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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
26#ifdef __GNUG__
27 #pragma interface "thread.h"
28#endif
29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
35#include "wx/module.h"
36
37// ----------------------------------------------------------------------------
38// constants
39// ----------------------------------------------------------------------------
40
41enum wxMutexError
42{
43 wxMUTEX_NO_ERROR = 0, // operation completed successfully
44 wxMUTEX_INVALID, // mutex hasn't been initialized
45 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
46 wxMUTEX_BUSY, // mutex is already locked by another thread
47 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
48 wxMUTEX_MISC_ERROR // any other error
49};
50
51enum wxCondError
52{
53 wxCOND_NO_ERROR = 0,
54 wxCOND_INVALID,
55 wxCOND_TIMEOUT, // WaitTimeout() has timed out
56 wxCOND_MISC_ERROR
57};
58
59enum wxSemaError
60{
61 wxSEMA_NO_ERROR = 0,
62 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
63 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
64 wxSEMA_TIMEOUT, // returned by WaitTimeout()
65 wxSEMA_OVERFLOW, // Post() would increase counter past the max
66 wxSEMA_MISC_ERROR
67};
68
69enum wxThreadError
70{
71 wxTHREAD_NO_ERROR = 0, // No error
72 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
73 wxTHREAD_RUNNING, // The thread is already running
74 wxTHREAD_NOT_RUNNING, // The thread isn't running
75 wxTHREAD_KILLED, // Thread we waited for had to be killed
76 wxTHREAD_MISC_ERROR // Some other error
77};
78
79enum wxThreadKind
80{
81 wxTHREAD_DETACHED,
82 wxTHREAD_JOINABLE
83};
84
85// defines the interval of priority
86enum
87{
88 WXTHREAD_MIN_PRIORITY = 0u,
89 WXTHREAD_DEFAULT_PRIORITY = 50u,
90 WXTHREAD_MAX_PRIORITY = 100u
91};
92
93// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
94// to lock a normal mutex by a thread which already owns it results in
95// undefined behaviour (it always works under Windows, it will almost always
96// result in a deadlock under Unix). Locking a recursive mutex in such
97// situation always succeeds and it must be unlocked as many times as it has
98// been locked.
99//
100// However recursive mutexes have several important drawbacks: first, in the
101// POSIX implementation, they're less efficient. Second, and more importantly,
102// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
103// wxCondition will work under Windows and some Unices (notably Linux) but will
104// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
105// to ensure that a recursive mutex is not used with wxCondition, it is a good
106// idea to avoid using recursive mutexes at all. Also, the last problem with
107// them is that some (older) Unix versions don't support this at all -- which
108// results in a configure warning when building and a deadlock when using them.
109enum wxMutexType
110{
111 // normal mutex: try to always use this one
112 wxMUTEX_DEFAULT,
113
114 // recursive mutex: don't use these ones with wxCondition
115 wxMUTEX_RECURSIVE
116};
117
118// forward declarations
119class WXDLLEXPORT wxConditionInternal;
120class WXDLLEXPORT wxMutexInternal;
121class WXDLLEXPORT wxSemaphoreInternal;
122class WXDLLEXPORT wxThreadInternal;
123
124// ----------------------------------------------------------------------------
125// A mutex object is a synchronization object whose state is set to signaled
126// when it is not owned by any thread, and nonsignaled when it is owned. Its
127// name comes from its usefulness in coordinating mutually-exclusive access to
128// a shared resource. Only one thread at a time can own a mutex object.
129// ----------------------------------------------------------------------------
130
131// you should consider wxMutexLocker whenever possible instead of directly
132// working with wxMutex class - it is safer
133class WXDLLEXPORT wxMutex
134{
135public:
136 // constructor & destructor
137 // ------------------------
138
139 // create either default (always safe) or recursive mutex
140 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
141
142 // destroys the mutex kernel object
143 ~wxMutex();
144
145 // test if the mutex has been created successfully
146 bool IsOk() const;
147
148 // mutex operations
149 // ----------------
150
151 // Lock the mutex, blocking on it until it is unlocked by the other thread.
152 // The result of locking a mutex already locked by the current thread
153 // depend on the mutex type.
