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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/generic/renderg.cpp | |
3 | // Purpose: generic implementation of wxRendererNative (for any platform) | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/renderer.h" | |
28 | ||
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/string.h" | |
31 | #include "wx/dc.h" | |
32 | #include "wx/settings.h" | |
33 | #include "wx/gdicmn.h" | |
34 | #include "wx/module.h" | |
35 | #endif //WX_PRECOMP | |
36 | ||
37 | #include "wx/splitter.h" | |
38 | #include "wx/dcmirror.h" | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // wxRendererGeneric: our wxRendererNative implementation | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative | |
45 | { | |
46 | public: | |
47 | wxRendererGeneric(); | |
48 | ||
49 | virtual int DrawHeaderButton(wxWindow *win, | |
50 | wxDC& dc, | |
51 | const wxRect& rect, | |
52 | int flags = 0, | |
53 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
54 | wxHeaderButtonParams* params = NULL); | |
55 | ||
56 | virtual int DrawHeaderButtonContents(wxWindow *win, | |
57 | wxDC& dc, | |
58 | const wxRect& rect, | |
59 | int flags = 0, | |
60 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
61 | wxHeaderButtonParams* params = NULL); | |
62 | ||
63 | virtual int GetHeaderButtonHeight(wxWindow *win); | |
64 | ||
65 | virtual void DrawTreeItemButton(wxWindow *win, | |
66 | wxDC& dc, | |
67 | const wxRect& rect, | |
68 | int flags = 0); | |
69 | ||
70 | virtual void DrawSplitterBorder(wxWindow *win, | |
71 | wxDC& dc, | |
72 | const wxRect& rect, | |
73 | int flags = 0); | |
74 | ||
75 | virtual void DrawSplitterSash(wxWindow *win, | |
76 | wxDC& dc, | |
77 | const wxSize& size, | |
78 | wxCoord position, | |
79 | wxOrientation orient, | |
80 | int flags = 0); | |
81 | ||
82 | virtual void DrawComboBoxDropButton(wxWindow *win, | |
83 | wxDC& dc, | |
84 | const wxRect& rect, | |
85 | int flags = 0); | |
86 | ||
87 | virtual void DrawDropArrow(wxWindow *win, | |
88 | wxDC& dc, | |
89 | const wxRect& rect, | |
90 | int flags = 0); | |
91 | ||
92 | virtual void DrawCheckBox(wxWindow *win, | |
93 | wxDC& dc, | |
94 | const wxRect& rect, | |
95 | int flags = 0); | |
96 | ||
97 | virtual void DrawPushButton(wxWindow *win, | |
98 | wxDC& dc, | |
99 | const wxRect& rect, | |
100 | int flags = 0); | |
101 | ||
102 | virtual void DrawItemSelectionRect(wxWindow *win, | |
103 | wxDC& dc, | |
104 | const wxRect& rect, | |
105 | int flags = 0); | |
106 | ||
107 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); | |
108 | ||
109 | virtual wxRendererVersion GetVersion() const | |
110 | { | |
111 | return wxRendererVersion(wxRendererVersion::Current_Version, | |
112 | wxRendererVersion::Current_Age); | |
113 | } | |
114 | ||
115 | ||
116 | // Cleanup by deleting standard renderer | |
117 | static void Cleanup(); | |
118 | ||
119 | // Get the generic object | |
120 | static wxRendererGeneric* DoGetGeneric(); | |
121 | ||
122 | protected: | |
123 | // draw the rectange using the first pen for the left and top sides and | |
124 | // the second one for the bottom and right ones | |
125 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
126 | const wxPen& pen1, const wxPen& pen2); | |
127 | ||
128 | // the standard pens | |
129 | wxPen m_penBlack, | |
130 | m_penDarkGrey, | |
131 | m_penLightGrey, | |
132 | m_penHighlight; | |
133 | ||
134 | static wxRendererGeneric* sm_rendererGeneric; | |
135 | }; | |
136 | ||
137 | // ============================================================================ | |
138 | // wxRendererGeneric implementation | |
