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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/uiaction_osx.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // (c) 2010 Steven Lamerton | |
10 | // (c) 2010 Vadim Zeitlin | |
11 | // Licence: wxWindows licence | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/wxprec.h" | |
15 | ||
16 | #ifndef WX_PRECOMP | |
17 | #include "wx/object.h" | |
18 | #endif | |
19 | ||
20 | #if wxUSE_UIACTIONSIMULATOR | |
21 | ||
22 | #include "wx/uiaction.h" | |
23 | ||
24 | #include "wx/log.h" | |
25 | ||
26 | #include "wx/osx/private.h" | |
27 | #include "wx/osx/core/cfref.h" | |
28 | ||
29 | namespace | |
30 | { | |
31 | ||
32 | CGEventTapLocation tap = kCGSessionEventTap; | |
33 | ||
34 | CGEventType CGEventTypeForMouseButton(int button, bool isDown) | |
35 | { | |
36 | switch ( button ) | |
37 | { | |
38 | case wxMOUSE_BTN_LEFT: | |
39 | return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp; | |
40 | ||
41 | case wxMOUSE_BTN_RIGHT: | |
42 | return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp; | |
43 | ||
44 | // All the other buttons use the constant OtherMouseDown but we still | |
45 | // want to check for invalid parameters so assert first | |
46 | default: | |
47 | wxFAIL_MSG("Unsupported button passed in."); | |
48 | // fall back to the only known remaining case | |
49 | ||
50 | case wxMOUSE_BTN_MIDDLE: | |
51 | return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp; | |
52 | } | |
53 | } | |
54 | ||
55 | CGPoint GetMousePosition() | |
56 | { | |
57 | int x, y; | |
58 | wxGetMousePosition(&x, &y); | |
59 | ||
60 | CGPoint pos; | |
61 | pos.x = x; | |
62 | pos.y = y; | |
63 | ||
64 | return pos; | |
65 | } | |
66 | ||
67 | } // anonymous namespace | |
68 | ||
69 | bool wxUIActionSimulator::MouseDown(int button) | |
70 | { | |
71 | CGEventType type = CGEventTypeForMouseButton(button, true); | |
72 | wxCFRef<CGEventRef> event( | |
73 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button)); | |
74 | ||
75 | if ( !event ) | |
76 | return false; | |
77 | ||
78 | CGEventSetType(event, type); | |
79 | CGEventPost(tap, event); | |
80 | ||
81 | return true; | |
82 | } | |
83 | ||
84 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
85 | { | |
86 | CGPoint pos; | |
87 | pos.x = x; | |
88 | pos.y = y; | |
89 | ||
90 | CGEventType type = kCGEventMouseMoved; | |
91 | wxCFRef<CGEventRef> event( | |
92 | CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft)); | |
93 | ||
94 | if ( !event ) | |
95 | return false; | |
96 | ||
97 | CGEventSetType(event, type); | |
98 | CGEventPost(tap, event); | |
99 | ||
100 | return true; | |
101 | } | |
102 | ||
103 | bool wxUIActionSimulator::MouseUp(int button) | |
104 | { | |
105 | CGEventType type = CGEventTypeForMouseButton(button, false); | |
106 | wxCFRef<CGEventRef> event( | |
107 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button)); | |
108 | ||
109 | if ( !event ) | |
110 | return false; | |
111 | ||
112 | CGEventSetType(event, type); | |
113 | CGEventPost(tap, event); | |
114 | ||
115 | return true; | |
116 | } | |
117 | ||
118 | bool | |
119 | wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) | |
120 | { | |
121 | CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode); | |
122 | ||
123 | wxCFRef<CGEventRef> | |
124 | event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown)); | |
125 | if ( !event ) | |
126 | return false; | |
127 | ||
128 | CGEventPost(kCGHIDEventTap, event); | |
129 | return true; | |
130 | } | |
131 | ||
132 | #endif // wxUSE_UIACTIONSIMULATOR | |
133 |