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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: isosurf.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Brian Paul (original gltk version), Wolfram Gloger | |
5 | // Modified by: Julian Smart, Francesco Montorsi | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // For compilers that support precompilation, includes "wx.h". | |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #ifndef WX_PRECOMP | |
20 | #include "wx/wx.h" | |
21 | #endif | |
22 | ||
23 | #if !wxUSE_GLCANVAS | |
24 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
25 | #endif | |
26 | ||
27 | #include "wx/timer.h" | |
28 | #include "wx/glcanvas.h" | |
29 | #include "wx/math.h" | |
30 | #include "wx/log.h" | |
31 | #include "wx/cmdline.h" | |
32 | #include "wx/wfstream.h" | |
33 | #include "wx/zstream.h" | |
34 | #include "wx/txtstrm.h" | |
35 | ||
36 | #include "isosurf.h" | |
37 | #include "../../sample.xpm" | |
38 | ||
39 | ||
40 | // global options which can be set through command-line options | |
41 | GLboolean g_use_vertex_arrays = GL_FALSE; | |
42 | GLboolean g_doubleBuffer = GL_TRUE; | |
43 | GLboolean g_smooth = GL_TRUE; | |
44 | GLboolean g_lighting = GL_TRUE; | |
45 | ||
46 | ||
47 | ||
48 | //--------------------------------------------------------------------------- | |
49 | // MyApp | |
50 | //--------------------------------------------------------------------------- | |
51 | ||
52 | IMPLEMENT_APP(MyApp) | |
53 | ||
54 | // `Main program' equivalent, creating windows and returning main app frame | |
55 | bool MyApp::OnInit() | |
56 | { | |
57 | if ( !wxApp::OnInit() ) | |
58 | return false; | |
59 | ||
60 | // Create the main frame window | |
61 | SetTopWindow(new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"))); | |
62 | ||
63 | return true; | |
64 | } | |
65 | ||
66 | void MyApp::OnInitCmdLine(wxCmdLineParser& parser) | |
67 | { | |
68 | parser.AddSwitch("", "sb", "Do not use double buffering"); | |
69 | parser.AddSwitch("", "db", "Use double buffering"); | |
70 | parser.AddSwitch("", "va", "Use vertex arrays"); | |
71 | ||
72 | wxApp::OnInitCmdLine(parser); | |
73 | } | |
74 | ||
75 | bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser) | |
76 | { | |
77 | if (parser.Found("sb")) | |
78 | g_doubleBuffer = GL_FALSE; | |
79 | else if (parser.Found("db")) | |
80 | g_doubleBuffer = GL_TRUE; | |
81 | ||
82 | if (parser.Found("va")) | |
83 | g_use_vertex_arrays = GL_TRUE; | |
84 | ||
85 | return wxApp::OnCmdLineParsed(parser); | |
86 | } | |
87 | ||
88 | //--------------------------------------------------------------------------- | |
89 | // MyFrame | |
90 | //--------------------------------------------------------------------------- | |
91 | ||
92 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
93 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
94 | END_EVENT_TABLE() | |
95 | ||
96 | // My frame constructor | |
97 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
98 | const wxSize& size, long style) | |
99 | : wxFrame(frame, wxID_ANY, title, pos, size, style), | |
100 | m_canvas(NULL) | |
101 | { | |
102 | SetIcon(wxICON(sample)); | |
103 | ||
104 | ||
105 | // Make a menubar | |
106 | wxMenu *fileMenu = new wxMenu; | |
107 | ||
108 | fileMenu->Append(wxID_EXIT, _T("E&xit")); | |
109 | wxMenuBar *menuBar = new wxMenuBar; | |
110 | menuBar->Append(fileMenu, _T("&File")); | |
111 | SetMenuBar(menuBar); | |
112 | ||
113 | ||
114 | // Make a TestGLCanvas | |
115 | ||
116 | // JACS | |
117 | #ifdef __WXMSW__ | |
118 | int *gl_attrib = NULL; | |
119 | #else | |
120 | int gl_attrib[20] = | |
121 | { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1, | |
122 | WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1, | |
123 | WX_GL_DOUBLEBUFFER, | |
124 | # if defined(__WXMAC__) || defined(__WXCOCOA__) | |
125 | GL_NONE }; | |
126 | # else | |
127 | None }; | |
128 | # endif | |
129 | #endif | |
130 | ||
131 | if (!g_doubleBuffer) | |
132 | { | |
133 | wxLogWarning("Disabling double buffering"); | |
134 | ||
135 | #ifdef __WXGTK__ | |
136 | gl_attrib[9] = None; | |
137 | #endif | |
138 | g_doubleBuffer = GL_FALSE; | |
139 | } | |
140 | ||
141 | // Show the frame | |
142 | Show(true); | |
143 | ||
144 | m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib); | |
145 | } | |
146 | ||
147 | MyFrame::~MyFrame() | |
148 | { | |
149 | delete m_canvas; | |
150 | } | |
151 | ||
152 | // Intercept menu commands | |
153 | void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) | |
