]>
Commit | Line | Data |
---|---|---|
1 | from __future__ import division | |
2 | ||
3 | try: | |
4 | from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue, arange, hypot | |
5 | except ImportError: | |
6 | try: | |
7 | from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue, arange, hypot | |
8 | except ImportError: | |
9 | raise ImportError("I could not import either Numeric or numarray") | |
10 | ||
11 | from time import clock, sleep | |
12 | ||
13 | import Resources # A file with icons, etc for FloatCanvas | |
14 | ||
15 | import wx | |
16 | ||
17 | import types | |
18 | import os | |
19 | ||
20 | ## A global variable to hold the Pixels per inch that wxWindows thinks is in use | |
21 | ## This is used for scaling fonts. | |
22 | ## This can't be computed on module __init__, because a wx.App might not have initialized yet. | |
23 | global ScreenPPI | |
24 | ||
25 | ## a custom Exceptions: | |
26 | ||
27 | class FloatCanvasError(Exception): | |
28 | pass | |
29 | ||
30 | ## Create all the mouse events | |
31 | # I don't see a need for these two, but maybe some day! | |
32 | #EVT_FC_ENTER_WINDOW = wx.NewEventType() | |
33 | #EVT_FC_LEAVE_WINDOW = wx.NewEventType() | |
34 | EVT_FC_LEFT_DOWN = wx.NewEventType() | |
35 | EVT_FC_LEFT_UP = wx.NewEventType() | |
36 | EVT_FC_LEFT_DCLICK = wx.NewEventType() | |
37 | EVT_FC_MIDDLE_DOWN = wx.NewEventType() | |
38 | EVT_FC_MIDDLE_UP = wx.NewEventType() | |
39 | EVT_FC_MIDDLE_DCLICK = wx.NewEventType() | |
40 | EVT_FC_RIGHT_DOWN = wx.NewEventType() | |
41 | EVT_FC_RIGHT_UP = wx.NewEventType() | |
42 | EVT_FC_RIGHT_DCLICK = wx.NewEventType() | |
43 | EVT_FC_MOTION = wx.NewEventType() | |
44 | EVT_FC_MOUSEWHEEL = wx.NewEventType() | |
45 | ## these two are for the hit-test stuff, I never make them real Events | |
46 | EVT_FC_ENTER_OBJECT = wx.NewEventType() | |
47 | EVT_FC_LEAVE_OBJECT = wx.NewEventType() | |
48 | ||
49 | ##Create all mouse event binding functions | |
50 | #def EVT_ENTER_WINDOW( window, function ): | |
51 | # window.Connect( -1, -1, EVT_FC_ENTER_WINDOW, function ) | |
52 | #def EVT_LEAVE_WINDOW( window, function ): | |
53 | # window.Connect( -1, -1,EVT_FC_LEAVE_WINDOW , function ) | |
54 | def EVT_LEFT_DOWN( window, function ): | |
55 | window.Connect( -1, -1,EVT_FC_LEFT_DOWN , function ) | |
56 | def EVT_LEFT_UP( window, function ): | |
57 | window.Connect( -1, -1,EVT_FC_LEFT_UP , function ) | |
58 | def EVT_LEFT_DCLICK ( window, function ): | |
59 | window.Connect( -1, -1,EVT_FC_LEFT_DCLICK , function ) | |
60 | def EVT_MIDDLE_DOWN ( window, function ): | |
61 | window.Connect( -1, -1,EVT_FC_MIDDLE_DOWN , function ) | |
62 | def EVT_MIDDLE_UP ( window, function ): | |
63 | window.Connect( -1, -1,EVT_FC_MIDDLE_UP , function ) | |
64 | def EVT_MIDDLE_DCLICK ( window, function ): | |
65 | window.Connect( -1, -1,EVT_FC_MIDDLE_DCLICK , function ) | |
66 | def EVT_RIGHT_DOWN ( window, function ): | |
67 | window.Connect( -1, -1,EVT_FC_RIGHT_DOWN , function ) | |
68 | def EVT_RIGHT_UP( window, function ): | |
69 | window.Connect( -1, -1,EVT_FC_RIGHT_UP , function ) | |
70 | def EVT_RIGHT_DCLICK( window, function ): | |
71 | window.Connect( -1, -1,EVT_FC_RIGHT_DCLICK , function ) | |
72 | def EVT_MOTION( window, function ): | |
73 | window.Connect( -1, -1,EVT_FC_MOTION , function ) | |
74 | def EVT_MOUSEWHEEL( window, function ): | |
75 | window.Connect( -1, -1,EVT_FC_MOUSEWHEEL , function ) | |
76 | ||
77 | class _MouseEvent(wx.PyCommandEvent): | |
78 | ||
79 | """ | |
80 | ||
81 | This event class takes a regular wxWindows mouse event as a parameter, | |
82 | and wraps it so that there is access to all the original methods. This | |
83 | is similar to subclassing, but you can't subclass a wxWindows event | |
84 | ||
85 | The goal is to be able to it just like a regular mouse event. | |
86 | ||
87 | It adds the method: | |
88 | ||
89 | GetCoords() , which returns and (x,y) tuple in world coordinates. | |
90 | ||
91 | Another difference is that it is a CommandEvent, which propagates up | |
92 | the window hierarchy until it is handled. | |
93 | ||
94 | """ | |
95 | ||
96 | def __init__(self, EventType, NativeEvent, WinID, Coords = None): | |
97 | wx.PyCommandEvent.__init__(self) | |
98 | ||
99 | self.SetEventType( EventType ) | |
100 | self._NativeEvent = NativeEvent | |
101 | self.Coords = Coords | |
102 | ||
103 | # I don't think this is used. | |
104 | # def SetCoords(self,Coords): | |
105 | # self.Coords = Coords | |
106 | ||
107 | def GetCoords(self): | |
108 | return self.Coords | |
109 | ||
110 | def __getattr__(self, name): | |
111 | #return eval(self.NativeEvent.__getattr__(name) ) | |
112 | return getattr(self._NativeEvent, name) | |
113 | ||
114 | def _cycleidxs(indexcount, maxvalue, step): | |
115 | ||
116 | """ | |
117 | Utility function used by _colorGenerator | |
118 | ||
119 | """ | |
120 | if indexcount == 0: | |
121 | yield () | |
122 | else: | |
123 | for idx in xrange(0, maxvalue, step): | |
124 | for tail in _cycleidxs(indexcount - 1, maxvalue, step): | |
125 | yield (idx, ) + tail | |
126 | ||
127 | def _colorGenerator(): | |
128 | ||
129 | """ | |
130 | ||
131 | Generates a seris of unique colors used to do hit-tests with the HIt | |
132 | Test bitmap | |
133 | ||
134 | """ | |
135 | import sys | |
136 | if sys.platform == 'darwin': | |
137 | depth = 24 | |
138 | else: | |
139 | b = wx.EmptyBitmap(1,1) | |
140 | depth = b.GetDepth() | |
141 | if depth == 16: | |
142 | step = 8 | |
143 | elif depth >= 24: | |
144 | step = 1 | |
145 | else: | |
146 | raise "ColorGenerator does not work with depth = %s" % depth | |
147 | return _cycleidxs(indexcount=3, maxvalue=256, step=step) | |
148 | ||
149 | ||
150 | #### I don't know if the Set objects are useful, beyond the pointset | |
151 | #### object. The problem is that when zoomed in, the BB is checked to see | |
152 | #### whether to draw the object. A Set object can defeat this. One day | |
153 | #### I plan to write some custon C++ code to draw sets of objects | |
154 | ||
155 | ##class ObjectSetMixin: | |
