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5 | <TITLE>wxWidgets 2 FAQ: General</TITLE> | |
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16 | <b>wxWidgets 2 FAQ: General</b> | |
17 | </font> | |
18 | </td> | |
19 | </tr> | |
20 | </table> | |
21 | ||
22 | <P> | |
23 | ||
24 | See also <a href="faq.htm">top-level FAQ page</a>. | |
25 | <hr> | |
26 | <h3>List of questions in this category</h3> | |
27 | <ul> | |
28 | <li><a href="#whatis">What is wxWidgets?</a></li> | |
29 | <li><a href="#licence">Can I use wxWidgets 2 for both proprietary projects, and GPL'ed projects?</a></li> | |
30 | <li><a href="#support">Is there support?</a></li> | |
31 | <li><a href="#users">Who uses wxWidgets?</a></li> | |
32 | <li><a href="#platforms">What platforms are supported by wxWidgets?</a></li> | |
33 | <li><a href="#specific">How does wxWidgets support platform-specific features?</a></li> | |
34 | <li><a href="#stl">Does wxWidgets use STL? or the standard string class?</a></li> | |
35 | <li><a href="#richedit">Is there a rich edit/markup widget for wxWidgets?</a></ li> | |
36 | <li><a href="#exceptions">How to use C++ exceptions with wxWidgets?</a></ li> | |
37 | <li><a href="#dev">How is wxWidgets being developed?</a></li> | |
38 | <li><a href="#distrib">How is wxWidgets distributed?</a></li> | |
39 | <li><a href="#future">What are the plans for the future?</a></li> | |
40 | <li><a href="#base">What is wxBase?</a></li> | |
41 | <li><a href="#univ">What is wxUniversal?</a></li> | |
42 | <li><a href="#jave">What about Java?</a></li> | |
43 | <li><a href="#dotnet">What about .NET/Mono?</a></li> | |
44 | <li><a href="#help">How can I help the project?</a></li> | |
45 | <li><a href="#newport">How do I start a new port?</a></li> | |
46 | </ul> | |
47 | <hr> | |
48 | ||
49 | <H3><a name="whatis">What is wxWidgets?</a></H3> | |
50 | ||
51 | wxWidgets is a class library that allows you to compile graphical C++ programs on a range of | |
52 | different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, | |
53 | so your program will take on the native 'look and feel' that users are familiar with.<P> | |
54 | ||
55 | Although GUI applications are mostly built programmatically, there are several dialog editors to help | |
56 | build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a> | |
57 | and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> | |
58 | are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P> | |
59 | ||
60 | You don't have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2, | |
61 | and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>. | |
62 | <P> | |
63 | ||
64 | <h3><a name="licence">Can I use wxWidgets 2 for both proprietary (commercial) projects, and GPL'ed projects?</a></h3> | |
65 | ||
66 | Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically | |
67 | you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets | |
68 | conflict with GPL code you may be using or developing with it. | |
69 | <P> | |
70 | The conditions for using wxWidgets 2 are the same whether you are a personal, academic | |
71 | or commercial developer. | |
72 | <P> | |
73 | ||
74 | <h3><a name="support">Is there support?</a></h3> | |
75 | ||
76 | No official support, but the mailing list is very helpful and some people say that | |
77 | wxWidgets support is better than for much commercial software. The developers are | |
78 | keen to fix bugs as soon as possible, though obviously there are no guarantees. | |
79 | <P> | |
80 | ||
81 | <H3><a name="users">Who uses wxWidgets?</a></H3> | |
82 | ||
83 | Many organisations - commercial, government, and academic - across the | |
84 | world. It's impossible to estimate the true number of users, since | |
85 | wxWidgets is obtained by many different means, and we cannot monitor | |
86 | distribution. The mailing list contains around 300-400 entries which is | |
87 | quite large for a list of this type.<P> | |
88 | ||
89 | See <a href="users.htm">Users</a> for a list of some users and their applications, and | |
90 | also <A href="feedback.htm">Feedback</a> for comments.<P> | |
91 | Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor | |
92 | and his <a href="http://www.osafoundation.org" target=_new>Open Source Applications Foundation</a>. | |
93 | <P> | |
94 | ||
95 | <H3><a name="platforms">What platforms are supported by wxWidgets 2?</a></H3> | |
96 | ||
97 | <ul> | |
98 | <li>Windows 3.1, Windows 95/98, Windows NT, Windows 2000, Windows ME. | |
99 | <li>Linux and other Unix platforms with GTK+. | |
100 | <li>Unix with Motif or the free Motif clone Lesstif. | |
101 | <li>Mac OS. | |
102 | <li>Embedded platforms are being investigated. See the <a href="wxuniv.htm">wxUniversal</a> project. | |
103 | <li>An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif | |
104 | on OS/2. | |
105 | </ul> | |
106 | <P> | |
107 | ||
108 | <H3><a name="specific">How does wxWidgets 2 support platform-specific | |
109 | features?</a></H3> | |