139 | // ============================================================================ | |
140 | ||
141 | // Get the generic object | |
142 | wxRendererGeneric* wxRendererGeneric::DoGetGeneric() | |
143 | { | |
144 | if (!sm_rendererGeneric) | |
145 | sm_rendererGeneric = new wxRendererGeneric; | |
146 | return sm_rendererGeneric; | |
147 | } | |
148 | ||
149 | // ---------------------------------------------------------------------------- | |
150 | // wxRendererGeneric creation | |
151 | // ---------------------------------------------------------------------------- | |
152 | ||
153 | /* static */ | |
154 | wxRendererNative& wxRendererNative::GetGeneric() | |
155 | { | |
156 | return * wxRendererGeneric::DoGetGeneric(); | |
157 | } | |
158 | ||
159 | void wxRendererGeneric::Cleanup() | |
160 | { | |
161 | if (sm_rendererGeneric) | |
162 | delete sm_rendererGeneric; | |
163 | ||
164 | sm_rendererGeneric = NULL; | |
165 | } | |
166 | ||
167 | wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; | |
168 | ||
169 | wxRendererGeneric::wxRendererGeneric() | |
170 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), | |
171 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), | |
172 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), | |
173 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) | |
174 | { | |
175 | } | |
176 | ||
177 | // ---------------------------------------------------------------------------- | |
178 | // wxRendererGeneric helpers | |
179 | // ---------------------------------------------------------------------------- | |
180 | ||
181 | void | |
182 | wxRendererGeneric::DrawShadedRect(wxDC& dc, | |
183 | wxRect *rect, | |
184 | const wxPen& pen1, | |
185 | const wxPen& pen2) | |
186 | { | |
187 | // draw the rectangle | |
188 | dc.SetPen(pen1); | |
189 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
190 | rect->GetLeft(), rect->GetBottom()); | |
191 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
192 | rect->GetRight(), rect->GetTop()); | |
193 | dc.SetPen(pen2); | |
194 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
195 | rect->GetRight(), rect->GetBottom()); | |
196 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
197 | rect->GetRight() + 1, rect->GetBottom()); | |
198 | ||
199 | // adjust the rect | |
200 | rect->Inflate(-1); | |
201 | } | |
202 | ||
203 | // ---------------------------------------------------------------------------- | |
204 | // tree/list ctrl drawing | |
205 | // ---------------------------------------------------------------------------- | |
206 | ||
207 | int | |
208 | wxRendererGeneric::DrawHeaderButton(wxWindow* win, | |
209 | wxDC& dc, | |
210 | const wxRect& rect, | |
211 | int flags, | |
212 | wxHeaderSortIconType sortArrow, | |
213 | wxHeaderButtonParams* params) | |
214 | { | |
215 | const int CORNER = 1; | |
216 | ||
217 | const wxCoord x = rect.x, | |
218 | y = rect.y, | |
219 | w = rect.width, | |
220 | h = rect.height; | |
221 | ||
222 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); | |
223 | dc.SetPen(*wxTRANSPARENT_PEN); | |
224 | dc.DrawRectangle(rect); | |
225 | ||
226 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
227 | ||
228 | dc.SetPen(m_penBlack); | |
229 | dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) | |
230 | dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) | |
231 | ||
232 | dc.SetPen(m_penDarkGrey); | |
233 | dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) | |
234 | dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) | |
235 | ||
236 | dc.SetPen(m_penHighlight); | |
237 | dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) | |
