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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.cpp
3// Purpose: No thread support
4// Author: Original from Wolfram Gloger/Guilhem Lavaux
5// Modified by:
6// Created: 04/22/98
7// RCS-ID: $Id$
8// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11#ifdef __GNUG__
12#pragma implementation "thread.h"
13#endif
14
15#include "wx/wx.h"
16#include "wx/module.h"
17#include "wx/thread.h"
18
19wxMutex::wxMutex()
20{
21 m_locked = 0;
22}
23
24wxMutex::~wxMutex()
25{
26 if (m_locked)
27 wxDebugMsg("wxMutex warning: destroying a locked mutex (%d locks)\n", m_locked);
28}
29
30wxMutexError wxMutex::Lock()
31{
32 m_locked++;
33 return MUTEX_NO_ERROR;
34}
35
36wxMutexError wxMutex::TryLock()
37{
38 if (m_locked > 0)
39 return MUTEX_BUSY;
40 m_locked++;
41 return MUTEX_NO_ERROR;
42}
43
44wxMutexError wxMutex::Unlock()
45{
46 if (m_locked == 0)
47 return MUTEX_UNLOCKED;
48 m_locked--;
49 return MUTEX_NO_ERROR;
50}
51
52wxCondition::wxCondition()
53{
54}
55
56wxCondition::~wxCondition()
57{
58}
59
60void wxCondition::Wait(wxMutex& WXUNUSED(mutex))
61{
62}
63
64bool wxCondition::Wait(wxMutex& WXUNUSED(mutex), unsigned long WXUNUSED(sec),
65 unsigned long WXUNUSED(nsec))
66{
67 return FALSE;
68}
69
70void wxCondition::Signal()
71{
72}
73
74void wxCondition::Broadcast()
75{
76}
77
78struct wxThreadInternal {
79 int thread_id;
80 void* exit_status;
81};
82
83wxThreadError wxThread::Create()
84{
85 p_internal->exit_status = Entry();
86 OnExit();
87 return THREAD_NO_ERROR;
88}
89
90wxThreadError wxThread::Destroy()
91{
92 return THREAD_NOT_RUNNING;
93}
94
95wxThreadError wxThread::Pause()
96{
97 return THREAD_NOT_RUNNING;
98}
99
100wxThreadError wxThread::Resume()
101{
102 return THREAD_NOT_RUNNING;
103}
104
105void wxThread::DeferDestroy( bool WXUNUSED(on) )
106{
107}
108
109void wxThread::TestDestroy()
110{
111}
112
113void *wxThread::Join()
114{
115 return p_internal->exit_status;
116}
117
118unsigned long wxThread::GetID() const
119{
120 return 0;
121}
122
123bool wxThread::IsMain()
124{
125 return TRUE;
126}
127
128bool wxThread::IsRunning() const
129{
130 return FALSE;
131}
132
133bool wxThread::IsAlive() const
134{
135 return FALSE;
136}
137
138void wxThread::SetPriority(int WXUNUSED(prio)) { }
139int wxThread::GetPriority() const { return 0; }
140
141wxMutex wxMainMutex; // controls access to all GUI functions
142
143wxThread::wxThread()
144{
145 p_internal = new wxThreadInternal();
146}
147
148wxThread::~wxThread()
149{
150 Destroy();
151 Join();
152 delete p_internal;
153}
154
155// The default callback just joins the thread and throws away the result.
156void wxThread::OnExit()
157{
158 Join();
159}
160
161
162// Automatic initialization
163class wxThreadModule : public wxModule {
164 DECLARE_DYNAMIC_CLASS(wxThreadModule)
165public:
166 bool OnInit();
167 void OnExit();
168};
169
170bool wxThreadModule::OnInit() {
171 wxMainMutex.Lock();
172 return TRUE;
173}
174
175void wxThreadModule::OnExit()
176{
177 wxMainMutex.Unlock();
178}
179
180IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)