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5<TITLE>wxWidgets 2 FAQ: General</TITLE>
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16<b>wxWidgets 2 FAQ: General</b>
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22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#whatis">What is wxWidgets?</a></li>
29<li><a href="#licence">Can I use wxWidgets 2 for both proprietary projects, and GPL&#39;ed projects?</a></li>
30<li><a href="#support">Is there support?</a></li>
31<li><a href="#users">Who uses wxWidgets?</a></li>
32<li><a href="#platforms">What platforms are supported by wxWidgets?</a></li>
33<li><a href="#specific">How does wxWidgets support platform-specific features?</a></li>
34<li><a href="#stl">Does wxWidgets use STL? or the standard string class?</a></li>
35<li><a href="#richedit">Is there a rich edit/markup widget for wxWidgets?</a></ li>
36<li><a href="#exceptions">How to use C++ exceptions with wxWidgets?</a></ li>
37<li><a href="#dev">How is wxWidgets being developed?</a></li>
38<li><a href="#distrib">How is wxWidgets distributed?</a></li>
39<li><a href="#future">What are the plans for the future?</a></li>
40<li><a href="#base">What is wxBase?</a></li>
41<li><a href="#univ">What is wxUniversal?</a></li>
42<li><a href="#jave">What about Java?</a></li>
43<li><a href="#dotnet">What about .NET/Mono?</a></li>
44<li><a href="#help">How can I help the project?</a></li>
45<li><a href="#newport">How do I start a new port?</a></li>
46</ul>
47<hr>
48
49<H3><a name="whatis">What is wxWidgets?</a></H3>
50
51wxWidgets is a class library that allows you to compile graphical C++ programs on a range of
52different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform,
53so your program will take on the native &#39;look and feel&#39; that users are familiar with.<P>
54
55Although GUI applications are mostly built programmatically, there are several dialog editors to help
56build attractive dialogs and panels. Robert Roebling&#39;s <a href="http://www.roebling.com">wxDesigner</a>
57and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
58are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P>
59
60You don&#39;t have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2,
61and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>.
62<P>
63
64<h3><a name="licence">Can I use wxWidgets 2 for both proprietary (commercial) projects, and GPL&#39;ed projects?</a></h3>
65
66Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically
67you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets
68conflict with GPL code you may be using or developing with it.
69<P>
70The conditions for using wxWidgets 2 are the same whether you are a personal, academic
71or commercial developer.
72<P>
73
74<h3><a name="support">Is there support?</a></h3>
75
76No official support, but the mailing list is very helpful and some people say that
77wxWidgets support is better than for much commercial software. The developers are
78keen to fix bugs as soon as possible, though obviously there are no guarantees.
79<P>
80
81<H3><a name="users">Who uses wxWidgets?</a></H3>
82
83Many organisations - commercial, government, and academic - across the
84world. It&#39;s impossible to estimate the true number of users, since
85wxWidgets is obtained by many different means, and we cannot monitor
86distribution. The mailing list contains around 300-400 entries which is
87quite large for a list of this type.<P>
88
89See <a href="users.htm">Users</a> for a list of some users and their applications, and
90also <A href="feedback.htm">Feedback</a> for comments.<P>
91Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor
92and his <a href="http://www.osafoundation.org" target=_new>Open Source Applications Foundation</a>.
93<P>
94
95<H3><a name="platforms">What platforms are supported by wxWidgets 2?</a></H3>
96
97<ul>
98<li>Windows 3.1, Windows 95/98, Windows NT, Windows 2000, Windows ME.
99<li>Linux and other Unix platforms with GTK+.
100<li>Unix with Motif or the free Motif clone Lesstif.
101<li>Mac OS.
102<li>Embedded platforms are being investigated. See the <a href="wxuniv.htm">wxUniversal</a> project.
103<li>An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif
104on OS/2.
105</ul>
106<P>
107
108<H3><a name="specific">How does wxWidgets 2 support platform-specific
109features?</a></H3>
110
111This is a hotly-debated topic amongst the developers. My own philosophy
112is to make wxWidgets as platform-independent as possible, but allow in a
113few classes (functions, window styles) that are platform-specific.
114For example, Windows metafiles and Windows 95 taskbar icons have
115their own classes on Windows, but nowhere else. Because these classes
116are provided and are wxWidgets-compatible, it doesn&#39;t take much
117coding effort for an application programmer to add support for
118some functionality that the user on a particular platform might otherwise
119miss. Also, some classes that started off as platform-specific, such
120as the MDI classes, have been emulated on other platforms. I can imagine
121that even wxTaskBarIcon may be implemented for Unix desktops one day.
