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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: wxmsw.tex
3%% Purpose: wxMSW and wxWinCE platform specific informations
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{wxMSW port}\label{wxmswport}
13
14wxMSW is a port of wxWidgets for the Windows platforms
15including Windows 95, 98, ME, 2000, NT, XP in ANSI and
16Unicode mode (for Windows 95 through the MSLU extension
17library). wxMSW ensures native look and feel for XP
18as well when using wxWidgets version 2.3.3 or higher.
19wxMSW can be compile with a great variety of compilers
20including MS VC++, Borland 5.5, MinGW32, Cygwin and
21Watcom as well as cross-compilation with a Linux hosted
22MinGW32 tool chain.
23
24For further information, please see the files in docs/msw
25in the distribution.
26
27\subsection{wxWinCE}\label{wxwince}
28
29wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
30most of wxMSW is common to Win32 and Windows CE but there are
31some simplifications, enhancements, and differences in
32behaviour.
33
34For building instructions, see docs/msw/wince in the
35distribution, also the section about Visual Studio 2005 project
36files below. The rest of this section documents issues you
37need to be aware of when programming for Windows CE devices.
38
39\subsubsection{General issues for wxWinCE programming}
40
41Mobile applications generally have fewer features and
42simpler user interfaces. Simply omit whole sizers, static
43lines and controls in your dialogs, and use comboboxes instead
44of listboxes where appropriate. You also need to reduce
45the amount of spacing used by sizers, for which you can
46use a macro such as this:
47
48\begin{verbatim}
49#if defined(__WXWINCE__)
50 #define wxLARGESMALL(large,small) small
51#else
52 #define wxLARGESMALL(large,small) large
53#endif
54
55// Usage
56topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
57\end{verbatim}
58
59There is only ever one instance of a Windows CE application running,
60and wxWidgets will take care of showing the current instance and
61shutting down the second instance if necessary.
62
63You can test the return value of wxSystemSettings::GetScreenType()
64for a qualitative assessment of what kind of display is available,
65or use wxGetDisplaySize() if you need more information.
66
67You can also use wxGetOsVersion to test for a version of Windows CE at
68run-time (see the next section). However, because different builds
69are currently required to target different kinds of device, these
70values are hard-wired according to the build, and you cannot
71dynamically adapt the same executable for different major Windows CE
72platforms. This would require a different approach to the way
73wxWidgets adapts its behaviour (such as for menubars) to suit the
74style of device.
75
76See the "Life!" example (demos/life) for an example of
77an application that has been tailored for PocketPC and Smartphone use.
78
79{\bf Note:} don't forget to have this line in your .rc file, as for
80desktop Windows applications:
81
82\begin{verbatim}
83#include "wx/msw/wx.rc"
84\end{verbatim}
85
86\subsubsection{Testing for WinCE SDKs}
87
88Use these preprocessor symbols to test for the different types of device or SDK:
89
90\begin{twocollist}\itemsep=0pt
91\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
92\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
93\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
94\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
95\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
96\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
97\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
98\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
99\end{twocollist}
100
101wxGetOsVersion will return these values:
102
103\begin{twocollist}\itemsep=0pt
104\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
105\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
106\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
107\end{twocollist}
108
109\subsubsection{Window sizing in wxWinCE}
110
111Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
112level windows but instead will scale window content.
113
114If the screen orientation changes, the windows will automatically be resized
115so no further action needs to be taken (unless you want to change the layout
116according to the orientation, which you could detect in idle time, for example).
117When input panel (SIP) is shown, top level windows (frames and dialogs) resize
118accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}).
119
120\subsubsection{Closing top-level windows in wxWinCE}
121
122You won't get a wxCloseEvent when the user clicks on the X in the titlebar
123on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
124event to force the application to close down.
125
126\subsubsection{Hibernation in wxWinCE}
127
128Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
129memory conditions. Your application should release memory and close dialogs,
130and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
131(wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
132in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
133
134\subsubsection{Hardware buttons in wxWinCE}
135
136Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
137under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
138and unregister the button when you're done with it. For example:
139
140\begin{verbatim}
141 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
142 win->UnregisterHotKey(0);
143\end{verbatim}
144
145You may have to register the buttons in a wxEVT\_ACTIVATE event handler
146since other applications will grab the buttons.
