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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/dialup.h
3// Purpose: Network related wxWidgets classes and functions
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 07.07.99
7// Copyright: (c) Vadim Zeitlin
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_DIALUP_H
12#define _WX_DIALUP_H
13
14#if wxUSE_DIALUP_MANAGER
15
16#include "wx/event.h"
17
18// ----------------------------------------------------------------------------
19// misc
20// ----------------------------------------------------------------------------
21
22class WXDLLIMPEXP_FWD_BASE wxArrayString;
23
24#define WXDIALUP_MANAGER_DEFAULT_BEACONHOST wxT("www.yahoo.com")
25
26// ----------------------------------------------------------------------------
27// A class which groups functions dealing with connecting to the network from a
28// workstation using dial-up access to the net. There is at most one instance
29// of this class in the program accessed via GetDialUpManager().
30// ----------------------------------------------------------------------------
31
32/* TODO
33 *
34 * 1. more configurability for Unix: i.e. how to initiate the connection, how
35 * to check for online status, &c.
36 * 2. a function to enumerate all connections (ISPs) and show a dialog in
37 * Dial() allowing to choose between them if no ISP given
38 * 3. add an async version of dialing functions which notify the caller about
39 * the progress (or may be even start another thread to monitor it)
40 * 4. the static creation/accessor functions are not MT-safe - but is this
41 * really crucial? I think we may suppose they're always called from the
42 * main thread?
43 */
44
45class WXDLLIMPEXP_CORE wxDialUpManager
46{
47public:
48 // this function should create and return the object of the
49 // platform-specific class derived from wxDialUpManager. It's implemented
50 // in the platform-specific source files.
51 static wxDialUpManager *Create();
52
53 // could the dialup manager be initialized correctly? If this function
54 // returns false, no other functions will work neither, so it's a good idea
55 // to call this function and check its result before calling any other
56 // wxDialUpManager methods
57 virtual bool IsOk() const = 0;
58
59 // virtual dtor for any base class
60 virtual ~wxDialUpManager() { }
61
62 // operations
63 // ----------
64
65 // fills the array with the names of all possible values for the first
66 // parameter to Dial() on this machine and returns their number (may be 0)
67 virtual size_t GetISPNames(wxArrayString& names) const = 0;
68
69 // dial the given ISP, use username and password to authentificate
70 //
71 // if no nameOfISP is given, the function will select the default one
72 //
73 // if no username/password are given, the function will try to do without
74 // them, but will ask the user if really needed
75 //
76 // if async parameter is false, the function waits until the end of dialing
77 // and returns true upon successful completion.
78 // if async is true, the function only initiates the connection and returns
79 // immediately - the result is reported via events (an event is sent
80 // anyhow, but if dialing failed it will be a DISCONNECTED one)
81 virtual bool Dial(const wxString& nameOfISP = wxEmptyString,
82 const wxString& username = wxEmptyString,
83 const wxString& password = wxEmptyString,
84 bool async = true) = 0;
85
86 // returns true if (async) dialing is in progress
87 virtual bool IsDialing() const = 0;
88
89 // cancel dialing the number initiated with Dial(async = true)
90 // NB: this won't result in DISCONNECTED event being sent
91 virtual bool CancelDialing() = 0;
92
93 // hang up the currently active dial up connection
94 virtual bool HangUp() = 0;
95
96 // online status
97 // -------------
98
99 // returns true if the computer has a permanent network connection (i.e. is
100 // on a LAN) and so there is no need to use Dial() function to go online
101 //
102 // NB: this functions tries to guess the result and it is not always
103 // guaranteed to be correct, so it's better to ask user for
104 // confirmation or give him a possibility to override it
105 virtual bool IsAlwaysOnline() const = 0;
106
107 // returns true if the computer is connected to the network: under Windows,
108 // this just means that a RAS connection exists, under Unix we check that
109 // the "well-known host" (as specified by SetWellKnownHost) is reachable
110 virtual bool IsOnline() const = 0;
111
112 // sometimes the built-in logic for determining the online status may fail,
113 // so, in general, the user should be allowed to override it. This function
114 // allows to forcefully set the online status - whatever our internal
115 // algorithm may think about it.
