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1/////////////////////////////////////////////////////////////////////////////
2// Name: app.h
3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart and Markus Holzem
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_APP_H_BASE_
14#define _WX_APP_H_BASE_
15
16#ifdef __GNUG__
17 #pragma interface "appbase.h"
18#endif
19
20// ----------------------------------------------------------------------------
21// typedefs
22// ----------------------------------------------------------------------------
23
24#ifdef __WXMSW__
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27#else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32#endif
33
34// ----------------------------------------------------------------------------
35// headers we have to include here
36// ----------------------------------------------------------------------------
37
38#include "wx/event.h" // for the base class
39
40#include "wx/window.h" // for wxTopLevelWindows
41
42#if wxUSE_LOG
43 #include "wx/log.h"
44#endif
45
46// ----------------------------------------------------------------------------
47// constants
48// ----------------------------------------------------------------------------
49
50static const int wxPRINT_WINDOWS = 1;
51static const int wxPRINT_POSTSCRIPT = 2;
52
53// ----------------------------------------------------------------------------
54// the common part of wxApp implementations for all platforms
55// ----------------------------------------------------------------------------
56
57class WXDLLEXPORT wxAppBase : public wxEvtHandler
58{
59public:
60 // the virtual functions which may/must be overridden in the derived class
61 // -----------------------------------------------------------------------
62
63 // called during the program initialization, returning FALSE from here
64 // prevents the program from continuing - it's a good place to create
65 // the top level program window and return TRUE.
66 //
67 // Override: always.
68 virtual bool OnInit() { return FALSE; };
69
70 // a platform-dependent version of OnInit(): the code here is likely to
71 // depend on the toolkit. default version does nothing.
72 //
73 // Override: rarely.
74 virtual bool OnInitGui() { return TRUE; }
75
76 // called to start program execution - the default version just enters
77 // the main GUI loop in which events are received and processed until
78 // the last window is not deleted (if GetExitOnFrameDelete) or
79 // ExitMainLoop() is called.
80 //
81 // Override: rarely.
82 virtual int OnRun() { return MainLoop(); };
83
84 // called after the main loop termination. This is a good place for
85 // cleaning up (it may be too late in dtor) and is also useful if you
86 // want to return some non-default exit code - this is just the return
87 // value of this method.
88 //
89 // Override: often.
90 virtual int OnExit() { return 0; }
91
92 // called when a fatal exception occurs, this function should take care
93 // not to do anything which might provoke a nested exception! It may be
94 // overridden if you wish to react somehow in non-default way (core
95 // dump under Unix, application crash under Windows) to fatal program
96 // errors, however extreme care should be taken if you don't want this
97 // function to crash.
98 //
99 // Override: rarely.
100 virtual void OnFatalException() { }
101
102 // the worker functions - usually not used directly by the user code
103 // -----------------------------------------------------------------
104
105 // execute the main GUI loop, the function returns when the loop ends
106 virtual int MainLoop() = 0;
107
108 // exit the main GUI loop during the next iteration (i.e. it does not
109 // stop the program immediately!)
110 virtual void ExitMainLoop() = 0;
111
112 // returns TRUE if the program is initialized
113 virtual bool Initialized() = 0;
114
115 // returns TRUE if there are unprocessed events in the event queue
116 virtual bool Pending() = 0;
117
118 // process the first event in the event queue (blocks until an event
119 // apperas if there are none currently)
120 virtual void Dispatch() = 0;
121
122 // application info: name, description, vendor
123 // -------------------------------------------
124
125 // NB: all these should be set by the application itself, there are no
126 // reasonable default except for the application name which is taken to
127 // be argv[0]
128
129 // set/get the application name
130 wxString GetAppName() const
131 {
132 if ( !m_appName )
133 return m_className;
134 else
135 return m_appName;
136 }
137 void SetAppName(const wxString& name) { m_appName = name; }
138
139 // set/get the app class name
140 wxString GetClassName() const { return m_className; }
141 void SetClassName(const wxString& name) { m_className = name; }
142
143 // set/get the vendor name
144 const wxString& GetVendorName() const { return m_vendorName; }
145 void SetVendorName(const wxString& name) { m_vendorName = name; }
146
147 // top level window functions
148 // --------------------------
149
150 // set the "main" top level window
151 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
152
153 // return the "main" top level window (if it hadn't been set previously
154 // with SetTopWindow(), will return just some top level window and, if
155 // there are none, will return NULL)
156 wxWindow *GetTopWindow() const
157 {
158 if (m_topWindow)
159 return m_topWindow;
160 else if (wxTopLevelWindows.GetCount() > 0)
161 return wxTopLevelWindows.GetFirst()->GetData();
162 else
163 return (wxWindow *)NULL;
164 }
165
166 // control the exit behaviour: by default, the program will exit the
167 // main loop (and so, usually, terminate) when the last top-level
168 // program window is deleted. Beware that if you disabel this (with
169 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
170 // explicitly from somewhere.
171 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
172 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
173
174 // miscellaneous customization functions
175 // -------------------------------------
176
177#if wxUSE_LOG
178 // override this function to create default log target of arbitrary
179 // user-defined class (default implementation creates a wxLogGui
180 // object) - this log object is used by default by all wxLogXXX()
181 // functions.