154 //
155 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
156 wxMutexError Lock();
157
158 // Try to lock the mutex: if it is currently locked, return immediately
159 // with an error. Otherwise the caller must call Unlock().
160 wxMutexError TryLock();
161
162 // Unlock the mutex. It is an error to unlock an already unlocked mutex
163 wxMutexError Unlock();
164
165protected:
166 wxMutexInternal *m_internal;
167
168 friend class wxConditionInternal;
169
170 DECLARE_NO_COPY_CLASS(wxMutex)
171};
172
173// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
174// this ensures that mutex is always unlocked, even if the function returns or
175// throws an exception before it reaches the end
176class WXDLLEXPORT wxMutexLocker
177{
178public:
179 // lock the mutex in the ctor
180 wxMutexLocker(wxMutex& mutex)
181 : m_isOk(FALSE), m_mutex(mutex)
182 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
183
184 // returns TRUE if mutex was successfully locked in ctor
185 bool IsOk() const
186 { return m_isOk; }
187
188 // unlock the mutex in dtor
189 ~wxMutexLocker()
190 { if ( IsOk() ) m_mutex.Unlock(); }
191
192private:
193 // no assignment operator nor copy ctor
194 wxMutexLocker(const wxMutexLocker&);
195 wxMutexLocker& operator=(const wxMutexLocker&);
196
197 bool m_isOk;
198 wxMutex& m_mutex;
199};
200
201// ----------------------------------------------------------------------------
202// Critical section: this is the same as mutex but is only visible to the
203// threads of the same process. For the platforms which don't have native
204// support for critical sections, they're implemented entirely in terms of
205// mutexes.
206//
207// NB: wxCriticalSection object does not allocate any memory in its ctor
208// which makes it possible to have static globals of this class
209// ----------------------------------------------------------------------------
210
211// in order to avoid any overhead under platforms where critical sections are
212// just mutexes make all wxCriticalSection class functions inline
213#if !defined(__WXMSW__) && !defined(__WXPM__)
214 #define wxCRITSECT_IS_MUTEX 1
215
216 #define wxCRITSECT_INLINE inline
217#else // MSW || OS2
218 #define wxCRITSECT_IS_MUTEX 0
219
220 #define wxCRITSECT_INLINE
221#endif // MSW/!MSW
222
223// you should consider wxCriticalSectionLocker whenever possible instead of
224// directly working with wxCriticalSection class - it is safer
225class WXDLLEXPORT wxCriticalSection
226{
227public:
228 // ctor & dtor
229 wxCRITSECT_INLINE wxCriticalSection();
230 wxCRITSECT_INLINE ~wxCriticalSection();
231
232 // enter the section (the same as locking a mutex)
233 wxCRITSECT_INLINE void Enter();
234
235 // leave the critical section (same as unlocking a mutex)
236 wxCRITSECT_INLINE void Leave();
237
238private:
239#if wxCRITSECT_IS_MUTEX
240 wxMutex m_mutex;
241#elif defined(__WXMSW__)
242 // we can't allocate any memory in the ctor, so use placement new -
243 // unfortunately, we have to hardcode the sizeof() here because we can't
244 // include windows.h from this public header
245 //
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
248 char m_buffer[24];
249#else
250 // nothing for OS/2
251#endif // Unix/Win32/OS2
252
253 DECLARE_NO_COPY_CLASS(wxCriticalSection)
254};
255
256#if wxCRITSECT_IS_MUTEX
257 // implement wxCriticalSection using mutexes
258 inline wxCriticalSection::wxCriticalSection() { }
259 inline wxCriticalSection::~wxCriticalSection() { }
260
261 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
262 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
263#endif // wxCRITSECT_IS_MUTEX
264
265#undef wxCRITSECT_INLINE
266#undef wxCRITSECT_IS_MUTEX
267
268// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
269// to th mutexes
270class WXDLLEXPORT wxCriticalSectionLocker
271{
272public:
273 wxCriticalSectionLocker(wxCriticalSection& cs)
274 : m_critsect(cs)
275 {
276 m_critsect.Enter();
277 }
278
279 ~wxCriticalSectionLocker()
280 {
281 m_critsect.Leave();
282 }
283
284private:
285 wxCriticalSection& m_critsect;
286
287 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
288};
289
290// ----------------------------------------------------------------------------
291// wxCondition models a POSIX condition variable which allows one (or more)
292// thread(s) to wait until some condition is fulfilled
293// ----------------------------------------------------------------------------
294
295class WXDLLEXPORT wxCondition
296{
297public:
298 // Each wxCondition object is associated with a (single) wxMutex object.