110 | ||
111 | This is a hotly-debated topic amongst the developers. My own philosophy | |
112 | is to make wxWidgets as platform-independent as possible, but allow in a | |
113 | few classes (functions, window styles) that are platform-specific. | |
114 | For example, Windows metafiles and Windows 95 taskbar icons have | |
115 | their own classes on Windows, but nowhere else. Because these classes | |
116 | are provided and are wxWidgets-compatible, it doesn't take much | |
117 | coding effort for an application programmer to add support for | |
118 | some functionality that the user on a particular platform might otherwise | |
119 | miss. Also, some classes that started off as platform-specific, such | |
120 | as the MDI classes, have been emulated on other platforms. I can imagine | |
121 | that even wxTaskBarIcon may be implemented for Unix desktops one day. | |
122 | <P> | |
123 | ||
124 | In other words, wxWidgets is not a 'lowest common denominator' approach, | |
125 | but it will still be possible to write portable programs using the | |
126 | core API. Forbidding some platform-specific classes would be a stupid | |
127 | approach that would alienate many potential users, and encourage | |
128 | the perception that toolkits such as wxWidgets are not up to the demands | |
129 | of today's sophisticated applications.<P> | |
130 | ||
131 | Currently resources such as bitmaps and icons are handled in a platform-specific | |
132 | way, but it is hoped to reduce this dependence in due course.<P> | |
133 | ||
134 | Another reason why wxWidgets 2 is not a 'lowest common denominator' toolkit is that | |
135 | some functionality missing on some platform has been provided using generic, | |
136 | platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P> | |
137 | ||
138 | <H3><a name="stl">Does wxWidgets use STL? or the standard string class?</a></H3> | |
139 | ||
140 | No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in | |
141 | wxWidgets' best interests to avoid use of templates. Not all compilers can handle | |
142 | templates adequately so it would dramatically reduce the number of compilers | |
143 | and platforms that could be supported. It would also be undersirable to make | |
144 | wxWidgets dependent on another large library that may have to be downloaded and installed. | |
145 | In addition, use of templates can lead to executable bloat, which is something | |
146 | wxWidgets 2 is strenously trying to avoid.<P> | |
147 | ||
148 | The standard C++ string class is not used, again because it is not available to all compilers, | |
149 | and it is not necessarily a very efficient implementation. Also, we retain more flexibility | |
150 | by being able to modify our own string class. Some compatibility with the string class | |
151 | has been built into wxString.<P> | |
152 | ||
153 | There is nothing to stop an application using templates or the string class for its own | |
154 | purposes. With wxWidgets debugging options on, you may find you get errors when including | |
155 | STL headers. You can work around it either by switching off memory checking, | |
156 | or by adding this to a header before you include any STL files:<P> | |
157 | ||
158 | <PRE> | |
159 | #ifdef new | |
160 | #undef new | |
161 | #endif | |
162 | </PRE> | |
163 | ||
164 | <P> | |
165 | ||
166 | ||
167 | <H3><a name="richedit">Is there a rich edit/markup widget for wxWidgets 2?</a></H3> | |
168 | ||
169 | These are the possibilities so far:<P> | |
170 | ||
171 | <ul> | |
172 | <li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for | |
173 | a very nice syntax-highlighting editor widget. Robin Dunn has written a wxWidgets wrapper | |
174 | for this widget, available in the wxWidgets distribution under contrib/src/stc. | |
175 | <li>If you only need to display marked-up information, rather than edit it, | |
176 | then wxHTML will suit your needs. wxHTML is built into wxWidgets - please see the reference | |
177 | manual for details, and samples/html. | |
178 | <li>There are rich edit widgets in both WIN32 and GTK+, but there is currently | |
179 | no wxWidgets wrapper for these (but text attribute functions are being added in the wxWidgets 2.3.x series). | |
180 | </ul> | |
181 | ||
182 | <P> | |
183 | ||
184 | <h3><a name="exceptions">How to use C++ exceptions with wxWidgets?</a></h3> | |
185 | ||
186 | wxWidgets library itself is unfortunately <i>not</i> exception-safe (as its | |
187 | initial version predates, by far, the addition of the exceptions to the C++ | |
188 | language). However you can still use the exceptions in your own code and use | |
189 | the other libraries using the exceptions for the error reporting together with | |
190 | wxWidgets. | |
191 | ||
192 | <p> | |
193 | There are a few issues to keep in mind, though: | |
194 | <ul> | |
195 | <li>You shouldn't let the exceptions propagate through wxWidgets code, | |