156 | ## """ | |
157 | ## A mix-in class for draw objects that are sets of objects | |
158 | ||
159 | ## It contains methods for setting lists of pens and brushes | |
160 | ||
161 | ## """ | |
162 | ## def SetPens(self,LineColors,LineStyles,LineWidths): | |
163 | ## """ | |
164 | ## This method used when an object could have a list of pens, rather than just one | |
165 | ## It is used for LineSet, and perhaps others in the future. | |
166 | ||
167 | ## fixme: this should be in a mixin | |
168 | ||
169 | ## fixme: this is really kludgy, there has got to be a better way! | |
170 | ||
171 | ## """ | |
172 | ||
173 | ## length = 1 | |
174 | ## if type(LineColors) == types.ListType: | |
175 | ## length = len(LineColors) | |
176 | ## else: | |
177 | ## LineColors = [LineColors] | |
178 | ||
179 | ## if type(LineStyles) == types.ListType: | |
180 | ## length = len(LineStyles) | |
181 | ## else: | |
182 | ## LineStyles = [LineStyles] | |
183 | ||
184 | ## if type(LineWidths) == types.ListType: | |
185 | ## length = len(LineWidths) | |
186 | ## else: | |
187 | ## LineWidths = [LineWidths] | |
188 | ||
189 | ## if length > 1: | |
190 | ## if len(LineColors) == 1: | |
191 | ## LineColors = LineColors*length | |
192 | ## if len(LineStyles) == 1: | |
193 | ## LineStyles = LineStyles*length | |
194 | ## if len(LineWidths) == 1: | |
195 | ## LineWidths = LineWidths*length | |
196 | ||
197 | ## self.Pens = [] | |
198 | ## for (LineColor,LineStyle,LineWidth) in zip(LineColors,LineStyles,LineWidths): | |
199 | ## if LineColor is None or LineStyle is None: | |
200 | ## self.Pens.append(wx.TRANSPARENT_PEN) | |
201 | ## # what's this for?> self.LineStyle = 'Transparent' | |
202 | ## if not self.PenList.has_key((LineColor,LineStyle,LineWidth)): | |
203 | ## Pen = wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) | |
204 | ## self.Pens.append(Pen) | |
205 | ## else: | |
206 | ## self.Pens.append(self.PenList[(LineColor,LineStyle,LineWidth)]) | |
207 | ## if length == 1: | |
208 | ## self.Pens = self.Pens[0] | |
209 | ||
210 | class DrawObject: | |
211 | """ | |
212 | This is the base class for all the objects that can be drawn. | |
213 | ||
214 | One must subclass from this (and an assortment of Mixins) to create | |
215 | a new DrawObject. | |
216 | ||
217 | """ | |
218 | ||
219 | def __init__(self, InForeground = False, IsVisible = True): | |
220 | self.InForeground = InForeground | |
221 | ||
222 | self._Canvas = None | |
223 | ||
224 | self.HitColor = None | |
225 | self.CallBackFuncs = {} | |
226 | ||
227 | ## these are the defaults | |
228 | self.HitAble = False | |
229 | self.HitLine = True | |
230 | self.HitFill = True | |
231 | self.MinHitLineWidth = 3 | |
232 | self.HitLineWidth = 3 ## this gets re-set by the subclasses if necessary | |
233 | ||
234 | self.Brush = None | |
235 | self.Pen = None | |
236 | ||
237 | self.FillStyle = "Solid" | |
238 | ||
239 | self.Visible = IsVisible | |
240 | ||
241 | # I pre-define all these as class variables to provide an easier | |
242 | # interface, and perhaps speed things up by caching all the Pens | |
243 | # and Brushes, although that may not help, as I think wx now | |
244 | # does that on it's own. Send me a note if you know! | |
245 | ||
246 | BrushList = { | |
247 | ( None,"Transparent") : wx.TRANSPARENT_BRUSH, | |
248 | ("Blue","Solid") : wx.BLUE_BRUSH, | |
249 | ("Green","Solid") : wx.GREEN_BRUSH, | |
250 | ("White","Solid") : wx.WHITE_BRUSH, | |
251 | ("Black","Solid") : wx.BLACK_BRUSH, | |
252 | ("Grey","Solid") : wx.GREY_BRUSH, | |
253 | ("MediumGrey","Solid") : wx.MEDIUM_GREY_BRUSH, | |
254 | ("LightGrey","Solid") : wx.LIGHT_GREY_BRUSH, | |
255 | ("Cyan","Solid") : wx.CYAN_BRUSH, | |
256 | ("Red","Solid") : wx.RED_BRUSH | |
257 | } | |
258 | PenList = { | |
259 | (None,"Transparent",1) : wx.TRANSPARENT_PEN, | |
260 | ("Green","Solid",1) : wx.GREEN_PEN, | |
261 | ("White","Solid",1) : wx.WHITE_PEN, | |
262 | ("Black","Solid",1) : wx.BLACK_PEN, | |
263 | ("Grey","Solid",1) : wx.GREY_PEN, | |
264 | ("MediumGrey","Solid",1) : wx.MEDIUM_GREY_PEN, | |
265 | ("LightGrey","Solid",1) : wx.LIGHT_GREY_PEN, | |
266 | ("Cyan","Solid",1) : wx.CYAN_PEN, | |
267 | ("Red","Solid",1) : wx.RED_PEN | |
268 | } | |
269 | ||
270 | FillStyleList = { | |
271 | "Transparent" : wx.TRANSPARENT, | |
272 | "Solid" : wx.SOLID, | |
273 | "BiDiagonalHatch": wx.BDIAGONAL_HATCH, | |
274 | "CrossDiagHatch" : wx.CROSSDIAG_HATCH, | |
275 | "FDiagonal_Hatch": wx.FDIAGONAL_HATCH, | |
276 | "CrossHatch" : wx.CROSS_HATCH, | |
277 | "HorizontalHatch": wx.HORIZONTAL_HATCH, | |
278 | "VerticalHatch" : wx.VERTICAL_HATCH | |
279 | } | |
280 | ||
281 | LineStyleList = { | |
282 | "Solid" : wx.SOLID, | |
283 | "Transparent": wx.TRANSPARENT, | |
284 | "Dot" : wx.DOT, | |
285 | "LongDash" : wx.LONG_DASH, | |
286 | "ShortDash" : wx.SHORT_DASH, | |
287 | "DotDash" : wx.DOT_DASH, | |
288 | } | |
289 | ||
290 | def Bind(self, Event, CallBackFun): | |
291 | self.CallBackFuncs[Event] = CallBackFun | |
292 | self.HitAble = True | |
293 | self._Canvas.UseHitTest = True | |
294 | if not self._Canvas._HTdc: | |
295 | self._Canvas.MakeNewHTdc() | |
296 | if not self.HitColor: | |
297 | if not self._Canvas.HitColorGenerator: | |
298 | self._Canvas.HitColorGenerator = _colorGenerator() | |
299 | self._Canvas.HitColorGenerator.next() # first call to prevent the background color from being used. | |
300 | self.HitColor = self._Canvas.HitColorGenerator.next() | |
301 | self.SetHitPen(self.HitColor,self.HitLineWidth) | |
302 | self.SetHitBrush(self.HitColor) | |
303 | # put the object in the hit dict, indexed by it's color | |
304 | if not self._Canvas.HitDict: | |
305 | self._Canvas.MakeHitDict() | |
306 | self._Canvas.HitDict[Event][self.HitColor] = (self) # put the object in the hit dict, indexed by it's color | |
307 | ||
308 | def UnBindAll(self): | |
309 | ## fixme: this only removes one from each list, there could be more. | |
310 | if self._Canvas.HitDict: | |
311 | for List in self._Canvas.HitDict.itervalues(): | |
312 | try: | |
313 | List.remove(self) | |
