]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: debugging.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
10 | ||
11 | @page overview_debugging Debugging overview | |
12 | ||
13 | Classes, functions and macros: #wxDebugContext, #wxObject, #wxLog, | |
14 | @ref overview_logfunctions, @ref overview_debugmacros | |
15 | ||
16 | Various classes, functions and macros are provided in wxWidgets to help you debug | |
17 | your application. Most of these are only available if you compile both wxWidgets, | |
18 | your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol | |
19 | defined. You can also test the __WXDEBUG__ symbol in your own applications to execute | |
20 | code that should be active only in debug mode. | |
21 | ||
22 | ||
23 | ||
24 | @section overview_debugging_dbgctx wxDebugContext | |
25 | ||
26 | #wxDebugContext is a class that never gets instantiated, but ties together | |
27 | various static functions and variables. It allows you to dump all objects to that stream, | |
28 | write statistics about object allocation, and check memory for errors. | |
29 | ||
30 | It is good practice to define a wxObject::Dump member function for each class you derive | |
31 | from a wxWidgets class, so that wxDebugContext::Dump can call it and | |
32 | give valuable information about the state of the application. | |
33 | ||
34 | If you have difficulty tracking down a memory leak, recompile | |
35 | in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at | |
36 | appropriate places. They will tell you what objects have not yet been | |
37 | deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically | |
38 | detect memory leaks when your application is about to exit, and if there are any leaks, | |
39 | will give you information about the problem. (How much information depends on the operating system | |
40 | and compiler -- some systems don't allow all memory logging to be enabled). See the | |
41 | memcheck sample for example of usage. | |
42 | ||
43 | For wxDebugContext to do its work, the @e new and @e delete operators for wxObject | |
44 | have been redefined to store extra information about dynamically allocated objects | |
45 | (but not statically declared objects). | |
46 | ||
47 | This slows down a debugging version of an application, but can | |
48 | find difficult-to-detect memory leaks (objects are not | |
49 | deallocated), overwrites (writing past the end of your object) and | |
50 | underwrites (writing to memory in front of the object). | |
51 | ||
52 | If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and | |
53 | wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be: | |
54 | ||
55 | @code | |
56 | #define new new(__FILE__,__LINE__) | |
57 | @endcode | |
58 | ||
59 | All occurrences of 'new' in wxWidgets and your own application will use | |
60 | the overridden form of the operator with two extra arguments. This means that | |
61 | the debugging output (and error messages reporting memory problems) will tell you what | |
62 | file and on what line you allocated the object. Unfortunately not all | |
63 | compilers allow this definition to work properly, but most do. | |
64 | ||
65 | ||
66 | ||
67 | @section overview_debugging_dbgmacros Debug macros | |
68 | ||
69 | You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy, | |
70 | scattering wxASSERTs liberally to test for problems in your code as early as possible. | |
71 | Forward thinking will save a surprising amount of time in the long run. | |
72 | ||
73 | #wxASSERT is used to pop up an error message box when a condition | |
74 | is not @true. You can also use #wxASSERT_MSG to supply your | |
75 | own helpful error message. For example: | |
76 | ||
77 | @code | |
78 | void MyClass::MyFunction(wxObject* object) | |
79 | { | |
80 | wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" ); | |
81 | ||
82 | ... | |
83 | }; | |
84 | @endcode | |
85 | ||
86 | The message box allows you to continue execution or abort the program. If you are running | |
87 | the application inside a debugger, you will be able to see exactly where the problem was. | |
88 | ||
89 | ||
90 | ||
91 | @section overview_debugging_logging Logging functions | |
92 | ||
93 | You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in | |
94 | debug mode; it will do nothing for non-debugging code. | |
95 | ||
96 | ||
97 | ||
98 | @section overview_debugging_dbgctx2 wxDebugContext overview | |
99 | ||
100 | Class: #wxDebugContext | |
101 | ||
102 | wxDebugContext is a class for performing various debugging and memory tracing operations. | |
103 | ||
104 | This class has only static data and function members, and there should be | |
105 | no instances. Probably the most useful members are SetFile (for directing output | |
106 | to a file, instead of the default standard error or debugger output); | |
107 | Dump (for dumping the dynamically allocated objects) and PrintStatistics | |
108 | (for dumping information about allocation of objects). You can also call | |
109 | Check to check memory blocks for integrity. | |
110 | ||
111 | Here's an example of use. The SetCheckpoint ensures that only the | |
112 | allocations done after the checkpoint will be dumped. | |
113 | ||
114 | @code | |
115 | wxDebugContext::SetCheckpoint(); | |
116 | ||
117 | wxDebugContext::SetFile("c:\\temp\\debug.log"); | |
118 | ||
119 | wxString *thing = new wxString; | |
120 | ||
121 | char *ordinaryNonObject = new char[1000]; | |
122 | ||
123 | wxDebugContext::Dump(); | |
124 | wxDebugContext::PrintStatistics(); | |
125 | @endcode | |
126 | ||
127 | You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it | |
128 | at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled | |
129 | in non-debug mode because you may not wish to recompile wxWidgets and your entire application | |
130 | just to make use of the error logging facility. | |
131 | ||
132 | @note wxDebugContext::SetFile has a problem at present, so use the default stream instead. | |
133 | Eventually the logging will be done through the wxLog facilities instead. | |
134 | ||
135 | */ | |
136 |