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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_BUTTON | |
27 | ||
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/dcclient.h" | |
30 | #include "wx/dcscreen.h" | |
31 | #include "wx/button.h" | |
32 | #include "wx/validate.h" | |
33 | #include "wx/settings.h" | |
34 | #endif | |
35 | ||
36 | #include "wx/univ/renderer.h" | |
37 | #include "wx/univ/inphand.h" | |
38 | #include "wx/univ/theme.h" | |
39 | #include "wx/univ/colschem.h" | |
40 | #include "wx/stockitem.h" | |
41 | ||
42 | // ---------------------------------------------------------------------------- | |
43 | // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse | |
44 | // click into button press/release actions | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler | |
48 | { | |
49 | public: | |
50 | wxStdButtonInputHandler(wxInputHandler *inphand); | |
51 | ||
52 | virtual bool HandleKey(wxInputConsumer *consumer, | |
53 | const wxKeyEvent& event, | |
54 | bool pressed); | |
55 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
56 | const wxMouseEvent& event); | |
57 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
58 | const wxMouseEvent& event); | |
59 | virtual bool HandleFocus(wxInputConsumer *consumer, | |
60 | const wxFocusEvent& event); | |
61 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); | |
62 | ||
63 | private: | |
64 | // the window (button) which has capture or NULL and the flag telling if | |
65 | // the mouse is inside the button which captured it or not | |
66 | wxWindow *m_winCapture; | |
67 | bool m_winHasMouse; | |
68 | }; | |
69 | ||
70 | // ---------------------------------------------------------------------------- | |
71 | // constants | |
72 | // ---------------------------------------------------------------------------- | |
73 | ||
74 | // default margins around the image | |
75 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
76 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
77 | ||
78 | // ============================================================================ | |
79 | // implementation | |
80 | // ============================================================================ | |
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // creation | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | void wxButton::Init() | |
87 | { | |
88 | m_isPressed = | |
89 | m_isDefault = false; | |
90 | } | |
91 | ||
92 | bool wxButton::Create(wxWindow *parent, | |
93 | wxWindowID id, | |
94 | const wxBitmap& bitmap, | |
95 | const wxString &lbl, | |
96 | const wxPoint &pos, | |
97 | const wxSize &size, | |
98 | long style, | |
99 | const wxValidator& validator, | |
100 | const wxString &name) | |
101 | { | |
102 | wxString label(lbl); | |
103 | if (label.empty() && wxIsStockID(id)) | |
104 | label = wxGetStockLabel(id); | |
105 | ||
106 | long ctrl_style = style & ~wxBU_ALIGN_MASK; | |
107 | ctrl_style = ctrl_style & ~wxALIGN_MASK; | |
108 | ||
109 | if((style & wxBU_RIGHT) == wxBU_RIGHT) | |
110 | ctrl_style |= wxALIGN_RIGHT; | |
111 | else if((style & wxBU_LEFT) == wxBU_LEFT) | |
112 | ctrl_style |= wxALIGN_LEFT; | |
113 | else | |
114 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; | |
115 | ||
116 | if((style & wxBU_TOP) == wxBU_TOP) | |
117 | ctrl_style |= wxALIGN_TOP; | |
118 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) | |
119 | ctrl_style |= wxALIGN_BOTTOM; | |
120 | else | |
121 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; | |
122 | ||
123 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) | |
124 | return false; | |
125 | ||
126 | SetLabel(label); | |
127 | ||
128 | if (bitmap.IsOk()) | |
129 | SetBitmap(bitmap); // SetInitialSize called by SetBitmap() | |
130 | else | |
131 | SetInitialSize(size); | |
132 | ||
133 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
134 | ||
135 | return true; | |
136 | } | |
137 | ||
138 | wxButton::~wxButton() | |
139 | { | |
140 | } | |
141 | ||
142 | // ---------------------------------------------------------------------------- | |
143 | // size management | |
144 | // ---------------------------------------------------------------------------- | |
145 | ||
146 | /* static */ | |
147 | wxSize wxButtonBase::GetDefaultSize() | |
148 | { | |
149 | static wxSize s_sizeBtn; | |
150 | ||
151 | if ( s_sizeBtn.x == 0 ) | |
152 | { | |
153 | wxScreenDC dc; | |
154 | ||
155 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
156 | // wxWin32Renderer::AdjustSize()) | |
157 | // s_sizeBtn.x = 8*dc.GetCharWidth(); | |
158 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
159 | // Otto Wyss, Patch 664399 | |
160 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
161 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
162 | } | |
163 | ||