196 | in particular you should always catch the exceptions thrown by the | |
197 | functions called from an event handler in the handler itself and not | |
198 | let them propagate upwards to wxWidgets. | |
199 | ||
200 | <li>You may need to ensure that the compiler support for the exceptions is | |
201 | enabled as, considering that wxWidgets itself doesn't use the | |
202 | exceptions and turning their support on results in the library size | |
203 | augmentation of 10% to 20%, it is turned off by default for a few | |
204 | compilers. Moreover, for gcc (or at least its mingw version) you must | |
205 | also turn on the RTTI support to be able to use the exceptions, so you | |
206 | should use <tt>--disable-no_rtti --disable-no_exceptions</tt> options | |
207 | when configuring the library (attention to the double negation). | |
208 | </ul> | |
209 | ||
210 | <p> | |
211 | ||
212 | <H3><a name="dev">How is wxWidgets being developed?</a></H3> | |
213 | ||
214 | We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWidgets. This allows | |
215 | us to make alterations and upload them instantly to the server, from | |
216 | which others can update their source.<P> | |
217 | ||
218 | To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution | |
219 | directory.<P> | |
220 | ||
221 | <H3><a name="distrib">How is wxWidgets distributed?</a></H3> | |
222 | ||
223 | By ftp, and via the <a href="cdrom2.htm">wxWidgets CD-ROM</a>. | |
224 | <P> | |
225 | If you are feeling adventurous, you may also check out the sources directly | |
226 | from <a href="cvs.htm">cvs</a>. | |
227 | <p> | |
228 | ||
229 | <H3><a name="future">What are the plans for the future?</a></H3> | |
230 | ||
231 | Currently we're working too hard on getting wxWidgets finished (are GUI toolkits ever | |
232 | finished?) to think very far ahead. However, we know we want to make wxWidgets as robust | |
233 | and well-publicised as possible. We also want to aim for better platform-independence of | |
234 | resources such as icons and bitmaps, standardising on PNG and XPM for all platforms.<P> | |
235 | ||
236 | Other possibilities include: DCOM/CORBA compatibility; a wxWidgets book; | |
237 | <a href="http://wxworkshop.sourceforge.net/">wxWorkshop</a>, an IDE; | |
238 | other platforms, especially embedded systems; other interface abilities such as speech output.<P> | |
239 | ||
240 | We will investigate the possibility of compiler or operating system vendors bundling wxWidgets with | |
241 | their product.<P> | |
242 | ||
243 | The high-level goal of wxWidgets is to be thought of as the number one C++ framework, | |
244 | for virtually any platform. Move over, MFC!<P> | |
245 | ||
246 | <h3><a name="base">What is wxBase?</a></h3> | |
247 | ||
248 | wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes | |
249 | wxWidgets container and primitive data type classes (including wxString, | |
250 | wxDateTime and so on) and also useful wrappers for the operating system objects | |
251 | such as files, processes, threads, sockets and so on. With very minor | |
252 | exceptions wxBase may be used in exactly the same way as wxWidgets but it | |
253 | doesn't require a GUI to run and so is ideal for creating console mode | |
254 | utilities or server programs. It is also possible to create a program which can | |
255 | be compiled either as a console application (using wxBase) or a GUI one (using | |
256 | a full featured wxWidgets port). | |
257 | ||
258 | <H3><a name="univ">What is wxUniversal?</a></H3> | |
259 | ||
260 | The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac) | |
261 | is that wxUniversal implements all controls (or widgets) in | |
262 | wxWidgets itself thus allowing to have much more flexibility (for example, support for | |
263 | themes even under MS Windows). It also means that it is now much easier to | |
264 | port wxWidgets to a new platform as only the low-level classes must be ported | |
265 | which make for a small part of the library. | |
266 | <p> | |
267 | You may find more about wxUniversal <a href=wxuniv.htm>here</a>. | |
268 | ||
269 | <H3><a name="jave">What about Java?</a></H3> | |
270 | ||
271 | The Java honeymoon period is over :-) and people are realising that it cannot | |
272 | meet all their cross-platform development needs. We don't anticipate a major threat | |
273 | from Java, and the level of interest in wxWidgets is as high as ever.<P> | |
274 | ||
275 | <H3><a name="dotnet">What about .NET/Mono?</a></H3> | |
276 | ||
277 | Microsoft is spending a lot on promoting the .NET initiative, which | |
278 | is a set of languages, APIs and web service components for Windows. | |
279 | Ximian has started an open source version of .NET, mostly for Linux. | |
280 | C# is Microsoft's alternative to Java, supporting 'managed code', | |
281 | garbage collection and various other Java-like language features.<P> | |
282 | ||
283 | Although this may be attractive to some developers, there | |