238 | dc.DrawRectangle( x, y, 1, h ); // left (outer) | |
239 | dc.DrawLine( x, y+h-1, x+1, y+h-1 ); | |
240 | dc.DrawLine( x+w-1, y, x+w-1, y+1 ); | |
241 | ||
242 | return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); | |
243 | } | |
244 | ||
245 | ||
246 | int | |
247 | wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, | |
248 | wxDC& dc, | |
249 | const wxRect& rect, | |
250 | int flags, | |
251 | wxHeaderSortIconType sortArrow, | |
252 | wxHeaderButtonParams* params) | |
253 | { | |
254 | int labelWidth = 0; | |
255 | ||
256 | // Mark this item as selected. For the generic version we'll just draw an | |
257 | // underline | |
258 | if ( flags & wxCONTROL_SELECTED ) | |
259 | { | |
260 | // draw a line at the bottom of the header button, overlaying the | |
261 | // native hot-tracking line (on XP) | |
262 | const int penwidth = 3; | |
263 | int y = rect.y + rect.height + 1 - penwidth; | |
264 | wxColour c = (params && params->m_selectionColour.Ok()) ? | |
265 | params->m_selectionColour : wxColour(0x66, 0x66, 0x66); | |
266 | wxPen pen(c, penwidth); | |
267 | pen.SetCap(wxCAP_BUTT); | |
268 | dc.SetPen(pen); | |
269 | dc.DrawLine(rect.x, y, rect.x + rect.width, y); | |
270 | } | |
271 | ||
272 | // Draw an up or down arrow | |
273 | int arrowSpace = 0; | |
274 | if (sortArrow != wxHDR_SORT_ICON_NONE ) | |
275 | { | |
276 | wxRect ar = rect; | |
277 | ||
278 | // make a rect for the arrow | |
279 | ar.height = 4; | |
280 | ar.width = 8; | |
281 | ar.y += (rect.height - ar.height)/2; | |
282 | ar.x = ar.x + rect.width - 3*ar.width/2; | |
283 | arrowSpace = 3*ar.width/2; // space to preserve when drawing the label | |
284 | ||
285 | wxPoint triPt[3]; | |
286 | if ( sortArrow & wxHDR_SORT_ICON_UP ) | |
287 | { | |
288 | triPt[0].x = ar.width / 2; | |
289 | triPt[0].y = 0; | |
290 | triPt[1].x = ar.width; | |
291 | triPt[1].y = ar.height; | |
292 | triPt[2].x = 0; | |
293 | triPt[2].y = ar.height; | |
294 | } | |
295 | else | |
296 | { | |
297 | triPt[0].x = 0; | |
298 | triPt[0].y = 0; | |
299 | triPt[1].x = ar.width; | |
300 | triPt[1].y = 0; | |
301 | triPt[2].x = ar.width / 2; | |
302 | triPt[2].y = ar.height; | |
303 | } | |
304 | ||
305 | wxColour c = (params && params->m_arrowColour.Ok()) ? | |
306 | params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); | |
307 | dc.SetPen(wxPen(c)); | |
308 | dc.SetBrush(wxBrush(c)); | |
309 | dc.DrawPolygon( 3, triPt, ar.x, ar.y); | |
310 | } | |
311 | labelWidth += arrowSpace; | |
312 | ||
313 | const int margin = 5; // number of pixels to reserve on either side of the label | |
314 | int bmpWidth = 0; | |
315 | int txtEnd = 0; | |
316 | ||
317 | if ( params && params->m_labelBitmap.Ok() ) | |
318 | bmpWidth = params->m_labelBitmap.GetWidth() + 2; | |
319 | ||
320 | labelWidth += bmpWidth + 2*margin; | |
321 | ||
322 | // Draw a label if one is given | |
323 | if ( params && !params->m_labelText.empty() ) | |
324 | { | |
325 | wxFont font = params->m_labelFont.Ok() ? | |
326 | params->m_labelFont : win->GetFont(); | |
327 | wxColour clr = params->m_labelColour.Ok() ? | |
328 | params->m_labelColour : win->GetForegroundColour(); | |
329 | ||
330 | wxString label( params->m_labelText ); | |
331 | ||
332 | dc.SetFont(font); | |
333 | dc.SetTextForeground(clr); | |
334 | dc.SetBackgroundMode(wxTRANSPARENT); | |
335 | ||
336 | int tw, th, td, x, y; | |
337 | dc.GetTextExtent( label, &tw, &th, &td); | |
338 | labelWidth += tw; | |
339 | y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); | |
340 | ||
341 | // truncate and add an ellipsis (...) if the text is too wide. | |
