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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/aui/floatpane.cpp | |
3 | // Purpose: wxaui: wx advanced user interface - docking window manager | |
4 | // Author: Benjamin I. Williams | |
5 | // Modified by: | |
6 | // Created: 2005-05-17 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved | |
9 | // Licence: wxWindows Library Licence, Version 3.1 | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_AUI | |
27 | ||
28 | #include "wx/aui/framemanager.h" | |
29 | #include "wx/aui/floatpane.h" | |
30 | #include "wx/aui/dockart.h" | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #endif | |
34 | ||
35 | #ifdef __WXMSW__ | |
36 | #include "wx/msw/private.h" | |
37 | #endif | |
38 | ||
39 | IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) | |
40 | ||
41 | wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, | |
42 | wxAuiManager* owner_mgr, | |
43 | const wxAuiPaneInfo& pane, | |
44 | wxWindowID id /*= wxID_ANY*/, | |
45 | long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | | |
46 | wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | | |
47 | wxCLIP_CHILDREN | |
48 | */) | |
49 | : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString, | |
50 | pane.floating_pos, pane.floating_size, | |
51 | style | | |
52 | (pane.HasCloseButton()?wxCLOSE_BOX:0) | | |
53 | (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) | | |
54 | (pane.IsFixed()?0:wxRESIZE_BORDER) | |
55 | ) | |
56 | { | |
57 | m_owner_mgr = owner_mgr; | |
58 | m_moving = false; | |
59 | m_mgr.SetManagedWindow(this); | |
60 | m_solid_drag = true; | |
61 | ||
62 | // find out if the system supports solid window drag. | |
63 | // on non-msw systems, this is assumed to be the case | |
64 | #ifdef __WXMSW__ | |
65 | BOOL b = TRUE; | |
66 | SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0); | |
67 | m_solid_drag = b ? true : false; | |
68 | #endif | |
69 | ||
70 | SetExtraStyle(wxWS_EX_PROCESS_IDLE); | |
71 | } | |
72 | ||
73 | wxAuiFloatingFrame::~wxAuiFloatingFrame() | |
74 | { | |
75 | // if we do not do this, then we can crash... | |
76 | if(m_owner_mgr && m_owner_mgr->m_action_window == this) | |
77 | { | |
78 | m_owner_mgr->m_action_window = NULL; | |
79 | } | |
80 | m_mgr.UnInit(); | |
81 | } | |
82 | ||
83 | void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) | |
84 | { | |
85 | m_pane_window = pane.window; | |
86 | m_pane_window->Reparent(this); | |
87 | ||
88 | wxAuiPaneInfo contained_pane = pane; | |
89 | contained_pane.Dock().Center().Show(). | |
90 | CaptionVisible(false). | |
91 | PaneBorder(false). | |
92 | Layer(0).Row(0).Position(0); | |
93 | ||
94 | // Carry over the minimum size | |
95 | wxSize pane_min_size = pane.window->GetMinSize(); | |
96 | ||
97 | // if the frame window's max size is greater than the min size | |
98 | // then set the max size to the min size as well | |
99 | wxSize cur_max_size = GetMaxSize(); | |
100 | if (cur_max_size.IsFullySpecified() && | |
101 | (cur_max_size.x < pane.min_size.x || | |
102 | cur_max_size.y < pane.min_size.y) | |
103 | ) | |
104 | { | |
105 | SetMaxSize(pane_min_size); | |
106 | } | |
107 | ||
108 | SetMinSize(pane.window->GetMinSize()); | |
109 | ||
110 | m_mgr.AddPane(m_pane_window, contained_pane); | |
111 | m_mgr.Update(); | |
112 | ||
113 | if (pane.min_size.IsFullySpecified()) | |
114 | { | |
115 | // because SetSizeHints() calls Fit() too (which sets the window | |
116 | // size to its minimum allowed), we keep the size before calling | |
117 | // SetSizeHints() and reset it afterwards... | |
118 | wxSize tmp = GetSize(); | |
119 | GetSizer()->SetSizeHints(this); | |
120 | SetSize(tmp); | |
121 | } | |
122 | ||
123 | SetTitle(pane.caption); | |
124 | ||
125 | if (pane.floating_size != wxDefaultSize) | |
126 | { | |
127 | SetSize(pane.floating_size); | |
128 | } | |
129 | else | |
130 | { | |
131 | wxSize size = pane.best_size; | |
132 | if (size == wxDefaultSize) | |
133 | size = pane.min_size; | |
134 | if (size == wxDefaultSize) | |
135 | size = m_pane_window->GetSize(); | |
136 | if (pane.HasGripper()) | |
137 | { | |
138 | if (pane.HasGripperTop()) | |
139 | size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
140 | else | |
141 | size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
142 | } | |
143 | ||
144 | SetClientSize(size); | |
145 | } | |
146 | } | |
147 | ||
148 | wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const | |
149 | { | |
150 | return m_owner_mgr; | |
151 | } | |
152 | ||
153 | ||
154 | void wxAuiFloatingFrame::OnSize(wxSizeEvent& event) | |
155 | { | |
156 | m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize()); | |
157 | } | |
158 | ||