147
148There is currently no method of finding out the names of the special
149buttons or how many there are.
150
151\subsubsection{Dialogs in wxWinCE}
152
153PocketPC dialogs have an OK button on the caption, and so you should generally
154not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
155simply don't offer you the choice (the guidelines recommend you offer an Undo facility
156to make up for it). When the user clicks on the OK button, your dialog will receive
157a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid}
158with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to
159have wxWidgets simply call Close to dismiss the dialog).
160
161Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
162using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu}
163and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example:
164
165\begin{verbatim}
166#ifdef __SMARTPHONE__
167 SetLeftMenu(wxID_OK);
168 SetRightMenu(wxID_CANCEL, _("Cancel"));
169#elif defined(__POCKETPC__)
170 // No OK/Cancel buttons on PocketPC, OK on caption will close
171#else
172 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
173#endif
174\end{verbatim}
175
176For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM
177and have the notebook left, top and right sides overlap the dialog by about 3 pixels
178to eliminate spurious borders. You can do this by using a negative spacing in your
179sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
180provided, to show settings in the correct style on PocketPC and on other platforms.
181
182Notifications (bubble HTML text with optional buttons and links) will also be
183implemented in the future for PocketPC.
184
185Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
186frames and dialogs are normally full-screen, and a modeless dialog is normally
187intended to co-exist with the main application frame.
188
189\subsubsection{Menubars and toolbars in wxWinCE}
190
191\wxheading{Menubars and toolbars in PocketPC}
192
193On PocketPC, a frame must always have a menubar, even if it's empty.
194An empty menubar/toolbar is automatically provided for dialogs, to hide
195any existing menubar for the duration of the dialog.
196
197Menubars and toolbars are implemented using a combined control,
198but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
199and toolbar. However, there are some restrictions:
200
201\itemsep=0pt
202\begin{itemize}
203\item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
204because this uses the special wxToolMenuBar class (derived from wxToolBar)
205to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
206using the wxToolBar class as usual, for example to implement an optional
207formatting toolbar above the menubar as Pocket Word does. But don't assign
208a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
209for the main frame toolbar.
210\item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
211\item For speed, colours are not remapped to the system colours as they are
212in wxMSW. Provide the tool bitmaps either with the correct system button background,
213or with transparency (for example, using XPMs).
214\item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
215controls.
216\end{itemize}
217
218Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
219for you. You may either leave it blank, or access it with wxDialog::GetToolBar
220and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
221the toolbar.
222
223\wxheading{Menubars and toolbars in Smartphone}
224
225On Smartphone, there are only two menu buttons, so a menubar is simulated
226using a nested menu on the right menu button. Any toolbars are simply ignored on
227Smartphone.
228
229\subsubsection{Closing windows in wxWinCE}
230
231The guidelines state that applications should not have a Quit menu item,
232since the user should not have to know whether an application is in memory
233or not. The close button on a window does not call the window's
234close handler; it simply hides the window. However, the guidelines say that
235the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
236defines this accelerator by default and if your application handles
237wxID\_EXIT, it will do the right thing.
238
239\subsubsection{Context menus in wxWinCE}
240
241To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
242a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
243never be sent. This API is subject to change.
244
245Context menus are not supported in Smartphone.
246
247\subsubsection{Control differences on wxWinCE}
248
249These controls and styles are specific to wxWinCE:
250
251\itemsep=0pt
252\begin{itemize}
253\item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
254be created, which capitalizes the first letter.
255\end{itemize}
256
257These controls are missing from wxWinCE:
258
259\itemsep=0pt
260\begin{itemize}
261\item {\bf MDI classes} MDI is not supported under Windows CE.
262\item {\bf wxMiniFrame} Not supported under Windows CE.
263\end{itemize}
264
265Tooltips are not currently supported for controls, since on PocketPC controls with
266tooltips are distinct controls, and it will be hard to add dynamic
267tooltip support.
268
269Control borders on PocketPC and Smartphone should normally be specified with
270wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt
271appropriately by virtue of their GetDefaultBorder() function, but if you
272wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
273which will give a simple border on PocketPC and Smartphone, and the sunken border on
274other platforms.
275
276\subsubsection{Online help in wxWinCE}
277
278You can use the help controller wxWinceHelpController which controls
279simple {\tt .htm} files, usually installed in the Windows directory.