314 | except ValueError: | |
315 | pass | |
316 | self.HitAble = False | |
317 | ||
318 | ||
319 | def SetBrush(self,FillColor,FillStyle): | |
320 | if FillColor is None or FillStyle is None: | |
321 | self.Brush = wx.TRANSPARENT_BRUSH | |
322 | ##fixme: should I really re-set the style? | |
323 | self.FillStyle = "Transparent" | |
324 | else: | |
325 | self.Brush = self.BrushList.setdefault( (FillColor,FillStyle), wx.Brush(FillColor,self.FillStyleList[FillStyle] ) ) | |
326 | ||
327 | def SetPen(self,LineColor,LineStyle,LineWidth): | |
328 | if (LineColor is None) or (LineStyle is None): | |
329 | self.Pen = wx.TRANSPARENT_PEN | |
330 | self.LineStyle = 'Transparent' | |
331 | else: | |
332 | self.Pen = self.PenList.setdefault( (LineColor,LineStyle,LineWidth), wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) ) | |
333 | ||
334 | def SetHitBrush(self,HitColor): | |
335 | if not self.HitFill: | |
336 | self.HitBrush = wx.TRANSPARENT_BRUSH | |
337 | else: | |
338 | self.HitBrush = self.BrushList.setdefault( (HitColor,"solid"), wx.Brush(HitColor,self.FillStyleList["Solid"] ) ) | |
339 | ||
340 | def SetHitPen(self,HitColor,LineWidth): | |
341 | if not self.HitLine: | |
342 | self.HitPen = wx.TRANSPARENT_PEN | |
343 | else: | |
344 | self.HitPen = self.PenList.setdefault( (HitColor, "solid", self.HitLineWidth), wx.Pen(HitColor, self.HitLineWidth, self.LineStyleList["Solid"]) ) | |
345 | ||
346 | def PutInBackground(self): | |
347 | if self._Canvas and self.InForeground: | |
348 | self._Canvas._ForeDrawList.remove(self) | |
349 | self._Canvas._DrawList.append(self) | |
350 | self._Canvas._BackgroundDirty = True | |
351 | self.InForeground = False | |
352 | ||
353 | def PutInForeground(self): | |
354 | if self._Canvas and (not self.InForeground): | |
355 | self._Canvas._ForeDrawList.append(self) | |
356 | self._Canvas._DrawList.remove(self) | |
357 | self._Canvas._BackgroundDirty = True | |
358 | self.InForeground = True | |
359 | ||
360 | def Hide(self): | |
361 | self.Visible = False | |
362 | ||
363 | def Show(self): | |
364 | self.Visible = True | |
365 | ||
366 | class ColorOnlyMixin: | |
367 | """ | |
368 | ||
369 | Mixin class for objects that have just one color, rather than a fill | |
370 | color and line color | |
371 | ||
372 | """ | |
373 | ||
374 | def SetColor(self, Color): | |
375 | self.SetPen(Color,"Solid",1) | |
376 | self.SetBrush(Color,"Solid") | |
377 | ||
378 | SetFillColor = SetColor # Just to provide a consistant interface | |
379 | ||
380 | class LineOnlyMixin: | |
381 | """ | |
382 | ||
383 | Mixin class for objects that have just one color, rather than a fill | |
384 | color and line color | |
385 | ||
386 | """ | |
387 | ||
388 | def SetLineColor(self, LineColor): | |
389 | self.LineColor = LineColor | |
390 | self.SetPen(LineColor,self.LineStyle,self.LineWidth) | |
391 | ||
392 | def SetLineStyle(self, LineStyle): | |
393 | self.LineStyle = LineStyle | |
394 | self.SetPen(self.LineColor,LineStyle,self.LineWidth) | |
395 | ||
396 | def SetLineWidth(self, LineWidth): | |
397 | self.LineWidth = LineWidth | |
398 | self.SetPen(self.LineColor,self.LineStyle,LineWidth) | |
399 | ||
400 | class LineAndFillMixin(LineOnlyMixin): | |
401 | """ | |
402 | ||
403 | Mixin class for objects that have both a line and a fill color and | |
404 | style. | |
405 | ||
406 | """ | |
407 | def SetFillColor(self, FillColor): | |
408 | self.FillColor = FillColor | |
409 | self.SetBrush(FillColor, self.FillStyle) | |
410 | ||
411 | def SetFillStyle(self, FillStyle): | |
412 | self.FillStyle = FillStyle | |
413 | self.SetBrush(self.FillColor,FillStyle) | |
414 | ||
415 | class XYObjectMixin: | |
416 | """ | |
417 | ||
418 | This is a mixin class that provides some methods suitable for use | |
419 | with objects that have a single (x,y) coordinate pair. | |
420 | ||
421 | """ | |
422 | ||
423 | def Move(self, Delta ): | |
424 | """ | |
425 | ||
426 | Move(Delta): moves the object by delta, where delta is a | |
427 | (dx,dy) pair. Ideally a Numpy array of shape (2,) | |
428 | ||
429 | """ | |
430 | ||
431 | Delta = asarray(Delta, Float) | |
432 | self.XY += Delta | |
433 | self.BoundingBox = self.BoundingBox + Delta | |
434 | ||
435 | if self._Canvas: | |
436 | self._Canvas.BoundingBoxDirty = True | |
437 | ||
438 | def CalcBoundingBox(self): | |
439 | ## This may get overwritten in some subclasses | |
440 | self.BoundingBox = array( (self.XY, self.XY), Float ) | |
441 | ||
442 | def SetPoint(self, xy): | |
443 | xy = array( xy, Float) | |
444 | xy.shape = (2,) | |
445 | Delta = xy - self.XY | |
446 | ||
447 | self.XY = xy | |
448 | self.BoundingBox = self.BoundingBox + Delta | |
449 | ||
450 | #self.CalcBoundingBox() | |
451 | if self._Canvas: | |
452 | self._Canvas.BoundingBoxDirty = True | |
453 | ||
454 | class PointsObjectMixin: | |
455 | """ | |
456 | ||
457 | This is a mixin class that provides some methods suitable for use | |
458 | with objects that have a set of (x,y) coordinate pairs. | |
459 | ||
460 | """ | |
461 | ||
462 | ||
463 | ## This is code for the PointsObjectMixin object, it needs to be adapted and tested. | |
464 | ## Is the neccesary at all: you can always do: | |
465 | ## Object.SetPoints( Object.Points + delta, copy = False) | |
466 | ## def Move(self, Delta ): | |
467 | ## """ | |
468 | ||
469 | ## Move(Delta): moves the object by delta, where delta is an (dx, | |
470 | ## dy) pair. Ideally a Numpy array of shape (2,) | |
471 | ||
472 | ## """ | |
473 | ||
474 | ## Delta = array(Delta, Float) | |
475 | ## self.XY += Delta | |
476 | ## self.BoundingBox = self.BoundingBox + Delta##array((self.XY, (self.XY + self.WH)), Float) | |
477 | ## if self._Canvas: | |
478 | ## self._Canvas.BoundingBoxDirty = True | |
479 | ||
480 | def CalcBoundingBox(self): | |
481 | self.BoundingBox = array(((min(self.Points[:,0]), | |
482 | min(self.Points[:,1]) ), | |
483 | (max(self.Points[:,0]), | |
484 | max(self.Points[:,1]) ) ), Float ) | |
485 | if self._Canvas: | |
486 | self._Canvas.BoundingBoxDirty = True | |