342 | int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; | |
343 | if ( tw > targetWidth ) | |
344 | { | |
345 | int ellipsisWidth; | |
346 | dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); | |
347 | do { | |
348 | label.Truncate( label.length() - 1 ); | |
349 | dc.GetTextExtent( label, &tw, &th); | |
350 | } while (tw + ellipsisWidth > targetWidth && label.length() ); | |
351 | label.append( wxT("...") ); | |
352 | tw += ellipsisWidth; | |
353 | } | |
354 | ||
355 | switch (params->m_labelAlignment) | |
356 | { | |
357 | default: | |
358 | case wxALIGN_LEFT: | |
359 | x = rect.x + margin; | |
360 | break; | |
361 | case wxALIGN_CENTER: | |
362 | x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); | |
363 | break; | |
364 | case wxALIGN_RIGHT: | |
365 | x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); | |
366 | break; | |
367 | } | |
368 | ||
369 | dc.DrawText(label, x, y); | |
370 | txtEnd = x + tw + 2; | |
371 | } | |
372 | ||
373 | // draw the bitmap if there is one | |
374 | if ( params && params->m_labelBitmap.Ok() ) | |
375 | { | |
376 | int w, h, x, y; | |
377 | w = params->m_labelBitmap.GetWidth(); | |
378 | h = params->m_labelBitmap.GetHeight(); | |
379 | ||
380 | y = rect.y + wxMax(1, (rect.height - h) / 2); | |
381 | ||
382 | // if there is a text label, then put the bitmap at the end of the label | |
383 | if ( txtEnd != 0 ) | |
384 | { | |
385 | x = txtEnd; | |
386 | } | |
387 | // otherwise use the alignment flags | |
388 | else | |
389 | { | |
390 | switch (params->m_labelAlignment) | |
391 | { | |
392 | default: | |
393 | case wxALIGN_LEFT: | |
394 | x = rect.x + margin; | |
395 | break; | |
396 | case wxALIGN_CENTER: | |
397 | x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); | |
398 | break; | |
399 | case wxALIGN_RIGHT: | |
400 | x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); | |
401 | break; | |
402 | } | |
403 | } | |
404 | dc.DrawBitmap(params->m_labelBitmap, x, y, true); | |
405 | } | |
406 | return labelWidth; | |
407 | } | |
408 | ||
409 | ||
410 | int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) | |
411 | { | |
412 | // Copied and adapted from src/generic/listctrl.cpp | |
413 | const int HEADER_OFFSET_Y = 1; | |
414 | const int EXTRA_HEIGHT = 4; | |
415 | ||
416 | int w=0, h=14, d=0; | |
417 | if (win) | |
418 | win->GetTextExtent(wxT("Hg"), &w, &h, &d); | |
419 | ||
420 | return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; | |
421 | } | |
422 | ||
423 | ||
424 | // draw the plus or minus sign | |
425 | void | |
426 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), | |
427 | wxDC& dc, | |
428 | const wxRect& rect, | |
429 | int flags) | |
430 | { | |
431 | // store settings | |
432 | wxDCPenChanger penChanger(dc, *wxGREY_PEN); | |
433 | wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); | |
434 | ||
435 | dc.DrawRectangle(rect); | |
436 | ||
437 | // black lines | |
438 | const wxCoord xMiddle = rect.x + rect.width/2; | |
439 | const wxCoord yMiddle = rect.y + rect.height/2; | |
440 | ||
441 | // half of the length of the horz lines in "-" and "+" | |
442 | const wxCoord halfWidth = rect.width/2 - 2; | |
443 | dc.SetPen(*wxBLACK_PEN); | |
444 | dc.DrawLine(xMiddle - halfWidth, yMiddle, | |
445 | xMiddle + halfWidth + 1, yMiddle); | |
446 | ||
447 | if ( !(flags & wxCONTROL_EXPANDED) ) | |
448 | { | |
449 | // turn "-" into "+" | |
450 | const wxCoord halfHeight = rect.height/2 - 2; | |
451 | dc.DrawLine(xMiddle, yMiddle - halfHeight, | |
452 | xMiddle, yMiddle + halfHeight + 1); | |
453 | } | |
454 | } | |
455 | ||
456 | // ---------------------------------------------------------------------------- | |
