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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/dnd.h
3// Purpose: Drag and drop classes declarations
4// Author: Vadim Zeitlin, Robert Roebling
5// Modified by:
6// Created: 26.05.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWidgets Team
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_DND_H_BASE_
13#define _WX_DND_H_BASE_
14
15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "dndbase.h"
17#endif
18
19#include "wx/defs.h"
20
21#if wxUSE_DRAG_AND_DROP
22
23#include "wx/dataobj.h"
24#include "wx/cursor.h"
25
26// ----------------------------------------------------------------------------
27// constants
28// ----------------------------------------------------------------------------
29
30// flags for wxDropSource::DoDragDrop()
31//
32// NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1
33// (== TRUE) for compatibility with the old DoDragDrop(bool) method!
34enum
35{
36 wxDrag_CopyOnly = 0, // allow only copying
37 wxDrag_AllowMove = 1, // allow moving (copying is always allowed)
38 wxDrag_DefaultMove = 3 // the default operation is move, not copy
39};
40
41// result of wxDropSource::DoDragDrop() call
42enum wxDragResult
43{
44 wxDragError, // error prevented the d&d operation from completing
45 wxDragNone, // drag target didn't accept the data
46 wxDragCopy, // the data was successfully copied
47 wxDragMove, // the data was successfully moved (MSW only)
48 wxDragLink, // operation is a drag-link
49 wxDragCancel // the operation was cancelled by user (not an error)
50};
51
52inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res)
53{
54 return res == wxDragCopy || res == wxDragMove || res == wxDragLink;
55}
56
57// ----------------------------------------------------------------------------
58// wxDropSource is the object you need to create (and call DoDragDrop on it)
59// to initiate a drag-and-drop operation
60// ----------------------------------------------------------------------------
61
62class WXDLLEXPORT wxDropSourceBase
63{
64public:
65 wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
66 const wxCursor &cursorMove = wxNullCursor,
67 const wxCursor &cursorStop = wxNullCursor)
68 : m_cursorCopy(cursorCopy),
69 m_cursorMove(cursorMove),
70 m_cursorStop(cursorStop)
71 { m_data = (wxDataObject *)NULL; }
72 virtual ~wxDropSourceBase() { }
73
74 // set the data which is transfered by drag and drop
75 void SetData(wxDataObject& data)
76 { m_data = &data; }
77
78 wxDataObject *GetDataObject()
79 { return m_data; }
80
81 // set the icon corresponding to given drag result
82 void SetCursor(wxDragResult res, const wxCursor& cursor)
83 {
84 if ( res == wxDragCopy )
85 m_cursorCopy = cursor;
86 else if ( res == wxDragMove )
87 m_cursorMove = cursor;
88 else
89 m_cursorStop = cursor;
90 }
91
92 // start drag action, see enum wxDragResult for return value description
93 //
94 // if flags contains wxDrag_AllowMove, moving (and only copying) data is
95 // allowed, if it contains wxDrag_DefaultMove (which includes the previous
96 // flag), it is even the default operation
97 virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
98
99 // override to give feedback depending on the current operation result
100 // "effect" and return true if you did something, false to let the library
101 // give the default feedback
102 virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return false; }
103
104protected:
105 const wxCursor& GetCursor(wxDragResult res) const
106 {
107 if ( res == wxDragCopy )
108 return m_cursorCopy;
109 else if ( res == wxDragMove )
110 return m_cursorMove;
111 else
112 return m_cursorStop;
113 }
114
115 // the data we're dragging
116 wxDataObject *m_data;
117
118 // the cursors to use for feedback
119 wxCursor m_cursorCopy,
120 m_cursorMove,
121 m_cursorStop;
122
123 DECLARE_NO_COPY_CLASS(wxDropSourceBase)
124};
125
126// ----------------------------------------------------------------------------
127// wxDropTarget should be associated with a window if it wants to be able to
128// receive data via drag and drop.
129//
130// To use this class, you should derive from wxDropTarget and implement
131// OnData() pure virtual method. You may also wish to override OnDrop() if you
132// want to accept the data only inside some region of the window (this may
133// avoid having to copy the data to this application which happens only when
134// OnData() is called)
135// ----------------------------------------------------------------------------
136
137class WXDLLEXPORT wxDropTargetBase
138{
139public:
140 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
141 // by wxDropTarget and deleted by it automatically. If you don't give it
142 // here, you can use SetDataObject() later.