280See the Windows CE reference for how to format the HTML files.
281
282\subsubsection{Installing your PocketPC and Smartphone applications}
283
284To install your application, you need to build a CAB file using
285the parameters defined in a special .inf file. The CabWiz program
286in your SDK will compile the CAB file from the .inf file and
287files that it specifies.
288
289For delivery, you can simply ask the user to copy the CAB file to the
290device and execute the CAB file using File Explorer. Or, you can
291write a program for the desktop PC that will find the ActiveSync
292Application Manager and install the CAB file on the device,
293which is obviously much easier for the user.
294
295Here are some links that may help.
296
297\itemsep=0pt
298\begin{itemize}
299\item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
300\item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
301\item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
302\item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
303\item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
304\item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
305\item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
306\end{itemize}
307
308You may also check out {\tt demos/life/setup/wince} which contains
309scripts to create a PocketPC installation for ARM-based
310devices. In particular, {\tt build.bat} builds the distribution and
311copies it to a directory called {\tt Deliver}.
312
313\subsubsection{wxFileDialog in PocketPC}
314
315Allowing the user to access files on memory cards, or on arbitrary
316parts of the filesystem, is a pain; the standard file dialog only
317shows folders under My Documents or folders on memory cards
318(not the system or card root directory, for example). This is
319a known problem for PocketPC developers.
320
321If you need a file dialog that allows access to all folders,
322you can use wxGenericFileDialog instead. You will need to include
323{\tt wx/generic/filedlgg.h}.
324
325\subsubsection{Embedded Visual C++ Issues}
326
327\wxheading{Run-time type information}
328
329If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
330an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
331writing you can get it from here:
332
333\begin{verbatim}
334http://support.microsoft.com/kb/830482/en-us
335\end{verbatim}
336
337Otherwise you will get linker errors similar to this:
338
339\begin{verbatim}
340wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
341\end{verbatim}
342
343\wxheading{Windows Mobile 5.0 emulator}
344
345Note that there is no separate emulator configuration for Windows Mobile 5.0: the
346emulator runs the ARM code directly.
347
348\wxheading{Visual Studio 2005 project files}
349
350Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
351doesn't do a perfect job of converting the project files from eVC++ format.
352
353When you have converted the wxWidgets workspace, edit the configuration properties
354for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to
355each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}.
356
357Then, for a sample you want to compile, edit the configuration properties
358and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional
359Library Directories property. Also change the Linker/Input/Additional Dependencies
360property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp
361(since the library names in the wxWidgets workspace were changed by VS 2005).
362
363Alternately, you could could edit all the names to be identical to the original eVC++
364names, but this will probably be more fiddly.
365
366\subsubsection{Remaining issues}
367
368These are some of the remaining problems to be sorted out, and features
369to be supported.
370
371\itemsep=0pt
372\begin{itemize}
373\item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for
374the command bar on Mobile 5, so the menubar functions need to be rewritten
375to get the individual menus without use of a menubar handle. Also the
376new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
377considered.
378\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
379layout seems slow. Some analysis is required.
380\item {\bf Notification boxes.} The balloon-like notification messages, and their
381icons, should be implemented. This will be quite straightforward.
382\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
383and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
384the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
385the {\it Programming Windows CE} guide for more on this, and how to have dialogs
386show the SIP automatically using the WC\_SIPREF control.
387\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
388the correct size on the emulator, but too small on a VGA Pocket Loox device.
389\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
390missing styles are implemented with WM\_PAINT.
391\item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
392local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
393control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
394\item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
395tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
396(Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
397be required.)
398\item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
399between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp,
400and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog.
401\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
402by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
403\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
404than preprocessor tests, so that the same WinCE application can run on different
405versions of the operating system.
406\item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
407frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
408if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
409not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
410on deactivation and activation.
411\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
412applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
413Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
414a generic plugin that takes registry information from a given application, with
415options to display information in a particular way using icons and text from
416a specified location.
417\item {\bf Further abstraction.} We should be able to abstract away more of the differences
418between desktop and mobile applications, in particular for sizer layout.
419\item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button -
420should be catered for, either by hard-wiring the capability into all dialogs and panels,
421or by providing a standard component and sizer.
422\end{itemize}