122<P>
123
124In other words, wxWidgets is not a &#39;lowest common denominator&#39; approach,
125but it will still be possible to write portable programs using the
126core API. Forbidding some platform-specific classes would be a stupid
127approach that would alienate many potential users, and encourage
128the perception that toolkits such as wxWidgets are not up to the demands
129of today&#39;s sophisticated applications.<P>
130
131Currently resources such as bitmaps and icons are handled in a platform-specific
132way, but it is hoped to reduce this dependence in due course.<P>
133
134Another reason why wxWidgets 2 is not a &#39;lowest common denominator&#39; toolkit is that
135some functionality missing on some platform has been provided using generic,
136platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P>
137
138<H3><a name="stl">Does wxWidgets use STL? or the standard string class?</a></H3>
139
140No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
141wxWidgets&#39; best interests to avoid use of templates. Not all compilers can handle
142templates adequately so it would dramatically reduce the number of compilers
143and platforms that could be supported. It would also be undersirable to make
144wxWidgets dependent on another large library that may have to be downloaded and installed.
145In addition, use of templates can lead to executable bloat, which is something
146wxWidgets 2 is strenously trying to avoid.<P>
147
148The standard C++ string class is not used, again because it is not available to all compilers,
149and it is not necessarily a very efficient implementation. Also, we retain more flexibility
150by being able to modify our own string class. Some compatibility with the string class
151has been built into wxString.<P>
152
153There is nothing to stop an application using templates or the string class for its own
154purposes. With wxWidgets debugging options on, you may find you get errors when including
155STL headers. You can work around it either by switching off memory checking,
156or by adding this to a header before you include any STL files:<P>
157
158<PRE>
159&#35;ifdef new
160&#35;undef new
161&#35;endif
162</PRE>
163
164<P>
165
166
167<H3><a name="richedit">Is there a rich edit/markup widget for wxWidgets 2?</a></H3>
168
169These are the possibilities so far:<P>
170
171<ul>
172<li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for
173a very nice syntax-highlighting editor widget. Robin Dunn has written a wxWidgets wrapper
174for this widget, available in the wxWidgets distribution under contrib/src/stc.
175<li>If you only need to display marked-up information, rather than edit it,
176then wxHTML will suit your needs. wxHTML is built into wxWidgets - please see the reference
177manual for details, and samples/html.
178<li>There are rich edit widgets in both WIN32 and GTK+, but there is currently
179no wxWidgets wrapper for these (but text attribute functions are being added in the wxWidgets 2.3.x series).
180</ul>
181
182<P>
183
184<h3><a name="exceptions">How to use C++ exceptions with wxWidgets?</a></h3>
185
186wxWidgets library itself is unfortunately <i>not</i> exception-safe (as its
187initial version predates, by far, the addition of the exceptions to the C++
188language). However you can still use the exceptions in your own code and use
189the other libraries using the exceptions for the error reporting together with
190wxWidgets.
191
192<p>
193There are a few issues to keep in mind, though:
194<ul>
195 <li>You shouldn&#39;t let the exceptions propagate through wxWidgets code,
196 in particular you should always catch the exceptions thrown by the
197 functions called from an event handler in the handler itself and not
198 let them propagate upwards to wxWidgets.
199
200 <li>You may need to ensure that the compiler support for the exceptions is
201 enabled as, considering that wxWidgets itself doesn&#39;t use the
202 exceptions and turning their support on results in the library size
203 augmentation of 10% to 20%, it is turned off by default for a few
204 compilers. Moreover, for gcc (or at least its mingw version) you must
205 also turn on the RTTI support to be able to use the exceptions, so you
206 should use <tt>--disable-no_rtti --disable-no_exceptions</tt> options
207 when configuring the library (attention to the double negation).
208</ul>
209
210<p>
211
212<H3><a name="dev">How is wxWidgets being developed?</a></H3>
213
214We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWidgets. This allows
215us to make alterations and upload them instantly to the server, from
216which others can update their source.<P>
217
218To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution
219directory.<P>
220
221<H3><a name="distrib">How is wxWidgets distributed?</a></H3>
222
223By ftp, and via the <a href="cdrom2.htm">wxWidgets CD-ROM</a>.
224<P>
225If you are feeling adventurous, you may also check out the sources directly
226from <a href="cvs.htm">cvs</a>.
227<p>
228
229<H3><a name="future">What are the plans for the future?</a></H3>
230
231Currently we&#39;re working too hard on getting wxWidgets finished (are GUI toolkits ever
232finished?) to think very far ahead. However, we know we want to make wxWidgets as robust
233and well-publicised as possible. We also want to aim for better platform-independence of
234resources such as icons and bitmaps, standardising on PNG and XPM for all platforms.<P>
235
236Other possibilities include: DCOM/CORBA compatibility; a wxWidgets book;
237<a href="http://wxworkshop.sourceforge.net/">wxWorkshop</a>, an IDE;
238other platforms, especially embedded systems; other interface abilities such as speech output.<P>
239
240We will investigate the possibility of compiler or operating system vendors bundling wxWidgets with
241their product.<P>
242
243The high-level goal of wxWidgets is to be thought of as the number one C++ framework,
244for virtually any platform. Move over, MFC!<P>
245
246<h3><a name="base">What is wxBase?</a></h3>
247
248wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes
249wxWidgets container and primitive data type classes (including wxString,
250wxDateTime and so on) and also useful wrappers for the operating system objects
251such as files, processes, threads, sockets and so on. With very minor
252exceptions wxBase may be used in exactly the same way as wxWidgets but it
253doesn&#39;t require a GUI to run and so is ideal for creating console mode
254utilities or server programs. It is also possible to create a program which can
255be compiled either as a console application (using wxBase) or a GUI one (using
256a full featured wxWidgets port).