487 | ||
488 | def SetPoints(self, Points, copy = True): | |
489 | """ | |
490 | Sets the coordinates of the points of the object to Points (NX2 array). | |
491 | ||
492 | By default, a copy is made, if copy is set to False, a reference | |
493 | is used, iff Points is a NumPy array of Floats. This allows you | |
494 | to change some or all of the points without making any copies. | |
495 | ||
496 | For example: | |
497 | ||
498 | Points = Object.Points | |
499 | Points += (5,10) # shifts the points 5 in the x dir, and 10 in the y dir. | |
500 | Object.SetPoints(Points, False) # Sets the points to the same array as it was | |
501 | ||
502 | """ | |
503 | if copy: | |
504 | self.Points = array(Points, Float) | |
505 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point | |
506 | else: | |
507 | self.Points = asarray(Points, Float) | |
508 | self.CalcBoundingBox() | |
509 | ||
510 | ||
511 | class Polygon(DrawObject,PointsObjectMixin,LineAndFillMixin): | |
512 | ||
513 | """ | |
514 | ||
515 | The Polygon class takes a list of 2-tuples, or a NX2 NumPy array of | |
516 | point coordinates. so that Points[N][0] is the x-coordinate of | |
517 | point N and Points[N][1] is the y-coordinate or Points[N,0] is the | |
518 | x-coordinate of point N and Points[N,1] is the y-coordinate for | |
519 | arrays. | |
520 | ||
521 | The other parameters specify various properties of the Polygon, and | |
522 | should be self explanatory. | |
523 | ||
524 | """ | |
525 | def __init__(self, | |
526 | Points, | |
527 | LineColor = "Black", | |
528 | LineStyle = "Solid", | |
529 | LineWidth = 1, | |
530 | FillColor = None, | |
531 | FillStyle = "Solid", | |
532 | InForeground = False): | |
533 | DrawObject.__init__(self,InForeground) | |
534 | self.Points = array(Points,Float) # this DOES need to make a copy | |
535 | self.CalcBoundingBox() | |
536 | ||
537 | self.LineColor = LineColor | |
538 | self.LineStyle = LineStyle | |
539 | self.LineWidth = LineWidth | |
540 | self.FillColor = FillColor | |
541 | self.FillStyle = FillStyle | |
542 | ||
543 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
544 | ||
545 | self.SetPen(LineColor,LineStyle,LineWidth) | |
546 | self.SetBrush(FillColor,FillStyle) | |
547 | ||
548 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None): | |
549 | Points = WorldToPixel(self.Points)#.tolist() | |
550 | dc.SetPen(self.Pen) | |
551 | dc.SetBrush(self.Brush) | |
552 | dc.DrawPolygon(Points) | |
553 | if HTdc and self.HitAble: | |
554 | HTdc.SetPen(self.HitPen) | |
555 | HTdc.SetBrush(self.HitBrush) | |
556 | HTdc.DrawPolygon(Points) | |
557 | ||
558 | ##class PolygonSet(DrawObject): | |
559 | ## """ | |
560 | ## The PolygonSet class takes a Geometry.Polygon object. | |
561 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! | |
562 | ||
563 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) | |
564 | ||
565 | ## """ | |
566 | ||
567 | ## def __init__(self,PolySet,LineColors,LineStyles,LineWidths,FillColors,FillStyles,InForeground = False): | |
568 | ## DrawObject.__init__(self, InForeground) | |
569 | ||
570 | ## ##fixme: there should be some error checking for everything being the right length. | |
571 | ||
572 | ||
573 | ## self.Points = array(Points,Float) | |
574 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) | |
575 | ||
576 | ## self.LineColors = LineColors | |
577 | ## self.LineStyles = LineStyles | |
578 | ## self.LineWidths = LineWidths | |
579 | ## self.FillColors = FillColors | |
580 | ## self.FillStyles = FillStyles | |
581 | ||
582 | ## self.SetPens(LineColors,LineStyles,LineWidths) | |
583 | ||
584 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): | |
585 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
586 | ## Points = WorldToPixel(self.Points) | |
587 | ## Points.shape = (-1,4) | |
588 | ## dc.DrawLineList(Points,self.Pens) | |
589 | ||
590 | ||
591 | class Line(DrawObject,PointsObjectMixin,LineOnlyMixin): | |
592 | """ | |
593 | ||
594 | The Line class takes a list of 2-tuples, or a NX2 NumPy Float array | |
595 | of point coordinates. | |
596 | ||
597 | It will draw a straight line if there are two points, and a polyline | |
598 | if there are more than two. | |
599 | ||
600 | """ | |
601 | def __init__(self,Points, | |
602 | LineColor = "Black", | |
603 | LineStyle = "Solid", | |
604 | LineWidth = 1, | |
605 | InForeground = False): | |
606 | DrawObject.__init__(self, InForeground) | |
607 | ||
608 | ||
609 | self.Points = array(Points,Float) | |
610 | self.CalcBoundingBox() | |
611 | ||
612 | self.LineColor = LineColor | |
613 | self.LineStyle = LineStyle | |
614 | self.LineWidth = LineWidth | |
615 | ||
616 | self.SetPen(LineColor,LineStyle,LineWidth) | |
617 | ||
618 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
619 | ||
620 | ||
621 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
622 | Points = WorldToPixel(self.Points) | |
623 | dc.SetPen(self.Pen) | |
624 | dc.DrawLines(Points) | |
625 | if HTdc and self.HitAble: | |
626 | HTdc.SetPen(self.HitPen) | |
627 | HTdc.DrawLines(Points) | |
628 | ||
629 | class Arrow(DrawObject,XYObjectMixin,LineOnlyMixin): | |
630 | """ | |
631 | ||
632 | Arrow(XY, # coords of origin of arrow (x,y) | |
633 | Length, # length of arrow in pixels | |
634 | theta, # angle of arrow in degrees: zero is straight up | |
635 | # angle is to the right | |
636 | LineColor = "Black", | |
637 | LineStyle = "Solid", | |
638 | LineWidth = 1, | |
639 | ArrowHeadSize = 4, | |
640 | ArrowHeadAngle = 45, | |
641 | InForeground = False): | |
642 | ||
643 | It will draw an arrow , starting at the point, (X,Y) pointing in | |
644 | direction, theta. | |
645 | ||
646 | ||
647 | """ | |
648 | def __init__(self, | |
649 | XY, | |
650 | Length, | |
651 | Direction, | |
652 | LineColor = "Black", | |
653 | LineStyle = "Solid", | |
654 | LineWidth = 2, # pixels | |
655 | ArrowHeadSize = 8, # pixels | |
656 | ArrowHeadAngle = 30, # degrees | |
657 | InForeground = False): | |
658 | ||
659 | DrawObject.__init__(self, InForeground) | |
660 | ||
