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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/basemsw.cpp
3// Purpose: misc stuff only used in console applications under MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.06.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#endif //WX_PRECOMP
29
30#include "wx/apptrait.h"
31// MBN: this is a workaround for MSVC 5: if it is not #included in
32// some wxBase file, wxRecursionGuard methods won't be exported from
33// wxBase.dll, and MSVC 5 will give linker errors
34#include "wx/recguard.h"
35
36#include "wx/msw/private.h"
37
38// ============================================================================
39// wxAppTraits implementation
40// ============================================================================
41
42WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
43{
44 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
45}
46
47// ============================================================================
48// wxConsoleAppTraits implementation
49// ============================================================================
50
51void wxConsoleAppTraits::AlwaysYield()
52{
53 // we need to use special logic to deal with WM_PAINT: as this pseudo
54 // message is generated automatically as long as there are invalidated
55 // windows belonging to this thread, we'd never return if we waited here
56 // until we have no more of them left. OTOH, this message is always the
57 // last one in the queue, so we can safely return as soon as we detect it
58 MSG msg;
59 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
60 {
61 if ( msg.message == WM_PAINT )
62 break;
63 }
64}
65
66void *wxConsoleAppTraits::BeforeChildWaitLoop()
67{
68 // nothing to do here
69 return NULL;
70}
71
72void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
73{
74 // nothing to do here
75}
76
77bool wxConsoleAppTraits::DoMessageFromThreadWait()
78{
79 // nothing to process here
80 return true;
81}
82
83WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
84{
85 return DoSimpleWaitForThread(hThread);
86}
87