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1-----------------------------------------------------------------------
2Creating a Cross-Platform Build System Using Bakefile
3The 10-minute, do-it-yourself wx project baking guide (with free sample recipes!)
4
5Status: DRAFT
6Author: Kevin Ollivier
7Date: 2/13/04
8Licence: wxWindows Licence
9-----------------------------------------------------------------------
10
11Supporting many different platforms can be a difficult challenge. The
12challenge for wxWidgets is especially great, because it supports a variety of
13different compilers and development environments, including MSVC, Borland C++,
14MinGW, DevCPP, GNU make/automake, among others. Maintaining such a large
15number of different project files and formats can quickly become overwhelming.
16To simplify the maintenance of these formats, one of the wxWidgets developers,
17Vaclav Slavik, created Bakefile, a XML-based makefile wrapper that generates
18all the native project files for wxWidgets. So now, even though wxWidgets
19supports all these formats, wxWidgets developers need only update one file -
20the Bakefile, and it handles the rest. But Bakefile isn't specific to
21wxWidgets in any way - you can use Bakefile for your own projects, too. This
22brief tutorial will take a look at how to do that.
23
24Note that this tutorial assumes that you are familiar with how to build
25software using one of the supported Bakefile makefile systems, that you have
26some basic familiarity with how makefiles work, and that you are capable of
27setting environment variables on your platform. Also note that the terms Unix
28and Unix-based refers to all operating systems that share a Unix heritage,
29including FreeBSD, Linux, Mac OS X, and various other operating systems.
30
31-- Getting Started --
32
33First, you'll need to install Bakefile. You can always find the latest version
34for download online at http://www.bakefile.org. A binary installer is provided
35for Windows users, while users of Unix-based operating systems (OS) will need
36to unpack the tarball and run configure && make && make install. (binary
37packages for some Linux distributions are also available, check
38http://www.bakefile.org/download.html for details).
39
40-- Setting Up Your wx Build Environment --
41
42Before you can build wxWidgets software using Bakefile or any other build
43system, you need to make sure that wxWidgets is built and that wxWidgets
44projects can find the wxWidgets includes and library files. wxWidgets build
45instructions can be found by going to the docs subfolder, then looking for the
46subfolder that corresponds to your platform (i.e. msw, gtk, mac) and reading
47"install.txt" there. Once you've done that, here are some extra steps you
48should take to make sure your Bakefile projects work with wxWidgets:
49
50On Windows
51----------
52Once you've built wxWidgets, you should create an environment variable named
53WXWIN and set it to the home folder of your wxWidgets source tree. (If you use
54the command line to build, you can also set or override WXWIN at build time by
55passing it in as an option to your makefile.)
56
57On Unix
58-------
59In a standard install, you need not do anything so long as wx-config is on
60your PATH. wx-config is all you need. (See the section of the book on using
61wx-config for more information.)
62
63-- A Sample wx Project Bakefile --
64
65Now that everything is setup, it's time to take Bakefile for a test run. I
66recommend that you use the wx sample Bakefile to get you started. It can be
67found in the 'build/bakefiles/wxpresets/sample' directory in the wxWidgets
68source tree. Here is the minimal.bkl Bakefile used in the sample:
69
70minimal.bkl
71-------------------------------------------------------------
72<?xml version="1.0" ?>
73<!-- $Id$ -->
74
75<makefile>
76
77 <include file="presets/wx.bkl"/>
78
79 <exe id="minimal" template="wxgui">
80 <debug-info>on</debug-info>
81 <runtime-libs>dynamic</runtime-libs>
82
83 <sources>minimal.cpp</sources>
84
85 <wx-lib>core</wx-lib>
86 <wx-lib>base</wx-lib>
87 </exe>
88
89</makefile>
90---------------------------------------------------------------
91
92It's a complete sample ready to be baked, so go into the directory mentioned
93above and run the following command:
94
95On Windows:
96bakefile -f msvc -I.. minimal.bkl
97
98On Unix:
99bakefile -f gnu -I.. minimal.bkl
100
101It should generate a makefile (makefile.vc or GNUmakefile, respectively) which
102you can use to build the software. Just build the software using the command
103"nmake -f makefile.vc" or "make -f GNUmakefile" respectively. Now let's take a
104look at some of the basic Bakefile concepts that you'll need to know to move
105on from here.
106
107-- Project Types --
108
109As mentioned earlier, Bakefile builds makefiles for many different
110development environments. The -f option accepts a list of formats that you
111would like to build, separated by commas. Valid values are:
112
113 autoconf GNU autoconf Makefile.in files
114 borland Borland C/C++ makefiles
115 dmars Digital Mars makefiles
116 dmars_smake Digital Mars makefiles for SMAKE
117 gnu GNU toolchain makefiles (Unix)
118 mingw MinGW makefiles (mingw32-make)
119 msevc4prj MS eMbedded Visual C++ 4 project files
120 msvc MS Visual C++ nmake makefiles
121 msvc6prj MS Visual C++ 6.0 project files
122 watcom OpenWatcom makefiles
123
124TIP: autoconf Project Type
125---------------------------
126You may notice that in the sample folder, there is also a file called
127configure.in. That file is the input for autoconf, which creates the configure
128scripts that you often see when you build software from source on Unix-based
129platforms. People use configure scripts because they make your Unix makefiles
130more portable by automatically detecting the right libraries and commands to
131use on the user's machine and OS. This is necessary because there are many
132Unix-based operating systems and they all are slightly different in various
133small ways.
134
135Bakefile does not generate a configure or configure.in script, so if you want
136to use configure scripts with your Unix-based software, you will need to learn
137how to use autoconf. Unfortunately, this topic deserves a book all its own and
138is beyond the scope of this tutorial, but a book on the subject can be found
139online at: http://sources.redhat.com/autobook/. Note that you do not need to
140use automake when you are using Bakefile, just autoconf, as Bakefile
141essentially does the same thing as automake.