661 | self.XY = array(XY, Float) | |
662 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point | |
663 | self.Length = Length | |
664 | self.Direction = float(Direction) | |
665 | self.ArrowHeadSize = ArrowHeadSize | |
666 | self.ArrowHeadAngle = float(ArrowHeadAngle) | |
667 | ||
668 | self.CalcArrowPoints() | |
669 | self.CalcBoundingBox() | |
670 | ||
671 | self.LineColor = LineColor | |
672 | self.LineStyle = LineStyle | |
673 | self.LineWidth = LineWidth | |
674 | ||
675 | self.SetPen(LineColor,LineStyle,LineWidth) | |
676 | ||
677 | ##fixme: How should the HitTest be drawn? | |
678 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
679 | ||
680 | def SetDirection(self, Direction): | |
681 | self.Direction = float(Direction) | |
682 | self.CalcArrowPoints() | |
683 | ||
684 | def SetLength(self, Length): | |
685 | self.Length = Length | |
686 | self.CalcArrowPoints() | |
687 | ||
688 | def SetLengthDirection(self, Length, Direction): | |
689 | self.Direction = float(Direction) | |
690 | self.Length = Length | |
691 | self.CalcArrowPoints() | |
692 | ||
693 | def SetLength(self, Length): | |
694 | self.Length = Length | |
695 | self.CalcArrowPoints() | |
696 | ||
697 | ## fixme: cache this? | |
698 | def CalcArrowPoints(self): | |
699 | L = self.Length | |
700 | S = self.ArrowHeadSize | |
701 | phi = self.ArrowHeadAngle * pi / 360 | |
702 | theta = (self.Direction-90.0) * pi / 180 | |
703 | ArrowPoints = array( ( (0, L, L - S*cos(phi),L, L - S*cos(phi) ), | |
704 | (0, 0, S*sin(phi), 0, -S*sin(phi) ) ), | |
705 | Float ) | |
706 | RotationMatrix = array( ( ( cos(theta), -sin(theta) ), | |
707 | ( sin(theta), cos(theta) ) ), | |
708 | Float | |
709 | ) | |
710 | ArrowPoints = matrixmultiply(RotationMatrix, ArrowPoints) | |
711 | self.ArrowPoints = transpose(ArrowPoints) | |
712 | ||
713 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
714 | dc.SetPen(self.Pen) | |
715 | xy = WorldToPixel(self.XY) | |
716 | ArrowPoints = xy + self.ArrowPoints | |
717 | dc.DrawLines(ArrowPoints) | |
718 | if HTdc and self.HitAble: | |
719 | HTdc.SetPen(self.HitPen) | |
720 | HTdc.DrawLines(ArrowPoints) | |
721 | ||
722 | ##class LineSet(DrawObject, ObjectSetMixin): | |
723 | ## """ | |
724 | ## The LineSet class takes a list of 2-tuples, or a NX2 NumPy array of point coordinates. | |
725 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! | |
726 | ||
727 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) | |
728 | ||
729 | ## """ | |
730 | ||
731 | ## def __init__(self,Points,LineColors,LineStyles,LineWidths,InForeground = False): | |
732 | ## DrawObject.__init__(self, InForeground) | |
733 | ||
734 | ## NumLines = len(Points) / 2 | |
735 | ## ##fixme: there should be some error checking for everything being the right length. | |
736 | ||
737 | ||
738 | ## self.Points = array(Points,Float) | |
739 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) | |
740 | ||
741 | ## self.LineColors = LineColors | |
742 | ## self.LineStyles = LineStyles | |
743 | ## self.LineWidths = LineWidths | |
744 | ||
745 | ## self.SetPens(LineColors,LineStyles,LineWidths) | |
746 | ||
747 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): | |
748 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
749 | ## Points = WorldToPixel(self.Points) | |
750 | ## Points.shape = (-1,4) | |
751 | ## dc.DrawLineList(Points,self.Pens) | |
752 | ||
753 | class PointSet(DrawObject,PointsObjectMixin, ColorOnlyMixin): | |
754 | """ | |
755 | ||
756 | The PointSet class takes a list of 2-tuples, or a NX2 NumPy array of | |
757 | point coordinates. | |
758 | ||
759 | If Points is a sequence of tuples: Points[N][0] is the x-coordinate of | |
760 | point N and Points[N][1] is the y-coordinate. | |
761 | ||
762 | If Points is a NumPy array: Points[N,0] is the x-coordinate of point | |
763 | N and Points[N,1] is the y-coordinate for arrays. | |
764 | ||
765 | Each point will be drawn the same color and Diameter. The Diameter | |
766 | is in screen pixels, not world coordinates. | |
767 | ||
768 | The hit-test code does not distingish between the points, you will | |
769 | only know that one of the points got hit, not which one. You can use | |
770 | PointSet.FindClosestPoint(WorldPoint) to find out which one | |
771 | ||
772 | In the case of points, the HitLineWidth is used as diameter. | |
773 | ||
774 | """ | |
775 | def __init__(self, Points, Color = "Black", Diameter = 1, InForeground = False): | |
776 | DrawObject.__init__(self,InForeground) | |
777 | ||
778 | self.Points = array(Points,Float) | |
779 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point | |
780 | self.CalcBoundingBox() | |
781 | self.Diameter = Diameter | |
782 | ||
783 | self.HitLineWidth = self.MinHitLineWidth | |
784 | self.SetColor(Color) | |
785 | ||
786 | def SetDiameter(self,Diameter): | |
787 | self.Diameter = Diameter | |
788 | ||
789 | def FindClosestPoint(self, XY): | |
790 | """ | |
791 | ||
792 | Returns the index of the closest point to the point, XY, given | |
793 | in World coordinates. It's essentially random which you get if | |
794 | there are more than one that are the same. | |
795 | ||
796 | This can be used to figure out which point got hit in a mouse | |
797 | binding callback, for instance. It's a lot faster that using a | |
798 | lot of separate points. | |
799 | ||
800 | """ | |
801 | d = self.Points - XY | |
802 | return argmin(hypot(d[:,0],d[:,1])) | |
803 | ||
804 | ||
805 | def DrawD2(self, dc, Points): | |
806 | # A Little optimization for a diameter2 - point | |
807 | dc.DrawPointList(Points) | |
808 | dc.DrawPointList(Points + (1,0)) | |
809 | dc.DrawPointList(Points + (0,1)) | |
810 | dc.DrawPointList(Points + (1,1)) | |
811 | ||
812 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
813 | dc.SetPen(self.Pen) | |
814 | Points = WorldToPixel(self.Points) | |
815 | if self.Diameter <= 1: | |
816 | dc.DrawPointList(Points) | |
817 | elif self.Diameter <= 2: | |
818 | self.DrawD2(dc, Points) | |
819 | else: | |
820 | dc.SetBrush(self.Brush) | |