154 | { | |
155 | // true is to force the frame to close | |
156 | Close(true); | |
157 | } | |
158 | ||
159 | ||
160 | //--------------------------------------------------------------------------- | |
161 | // TestGLCanvas | |
162 | //--------------------------------------------------------------------------- | |
163 | ||
164 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
165 | EVT_SIZE(TestGLCanvas::OnSize) | |
166 | EVT_PAINT(TestGLCanvas::OnPaint) | |
167 | EVT_CHAR(TestGLCanvas::OnChar) | |
168 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent) | |
169 | END_EVENT_TABLE() | |
170 | ||
171 | TestGLCanvas::TestGLCanvas(wxWindow *parent, | |
172 | wxWindowID id, | |
173 | int* gl_attrib) | |
174 | : wxGLCanvas(parent, id, gl_attrib) | |
175 | { | |
176 | m_xrot = 0; | |
177 | m_yrot = 0; | |
178 | m_numverts = 0; | |
179 | ||
180 | // Explicitly create a new rendering context instance for this canvas. | |
181 | m_glRC = new wxGLContext(this); | |
182 | ||
183 | // Make the new context current (activate it for use) with this canvas. | |
184 | SetCurrent(*m_glRC); | |
185 | ||
186 | InitGL(); | |
187 | InitMaterials(); | |
188 | LoadSurface("isosurf.dat.gz"); | |
189 | } | |
190 | ||
191 | TestGLCanvas::~TestGLCanvas() | |
192 | { | |
193 | delete m_glRC; | |
194 | } | |
195 | ||
196 | void TestGLCanvas::LoadSurface(const wxString& filename) | |
197 | { | |
198 | // FIXME | |
199 | // we need to set english locale to force wxTextInputStream's calls to | |
200 | // wxStrtod to use the point and not the comma as decimal separator... | |
201 | // (the isosurf.dat contains points and not commas)... | |
202 | wxLocale l(wxLANGUAGE_ENGLISH); | |
203 | ||
204 | wxZlibInputStream* stream = | |
205 | new wxZlibInputStream(new wxFFileInputStream(filename)); | |
206 | if (!stream || !stream->IsOk()) | |
207 | { | |
208 | wxLogError("Cannot load '%s' type of files!", filename.c_str()); | |
209 | delete stream; | |
210 | return; | |
211 | } | |
212 | ||
213 | { | |
214 | // we suppose to have in input a text file containing floating numbers | |
215 | // space/newline-separed... first 3 numbers are the coordinates of a | |
216 | // vertex and the following 3 are the relative vertex normal and so on... | |
217 | ||
218 | wxTextInputStream inFile(*stream); | |
219 | m_numverts = 0; | |
220 | ||
221 | while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS) | |
222 | { | |
223 | inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2]; | |
224 | inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2]; | |
225 | ||
226 | m_numverts++; | |
227 | } | |
228 | ||
229 | // discard last vertex; it is a zero caused by the EOF | |
230 | m_numverts--; | |
231 | } | |
232 | ||
233 | delete stream; | |
234 | ||
235 | wxLogMessage(_T("Loaded %d vertices, %d triangles from '%s'"), | |
236 | m_numverts, m_numverts-2, filename.c_str()); | |
237 | } | |
238 | ||
239 | void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) | |
240 | { | |
241 | // This is a dummy, to avoid an endless succession of paint messages. | |
242 | // OnPaint handlers must always create a wxPaintDC. | |
243 | wxPaintDC dc(this); | |
244 | ||
245 | // This is normally only necessary if there is more than one wxGLCanvas | |
246 | // or more than one wxGLContext in the application. | |
247 | SetCurrent(*m_glRC); | |
248 | ||
249 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
250 | glPushMatrix(); | |
251 | glRotatef( m_yrot, 0.0f, 1.0f, 0.0f ); | |
252 | glRotatef( m_xrot, 1.0f, 0.0f, 0.0f ); | |
253 | ||
254 | // draw the surface | |
255 | if (g_use_vertex_arrays) | |
256 | { | |
257 | glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts ); | |
258 | } | |
259 | else | |
260 | { | |
261 | glBegin( GL_TRIANGLE_STRIP ); | |
262 | ||
263 | for (int i=0;i<m_numverts;i++) | |
264 | { | |
265 | glNormal3fv( m_norms[i] ); | |
266 | glVertex3fv( m_verts[i] ); | |
267 | } | |
268 | ||
269 | glEnd(); | |
270 | } | |
271 | ||
272 | glPopMatrix(); | |
273 | glFlush(); // Not really necessary: buffer swapping below implies glFlush() | |
274 | ||
275 | SwapBuffers(); | |
276 | } | |
277 | ||
278 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
279 | { | |
280 | // This is normally only necessary if there is more than one wxGLCanvas | |
281 | // or more than one wxGLContext in the application. | |
282 | SetCurrent(*m_glRC); | |
283 | ||
284 | // It's up to the application code to update the OpenGL viewport settings. | |
285 | // This is OK here only because there is only one canvas that uses the | |
