15 | ||
16 | <hr> | |
17 | ||
18 | ||
19 | @section overview_customwidgets_whenwhy When and why you should write your custom widget | |
20 | ||
21 | Typically combining the existing @ref group_class_ctrl controls in wxDialogs and | |
22 | wxFrames is sufficient to fullfill any GUI design. | |
23 | Using the wxWidgets standard controls makes your GUI looks native on all ports | |
24 | and is obviously easier and faster. | |
25 | ||
26 | However there are situations where you need to show some particular kind of data | |
27 | which is not suited to any existing control. | |
28 | In these cases rather than hacking an existing control for something it has not | |
29 | been coinceived for, it's better to write a new widget. | |
30 | ||
31 | ||
32 | @section overview_customwidgets_how How to write the custom widget | |
33 | ||
34 | There are at least two very different ways to implement a new widget. | |
35 | ||
36 | The first is to build it upon wxWidgets existing classes, thus deriving it from | |
37 | wxControl or wxWindow. In this way you'll get a @b generic widget. | |
38 | This method has the advantage that writing a single | |
39 | implementation works on all ports; the disadvantage is that it the widget will | |
40 | look the same on all platforms, and thus it may not integrate well with the | |
41 | native look and feel. | |
42 | ||
43 | The second method is to build it directly upon the native toolkits of the platforms you | |
44 | want to support (e.g. GTK+, Carbon and GDI). In this way you'll get a @b native widget. | |
45 | This method in fact has the advantage of a native look and feel but requires different | |
46 | implementations and thus more work. | |
47 | ||
48 | In both cases you'll want to better explore some hot topics like: | |
49 | - @ref overview_windowsizing | |
50 | - @ref overview_events_custom to implement your custom widget's events. | |
51 | You will probably need also to gain some familiarity with the wxWidgets sources, | |
52 | since you'll need to interface with some undocumented wxWidgets internal mechanisms. | |
53 | ||
54 | ||
55 | @subsection overview_customwidgets_how_generic Writing a generic widget | |
56 | ||
57 | Generic widgets are typically derived from wxControl or wxWindow. | |
58 | They are easy to write. The typical "template" is as follows: | |
59 | ||
60 | @code | |
61 | ||
62 | enum MySpecialWidgetStyles | |
63 | { | |
64 | SWS_LOOK_CRAZY = 1, | |
65 | SWS_LOOK_SERIOUS = 2, | |
66 | SWS_SHOW_BUTTON = 4, | |
67 | ||
68 | SWS_DEFAULT_STYLE = (SWS_SHOW_BUTTON|SWS_LOOK_SERIOUS) | |
69 | }; | |
70 | ||
71 | class MySpecialWidget : public wxControl | |
72 | { | |
73 | public: | |
74 | MySpecialWidget() { Init(); } | |
75 | ||
76 | MySpecialWidget(wxWindow *parent, | |
77 | wxWindowID winid, | |
78 | const wxString& label, | |
79 | const wxPoint& pos = wxDefaultPosition, | |
80 | const wxSize& size = wxDefaultSize, | |
81 | long style = SWS_DEFAULT_STYLE, | |
82 | const wxValidator& val = wxDefaultValidator, | |
83 | const wxString& name = "MySpecialWidget") | |
84 | { | |
85 | Init(); | |
86 | ||
87 | Create(parent, winid, label, pos, size, style, val, name); | |
88 | } | |
89 | ||
90 | bool Create(wxWindow *parent, | |
91 | wxWindowID winid, | |
92 | const wxString& label, | |
93 | const wxPoint& pos = wxDefaultPosition, | |
94 | const wxSize& size = wxDefaultSize, | |
95 | long style = SWS_DEFAULT_STYLE, | |
96 | const wxValidator& val = wxDefaultValidator, | |
97 | const wxString& name = wxCollapsiblePaneNameStr); | |
98 | ||
99 | // accessors... | |
100 | ||
101 | protected: | |
102 | ||
103 | void Init() { | |
104 | // init widget's internals... | |
105 | } | |
106 | ||
107 | virtual wxSize DoGetBestSize() const { | |
108 | // we need to calculate and return the best size of the widget... | |
109 | } | |
110 | ||
111 | void OnPaint(wxPaintEvent&) { | |
112 | // draw the widget on a wxDC... | |
113 | } | |
114 | ||
115 | private: | |
116 | DECLARE_DYNAMIC_CLASS(MySpecialWidget) | |
117 | DECLARE_EVENT_TABLE() | |
118 | }; | |
119 | @endcode | |
120 | ||
121 | ||
122 | ||
123 | @subsection overview_customwidgets_how_native Writing a native widget | |
124 | ||
125 | Writing a native widget is typically more difficult as it requires you to | |
126 | know the APIs of the platforms you want to support. | |
127 | See @ref page_port_nativedocs for links to the documentation manuals of the | |
128 | various toolkits. | |
129 | ||
130 | The organization used by wxWidgets consists in: | |
131 | - declaring the common interface of the control in a generic header, using | |
132 | the 'Base' postfix; e.g. MySpecialWidgetBase. | |
133 | See for example the wxWidgets' @c "wx/button.h" file. | |
134 | ||
135 | - declaring the real widget class inheriting from the Base version in | |
136 | platform-specific headers; see for example the wxWidgets' @c "wx/gtk/button.h" file. | |
137 | ||
138 | - separing the different implementations in different source files, putting | |
139 | all common stuff in a separate source. | |
140 | See for example the wxWidgets' @c "src/common/btncmn.cpp", @c "src/gtk/button.cpp" | |
141 | and @c "src/msw/button.cpp" files. | |
142 | ||
143 | */ | |
144 |