821 | radius = int(round(self.Diameter/2)) | |
822 | ##fixme: I really should add a DrawCircleList to wxPython | |
823 | if len(Points) > 100: | |
824 | xy = Points | |
825 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) | |
826 | dc.DrawEllipseList(xywh) | |
827 | else: | |
828 | for xy in Points: | |
829 | dc.DrawCircle(xy[0],xy[1], radius) | |
830 | if HTdc and self.HitAble: | |
831 | HTdc.SetPen(self.HitPen) | |
832 | HTdc.SetBrush(self.HitBrush) | |
833 | if self.Diameter <= 1: | |
834 | HTdc.DrawPointList(Points) | |
835 | elif self.Diameter <= 2: | |
836 | self.DrawD2(HTdc, Points) | |
837 | else: | |
838 | if len(Points) > 100: | |
839 | xy = Points | |
840 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) | |
841 | HTdc.DrawEllipseList(xywh) | |
842 | else: | |
843 | for xy in Points: | |
844 | HTdc.DrawCircle(xy[0],xy[1], radius) | |
845 | ||
846 | class Point(DrawObject,XYObjectMixin,ColorOnlyMixin): | |
847 | """ | |
848 | ||
849 | The Point class takes a 2-tuple, or a (2,) NumPy array of point | |
850 | coordinates. | |
851 | ||
852 | The Diameter is in screen points, not world coordinates, So the | |
853 | Bounding box is just the point, and doesn't include the Diameter. | |
854 | ||
855 | The HitLineWidth is used as diameter for the | |
856 | Hit Test. | |
857 | ||
858 | """ | |
859 | def __init__(self, XY, Color = "Black", Diameter = 1, InForeground = False): | |
860 | DrawObject.__init__(self, InForeground) | |
861 | ||
862 | self.XY = array(XY, Float) | |
863 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point | |
864 | self.CalcBoundingBox() | |
865 | self.SetColor(Color) | |
866 | self.Diameter = Diameter | |
867 | ||
868 | self.HitLineWidth = self.MinHitLineWidth | |
869 | ||
870 | def SetDiameter(self,Diameter): | |
871 | self.Diameter = Diameter | |
872 | ||
873 | ||
874 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
875 | dc.SetPen(self.Pen) | |
876 | xy = WorldToPixel(self.XY) | |
877 | if self.Diameter <= 1: | |
878 | dc.DrawPoint(xy[0], xy[1]) | |
879 | else: | |
880 | dc.SetBrush(self.Brush) | |
881 | radius = int(round(self.Diameter/2)) | |
882 | dc.DrawCircle(xy[0],xy[1], radius) | |
883 | if HTdc and self.HitAble: | |
884 | HTdc.SetPen(self.HitPen) | |
885 | if self.Diameter <= 1: | |
886 | HTdc.DrawPoint(xy[0], xy[1]) | |
887 | else: | |
888 | HTdc.SetBrush(self.HitBrush) | |
889 | HTdc.DrawCircle(xy[0],xy[1], radius) | |
890 | ||
891 | class SquarePoint(DrawObject,XYObjectMixin,ColorOnlyMixin): | |
892 | """ | |
893 | ||
894 | The SquarePoint class takes a 2-tuple, or a (2,) NumPy array of point | |
895 | coordinates. It produces a square dot, centered on Point | |
896 | ||
897 | The Size is in screen points, not world coordinates, so the | |
898 | Bounding box is just the point, and doesn't include the Size. | |
899 | ||
900 | The HitLineWidth is used as diameter for the | |
901 | Hit Test. | |
902 | ||
903 | """ | |
904 | def __init__(self, Point, Color = "Black", Size = 4, InForeground = False): | |
905 | DrawObject.__init__(self, InForeground) | |
906 | ||
907 | self.XY = array(Point, Float) | |
908 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point | |
909 | self.CalcBoundingBox() | |
910 | self.SetColor(Color) | |
911 | self.Size = Size | |
912 | ||
913 | self.HitLineWidth = self.MinHitLineWidth | |
914 | ||
915 | def SetSize(self,Size): | |
916 | self.Size = Size | |
917 | ||
918 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
919 | Size = self.Size | |
920 | dc.SetPen(self.Pen) | |
921 | xc,yc = WorldToPixel(self.XY) | |
922 | ||
923 | if self.Size <= 1: | |
924 | dc.DrawPoint(xc, yc) | |
925 | else: | |
926 | x = xc - Size/2.0 | |
927 | y = yc - Size/2.0 | |
928 | dc.SetBrush(self.Brush) | |
929 | dc.DrawRectangle(x, y, Size, Size) | |
930 | if HTdc and self.HitAble: | |
931 | HTdc.SetPen(self.HitPen) | |
932 | if self.Size <= 1: | |
933 | HTdc.DrawPoint(xc, xc) | |
934 | else: | |
935 | HTdc.SetBrush(self.HitBrush) | |
936 | HTdc.DrawRectangle(x, y, Size, Size) | |
937 | ||
938 | class RectEllipse(DrawObject, XYObjectMixin, LineAndFillMixin): | |
939 | def __init__(self, XY, WH, | |
940 | LineColor = "Black", | |
941 | LineStyle = "Solid", | |
942 | LineWidth = 1, | |
943 | FillColor = None, | |
944 | FillStyle = "Solid", | |
945 | InForeground = False): | |
946 | ||
947 | DrawObject.__init__(self,InForeground) | |
948 | ||
949 | self.XY = array( XY, Float) | |
950 | self.XY.shape = (2,) | |
951 | self.WH = array( WH, Float ) | |
952 | self.WH.shape = (2,) | |
953 | self.BoundingBox = array((self.XY, (self.XY + self.WH)), Float) | |
954 | self.LineColor = LineColor | |
955 | self.LineStyle = LineStyle | |
956 | self.LineWidth = LineWidth | |
957 | self.FillColor = FillColor | |
958 | self.FillStyle = FillStyle | |
959 | ||
960 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
961 | ||
962 | self.SetPen(LineColor,LineStyle,LineWidth) | |
963 | self.SetBrush(FillColor,FillStyle) | |
964 | ||
965 | def SetShape(self, XY, WH): | |
966 | self.XY = array( XY, Float) | |
967 | self.WH = array( WH, Float ) | |
968 | self.CalcBoundingBox() | |
969 | ||
970 | ||
971 | def SetUpDraw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc): | |
972 | dc.SetPen(self.Pen) | |
973 | dc.SetBrush(self.Brush) | |
974 | if HTdc and self.HitAble: | |
975 | HTdc.SetPen(self.HitPen) | |
976 | HTdc.SetBrush(self.HitBrush) | |
977 | return ( WorldToPixel(self.XY), | |
978 | ScaleWorldToPixel(self.WH) ) | |
979 | ||
980 | def CalcBoundingBox(self): | |
981 | self.BoundingBox = array((self.XY, (self.XY + self.WH) ), Float) | |
982 | self._Canvas.BoundingBoxDirty = True | |
983 | ||
984 | ||
985 | class Rectangle(RectEllipse): | |
986 | ||
987 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
988 | ( XY, WH ) = self.SetUpDraw(dc, | |
989 | WorldToPixel, | |
990 | ScaleWorldToPixel, | |
991 | HTdc) | |
992 | dc.DrawRectanglePointSize(XY, WH) | |
993 | if HTdc and self.HitAble: | |
994 | HTdc.DrawRectanglePointSize(XY, WH) | |
995 | ||
996 | class Ellipse(RectEllipse): | |
997 | ||