286 | // context. See the cube sample for that case that multiple canvases are | |
287 | // made current with one context. | |
288 | glViewport(0, 0, event.GetSize().x, event.GetSize().y); | |
289 | } | |
290 | ||
291 | void TestGLCanvas::OnChar(wxKeyEvent& event) | |
292 | { | |
293 | switch( event.GetKeyCode() ) | |
294 | { | |
295 | case WXK_ESCAPE: | |
296 | wxTheApp->ExitMainLoop(); | |
297 | return; | |
298 | ||
299 | case WXK_LEFT: | |
300 | m_yrot -= 15.0; | |
301 | break; | |
302 | ||
303 | case WXK_RIGHT: | |
304 | m_yrot += 15.0; | |
305 | break; | |
306 | ||
307 | case WXK_UP: | |
308 | m_xrot += 15.0; | |
309 | break; | |
310 | ||
311 | case WXK_DOWN: | |
312 | m_xrot -= 15.0; | |
313 | break; | |
314 | ||
315 | case 's': case 'S': | |
316 | g_smooth = !g_smooth; | |
317 | if (g_smooth) | |
318 | glShadeModel(GL_SMOOTH); | |
319 | else | |
320 | glShadeModel(GL_FLAT); | |
321 | break; | |
322 | ||
323 | case 'l': case 'L': | |
324 | g_lighting = !g_lighting; | |
325 | if (g_lighting) | |
326 | glEnable(GL_LIGHTING); | |
327 | else | |
328 | glDisable(GL_LIGHTING); | |
329 | break; | |
330 | ||
331 | default: | |
332 | event.Skip(); | |
333 | return; | |
334 | } | |
335 | ||
336 | Refresh(false); | |
337 | } | |
338 | ||
339 | void TestGLCanvas::OnMouseEvent(wxMouseEvent& event) | |
340 | { | |
341 | static int dragging = 0; | |
342 | static float last_x, last_y; | |
343 | ||
344 | // Allow default processing to happen, or else the canvas cannot gain focus | |
345 | // (for key events). | |
346 | event.Skip(); | |
347 | ||
348 | if(event.LeftIsDown()) | |
349 | { | |
350 | if(!dragging) | |
351 | { | |
352 | dragging = 1; | |
353 | } | |
354 | else | |
355 | { | |
356 | m_yrot += (event.GetX() - last_x)*1.0; | |
357 | m_xrot += (event.GetY() - last_y)*1.0; | |
358 | Refresh(false); | |
359 | } | |
360 | last_x = event.GetX(); | |
361 | last_y = event.GetY(); | |
362 | } | |
363 | else | |
364 | { | |
365 | dragging = 0; | |
366 | } | |
367 | } | |
368 | ||
369 | void TestGLCanvas::InitMaterials() | |
370 | { | |
371 | static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f}; | |
372 | static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f}; | |
373 | static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f}; | |
374 | static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f}; | |
375 | static const GLfloat front_mat_shininess[1] = {60.0f}; | |
376 | static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f}; | |
377 | static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f}; | |
378 | /* | |
379 | static const GLfloat back_mat_shininess[1] = {60.0f}; | |
380 | static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f}; | |
381 | static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f}; | |
382 | */ | |
383 | static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
384 | static const GLfloat lmodel_twoside[1] = {GL_FALSE}; | |
385 | ||
386 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
387 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); | |
388 | glLightfv(GL_LIGHT0, GL_POSITION, position0); | |
389 | glEnable(GL_LIGHT0); | |
390 | ||
391 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); | |
392 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); | |
393 | glLightfv(GL_LIGHT1, GL_POSITION, position1); | |
394 | glEnable(GL_LIGHT1); | |
395 | ||
396 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); | |
397 | glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); | |
398 | glEnable(GL_LIGHTING); | |
399 | ||
400 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); | |
401 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); | |
402 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); | |
403 | } | |
404 | ||
405 | void TestGLCanvas::InitGL() | |
406 | { | |
407 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
408 | ||
409 | glShadeModel(GL_SMOOTH); | |
410 | glEnable(GL_DEPTH_TEST); | |
411 | ||
412 | InitMaterials(); | |
413 | ||
414 | glMatrixMode(GL_PROJECTION); | |
415 | glLoadIdentity(); | |
416 | glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); | |
417 | ||
418 | glMatrixMode(GL_MODELVIEW); | |
419 | glLoadIdentity(); | |
420 | glTranslatef( 0.0, 0.0, -6.0 ); | |
421 | ||
422 | if (g_use_vertex_arrays) | |
423 | { | |
424 | glVertexPointer( 3, GL_FLOAT, 0, m_verts ); | |
425 | glNormalPointer( GL_FLOAT, 0, m_norms ); | |
426 | glEnable( GL_VERTEX_ARRAY ); | |
427 | glEnable( GL_NORMAL_ARRAY ); | |
428 | } | |
429 | } | |
430 |