164 | return s_sizeBtn; | |
165 | } | |
166 | ||
167 | wxSize wxButton::DoGetBestClientSize() const | |
168 | { | |
169 | wxClientDC dc(wxConstCast(this, wxButton)); | |
170 | wxCoord width, height; | |
171 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
172 | ||
173 | if ( m_bitmap.IsOk() ) | |
174 | { | |
175 | // allocate extra space for the bitmap | |
176 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
177 | if ( height < heightBmp ) | |
178 | height = heightBmp; | |
179 | ||
180 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
181 | } | |
182 | ||
183 | // The default size should not be adjusted, so the code is moved into the | |
184 | // renderer. This is conceptual wrong but currently the only solution. | |
185 | // (Otto Wyss, Patch 664399) | |
186 | ||
187 | /* | |
188 | // for compatibility with other ports, the buttons default size is never | |
189 | // less than the standard one, but not when display not PDAs. | |
190 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) | |
191 | { | |
192 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
193 | { | |
194 | wxSize szDef = GetDefaultSize(); | |
195 | if ( width < szDef.x ) | |
196 | width = szDef.x; | |
197 | } | |
198 | } | |
199 | */ | |
200 | return wxSize(width, height); | |
201 | } | |
202 | ||
203 | // ---------------------------------------------------------------------------- | |
204 | // drawing | |
205 | // ---------------------------------------------------------------------------- | |
206 | ||
207 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
208 | { | |
209 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
210 | { | |
211 | renderer->DrawButtonBorder(); | |
212 | } | |
213 | ||
214 | renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
215 | } | |
216 | ||
217 | bool wxButton::DoDrawBackground(wxDC& dc) | |
218 | { | |
219 | wxRect rect; | |
220 | wxSize size = GetSize(); | |
221 | rect.width = size.x; | |
222 | rect.height = size.y; | |
223 | ||
224 | if ( GetBackgroundBitmap().IsOk() ) | |
225 | { | |
226 | // get the bitmap and the flags | |
227 | int alignment; | |
228 | wxStretch stretch; | |
229 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
230 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
231 | } | |
232 | else | |
233 | { | |
234 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
235 | rect, GetStateFlags()); | |
236 | } | |
237 | ||
238 | return true; | |
239 | } | |
240 | ||
241 | // ---------------------------------------------------------------------------- | |
242 | // input processing | |
243 | // ---------------------------------------------------------------------------- | |
244 | ||
245 | void wxButton::Press() | |
246 | { | |
247 | if ( !m_isPressed ) | |
248 | { | |
249 | m_isPressed = true; | |
250 | ||
251 | Refresh(); | |
252 | } | |
253 | } | |
254 | ||
255 | void wxButton::Release() | |
256 | { | |
257 | if ( m_isPressed ) | |
258 | { | |
259 | m_isPressed = false; | |
260 | ||
261 | Refresh(); | |
262 | } | |
263 | } | |
264 | ||
265 | void wxButton::Toggle() | |
266 | { | |
267 | if ( m_isPressed ) | |
268 | Release(); | |
269 | else | |
270 | Press(); | |
271 | ||
272 | if ( !m_isPressed ) | |
273 | { | |
274 | // releasing button after it had been pressed generates a click event | |
275 | Click(); | |
276 | } | |
277 | } | |
278 | ||
279 | void wxButton::Click() | |
280 | { | |
281 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
282 | InitCommandEvent(event); | |
283 | Command(event); | |
284 | } | |
285 | ||
286 | bool wxButton::PerformAction(const wxControlAction& action, | |
287 | long numArg, | |
288 | const wxString& strArg) | |
289 | { | |
290 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
291 | Toggle(); | |
292 | else if ( action == wxACTION_BUTTON_CLICK ) | |
293 | Click(); | |
294 | else if ( action == wxACTION_BUTTON_PRESS ) | |
295 | Press(); | |
296 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
297 | Release(); | |
298 | else | |
299 | return wxControl::PerformAction(action, numArg, strArg); | |
300 | ||
301 | return true; | |
302 | } | |
303 | ||
304 | /* static */ | |
305 | wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef) | |
306 | { | |
307 | static wxStdButtonInputHandler s_handlerBtn(handlerDef); | |
308 | ||
309 | return &s_handlerBtn; | |
310 | } | |
311 | ||
312 | // ---------------------------------------------------------------------------- | |
313 | // misc | |
314 | // ---------------------------------------------------------------------------- | |
315 | ||
316 | void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which) | |
317 | { | |
318 | // we support only one bitmap right now, although this wouldn't be | |
319 | // difficult to change | |
320 | if ( which == State_Normal ) | |
