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added support for gcc precompiled headers
[wxWidgets.git] / include / wx / mac / wave.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: Stefan Csomor
6// Modified by:
7// Created: 1998-01-01
8// RCS-ID: $Id$
9// Copyright: (c) Stefan Csomor
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_WAVE_H_
14#define _WX_WAVE_H_
15
16#if defined(__GNUG__) && !defined(__APPLE__)
17#pragma interface "wave.h"
18#endif
19
20#if wxUSE_WAVE
21
22#include "wx/object.h"
23
24class WXDLLEXPORT wxWave : public wxObject
25{
26public:
27 wxWave();
28 wxWave(const wxString& fileName, bool isResource = FALSE);
29 wxWave(int size, const wxByte* data);
30 ~wxWave();
31
32public:
33 bool Create(const wxString& fileName, bool isResource = FALSE);
34 bool IsOk() const { return !m_sndname.IsEmpty(); }
35 bool Play(bool async = TRUE, bool looped = FALSE) const;
36
37protected:
38 // prevent collision with some BSD definitions of macro Free()
39 bool FreeData();
40
41private:
42 void* m_sndChan;
43
44 wxString m_sndname;
45 void* m_hSnd;
46 int m_waveLength;
47 bool m_isResource;
48};
49
50#endif
51#endif
52 // _WX_WAVE_H_