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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: Ryan Norton, Stefan Csomor
6// Modified by:
7// Created: 1998-01-01
8// RCS-ID: $Id$
9// Copyright: (c) Ryan Norton, Stefan Csomor
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
15
16#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
17#pragma interface "sound.h"
18#endif
19
20#if wxUSE_SOUND
21
22#include "wx/object.h"
23
24class WXDLLEXPORT wxSound : public wxSoundBase
25{
26public:
27 wxSound();
28 wxSound(const wxString& fileName, bool isResource = FALSE);
29 wxSound(int size, const wxByte* data);
30 ~wxSound();
31
32public:
33 bool Create(const wxString& fileName, bool isResource = FALSE);
34 bool IsOk() const { return !m_sndname.IsEmpty(); }
35 static void Stop();
36 static bool IsPlaying();
37
38 void* GetHandle();
39protected:
40 bool DoPlay(unsigned flags) const;
41
42private:
43 wxString m_sndname; //file path
44 char* m_hSnd; //pointer to resource or memory location
45 int m_waveLength; //size of file in memory mode
46 void* m_pTimer; //timer
47
48 enum wxSoundType
49 {
50 wxSound_MEMORY,
51 wxSound_FILE,
52 wxSound_RESOURCE,
53 wxSound_NONE
54 } m_type; //mode
55};
56
57#endif
58#endif
59 // _WX_SOUND_H_