159 | void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) | |
160 | { | |
161 | m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt); | |
162 | if (!evt.GetVeto()) | |
163 | Destroy(); | |
164 | } | |
165 | ||
166 | void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) | |
167 | { | |
168 | if (!m_solid_drag) | |
169 | { | |
170 | // systems without solid window dragging need to be | |
171 | // handled slightly differently, due to the lack of | |
172 | // the constant stream of EVT_MOVING events | |
173 | if (!isMouseDown()) | |
174 | return; | |
175 | OnMoveStart(); | |
176 | OnMoving(event.GetRect(), wxNORTH); | |
177 | m_moving = true; | |
178 | return; | |
179 | } | |
180 | ||
181 | ||
182 | wxRect win_rect = GetRect(); | |
183 | ||
184 | if (win_rect == m_last_rect) | |
185 | return; | |
186 | ||
187 | // skip the first move event | |
188 | if (m_last_rect.IsEmpty()) | |
189 | { | |
190 | m_last_rect = win_rect; | |
191 | return; | |
192 | } | |
193 | ||
194 | // skip if moving too fast to avoid massive redraws and | |
195 | // jumping hint windows | |
196 | if ((abs(win_rect.x - m_last_rect.x) > 3) || | |
197 | (abs(win_rect.y - m_last_rect.y) > 3)) | |
198 | { | |
199 | m_last3_rect = m_last2_rect; | |
200 | m_last2_rect = m_last_rect; | |
201 | m_last_rect = win_rect; | |
202 | return; | |
203 | } | |
204 | ||
205 | // prevent frame redocking during resize | |
206 | if (m_last_rect.GetSize() != win_rect.GetSize()) | |
207 | { | |
208 | m_last3_rect = m_last2_rect; | |
209 | m_last2_rect = m_last_rect; | |
210 | m_last_rect = win_rect; | |
211 | return; | |
212 | } | |
213 | ||
214 | wxDirection dir = wxALL; | |
215 | ||
216 | int horiz_dist = abs(win_rect.x - m_last3_rect.x); | |
217 | int vert_dist = abs(win_rect.y - m_last3_rect.y); | |
218 | ||
219 | if (vert_dist >= horiz_dist) | |
220 | { | |
221 | if (win_rect.y < m_last3_rect.y) | |
222 | dir = wxNORTH; | |
223 | else | |
224 | dir = wxSOUTH; | |
225 | } | |
226 | else | |
227 | { | |
228 | if (win_rect.x < m_last3_rect.x) | |
229 | dir = wxWEST; | |
230 | else | |
231 | dir = wxEAST; | |
232 | } | |
233 | ||
234 | m_last3_rect = m_last2_rect; | |
235 | m_last2_rect = m_last_rect; | |
236 | m_last_rect = win_rect; | |
237 | ||
238 | if (!isMouseDown()) | |
239 | return; | |
240 | ||
241 | if (!m_moving) | |
242 | { | |
243 | OnMoveStart(); | |
244 | m_moving = true; | |
245 | } | |
246 | ||
247 | if (m_last3_rect.IsEmpty()) | |
248 | return; | |
249 | ||
250 | OnMoving(event.GetRect(), dir); | |
251 | } | |
252 | ||
253 | void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) | |
254 | { | |
255 | if (m_moving) | |
256 | { | |
257 | if (!isMouseDown()) | |
258 | { | |
259 | m_moving = false; | |
260 | OnMoveFinished(); | |
261 | } | |
262 | else | |
263 | { | |
264 | event.RequestMore(); | |
265 | } | |
266 | } | |
267 | } | |
268 | ||
269 | void wxAuiFloatingFrame::OnMoveStart() | |
270 | { | |
271 | // notify the owner manager that the pane has started to move | |
272 | m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window); | |
273 | } | |
274 | ||
275 | void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) | |
276 | { | |
277 | // notify the owner manager that the pane is moving | |
278 | m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir); | |
279 | m_lastDirection = dir; | |
280 | } | |
281 | ||
282 | void wxAuiFloatingFrame::OnMoveFinished() | |
283 | { | |
284 | // notify the owner manager that the pane has finished moving | |
285 | m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection); | |
286 | } | |
287 | ||
288 | void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event) | |
289 | { | |
290 | if (event.GetActive()) | |
291 | { | |
292 | m_owner_mgr->OnFloatingPaneActivated(m_pane_window); | |
293 | } | |
294 | } | |
295 | ||
296 | // utility function which determines the state of the mouse button | |
297 | // (independant of having a wxMouseEvent handy) - utimately a better | |
298 | // mechanism for this should be found (possibly by adding the | |
299 | // functionality to wxWidgets itself) | |
300 | bool wxAuiFloatingFrame::isMouseDown() | |
301 | { | |
302 | return wxGetMouseState().LeftDown(); | |
303 | } | |
304 | ||
305 | ||
306 | BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) | |
307 | EVT_SIZE(wxAuiFloatingFrame::OnSize) | |
308 | EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent) | |
309 | EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent) | |
310 | EVT_CLOSE(wxAuiFloatingFrame::OnClose) | |
311 | EVT_IDLE(wxAuiFloatingFrame::OnIdle) | |
312 | EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate) | |
313 | END_EVENT_TABLE() | |
314 | ||
315 | ||
316 | #endif // wxUSE_AUI |