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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: gauge.h | |
3 | // Purpose: interface of wxGauge | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxGauge | |
11 | @wxheader{gauge.h} | |
12 | ||
13 | A gauge is a horizontal or vertical bar which shows a quantity (often time). | |
14 | ||
15 | wxGauge supports two working modes: determinate and indeterminate progress. | |
16 | ||
17 | The first is the usual working mode (see wxGauge::SetValue | |
18 | and wxGauge::SetRange) while the second can be used when | |
19 | the program is doing some processing but you don't know how much progress is | |
20 | being done. | |
21 | In this case, you can periodically call the wxGauge::Pulse | |
22 | function to make the progress bar switch to indeterminate mode (graphically | |
23 | it's usually a set of blocks which move or bounce in the bar control). | |
24 | ||
25 | wxGauge supports dynamic switch between these two work modes. | |
26 | ||
27 | There are no user commands for the gauge. | |
28 | ||
29 | @beginStyleTable | |
30 | @style{wxGA_HORIZONTAL}: | |
31 | Creates a horizontal gauge. | |
32 | @style{wxGA_VERTICAL}: | |
33 | Creates a vertical gauge. | |
34 | @style{wxGA_SMOOTH}: | |
35 | Creates smooth progress bar with one pixel wide update step (not | |
36 | supported by all platforms). | |
37 | @endStyleTable | |
38 | ||
39 | @library{wxcore} | |
40 | @category{ctrl} | |
41 | @appearance{gauge.png} | |
42 | ||
43 | @see wxSlider, wxScrollBar | |
44 | */ | |
45 | class wxGauge : public wxControl | |
46 | { | |
47 | public: | |
48 | //@{ | |
49 | /** | |
50 | Constructor, creating and showing a gauge. | |
51 | ||
52 | @param parent | |
53 | Window parent. | |
54 | @param id | |
55 | Window identifier. | |
56 | @param range | |
57 | Integer range (maximum value) of the gauge. It is ignored when the gauge is | |
58 | used in indeterminate mode. | |
59 | @param pos | |
60 | Window position. | |
61 | @param size | |
62 | Window size. | |
63 | @param style | |
64 | Gauge style. See wxGauge. | |
65 | @param name | |
66 | Window name. | |
67 | ||
68 | @see Create() | |
69 | */ | |
70 | wxGauge(); | |
71 | wxGauge(wxWindow* parent, wxWindowID id, int range, | |
72 | const wxPoint& pos = wxDefaultPosition, | |
73 | const wxSize& size = wxDefaultSize, | |
74 | long style = wxGA_HORIZONTAL, | |
75 | const wxValidator& validator = wxDefaultValidator, | |
76 | const wxString& name = "gauge"); | |
77 | //@} | |
78 | ||
79 | /** | |
80 | Destructor, destroying the gauge. | |
81 | */ | |
82 | ~wxGauge(); | |
83 | ||
84 | /** | |
85 | Creates the gauge for two-step construction. See wxGauge() | |
86 | for further details. | |
87 | */ | |
88 | bool Create(wxWindow* parent, wxWindowID id, int range, | |
89 | const wxPoint& pos = wxDefaultPosition, | |
90 | const wxSize& size = wxDefaultSize, | |
91 | long style = wxGA_HORIZONTAL, | |
92 | const wxValidator& validator = wxDefaultValidator, | |
93 | const wxString& name = "gauge"); | |
94 | ||
95 | /** | |
96 | Returns the width of the 3D bezel face. | |
97 | ||
98 | @remarks This method is not implemented (returns 0) for most platforms. | |
99 | ||
100 | @see SetBezelFace() | |
101 | */ | |
102 | int GetBezelFace() const; | |
103 | ||
104 | /** | |
105 | Returns the maximum position of the gauge. | |
106 | ||
107 | @see SetRange() | |
108 | */ | |
109 | int GetRange() const; | |
110 | ||
111 | /** | |
112 | Returns the 3D shadow margin width. | |
113 | ||
114 | @remarks This method is not implemented (returns 0) for most platforms. | |
115 | ||
116 | @see SetShadowWidth() | |
117 | */ | |
118 | int GetShadowWidth() const; | |
119 | ||
120 | /** | |
121 | Returns the current position of the gauge. | |
122 | ||
123 | @see SetValue() | |
124 | */ | |
125 | int GetValue() const; | |
126 | ||
127 | /** | |
128 | Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and | |
129 | @false otherwise. | |
130 | */ | |
131 | bool IsVertical() const; | |
132 | ||
133 | /** | |
134 | Switch the gauge to indeterminate mode (if required) and makes the gauge move | |
135 | a bit to indicate the user that some progress has been made. | |
136 | Note that after calling this function the value returned by GetValue() | |
137 | is undefined and thus you need to explicitely call SetValue() if you | |
138 | want to restore the determinate mode. | |
139 | */ | |
140 | void Pulse(); | |
141 | ||
142 | /** | |
143 | Sets the 3D bezel face width. | |
144 | ||
145 | @remarks This method is not implemented (doesn't do anything) for most | |
146 | platforms. | |
147 | ||
148 | @see GetBezelFace() | |
149 | */ | |
150 | void SetBezelFace(int width); | |
151 | ||
152 | /** | |
153 | Sets the range (maximum value) of the gauge. | |
154 | This function makes the gauge switch to determinate mode, if it's not already. | |
155 | ||
156 | @see GetRange() | |
157 | */ | |
158 | void SetRange(int range); | |
159 | ||
160 | /** | |
161 | Sets the 3D shadow width. | |
162 | ||
163 | @remarks This method is not implemented (doesn't do anything) for most | |
164 | platforms. | |
165 | */ | |
166 | void SetShadowWidth(int width); | |
167 | ||
168 | /** | |
169 | Sets the position of the gauge. The @a pos must be between 0 and the gauge | |
170 | range as returned by GetRange(), inclusive. | |
171 | This function makes the gauge switch to determinate mode, if it was in | |
172 | indeterminate mode before. | |
173 | ||
174 | @param pos | |
175 | Position for the gauge level. | |
176 | ||
177 | @see GetValue() | |
178 | */ | |
179 | void SetValue(int pos); | |
180 | }; | |
181 |