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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/renderer.cpp | |
3 | // Purpose: implementation of wxRendererNative for Windows | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/string.h" | |
29 | #include "wx/window.h" | |
30 | #include "wx/dc.h" | |
31 | #endif //WX_PRECOMP | |
32 | ||
33 | #include "wx/renderer.h" | |
34 | ||
35 | #include "wx/msw/uxtheme.h" | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // wxRendererMSW: wxRendererNative implementation for "old" Win32 systems | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative | |
42 | { | |
43 | public: | |
44 | wxRendererMSW() { } | |
45 | ||
46 | static wxRendererNative& Get(); | |
47 | ||
48 | private: | |
49 | DECLARE_NO_COPY_CLASS(wxRendererMSW) | |
50 | }; | |
51 | ||
52 | // ---------------------------------------------------------------------------- | |
53 | // wxRendererXP: wxRendererNative implementation for Windows XP and later | |
54 | // ---------------------------------------------------------------------------- | |
55 | ||
56 | class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative | |
57 | { | |
58 | public: | |
59 | wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { } | |
60 | ||
61 | static wxRendererNative& Get(); | |
62 | ||
63 | virtual void DrawSplitterBorder(wxWindow *win, | |
64 | wxDC& dc, | |
65 | const wxRect& rect, | |
66 | int flags = 0); | |
67 | virtual void DrawSplitterSash(wxWindow *win, | |
68 | wxDC& dc, | |
69 | const wxSize& size, | |
70 | wxCoord position, | |
71 | wxOrientation orient, | |
72 | int flags = 0); | |
73 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); | |
74 | ||
75 | private: | |
76 | DECLARE_NO_COPY_CLASS(wxRendererXP) | |
77 | }; | |
78 | ||
79 | // ============================================================================ | |
80 | // wxRendererNative and wxRendererMSW implementation | |
81 | // ============================================================================ | |
82 | ||
83 | /* static */ | |
84 | wxRendererNative& wxRendererNative::GetDefault() | |
85 | { | |
86 | wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get(); | |
87 | return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get() | |
88 | : wxRendererMSW::Get(); | |
89 | } | |
90 | ||
91 | /* static */ | |
92 | wxRendererNative& wxRendererMSW::Get() | |
93 | { | |
94 | static wxRendererMSW s_rendererMSW; | |
95 | ||
96 | return s_rendererMSW; | |
97 | } | |
98 | ||
99 | // ============================================================================ | |
100 | // wxRendererXP implementation | |
101 | // ============================================================================ | |
102 | ||
103 | /* static */ | |
104 | wxRendererNative& wxRendererXP::Get() | |
105 | { | |
106 | static wxRendererXP s_rendererXP; | |
107 | ||
108 | return s_rendererXP; | |
109 | } | |
110 | ||
111 | // ---------------------------------------------------------------------------- | |
112 | // splitter drawing | |
113 | // ---------------------------------------------------------------------------- | |
114 | ||
115 | // the width of the sash: this is the same as used by Explorer... | |
116 | static const wxCoord SASH_WIDTH = 4; | |
117 | ||
118 | wxSplitterRenderParams | |
119 | wxRendererXP::GetSplitterParams(const wxWindow * WXUNUSED(win)) | |
120 | { | |
121 | return wxSplitterRenderParams(SASH_WIDTH, 0, false); | |
122 | } | |
123 | ||
124 | void | |
125 | wxRendererXP::DrawSplitterBorder(wxWindow * WXUNUSED(win), | |
126 | wxDC& WXUNUSED(dc), | |
127 | const wxRect& WXUNUSED(rect), | |
128 | int WXUNUSED(flags)) | |
129 | { | |
130 | } | |
131 | ||
132 | void | |
133 | wxRendererXP::DrawSplitterSash(wxWindow *win, | |
134 | wxDC& dc, | |
135 | const wxSize& size, | |
136 | wxCoord position, | |
137 | wxOrientation orient, | |
138 | int WXUNUSED(flags)) | |
139 | { | |
140 | // I don't know if it is correct to use the rebar background for the | |
141 | // splitter but it least this works ok in the default theme | |
142 | wxUxThemeHandle hTheme(win, L"REBAR"); | |
143 | if ( hTheme ) | |
144 | { | |
145 | RECT rect; | |
146 | if ( orient == wxVERTICAL ) | |
147 | { | |
148 | rect.left = position; | |
149 | rect.right = position + SASH_WIDTH; | |
150 | rect.top = 0; | |
151 | rect.bottom = size.y; | |
152 | } | |
153 | else // wxHORIZONTAL | |
154 | { | |
155 | rect.left = 0; | |
156 | rect.right = size.x; | |
157 | rect.top = position; | |
158 | rect.bottom = position + SASH_WIDTH; | |
159 | } | |
160 | ||
161 | wxUxThemeEngine::Get()->DrawThemeBackground | |
162 | ( | |
163 | (WXHTHEME)hTheme, | |
164 | dc.GetHDC(), | |
165 | 3 /* RP_BAND */, | |
166 | 0 /* no state */ , | |
167 | &rect, | |
168 | NULL | |
169 | ); | |
170 | } | |
171 | } | |
172 |