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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/mousestate.h
3// Purpose: Declaration of wxMouseState class
4// Author: Vadim Zeitlin
5// Created: 2008-09-19 (extracted from wx/utils.h)
6// RCS-ID: $Id$
7// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_MOUSESTATE_H_
12#define _WX_MOUSESTATE_H_
13
14#include "wx/kbdstate.h"
15
16// the symbolic names for the mouse buttons
17enum wxMouseButton
18{
19 wxMOUSE_BTN_ANY = -1,
20 wxMOUSE_BTN_NONE = 0,
21 wxMOUSE_BTN_LEFT = 1,
22 wxMOUSE_BTN_MIDDLE = 2,
23 wxMOUSE_BTN_RIGHT = 3,
24 wxMOUSE_BTN_AUX1 = 4,
25 wxMOUSE_BTN_AUX2 = 5,
26 wxMOUSE_BTN_MAX
27};
28
29// ----------------------------------------------------------------------------
30// wxMouseState contains the information about mouse position, buttons and also
31// key modifiers
32// ----------------------------------------------------------------------------
33
34// wxMouseState is used to hold information about button and modifier state
35// and is what is returned from wxGetMouseState.
36class WXDLLIMPEXP_CORE wxMouseState : public wxKeyboardState
37{
38public:
39 wxMouseState()
40 : m_leftDown(false), m_middleDown(false), m_rightDown(false),
41 m_aux1Down(false), m_aux2Down(false),
42 m_x(0), m_y(0)
43 {
44 }
45
46 // default copy ctor, assignment operator and dtor are ok
47
48
49 // accessors for the mouse position
50 wxCoord GetX() const { return m_x; }
51 wxCoord GetY() const { return m_y; }
52 wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
53 void GetPosition(wxCoord *x, wxCoord *y) const
54 {
55 if ( x )
56 *x = m_x;
57 if ( y )
58 *y = m_y;
59 }
60
61 // this overload is for compatibility only
62 void GetPosition(long *x, long *y) const
63 {
64 if ( x )
65 *x = m_x;
66 if ( y )
67 *y = m_y;
68 }
69
70 // accessors for the pressed buttons
71 bool LeftIsDown() const { return m_leftDown; }
72 bool MiddleIsDown() const { return m_middleDown; }
73 bool RightIsDown() const { return m_rightDown; }
74 bool Aux1IsDown() const { return m_aux1Down; }
75 bool Aux2IsDown() const { return m_aux2Down; }
76
77 bool ButtonIsDown(wxMouseButton but) const
78 {
79 switch ( but )
80 {
81 default:
82 wxFAIL_MSG(wxT("invalid parameter in wxMouseState::ButtonIsDown"));
83 // fall through
84
85 case wxMOUSE_BTN_ANY:
86 return LeftIsDown() || MiddleIsDown() || RightIsDown() ||
87 Aux1IsDown() || Aux2IsDown();
88
89 case wxMOUSE_BTN_LEFT:
90 return LeftIsDown();
91
92 case wxMOUSE_BTN_MIDDLE:
93 return MiddleIsDown();
94
95 case wxMOUSE_BTN_RIGHT:
96 return RightIsDown();
97
98 case wxMOUSE_BTN_AUX1:
99 return Aux1IsDown();
100
101 case wxMOUSE_BTN_AUX2:
102 return Aux2IsDown();
103 }
104 }
105
106
107 // these functions are mostly used by wxWidgets itself
108 void SetX(wxCoord x) { m_x = x; }
109 void SetY(wxCoord y) { m_y = y; }
110 void SetPosition(wxPoint pos) { m_x = pos.x, m_y = pos.y; }
111
112 void SetLeftDown(bool down) { m_leftDown = down; }
113 void SetMiddleDown(bool down) { m_middleDown = down; }
114 void SetRightDown(bool down) { m_rightDown = down; }
115 void SetAux1Down(bool down) { m_aux1Down = down; }
116 void SetAux2Down(bool down) { m_aux2Down = down; }
117
118 // this mostly makes sense in the derived classes such as wxMouseEvent
119 void SetState(const wxMouseState& state) { *this = state; }
120
121 // these functions are for compatibility only, they were used in 2.8
122 // version of wxMouseState but their names are confusing as wxMouseEvent
123 // has methods with the same names which do something quite different so
124 // don't use them any more
125#ifdef WXWIN_COMPATIBILITY_2_8
126 wxDEPRECATED_INLINE(bool LeftDown() const, return LeftIsDown(); )
127 wxDEPRECATED_INLINE(bool MiddleDown() const, return MiddleIsDown(); )
128 wxDEPRECATED_INLINE(bool RightDown() const, return RightIsDown(); )
129#endif // WXWIN_COMPATIBILITY_2_8
130
131 // for compatibility reasons these variables are public as the code using
132 // wxMouseEvent often uses them directly -- however they should not be
133 // accessed directly in this class, use the accessors above instead
134// private:
135 bool m_leftDown : 1;
136 bool m_middleDown : 1;
137 bool m_rightDown : 1;
138 bool m_aux1Down : 1;
139 bool m_aux2Down : 1;
140
141 wxCoord m_x,
142 m_y;
143};
144
145#endif // _WX_MOUSESTATE_H_
146