257
258<H3><a name="univ">What is wxUniversal?</a></H3>
259
260The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac)
261is that wxUniversal implements all controls (or widgets) in
262wxWidgets itself thus allowing to have much more flexibility (for example, support for
263themes even under MS Windows). It also means that it is now much easier to
264port wxWidgets to a new platform as only the low-level classes must be ported
265which make for a small part of the library.
266<p>
267You may find more about wxUniversal <a href=wxuniv.htm>here</a>.
268
269<H3><a name="jave">What about Java?</a></H3>
270
271The Java honeymoon period is over :-) and people are realising that it cannot
272meet all their cross-platform development needs. We don&#39;t anticipate a major threat
273from Java, and the level of interest in wxWidgets is as high as ever.<P>
274
275<H3><a name="dotnet">What about .NET/Mono?</a></H3>
276
277Microsoft is spending a lot on promoting the .NET initiative, which
278is a set of languages, APIs and web service components for Windows.
279Ximian has started an open source version of .NET, mostly for Linux.
280C&#35; is Microsoft's alternative to Java, supporting 'managed code',
281garbage collection and various other Java-like language features.<P>
282
283Although this may be attractive to some developers, there
284is a variety of reasons why the .NET/Mono combination is unlikely
285to make wxWidgets redundant. Please note that the following comments
286are Julian Smart's opinions.<P>
287
288<ol>
289<li>Not everyone wants or needs net services.
290<li>C++ will be used for a long time to come; compared with C++, C&#35; is a recent development and its future is not certain.
291<li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as
292wxWidgets (I'm aware there is GTK&#35; for use with the C&#35; language).
293<li>C&#35; is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer
294that wxWidgets does not require.
295<li>Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now.
296<li>You may not wish to buy into Microsoft marketing spin and APIs.
297<li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all,
298platform-independence is not in Microsoft's interest.
299<li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux.
300<li>wxPython and other language variants provide further reasons for wxWidgets to continue.
301<li>The same issue exists for Qt: if Qt sales remain strong, it's a good indication that
302the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!)
303</ol>
304
305There is nothing to stop folk from developing a C&#35; version of the wxWidgets API;
306we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel.
307Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project is now in progress.
308
309<P>
310
311<H3><a name="help">How can I help the project?</a></H3>
312
313Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages,
314in particular the <a href="projects.htm">suggested projects</a>, and
315mail the developers&#39; mailing list with your own suggestions.<P>
316
317<H3><a name="newport">How do I start a new port?</a></H3>
318
319Please subscribe to the wx-dev <a href="maillst2.htm">developers&#39; mailing list</a> and
320ask if anyone else is interested in helping with the port, or
321has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>.
322
323<P>
324Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
325a generic set of widgets and dialogs for when the port doesn't support
326them natively (src/generic, include/wx/generic) and the common code
327that all ports use (src/common, include/wx). By browsing the source
328you should get a good idea of the general pattern.<P>
329
330Take a port that most closely matches your port, and strip out
331the implementation so you have a skeleton port that compiles. Ask on wx-dev
332first for the wxStubs port - however, any such predefined skeleton
333port may be out of date, so make a judgement on whether to use it.
334Perhaps it will still save you time to clean up wxStubs, and
335others may benefit from this too.<P>
336
337You will need to define a symbol for the new port, e.g. __WXXBOX__.
338Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll
339need to add to existing conditionals to set up wide character
340support and other issues. If the GUI runs on a Unix variant,
341define the __UNIX__ variable in your makefile.<P>
342
343Then you can start implementing the port, starting with
344wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you
345can get the minimal sample running as soon as possible.<P>
346
347If GDI objects (wxPen, wxBrush, etc.) are not concepts in your
348native GUI, you may wish to use very generic versions of
349some of these - see the wxX11 port.<P>
350
351Consider using the wxUniversal widget set as a quick way
352to implement wxWidgets on your platform. You only need
353to define some basic classes such as device contexts,
354wxWindow, wxTopLevelWindow, GDI objects etc. and
355the actual widgets will be drawn for you. See wxX11,
356wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P>
357
358To begin with, you can use whatever makefiles or project
359files work for you. Look at existing makefiles to see what
360generic/common/Unix files need to be included. Later, you'll want to integrate support
361for your port into configure (Unix-like systems and gcc under Windows),
362and bakefile (for other makefiles on Windows).<P>
363
364Submit your port as patches via SourceForge; you might
365wish to separate it into one patch that touches common headers
366and source files, and another containing the port-specific code, to make
367it much easier for us to review and apply the patches.<P>
368
369Good luck!
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