143 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
144 { m_dataObject = dataObject; }
145 // dtor deletes our data object
146 virtual ~wxDropTargetBase()
147 { delete m_dataObject; }
148
149 // get/set the associated wxDataObject
150 wxDataObject *GetDataObject() const
151 { return m_dataObject; }
152 void SetDataObject(wxDataObject *dataObject)
153 { if (m_dataObject) delete m_dataObject;
154 m_dataObject = dataObject; }
155
156 // these functions are called when data is moved over position (x, y) and
157 // may return either wxDragCopy, wxDragMove or wxDragNone depending on
158 // what would happen if the data were dropped here.
159 //
160 // the last parameter is what would happen by default and is determined by
161 // the platform-specific logic (for example, under Windows it's wxDragCopy
162 // if Ctrl key is pressed and wxDragMove otherwise) except that it will
163 // always be wxDragNone if the carried data is in an unsupported format.
164
165 // called when the mouse enters the window (only once until OnLeave())
166 virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
167 { return OnDragOver(x, y, def); }
168
169 // called when the mouse moves in the window - shouldn't take long to
170 // execute or otherwise mouse movement would be too slow
171 virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
172 wxDragResult def)
173 { return def; }
174
175 // called when mouse leaves the window: might be used to remove the
176 // feedback which was given in OnEnter()
177 virtual void OnLeave() { }
178
179 // this function is called when data is dropped at position (x, y) - if it
180 // returns true, OnData() will be called immediately afterwards which will
181 // allow to retrieve the data dropped.
182 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
183
184 // called after OnDrop() returns TRUE: you will usually just call
185 // GetData() from here and, probably, also refresh something to update the
186 // new data and, finally, return the code indicating how did the operation
187 // complete (returning default value in case of success and wxDragError on
188 // failure is usually ok)
189 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
190
191 // may be called *only* from inside OnData() and will fill m_dataObject
192 // with the data from the drop source if it returns true
193 virtual bool GetData() = 0;
194
195protected:
196 wxDataObject *m_dataObject;
197
198 DECLARE_NO_COPY_CLASS(wxDropTargetBase)
199};
200
201// ----------------------------------------------------------------------------
202// include platform dependent class declarations
203// ----------------------------------------------------------------------------
204
205#if defined(__WXMSW__)
206 #include "wx/msw/ole/dropsrc.h"
207 #include "wx/msw/ole/droptgt.h"
208#elif defined(__WXMOTIF__)
209 #include "wx/motif/dnd.h"
210#elif defined(__WXX11__)
211 #include "wx/x11/dnd.h"
212#elif defined(__WXGTK__)
213 #include "wx/gtk/dnd.h"
214#elif defined(__WXMAC__)
215 #include "wx/mac/dnd.h"
216#elif defined(__WXPM__)
217 #include "wx/os2/dnd.h"
218#endif
219
220// ----------------------------------------------------------------------------
221// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
222// ----------------------------------------------------------------------------
223
224// A simple wxDropTarget derived class for text data: you only need to
225// override OnDropText() to get something working
226class WXDLLEXPORT wxTextDropTarget : public wxDropTarget
227{
228public:
229 wxTextDropTarget();
230
231 virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
232
233 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
234
235private:
236 DECLARE_NO_COPY_CLASS(wxTextDropTarget)
237};
238
239// A drop target which accepts files (dragged from File Manager or Explorer)
240class WXDLLEXPORT wxFileDropTarget : public wxDropTarget
241{
242public:
243 wxFileDropTarget();
244
245 // parameters are the number of files and the array of file names
246 virtual bool OnDropFiles(wxCoord x, wxCoord y,
247 const wxArrayString& filenames) = 0;
248
249 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
250
251private:
252 DECLARE_NO_COPY_CLASS(wxFileDropTarget)
253};
254
255#endif // wxUSE_DRAG_AND_DROP
256
257#endif // _WX_DND_H_BASE_