116 virtual void SetOnlineStatus(bool isOnline = true) = 0;
117
118 // set misc wxDialUpManager options
119 // --------------------------------
120
121 // enable automatical checks for the connection status and sending of
122 // wxEVT_DIALUP_CONNECTED/wxEVT_DIALUP_DISCONNECTED events. The interval
123 // parameter is only for Unix where we do the check manually: under
124 // Windows, the notification about the change of connection status is
125 // instantenous.
126 //
127 // Returns false if couldn't set up automatic check for online status.
128 virtual bool EnableAutoCheckOnlineStatus(size_t nSeconds = 60) = 0;
129
130 // disable automatic check for connection status change - notice that the
131 // wxEVT_DIALUP_XXX events won't be sent any more neither.
132 virtual void DisableAutoCheckOnlineStatus() = 0;
133
134 // additional Unix-only configuration
135 // ----------------------------------
136
137 // under Unix, the value of well-known host is used to check whether we're
138 // connected to the internet. It's unused under Windows, but this function
139 // is always safe to call. The default value is www.yahoo.com.
140 virtual void SetWellKnownHost(const wxString& hostname,
141 int portno = 80) = 0;
142
143 // Sets the commands to start up the network and to hang up again. Used by
144 // the Unix implementations only.
145 virtual void
146 SetConnectCommand(const wxString& commandDial = wxT("/usr/bin/pon"),
147 const wxString& commandHangup = wxT("/usr/bin/poff")) = 0;
148};
149
150// ----------------------------------------------------------------------------
151// wxDialUpManager events
152// ----------------------------------------------------------------------------
153
154class WXDLLIMPEXP_FWD_CORE wxDialUpEvent;
155
156wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_CORE, wxEVT_DIALUP_CONNECTED, wxDialUpEvent );
157wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_CORE, wxEVT_DIALUP_DISCONNECTED, wxDialUpEvent );
158
159// the event class for the dialup events
160class WXDLLIMPEXP_CORE wxDialUpEvent : public wxEvent
161{
162public:
163 wxDialUpEvent(bool isConnected, bool isOwnEvent) : wxEvent(isOwnEvent)
164 {
165 SetEventType(isConnected ? wxEVT_DIALUP_CONNECTED
166 : wxEVT_DIALUP_DISCONNECTED);
167 }
168
169 // is this a CONNECTED or DISCONNECTED event?
170 bool IsConnectedEvent() const
171 { return GetEventType() == wxEVT_DIALUP_CONNECTED; }
172
173 // does this event come from wxDialUpManager::Dial() or from some external
174 // process (i.e. does it result from our own attempt to establish the
175 // connection)?
176 bool IsOwnEvent() const { return m_id != 0; }
177
178 // implement the base class pure virtual
179 virtual wxEvent *Clone() const { return new wxDialUpEvent(*this); }
180
181private:
182 wxDECLARE_NO_ASSIGN_CLASS(wxDialUpEvent);
183};
184
185// the type of dialup event handler function
186typedef void (wxEvtHandler::*wxDialUpEventFunction)(wxDialUpEvent&);
187
188#define wxDialUpEventHandler(func) \
189 wxEVENT_HANDLER_CAST(wxDialUpEventFunction, func)
190
191// macros to catch dialup events
192#define EVT_DIALUP_CONNECTED(func) \
193 wx__DECLARE_EVT0(wxEVT_DIALUP_CONNECTED, wxDialUpEventHandler(func))
194#define EVT_DIALUP_DISCONNECTED(func) \
195 wx__DECLARE_EVT0(wxEVT_DIALUP_DISCONNECTED, wxDialUpEventHandler(func))
196
197
198#endif // wxUSE_DIALUP_MANAGER
199
200#endif // _WX_DIALUP_H