998 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
999 | ( XY, WH ) = self.SetUpDraw(dc, | |
1000 | WorldToPixel, | |
1001 | ScaleWorldToPixel, | |
1002 | HTdc) | |
1003 | dc.DrawEllipsePointSize(XY, WH) | |
1004 | if HTdc and self.HitAble: | |
1005 | HTdc.DrawEllipsePointSize(XY, WH) | |
1006 | ||
1007 | class Circle(Ellipse): | |
1008 | ||
1009 | def __init__(self, XY, Diameter, **kwargs): | |
1010 | self.Center = array(XY, Float) | |
1011 | Diameter = float(Diameter) | |
1012 | RectEllipse.__init__(self , | |
1013 | self.Center - Diameter/2.0, | |
1014 | (Diameter, Diameter), | |
1015 | **kwargs) | |
1016 | ||
1017 | def SetDiameter(self, Diameter): | |
1018 | Diameter = float(Diameter) | |
1019 | XY = self.Center - (Diameter/2.0) | |
1020 | self.SetShape(XY, | |
1021 | (Diameter, Diameter) | |
1022 | ) | |
1023 | ||
1024 | class TextObjectMixin(XYObjectMixin): | |
1025 | """ | |
1026 | ||
1027 | A mix in class that holds attributes and methods that are needed by | |
1028 | the Text objects | |
1029 | ||
1030 | """ | |
1031 | ||
1032 | ## I'm caching fonts, because on GTK, getting a new font can take a | |
1033 | ## while. However, it gets cleared after every full draw as hanging | |
1034 | ## on to a bunch of large fonts takes a massive amount of memory. | |
1035 | ||
1036 | FontList = {} | |
1037 | ||
1038 | LayoutFontSize = 12 # font size used for calculating layout | |
1039 | ||
1040 | def SetFont(self, Size, Family, Style, Weight, Underline, FaceName): | |
1041 | self.Font = self.FontList.setdefault( (Size, | |
1042 | Family, | |
1043 | Style, | |
1044 | Weight, | |
1045 | Underline, | |
1046 | FaceName), | |
1047 | wx.Font(Size, | |
1048 | Family, | |
1049 | Style, | |
1050 | Weight, | |
1051 | Underline, | |
1052 | FaceName) ) | |
1053 | return self.Font | |
1054 | ||
1055 | def SetColor(self, Color): | |
1056 | self.Color = Color | |
1057 | ||
1058 | def SetBackgroundColor(self, BackgroundColor): | |
1059 | self.BackgroundColor = BackgroundColor | |
1060 | ||
1061 | def SetText(self, String): | |
1062 | """ | |
1063 | Re-sets the text displayed by the object | |
1064 | ||
1065 | In the case of the ScaledTextBox, it will re-do the layout as appropriate | |
1066 | ||
1067 | Note: only tested with the ScaledTextBox | |
1068 | ||
1069 | """ | |
1070 | ||
1071 | self.String = String | |
1072 | self.LayoutText() | |
1073 | ||
1074 | def LayoutText(self): | |
1075 | """ | |
1076 | A dummy method to re-do the layout of the text. | |
1077 | ||
1078 | A derived object needs to override this if required. | |
1079 | ||
1080 | """ | |
1081 | pass | |
1082 | ||
1083 | ## store the function that shift the coords for drawing text. The | |
1084 | ## "c" parameter is the correction for world coordinates, rather | |
1085 | ## than pixel coords as the y axis is reversed | |
1086 | ## pad is the extra space around the text | |
1087 | ## if world = 1, the vertical shift is done in y-up coordinates | |
1088 | ShiftFunDict = {'tl': lambda x, y, w, h, world=0, pad=0: (x + pad, y + pad - 2*world*pad), | |
1089 | 'tc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y + pad - 2*world*pad), | |
1090 | 'tr': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y + pad - 2*world*pad), | |
1091 | 'cl': lambda x, y, w, h, world=0, pad=0: (x + pad, y - h/2 + world*h), | |
1092 | 'cc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y - h/2 + world*h), | |
1093 | 'cr': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y - h/2 + world*h), | |
1094 | 'bl': lambda x, y, w, h, world=0, pad=0: (x + pad, y - h + 2*world*h - pad + world*2*pad) , | |
1095 | 'bc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y - h + 2*world*h - pad + world*2*pad) , | |
1096 | 'br': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y - h + 2*world*h - pad + world*2*pad)} | |
1097 | ||
1098 | class Text(DrawObject, TextObjectMixin): | |
1099 | """ | |
1100 | This class creates a text object, placed at the coordinates, | |
1101 | x,y. the "Position" argument is a two charactor string, indicating | |
1102 | where in relation to the coordinates the string should be oriented. | |
1103 | ||
1104 | The first letter is: t, c, or b, for top, center and bottom The | |
1105 | second letter is: l, c, or r, for left, center and right The | |
1106 | position refers to the position relative to the text itself. It | |
1107 | defaults to "tl" (top left). | |
1108 | ||
1109 | Size is the size of the font in pixels, or in points for printing | |
1110 | (if it ever gets implimented). Those will be the same, If you assume | |
1111 | 72 PPI. | |
1112 | ||
1113 | Family: | |
1114 | Font family, a generic way of referring to fonts without | |
1115 | specifying actual facename. One of: | |
1116 | wx.DEFAULT: Chooses a default font. | |
1117 | wx.DECORATIVE: A decorative font. | |
1118 | wx.ROMAN: A formal, serif font. | |
1119 | wx.SCRIPT: A handwriting font. | |
1120 | wx.SWISS: A sans-serif font. | |
1121 | wx.MODERN: A fixed pitch font. | |
1122 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. | |
1123 | Style: | |
1124 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. | |
1125 | Weight: | |
1126 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. | |
1127 | Underline: | |
1128 | The value can be True or False. At present this may have an an | |
1129 | effect on Windows only. | |
1130 | ||
1131 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the | |
1132 | above will be ignored. | |
1133 | ||
1134 | The size is fixed, and does not scale with the drawing. | |
1135 | ||
1136 | The hit-test is done on the entire text extent | |
1137 | ||
1138 | """ | |
1139 | ||
1140 | def __init__(self,String, xy, | |
1141 | Size = 12, | |
1142 | Color = "Black", | |
1143 | BackgroundColor = None, | |
1144 | Family = wx.MODERN, | |
1145 | Style = wx.NORMAL, | |
1146 | Weight = wx.NORMAL, | |
1147 | Underline = False, | |
1148 | Position = 'tl', | |
1149 | InForeground = False, | |
1150 | Font = None): | |
1151 | ||
1152 | DrawObject.__init__(self,InForeground) | |
1153 | ||
1154 | self.String = String | |