457 | // sash drawing | |
458 | // ---------------------------------------------------------------------------- | |
459 | ||
460 | wxSplitterRenderParams | |
461 | wxRendererGeneric::GetSplitterParams(const wxWindow *win) | |
462 | { | |
463 | // see below | |
464 | wxCoord sashWidth, | |
465 | border; | |
466 | ||
467 | if ( win->HasFlag(wxSP_3DSASH) ) | |
468 | sashWidth = 7; | |
469 | else if ( win->HasFlag(wxSP_NOSASH) ) | |
470 | sashWidth = 0; | |
471 | else // no 3D effect | |
472 | sashWidth = 3; | |
473 | ||
474 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
475 | border = 2; | |
476 | else // no 3D effect | |
477 | border = 0; | |
478 | ||
479 | return wxSplitterRenderParams(sashWidth, border, false); | |
480 | } | |
481 | ||
482 | void | |
483 | wxRendererGeneric::DrawSplitterBorder(wxWindow *win, | |
484 | wxDC& dc, | |
485 | const wxRect& rectOrig, | |
486 | int WXUNUSED(falgs)) | |
487 | { | |
488 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
489 | { | |
490 | wxRect rect = rectOrig; | |
491 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); | |
492 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); | |
493 | } | |
494 | } | |
495 | ||
496 | void | |
497 | wxRendererGeneric::DrawSplitterSash(wxWindow *win, | |
498 | wxDC& dcReal, | |
499 | const wxSize& sizeReal, | |
500 | wxCoord position, | |
501 | wxOrientation orient, | |
502 | int WXUNUSED(flags)) | |
503 | { | |
504 | // to avoid duplicating the same code for horizontal and vertical sashes, | |
505 | // simply mirror the DC instead if needed (i.e. if horz splitter) | |
506 | wxMirrorDC dc(dcReal, orient != wxVERTICAL); | |
507 | wxSize size = dc.Reflect(sizeReal); | |
508 | ||
509 | ||
510 | // we draw a Win32-like grey sash with possible 3D border here: | |
511 | // | |
512 | // ---- this is position | |
513 | // / | |
514 | // v | |
515 | // dWGGGDd | |
516 | // GWGGGDB | |
517 | // GWGGGDB where G is light grey (face) | |
518 | // GWGGGDB W white (light) | |
519 | // GWGGGDB D dark grey (shadow) | |
520 | // GWGGGDB B black (dark shadow) | |
521 | // GWGGGDB | |
522 | // GWGGGDB and lower letters are our border (already drawn) | |
523 | // GWGGGDB | |
524 | // wWGGGDd | |
525 | // | |
526 | // only the middle 3 columns are drawn unless wxSP_3D is specified | |
527 | ||
528 | const wxCoord h = size.y; | |
529 | wxCoord offset = 0; | |
530 | ||
531 | // If we're drawing the border, draw the sash 3d lines shorter | |
532 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
533 | { | |
534 | offset = 1; | |
535 | } | |
536 | ||
537 | dc.SetPen(*wxTRANSPARENT_PEN); | |
538 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); | |
539 | ||
540 | if ( win->HasFlag(wxSP_3DSASH) ) | |
541 | { | |
542 | // Draw the 3D sash | |
543 | dc.DrawRectangle(position + 2, 0, 3, h); | |
544 | ||
545 | dc.SetPen(m_penLightGrey); | |
546 | dc.DrawLine(position, offset, position, h - offset); | |
547 | ||
548 | dc.SetPen(m_penHighlight); | |
549 | dc.DrawLine(position + 1, 0, position + 1, h); | |
550 | ||
551 | dc.SetPen(m_penDarkGrey); | |
552 | dc.DrawLine(position + 5, 0, position + 5, h); | |
553 | ||
554 | dc.SetPen(m_penBlack); | |
555 | dc.DrawLine(position + 6, offset, position + 6, h - offset); | |
556 | } | |
557 | else | |
558 | { | |
559 | // Draw a flat sash | |
560 | dc.DrawRectangle(position, 0, 3, h); | |
561 | } | |
562 | } | |
563 | ||
564 | // ---------------------------------------------------------------------------- | |
565 | // button drawing | |
566 | // ---------------------------------------------------------------------------- | |