182 virtual wxLog *CreateLogTarget() { return new wxLogGui; }
183#endif // wxUSE_LOG
184
185
186 // get the standard icon used by wxWin dialogs - this allows the user
187 // to customize the standard dialogs. The 'which' parameter is one of
188 // wxICON_XXX values
189 virtual wxIcon GetStdIcon(int which) const = 0;
190
191 // VZ: what does this do exactly?
192 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
193 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
194
195 // set/get printing mode: see wxPRINT_XXX constants.
196 //
197 // default behaviour is the normal one for Unix: always use PostScript
198 // printing.
199 virtual void SetPrintMode(int WXUNUSED(mode)) { }
200 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
201
202 // implementation only from now on
203 // -------------------------------
204
205 // helpers for dynamic wxApp construction
206 static void SetInitializerFunction(wxAppInitializerFunction fn)
207 { m_appInitFn = fn; }
208 static wxAppInitializerFunction GetInitializerFunction()
209 { return m_appInitFn; }
210
211 // access to the command line arguments
212 int argc;
213 char **argv;
214
215//private:
216protected:
217 // function used for dynamic wxApp creation
218 static wxAppInitializerFunction m_appInitFn;
219
220 // application info (must be set from the user code)
221 wxString m_vendorName, // vendor name (ACME Inc)
222 m_appName, // app name
223 m_className; // class name
224
225 // if TRUE, exit the main loop when the last top level window is deleted
226 bool m_exitOnFrameDelete;
227
228 // TRUE if the application wants to get debug output
229 bool m_wantDebugOutput;
230
231 // the main top level window - may be NULL
232 wxWindow *m_topWindow;
233};
234
235// ----------------------------------------------------------------------------
236// now include the declaration of the real class
237// ----------------------------------------------------------------------------
238
239#if defined(__WXMSW__)
240 #include "wx/msw/app.h"
241#elif defined(__WXMOTIF__)
242 #include "wx/motif/app.h"
243#elif defined(__WXQT__)
244 #include "wx/qt/app.h"
245#elif defined(__WXGTK__)
246 #include "wx/gtk/app.h"
247#elif defined(__WXMAC__)
248 #include "wx/mac/app.h"
249#elif defined(__WXSTUBS__)
250 #include "wx/stubs/app.h"
251#endif
252
253// ----------------------------------------------------------------------------
254// the global data
255// ----------------------------------------------------------------------------
256
257// the one and only application object - use of wxTheApp in application code
258// is discouraged, consider using DECLARE_APP() after which you may call
259// wxGetApp() which will return the object of the correct type (i.e. MyApp and
260// not wxApp)
261WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
262
263// ----------------------------------------------------------------------------
264// global functions
265// ----------------------------------------------------------------------------
266
267// Force an exit from main loop
268void WXDLLEXPORT wxExit();
269
270// Yield to other apps/messages
271bool WXDLLEXPORT wxYield();
272
273// ----------------------------------------------------------------------------
274// macros for dynamic creation of the application object
275// ----------------------------------------------------------------------------
276
277// Having a global instance of this class allows wxApp to be aware of the app
278// creator function. wxApp can then call this function to create a new app
279// object. Convoluted, but necessary.
280
281class WXDLLEXPORT wxAppInitializer
282{
283public:
284 wxAppInitializer(wxAppInitializerFunction fn)
285 { wxApp::SetInitializerFunction(fn); }
286};
287
288// Here's a macro you can use if your compiler really, really wants main() to
289// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
290// code if required.
291
292#if defined(__AIX__) || defined(__HPUX__)
293 #define IMPLEMENT_WXWIN_MAIN \
294 extern int wxEntry( int argc, char *argv[] ); \
295 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
296#elif defined(__WXMSW__) && defined(WXUSINGDLL)
297 // NT defines APIENTRY, 3.x not
298 #if !defined(WXAPIENTRY)
299 #ifdef __WATCOMC__
300 #define WXAPIENTRY PASCAL
301 #else
302 #define WXAPIENTRY FAR PASCAL
303 #endif
304 #endif
305
306 #define IMPLEMENT_WXWIN_MAIN \
307 int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
308 LPSTR m_lpCmdLine, int nCmdShow )\
309 {\
310 return wxEntry((WXHINSTANCE) hInstance, \
311 (WXHINSTANCE) hPrevInstance,\
312 m_lpCmdLine, nCmdShow);\
313 }
314
315#else
316 #define IMPLEMENT_WXWIN_MAIN
317#endif
318
319// use this macro exactly once, the argument is the name of the wxApp-derived
320// class which is the class of your application
321#define IMPLEMENT_APP(appname) \
322 wxApp *wxCreateApp() { return new appname; } \
323 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
324 appname& wxGetApp() { return *(appname *)wxTheApp; } \
325 IMPLEMENT_WXWIN_MAIN
326
327#define DECLARE_APP(appname) extern appname& wxGetApp();
328
329#endif
330 // _WX_APP_H_BASE_