299 // The mutex object MUST be locked before calling Wait()
300 wxCondition(wxMutex& mutex);
301
302 // dtor is not virtual, don't use this class polymorphically
303 ~wxCondition();
304
305 // return TRUE if the condition has been created successfully
306 bool IsOk() const;
307
308 // NB: the associated mutex MUST be locked beforehand by the calling thread
309 //
310 // it atomically releases the lock on the associated mutex
311 // and starts waiting to be woken up by a Signal()/Broadcast()
312 // once its signaled, then it will wait until it can reacquire
313 // the lock on the associated mutex object, before returning.
314 wxCondError Wait();
315
316 // exactly as Wait() except that it may also return if the specified
317 // timeout ellapses even if the condition hasn't been signalled: in this
318 // case, the return value is FALSE, otherwise (i.e. in case of a normal
319 // return) it is TRUE
320 //
321 // the timeeout parameter specifies a interval that needs to be waited in
322 // milliseconds
323 wxCondError WaitTimeout(unsigned long milliseconds);
324
325 // NB: the associated mutex may or may not be locked by the calling thread
326 //
327 // this method unblocks one thread if any are blocking on the condition.
328 // if no thread is blocking in Wait(), then the signal is NOT remembered
329 // The thread which was blocking on Wait(), will then reacquire the lock
330 // on the associated mutex object before returning
331 wxCondError Signal();
332
333 // NB: the associated mutex may or may not be locked by the calling thread
334 //
335 // this method unblocks all threads if any are blocking on the condition.
336 // if no thread is blocking in Wait(), then the signal is NOT remembered
337 // The threads which were blocking on Wait(), will then reacquire the lock
338 // on the associated mutex object before returning.
339 wxCondError Broadcast();
340
341
342 // deprecated version, don't use
343 bool Wait(unsigned long milliseconds)
344 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
345
346private:
347 wxConditionInternal *m_internal;
348
349 DECLARE_NO_COPY_CLASS(wxCondition)
350};
351
352// ----------------------------------------------------------------------------
353// wxSemaphore: a counter limiting the number of threads concurrently accessing
354// a shared resource
355// ----------------------------------------------------------------------------
356
357class WXDLLEXPORT wxSemaphore
358{
359public:
360 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
361 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
362 wxSemaphore( int initialcount = 0, int maxcount = 0 );
363
364 // dtor is not virtual, don't use this class polymorphically
365 ~wxSemaphore();
366
367 // return TRUE if the semaphore has been created successfully
368 bool IsOk() const;
369
370 // wait indefinitely, until the semaphore count goes beyond 0
371 // and then decrement it and return (this method might have been called
372 // Acquire())
373 wxSemaError Wait();
374
375 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
376 // successful and wxSEMA_BUSY if the count is currently zero
377 wxSemaError TryWait();
378
379 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
380 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
381 wxSemaError WaitTimeout(unsigned long milliseconds);
382
383 // increments the semaphore count and signals one of the waiting threads
384 wxSemaError Post();
385
386private:
387 wxSemaphoreInternal *m_internal;
388
389 DECLARE_NO_COPY_CLASS(wxSemaphore)
390};
391
392// ----------------------------------------------------------------------------
393// wxThread: class encpasulating a thread of execution
394// ----------------------------------------------------------------------------
395
396// there are two different kinds of threads: joinable and detached (default)
397// ones. Only joinable threads can return a return code and only detached
398// threads auto-delete themselves - the user should delete the joinable
399// threads manually.
400
401// NB: in the function descriptions the words "this thread" mean the thread
402// created by the wxThread object while "main thread" is the thread created
403// during the process initialization (a.k.a. the GUI thread)
404
405// On VMS thread pointers are 64 bits (also needed for other systems???