321 | m_bitmap = bitmap; | |
322 | ||
323 | SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
324 | } | |
325 | ||
326 | void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y) | |
327 | { | |
328 | m_marginBmpX = x + 2; | |
329 | m_marginBmpY = y + 2; | |
330 | ||
331 | SetInitialSize(wxDefaultSize); | |
332 | } | |
333 | ||
334 | wxWindow *wxButton::SetDefault() | |
335 | { | |
336 | m_isDefault = true; | |
337 | ||
338 | return wxButtonBase::SetDefault(); | |
339 | } | |
340 | ||
341 | // ============================================================================ | |
342 | // wxStdButtonInputHandler | |
343 | // ============================================================================ | |
344 | ||
345 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
346 | : wxStdInputHandler(handler) | |
347 | { | |
348 | m_winCapture = NULL; | |
349 | m_winHasMouse = false; | |
350 | } | |
351 | ||
352 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
353 | const wxKeyEvent& event, | |
354 | bool pressed) | |
355 | { | |
356 | int keycode = event.GetKeyCode(); | |
357 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
358 | { | |
359 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
360 | ||
361 | return true; | |
362 | } | |
363 | ||
364 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
365 | } | |
366 | ||
367 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
368 | const wxMouseEvent& event) | |
369 | { | |
370 | // the button has 2 states: pressed and normal with the following | |
371 | // transitions between them: | |
372 | // | |
373 | // normal -> left down -> capture mouse and go to pressed state | |
374 | // pressed -> left up inside -> generate click -> go to normal | |
375 | // outside ------------------> | |
376 | // | |
377 | // the other mouse buttons are ignored | |
378 | if ( event.Button(1) ) | |
379 | { | |
380 | if ( event.LeftDown() || event.LeftDClick() ) | |
381 | { | |
382 | m_winCapture = consumer->GetInputWindow(); | |
383 | m_winCapture->CaptureMouse(); | |
384 | m_winHasMouse = true; | |
385 | ||
386 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
387 | ||
388 | return true; | |
389 | } | |
390 | else if ( event.LeftUp() ) | |
391 | { | |
392 | if ( m_winCapture ) | |
393 | { | |
394 | m_winCapture->ReleaseMouse(); | |
395 | m_winCapture = NULL; | |
396 | } | |
397 | ||
398 | if ( m_winHasMouse ) | |
399 | { | |
400 | // this will generate a click event | |
401 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
402 | ||
403 | return true; | |
404 | } | |
405 | //else: the mouse was released outside the window, this doesn't | |
406 | // count as a click | |
407 | } | |
408 | //else: don't do anything special about the double click | |
409 | } | |
410 | ||
411 | return wxStdInputHandler::HandleMouse(consumer, event); | |
412 | } | |
413 | ||
414 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
415 | const wxMouseEvent& event) | |
416 | { | |
417 | // we only have to do something when the mouse leaves/enters the pressed | |
418 | // button and don't care about the other ones | |
419 | if ( event.GetEventObject() == m_winCapture ) | |
420 | { | |
421 | // leaving the button should remove its pressed state | |
422 | if ( event.Leaving() ) | |
423 | { | |
424 | // remember that the mouse is now outside | |
425 | m_winHasMouse = false; | |
426 | ||
427 | // we do have a pressed button, so release it | |
428 | consumer->GetInputWindow()->SetCurrent(false); | |
429 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
430 | ||
431 | return true; | |
432 | } | |
433 | // and entering it back should make it pressed again if it had been | |
434 | // pressed | |
435 | else if ( event.Entering() ) | |
436 | { | |
437 | // the mouse is (back) inside the button | |
438 | m_winHasMouse = true; | |
439 | ||
440 | // we did have a pressed button which we released when leaving the | |
441 | // window, press it again | |
442 | consumer->GetInputWindow()->SetCurrent(true); | |
443 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
444 | ||
445 | return true; | |
446 | } | |
447 | } | |
448 | ||
449 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
450 | } | |
451 | ||
452 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), | |
453 | const wxFocusEvent& WXUNUSED(event)) | |
454 | { | |
455 | // buttons change appearance when they get/lose focus, so return true to | |
456 | // refresh | |
457 | return true; | |
458 | } | |
459 | ||
460 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
461 | bool WXUNUSED(activated)) | |
462 | { | |
463 | // the default button changes appearance when the app is [de]activated, so | |
464 | // return true to refresh | |
465 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
466 | } | |
467 | ||
468 | #endif // wxUSE_BUTTON | |
469 |