567 | ||
568 | void | |
569 | wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, | |
570 | wxDC& dc, | |
571 | const wxRect& rect, | |
572 | int flags) | |
573 | { | |
574 | DrawPushButton(win,dc,rect,flags); | |
575 | DrawDropArrow(win,dc,rect,flags); | |
576 | } | |
577 | ||
578 | void | |
579 | wxRendererGeneric::DrawDropArrow(wxWindow *win, | |
580 | wxDC& dc, | |
581 | const wxRect& rect, | |
582 | int WXUNUSED(flags)) | |
583 | { | |
584 | // This generic implementation should be good | |
585 | // enough for Windows platforms (including XP). | |
586 | ||
587 | int arrowHalf = rect.width/5; | |
588 | int rectMid = rect.width / 2; | |
589 | int arrowTopY = (rect.height/2) - (arrowHalf/2); | |
590 | ||
591 | // This should always result in arrow with odd width. | |
592 | wxPoint pt[] = | |
593 | { | |
594 | wxPoint(rectMid - arrowHalf, arrowTopY), | |
595 | wxPoint(rectMid + arrowHalf, arrowTopY), | |
596 | wxPoint(rectMid, arrowTopY + arrowHalf) | |
597 | }; | |
598 | dc.SetBrush(wxBrush(win->GetForegroundColour())); | |
599 | dc.SetPen(wxPen(win->GetForegroundColour())); | |
600 | dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); | |
601 | } | |
602 | ||
603 | void | |
604 | wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), | |
605 | wxDC& dc, | |
606 | const wxRect& rect, | |
607 | int flags) | |
608 | { | |
609 | dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); | |
610 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); | |
611 | dc.DrawRectangle(rect); | |
612 | ||
613 | if ( flags & wxCONTROL_CHECKED ) | |
614 | { | |
615 | dc.DrawCheckMark(rect.Deflate(2, 2)); | |
616 | } | |
617 | } | |
618 | ||
619 | void | |
620 | wxRendererGeneric::DrawPushButton(wxWindow *win, | |
621 | wxDC& dc, | |
622 | const wxRect& rect, | |
623 | int flags) | |
624 | { | |
625 | // Don't try anything too fancy. It'll just turn out looking | |
626 | // out-of-place on most platforms. | |
627 | wxColour bgCol = flags & wxCONTROL_DISABLED ? | |
628 | wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : | |
629 | win->GetBackgroundColour(); | |
630 | dc.SetBrush(wxBrush(bgCol)); | |
631 | dc.SetPen(wxPen(bgCol)); | |
632 | dc.DrawRectangle(rect); | |
633 | } | |
634 | ||
635 | void | |
636 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), | |
637 | wxDC& dc, | |
638 | const wxRect& rect, | |
639 | int flags) | |
640 | { | |
641 | wxBrush brush; | |
642 | if ( flags & wxCONTROL_SELECTED ) | |
643 | { | |
644 | if ( flags & wxCONTROL_FOCUSED ) | |
645 | { | |
646 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); | |
647 | } | |
648 | else // !focused | |
649 | { | |
650 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); | |
651 | } | |
652 | } | |
653 | else // !selected | |
654 | { | |
655 | brush = *wxTRANSPARENT_BRUSH; | |
656 | } | |
657 | ||
658 | dc.SetBrush(brush); | |
659 | dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN); | |
660 | ||
661 | dc.DrawRectangle( rect ); | |
662 | } | |
663 | ||
664 | ||
665 | // ---------------------------------------------------------------------------- | |
666 | // A module to allow cleanup of generic renderer. | |
667 | // ---------------------------------------------------------------------------- | |
668 | ||
669 | class wxGenericRendererModule: public wxModule | |
670 | { | |
671 | DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) | |
672 | public: | |
673 | wxGenericRendererModule() {} | |
674 | bool OnInit() { return true; }; | |
675 | void OnExit() { wxRendererGeneric::Cleanup(); }; | |
676 | }; | |
677 | ||
678 | IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) |