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1/////////////////////////////////////////////////////////////////////////////
2// Name: dnd.h
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
10
11 @page overview_dnd Drag and drop overview
12
13 Classes: #wxDataObject, #wxTextDataObject, #wxDropSource, #wxDropTarget,
14 #wxTextDropTarget, #wxFileDropTarget
15
16 Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
17 to use drag and drop in wxWidgets.
18
19 See also: @ref overview_dataobject and @ref samplednd_overview.
20
21 It may be noted that data transfer to and from the clipboard is quite
22 similar to data transfer with drag and drop and the code to implement
23 these two types is almost the same. In particular, both data transfer
24 mechanisms store data in some kind of #wxDataObject and identify its format(s)
25 using the #wxDataFormat class.
26
27 To be a @e drag source, i.e. to provide the data which may be dragged by
28 the user elsewhere, you should implement the following steps:
29
30 @li @b Preparation: First of all, a data object must be created and
31 initialized with the data you wish to drag. For example:
32
33 @code
34 wxTextDataObject my_data("This text will be dragged.");
35 @endcode
36
37 @li <b>Drag start</b>: To start the dragging process (typically in response to a
38 mouse click) you must call wxDropSource::DoDragDrop like this:
39
40 @code
41 wxDropSource dragSource( this );
42 dragSource.SetData( my_data );
43 wxDragResult result = dragSource.DoDragDrop( true );
44 @endcode
45
46 @li @b Dragging: The call to DoDragDrop() blocks the program until the user releases
47 the mouse button (unless you override the #GiveFeedback function to do something
48 special). When the mouse moves in a window of a program which understands the
49 same drag-and-drop protocol (any program under Windows or any program supporting
50 the XDnD protocol under X Windows), the corresponding #wxDropTarget methods
51 are called - see below.
52
53 @li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
54 is one of the values of @c wxDragResult enum (explained #here):
55
56 @code
57 switch (result)
58 {
59 case wxDragCopy:
60 // copy the data
61 break;
62 case wxDragMove:
63 // move the data
64 break;
65 default:
66 // do nothing
67 break;
68 }
69 @endcode
70
71
72 To be a @e drop target, i.e. to receive the data dropped by the user you should
73 follow the instructions below:
74
75 @li @b Initialization: For a window to be a drop target, it needs to have
76 an associated #wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
77 during window creation associating your drop target with it. You must derive a class from
78 wxDropTarget and override its pure virtual methods. Alternatively, you may
79 derive from #wxTextDropTarget or #wxFileDropTarget and override their OnDropText()
80 or OnDropFiles() method.
81
82 @li @b Drop: When the user releases the mouse over a window, wxWidgets
83 asks the associated wxDropTarget object if it accepts the data. For this,
84 a #wxDataObject must be associated with the drop target and this data object will
85 be responsible for the format negotiation between the drag source and the drop target.
86 If all goes well, then #OnData will get called and the wxDataObject belonging to
87 the drop target can get filled with data.
88
89 @li <b>The end</b>: After processing the data, DoDragDrop() returns either
90 wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
91 and Alt at the moment of the drop. There is currently no way for the drop
92 target to change this return code.
93
94*/
95