142----------------------------
143
144-- Targets --
145
146Every project needs to have a target or targets, specifying what is to be
147built. In Bakefile, you specify the target by creating a tag named with the
148target type. The possible names for targets are:
149
150 exe create an executable file
151 dll create a shared library
152 lib create a static library
153 module create a library that is loaded at runtime (i.e. a plugin)
154
155Note the sample above is an "exe" target. Once you create the target, all the
156build settings, including flags and linker options, should be placed inside
157the target tag, as they are in the sample above.
158
159-- Adding Sources and Includes --
160
161Obviously, you need to be able to add source and include files to your
162project. You add sources using the "<sources>" tag (as shown above), and add
163include directories using the "<include>" tag. You can add multiple <sources>
164and <include> tags to add multiple source files, or you can also add multiple
165sources and includes into one tag by separating them with a space, like so:
166
167<sources>minimal.cpp minimal2.cpp minimal3.cpp</sources>
168
169If your sources are in a subfolder of your Bakefile, you use the slash "/"
170character to denote directories, even on Windows. (i.e. src/minimal.cpp) For
171more options and flags, please consult the Bakefile documentation in the 'doc'
172subfolder of Bakefile, or you can also find it on the Bakefile web site.
173
174-- Build Options --
175
176What if you want to offer a DEBUG and a RELEASE build? Or a UNICODE/ANSI
177build? You can do this in Bakefile by creating options. To create an option,
178use the "<option>" tag. A typical option has three important parts: a name, a
179default value, and a comma-separated list of values. For example, here is how
180to create a DEBUG option which builds debug by default:
181
182<option name="DEBUG">
183 <default-value>1</default-value>
184 <values>0 1</values>
185</option>
186
187You can then test the value of this option and conditionally set build
188settings, flags, etc. For more information on both options and conditional
189statements, please refer to the Bakefile documentation.
190
191-- Bakefile Presets/Templates and Includes --
192
193It is common that most projects will reuse certain settings, or options, in
194their makefiles. (i.e. DEBUG or static/dynamic library options) Also, it is
195common to have to use settings from another project; for example, any project
196that uses wxWidgets will need to build using the same flags and options that
197wxWidgets was built with. Bakefile makes these things easier by allowing users
198to create Bakefile templates, where you can store common settings.
199
200Bakefile ships with a couple of templates, found in the 'presets' subfolder of
201your Bakefile installation. The "simple.bkl" template adds a DEBUG option to
202makefiles so you can build in release or debug mode. To add this template to
203your project, simply add the tag "<include file="presets/simple.bkl"/>" to the
204top of your Bakefile. Then, when creating your target, add the
205"template="simple"" attribute to it. Now, once you build the makefile, your
206users can write commands like:
207
208nmake -f makefile.vc DEBUG=1
209
210or
211
212make -f GNUmakefile DEBUG=1
213
214In order to build the software in debug mode.
215
216To simplify the building of wxWidgets-based projects, wxWidgets contains a
217set of Bakefiles that automatically configure your build system to be
218compatible with wxWidgets. As you'll notice in the sample above, the sample
219project uses the "wxgui" template. Once you've included the template, your software
220will now build as a GUI application with wxWidgets support.
221
222There's also "wxconsole" template for building console-based wxWidgets applications
223and "wx" template that doesn't specify application type (GUI or console) and can be
224used e.g. for building libraries that use wxWidgets.
225
226But since the wx presets don't exist in the Bakefile presets subfolder,
227Bakefile needs to know where to find these presets. The "-I" command adds the
228wxpresets folder to Bakefile's search path.
229
230If you regularly include Bakefile presets in places other than the Bakefile
231presets folder, then you can set the BAKEFILE_PATHS environment variable so
232that Bakefile can find these Bakefiles and include them in your project. This
233way you no longer need to specify the -I flag each time you build.
234
235Lastly, it's important to note that the Win 32 wx project Bakefiles come with
236some common build options that users can use when building the software. These
237options are:
238
239 Option Values Description
240 ------ ------ -------------
241 WX_MONOLITHIC 0(default),1 Set this to 1 if you built wx
242 as a monolithic library
243 WX_SHARED 0(default),1 Specify static or dynamic wx libs
244 WX_UNICODE 0(default),1 Use ANSI or UNICODE wx libs
245 WX_DEBUG 0,1(default) Use release or debug wx libs
246 *WX_VERSION 25,26(default) Specify version of wx libs
247
248*Note: Any version of wx past 2.5 will be allowed here, so 25/26 is not a
249complete list of values.
250
251These options are not needed under Unix as wx-config can be used to specify
252these options.
253
254-- bakefile_gen - Automated Bakefile Scripts --
255
256If you have a large project, you can imagine that the calls to Bakefile would
257get more and more complex and unwieldy to manage. For this reason, a script
258called bakefile_gen was created, which reads in a .bkgen file that provides
259all the commands needed to build all the makefiles your project supports. A
260discussion of how to use bakefile_gen is beyond the scope of this tutorial,
261but it deserves mention because it can be invaluable to large projects.
262Documentation on bakefile_gen can be found in the Bakefile documentation.
263
264-- Conclusion --
265
266This concludes our basic tutorial of the cross-platform Bakefile build system
267management tool. From here, please be sure to take a good look at the Bakefile
268documentation to see what else it is capable of. Please post questions to the
269bakefile-devel@lists.sourceforge.net list, or if you have questions specific
270to the wx template Bakefile, send an email to wx-users@lists.wxwidgets.org.
271
272Enjoy using Bakefile!