406#ifdef __VMS
407 typedef unsigned long long wxThreadIdType;
408#else
409 typedef unsigned long wxThreadIdType;
410#endif
411
412class WXDLLEXPORT wxThread
413{
414public:
415 // the return type for the thread function
416 typedef void *ExitCode;
417
418 // static functions
419 // Returns the wxThread object for the calling thread. NULL is returned
420 // if the caller is the main thread (but it's recommended to use
421 // IsMain() and only call This() for threads other than the main one
422 // because NULL is also returned on error). If the thread wasn't
423 // created with wxThread class, the returned value is undefined.
424 static wxThread *This();
425
426 // Returns true if current thread is the main thread.
427 static bool IsMain();
428
429 // Release the rest of our time slice leting the other threads run
430 static void Yield();
431
432 // Sleep during the specified period of time in milliseconds
433 //
434 // NB: at least under MSW worker threads can not call ::wxSleep()!
435 static void Sleep(unsigned long milliseconds);
436
437 // get the number of system CPUs - useful with SetConcurrency()
438 // (the "best" value for it is usually number of CPUs + 1)
439 //
440 // Returns -1 if unknown, number of CPUs otherwise
441 static int GetCPUCount();
442
443 // Get the platform specific thread ID and return as a long. This
444 // can be used to uniquely identify threads, even if they are not
445 // wxThreads. This is used by wxPython.
446 static wxThreadIdType GetCurrentId();
447
448 // sets the concurrency level: this is, roughly, the number of threads
449 // the system tries to schedule to run in parallel. 0 means the
450 // default value (usually acceptable, but may not yield the best
451 // performance for this process)
452 //
453 // Returns TRUE on success, FALSE otherwise (if not implemented, for
454 // example)
455 static bool SetConcurrency(size_t level);
456
457 // constructor only creates the C++ thread object and doesn't create (or
458 // start) the real thread
459 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
460
461 // functions that change the thread state: all these can only be called
462 // from _another_ thread (typically the thread that created this one, e.g.
463 // the main thread), not from the thread itself
464
465 // create a new thread and optionally set the stack size on
466 // platforms that support that - call Run() to start it
467 // (special cased for watcom which won't accept 0 default)
468
469 wxThreadError Create(unsigned int stackSize = 0);
470
471 // starts execution of the thread - from the moment Run() is called
472 // the execution of wxThread::Entry() may start at any moment, caller
473 // shouldn't suppose that it starts after (or before) Run() returns.
474 wxThreadError Run();
475
476 // stops the thread if it's running and deletes the wxThread object if
477 // this is a detached thread freeing its memory - otherwise (for
478 // joinable threads) you still need to delete wxThread object
479 // yourself.
480 //
481 // this function only works if the thread calls TestDestroy()
482 // periodically - the thread will only be deleted the next time it
483 // does it!
484 //
485 // will fill the rc pointer with the thread exit code if it's !NULL
486 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
487
488 // waits for a joinable thread to finish and returns its exit code
489 //
490 // Returns (ExitCode)-1 on error (for example, if the thread is not
491 // joinable)
492 ExitCode Wait();
493
494 // kills the thread without giving it any chance to clean up - should
495 // not be used in normal circumstances, use Delete() instead. It is a
496 // dangerous function that should only be used in the most extreme
497 // cases!
498 //
499 // The wxThread object is deleted by Kill() if the thread is
500 // detachable, but you still have to delete it manually for joinable
501 // threads.
502 wxThreadError Kill();
503
504 // pause a running thread: as Delete(), this only works if the thread
505 // calls TestDestroy() regularly
506 wxThreadError Pause();
507
508 // resume a paused thread
509 wxThreadError Resume();
510
511 // priority
512 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
513 //
514 // NB: the priority can only be set before the thread is created
515 void SetPriority(unsigned int prio);
516
517 // Get the current priority.
518 unsigned int GetPriority() const;
519
520 // thread status inquiries
521 // Returns true if the thread is alive: i.e. running or suspended
522 bool IsAlive() const;
523 // Returns true if the thread is running (not paused, not killed).
524 bool IsRunning() const;
525 // Returns true if the thread is suspended
526 bool IsPaused() const;
527
528 // is the thread of detached kind?