284 | is a variety of reasons why the .NET/Mono combination is unlikely | |
285 | to make wxWidgets redundant. Please note that the following comments | |
286 | are Julian Smart's opinions.<P> | |
287 | ||
288 | <ol> | |
289 | <li>Not everyone wants or needs net services. | |
290 | <li>C++ will be used for a long time to come; compared with C++, C# is a recent development and its future is not certain. | |
291 | <li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as | |
292 | wxWidgets (I'm aware there is GTK# for use with the C# language). | |
293 | <li>C# is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer | |
294 | that wxWidgets does not require. | |
295 | <li>Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now. | |
296 | <li>You may not wish to buy into Microsoft marketing spin and APIs. | |
297 | <li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all, | |
298 | platform-independence is not in Microsoft's interest. | |
299 | <li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux. | |
300 | <li>wxPython and other language variants provide further reasons for wxWidgets to continue. | |
301 | <li>The same issue exists for Qt: if Qt sales remain strong, it's a good indication that | |
302 | the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!) | |
303 | </ol> | |
304 | ||
305 | There is nothing to stop folk from developing a C# version of the wxWidgets API; | |
306 | we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel. | |
307 | Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project is now in progress. | |
308 | ||
309 | <P> | |
310 | ||
311 | <H3><a name="help">How can I help the project?</a></H3> | |
312 | ||
313 | Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages, | |
314 | in particular the <a href="projects.htm">suggested projects</a>, and | |
315 | mail the developers' mailing list with your own suggestions.<P> | |
316 | ||
317 | <H3><a name="newport">How do I start a new port?</a></H3> | |
318 | ||
319 | Please subscribe to the wx-dev <a href="maillst2.htm">developers' mailing list</a> and | |
320 | ask if anyone else is interested in helping with the port, or | |
321 | has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>. | |
322 | ||
323 | <P> | |
324 | Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw), | |
325 | a generic set of widgets and dialogs for when the port doesn't support | |
326 | them natively (src/generic, include/wx/generic) and the common code | |
327 | that all ports use (src/common, include/wx). By browsing the source | |
328 | you should get a good idea of the general pattern.<P> | |
329 | ||
330 | Take a port that most closely matches your port, and strip out | |
331 | the implementation so you have a skeleton port that compiles. Ask on wx-dev | |
332 | first for the wxStubs port - however, any such predefined skeleton | |
333 | port may be out of date, so make a judgement on whether to use it. | |
334 | Perhaps it will still save you time to clean up wxStubs, and | |
335 | others may benefit from this too.<P> | |
336 | ||
337 | You will need to define a symbol for the new port, e.g. __WXXBOX__. | |
338 | Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll | |
339 | need to add to existing conditionals to set up wide character | |
340 | support and other issues. If the GUI runs on a Unix variant, | |
341 | define the __UNIX__ variable in your makefile.<P> | |
342 | ||
343 | Then you can start implementing the port, starting with | |
344 | wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you | |
345 | can get the minimal sample running as soon as possible.<P> | |
346 | ||
347 | If GDI objects (wxPen, wxBrush, etc.) are not concepts in your | |
348 | native GUI, you may wish to use very generic versions of | |
349 | some of these - see the wxX11 port.<P> | |
350 | ||
351 | Consider using the wxUniversal widget set as a quick way | |
352 | to implement wxWidgets on your platform. You only need | |
353 | to define some basic classes such as device contexts, | |
354 | wxWindow, wxTopLevelWindow, GDI objects etc. and | |
355 | the actual widgets will be drawn for you. See wxX11, | |
356 | wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P> | |
357 | ||
358 | To begin with, you can use whatever makefiles or project | |
359 | files work for you. Look at existing makefiles to see what | |
360 | generic/common/Unix files need to be included. Later, you'll want to integrate support | |
361 | for your port into configure (Unix-like systems and gcc under Windows), | |
362 | and bakefile (for other makefiles on Windows).<P> | |
363 | ||
364 | Submit your port as patches via SourceForge; you might | |
365 | wish to separate it into one patch that touches common headers | |
366 | and source files, and another containing the port-specific code, to make | |
367 | it much easier for us to review and apply the patches.<P> | |
368 | ||
369 | Good luck! | |
370 | ||
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