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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: aui.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_aui wxAUI Overview | |
12 | ||
13 | @tableofcontents | |
14 | ||
15 | wxAUI stands for Advanced User Interface. It aims to give the user a cutting | |
16 | edge interface with floatable windows, and a user-customizable layout. The | |
17 | original wxAUI sources have kindly been made available under the wxWindows | |
18 | licence by Kirix Corp. and they have since then been integrated into wxWidgets | |
19 | and further improved. | |
20 | ||
21 | @see @ref group_class_aui | |
22 | ||
23 | ||
24 | ||
25 | @section overview_aui_frame Frame Management | |
26 | ||
27 | Frame management provides the means to open, move and hide common controls that | |
28 | are needed to interact with the document, and allow these configurations to be | |
29 | saved into different perspectives and loaded at a later time. | |
30 | ||
31 | ||
32 | ||
33 | @section overview_aui_toolbar Toolbars | |
34 | ||
35 | Toolbars are a specialized subset of the frame management system and should | |
36 | behave similarly to other docked components. However, they also require | |
37 | additional functionality, such as "spring-loaded" rebar support, "chevron" | |
38 | buttons and end-user customizability. | |
39 | ||
40 | ||
41 | ||
42 | @section overview_aui_modeless Modeless Controls | |
43 | ||
44 | Modeless controls expose a tool palette or set of options that float above the | |
45 | application content while allowing it to be accessed. Usually accessed by the | |
46 | toolbar, these controls disappear when an option is selected, but may also be | |
47 | "torn off" the toolbar into a floating frame of their own. | |
48 | ||
49 | ||
50 | ||
51 | @section overview_aui_lnf Look and Feel | |
52 | ||
53 | Look and feel encompasses the way controls are drawn, both when shown | |
54 | statically as well as when they are being moved. This aspect of user interface | |
55 | design incorporates "special effects" such as transparent window dragging as | |
56 | well as frame animation. | |
57 | ||
58 | wxAUI adheres to the following principles: Use native floating frames to obtain | |
59 | a native look and feel for all platforms. Use existing wxWidgets code where | |
60 | possible, such as sizer implementation for frame management. Use classes | |
61 | included in @ref page_libs_wxcore and @ref page_libs_wxbase only. | |
62 | ||
63 | */ |