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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/carbon/dcscreen.cpp | |
3 | // Purpose: wxScreenDC class | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 1998-01-01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #include "wx/dcscreen.h" | |
15 | #include "wx/osx/dcscreen.h" | |
16 | ||
17 | #include "wx/osx/private.h" | |
18 | #include "wx/graphics.h" | |
19 | #if wxOSX_USE_COCOA_OR_CARBON | |
20 | #include "wx/osx/private/glgrab.h" | |
21 | #endif | |
22 | ||
23 | IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl) | |
24 | ||
25 | // TODO : for the Screenshot use case, which doesn't work in Quartz | |
26 | // we should do a GetAsBitmap using something like | |
27 | // http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256 | |
28 | ||
29 | // Create a DC representing the whole screen | |
30 | wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) : | |
31 | wxWindowDCImpl( owner ) | |
32 | { | |
33 | #if wxOSX_USE_COCOA_OR_CARBON | |
34 | CGRect cgbounds ; | |
35 | cgbounds = CGDisplayBounds(CGMainDisplayID()); | |
36 | m_width = (wxCoord)cgbounds.size.width; | |
37 | m_height = (wxCoord)cgbounds.size.height; | |
38 | #else | |
39 | wxDisplaySize( &m_width, &m_height ); | |
40 | #endif | |
41 | #if wxOSX_USE_COCOA_OR_IPHONE | |
42 | SetGraphicsContext( wxGraphicsContext::Create() ); | |
43 | #else | |
44 | Rect bounds; | |
45 | bounds.top = (short)cgbounds.origin.y; | |
46 | bounds.left = (short)cgbounds.origin.x; | |
47 | bounds.bottom = bounds.top + (short)cgbounds.size.height; | |
48 | bounds.right = bounds.left + (short)cgbounds.size.width; | |
49 | WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute; | |
50 | CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow ); | |
51 | ShowWindow((WindowRef)m_overlayWindow); | |
52 | SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) ); | |
53 | #endif | |
54 | m_ok = true ; | |
55 | } | |
56 | ||
57 | wxScreenDCImpl::~wxScreenDCImpl() | |
58 | { | |
59 | wxDELETE(m_graphicContext); | |
60 | #if wxOSX_USE_COCOA_OR_IPHONE | |
61 | #else | |
62 | DisposeWindow((WindowRef) m_overlayWindow ); | |
63 | #endif | |
64 | } | |
65 | ||
66 | #if wxOSX_USE_IPHONE | |
67 | // Apple has allowed usage of this API as of 15th Dec 2009w | |
68 | extern CGImageRef UIGetScreenImage(); | |
69 | #endif | |
70 | ||
71 | // TODO Switch to CGWindowListCreateImage for 10.5 and above | |
72 | ||
73 | wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const | |
74 | { | |
75 | wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height); | |
76 | ||
77 | wxBitmap bmp(rect.GetSize(), 32); | |
78 | ||
79 | #if !wxOSX_USE_IPHONE | |
80 | CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height); | |
81 | ||
82 | CGContextRef context = (CGContextRef)bmp.GetHBITMAP(); | |
83 | ||
84 | CGContextSaveGState(context); | |
85 | ||
86 | CGContextTranslateCTM( context, 0, m_height ); | |
87 | CGContextScaleCTM( context, 1, -1 ); | |
88 | ||
89 | if ( subrect ) | |
90 | srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ; | |
91 | ||
92 | CGImageRef image = NULL; | |
93 | ||
94 | #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 | |
95 | if ( UMAGetSystemVersion() >= 10.6) | |
96 | { | |
97 | image = CGDisplayCreateImage(kCGDirectMainDisplay); | |
98 | } | |
99 | else | |
100 | #endif | |
101 | { | |
102 | image = grabViaOpenGL(kCGNullDirectDisplay, srcRect); | |
103 | } | |
104 | ||
105 | wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot.")); | |
106 | ||
107 | CGContextDrawImage(context, srcRect, image); | |
108 | ||
109 | CGImageRelease(image); | |
110 | ||
111 | CGContextRestoreGState(context); | |
112 | #else | |
113 | // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage | |
114 | #endif | |
115 | return bmp; | |
116 | } |