529 bool IsDetached() const { return m_isDetached; }
530
531 // Get the thread ID - a platform dependent number which uniquely
532 // identifies a thread inside a process
533 wxThreadIdType GetId() const;
534
535 // called when the thread exits - in the context of this thread
536 //
537 // NB: this function will not be called if the thread is Kill()ed
538 virtual void OnExit() { }
539
540 // dtor is public, but the detached threads should never be deleted - use
541 // Delete() instead (or leave the thread terminate by itself)
542 virtual ~wxThread();
543
544protected:
545 // Returns TRUE if the thread was asked to terminate: this function should
546 // be called by the thread from time to time, otherwise the main thread
547 // will be left forever in Delete()!
548 bool TestDestroy();
549
550 // exits from the current thread - can be called only from this thread
551 void Exit(ExitCode exitcode = 0);
552
553 // entry point for the thread - called by Run() and executes in the context
554 // of this thread.
555 virtual void *Entry() = 0;
556
557private:
558 // no copy ctor/assignment operator
559 wxThread(const wxThread&);
560 wxThread& operator=(const wxThread&);
561
562 friend class wxThreadInternal;
563
564 // the (platform-dependent) thread class implementation
565 wxThreadInternal *m_internal;
566
567 // protects access to any methods of wxThreadInternal object
568 wxCriticalSection m_critsect;
569
570 // true if the thread is detached, false if it is joinable
571 bool m_isDetached;
572};
573
574// ----------------------------------------------------------------------------
575// Automatic initialization
576// ----------------------------------------------------------------------------
577
578// GUI mutex handling.
579void WXDLLEXPORT wxMutexGuiEnter();
580void WXDLLEXPORT wxMutexGuiLeave();
581
582// macros for entering/leaving critical sections which may be used without
583// having to take them inside "#if wxUSE_THREADS"
584#define wxENTER_CRIT_SECT(cs) (cs).Enter()
585#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
586#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
587#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
588
589#else // !wxUSE_THREADS
590
591// no thread support
592inline void WXDLLEXPORT wxMutexGuiEnter() { }
593inline void WXDLLEXPORT wxMutexGuiLeave() { }
594
595// macros for entering/leaving critical sections which may be used without
596// having to take them inside "#if wxUSE_THREADS"
597#define wxENTER_CRIT_SECT(cs)
598#define wxLEAVE_CRIT_SECT(cs)
599#define wxCRIT_SECT_DECLARE(cs)
600#define wxCRIT_SECT_LOCKER(name, cs)
601
602#endif // wxUSE_THREADS/!wxUSE_THREADS
603
604// mark part of code as being a critical section: this macro declares a
605// critical section with the given name and enters it immediately and leaves
606// it at the end of the current scope
607//
608// example:
609//
610// int Count()
611// {
612// static int s_counter = 0;
613//
614// wxCRITICAL_SECTION(counter);
615//
616// return ++s_counter;
617// }
618//
619// this function is MT-safe in presence of the threads but there is no
620// overhead when the library is compiled without threads
621#define wxCRITICAL_SECTION(name) \
622 wxCRIT_SECT_DECLARE(s_cs##name); \
623 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
624
625// automatically lock GUI mutex in ctor and unlock it in dtor
626class WXDLLEXPORT wxMutexGuiLocker
627{
628public:
629 wxMutexGuiLocker() { wxMutexGuiEnter(); }
630 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
631};
632
633// -----------------------------------------------------------------------------
634// implementation only until the end of file
635// -----------------------------------------------------------------------------
636
637#if wxUSE_THREADS
638
639#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
640 // unlock GUI if there are threads waiting for and lock it back when
641 // there are no more of them - should be called periodically by the main
642 // thread
643 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
644
645 // returns TRUE if the main thread has GUI lock
646 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
647
648#ifndef __WXPM__
649 // wakes up the main thread if it's sleeping inside ::GetMessage()
650 extern void WXDLLEXPORT wxWakeUpMainThread();
651#endif // !OS/2
652
653 // return TRUE if the main thread is waiting for some other to terminate:
654 // wxApp then should block all "dangerous" messages
655 extern bool WXDLLEXPORT wxIsWaitingForThread();
656#endif // MSW, Mac, OS/2
657
658#endif // wxUSE_THREADS
659
660#endif // _WX_THREAD_H_
661