1155 | # Input size in in Pixels, compute points size from PPI info. | |
1156 | # fixme: for printing, we'll have to do something a little different | |
1157 | self.Size = int(round(72.0 * Size / ScreenPPI)) | |
1158 | ||
1159 | self.Color = Color | |
1160 | self.BackgroundColor = BackgroundColor | |
1161 | ||
1162 | if not Font: | |
1163 | FaceName = '' | |
1164 | else: | |
1165 | FaceName = Font.GetFaceName() | |
1166 | Family = Font.GetFamily() | |
1167 | Size = Font.GetPointSize() | |
1168 | Style = Font.GetStyle() | |
1169 | Underlined = Font.GetUnderlined() | |
1170 | Weight = Font.GetWeight() | |
1171 | self.SetFont(Size, Family, Style, Weight, Underline, FaceName) | |
1172 | ||
1173 | self.BoundingBox = array((xy, xy),Float) | |
1174 | ||
1175 | self.XY = asarray(xy) | |
1176 | self.XY.shape = (2,) | |
1177 | ||
1178 | (self.TextWidth, self.TextHeight) = (None, None) | |
1179 | self.ShiftFun = self.ShiftFunDict[Position] | |
1180 | ||
1181 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1182 | XY = WorldToPixel(self.XY) | |
1183 | dc.SetFont(self.Font) | |
1184 | dc.SetTextForeground(self.Color) | |
1185 | if self.BackgroundColor: | |
1186 | dc.SetBackgroundMode(wx.SOLID) | |
1187 | dc.SetTextBackground(self.BackgroundColor) | |
1188 | else: | |
1189 | dc.SetBackgroundMode(wx.TRANSPARENT) | |
1190 | if self.TextWidth is None or self.TextHeight is None: | |
1191 | (self.TextWidth, self.TextHeight) = dc.GetTextExtent(self.String) | |
1192 | XY = self.ShiftFun(XY[0], XY[1], self.TextWidth, self.TextHeight) | |
1193 | dc.DrawTextPoint(self.String, XY) | |
1194 | if HTdc and self.HitAble: | |
1195 | HTdc.SetPen(self.HitPen) | |
1196 | HTdc.SetBrush(self.HitBrush) | |
1197 | HTdc.DrawRectanglePointSize(XY, (self.TextWidth, self.TextHeight) ) | |
1198 | ||
1199 | class ScaledText(DrawObject, TextObjectMixin): | |
1200 | """ | |
1201 | This class creates a text object that is scaled when zoomed. It is | |
1202 | placed at the coordinates, x,y. the "Position" argument is a two | |
1203 | charactor string, indicating where in relation to the coordinates | |
1204 | the string should be oriented. | |
1205 | ||
1206 | The first letter is: t, c, or b, for top, center and bottom The | |
1207 | second letter is: l, c, or r, for left, center and right The | |
1208 | position refers to the position relative to the text itself. It | |
1209 | defaults to "tl" (top left). | |
1210 | ||
1211 | Size is the size of the font in world coordinates. | |
1212 | ||
1213 | Family: | |
1214 | Font family, a generic way of referring to fonts without | |
1215 | specifying actual facename. One of: | |
1216 | wx.DEFAULT: Chooses a default font. | |
1217 | wx.DECORATI: A decorative font. | |
1218 | wx.ROMAN: A formal, serif font. | |
1219 | wx.SCRIPT: A handwriting font. | |
1220 | wx.SWISS: A sans-serif font. | |
1221 | wx.MODERN: A fixed pitch font. | |
1222 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. | |
1223 | Style: | |
1224 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. | |
1225 | Weight: | |
1226 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. | |
1227 | Underline: | |
1228 | The value can be True or False. At present this may have an an | |
1229 | effect on Windows only. | |
1230 | ||
1231 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the | |
1232 | above will be ignored. The size of the font you specify will be | |
1233 | ignored, but the rest of its attributes will be preserved. | |
1234 | ||
1235 | The size will scale as the drawing is zoomed. | |
1236 | ||
1237 | Bugs/Limitations: | |
1238 | ||
1239 | As fonts are scaled, the do end up a little different, so you don't | |
1240 | get exactly the same picture as you scale up and doen, but it's | |
1241 | pretty darn close. | |
1242 | ||
1243 | On wxGTK1 on my Linux system, at least, using a font of over about | |
1244 | 3000 pts. brings the system to a halt. It's the Font Server using | |
1245 | huge amounts of memory. My work around is to max the font size to | |
1246 | 3000 points, so it won't scale past there. GTK2 uses smarter font | |
1247 | drawing, so that may not be an issue in future versions, so feel | |
1248 | free to test. Another smarter way to do it would be to set a global | |
1249 | zoom limit at that point. | |
1250 | ||
1251 | The hit-test is done on the entire text extent. This could be made | |
1252 | optional, but I haven't gotten around to it. | |
1253 | ||
1254 | """ | |
1255 | ||
1256 | def __init__(self, String, XY , Size, | |
1257 | Color = "Black", | |
1258 | BackgroundColor = None, | |
1259 | Family = wx.MODERN, | |
1260 | Style = wx.NORMAL, | |
1261 | Weight = wx.NORMAL, | |
1262 | Underline = False, | |
1263 | Position = 'tl', | |
1264 | Font = None, | |
1265 | InForeground = False): | |
1266 | ||
1267 | DrawObject.__init__(self,InForeground) | |
1268 | ||
1269 | self.String = String | |
1270 | self.XY = array( XY, Float) | |
1271 | self.XY.shape = (2,) | |
1272 | self.Size = Size | |
1273 | self.Color = Color | |
1274 | self.BackgroundColor = BackgroundColor | |
1275 | self.Family = Family | |
1276 | self.Style = Style | |
1277 | self.Weight = Weight | |
1278 | self.Underline = Underline | |
1279 | if not Font: | |
1280 | self.FaceName = '' | |
1281 | else: | |
1282 | self.FaceName = Font.GetFaceName() | |
1283 | self.Family = Font.GetFamily() | |
1284 | self.Style = Font.GetStyle() | |
1285 | self.Underlined = Font.GetUnderlined() | |
1286 | self.Weight = Font.GetWeight() | |
1287 | ||
1288 | # Experimental max font size value on wxGTK2: this works OK on | |
1289 | # my system. If it's a lot larger, there is a crash, with the | |
1290 | # message: | |
1291 | # | |
1292 | # The application 'FloatCanvasDemo.py' lost its | |
1293 | # connection to the display :0.0; most likely the X server was | |
1294 | # shut down or you killed/destroyed the application. | |
1295 | # | |
1296 | # Windows and OS-X seem to be better behaved in this regard. | |
1297 | # They may not draw it, but they don't crash either! | |
1298 | self.MaxFontSize = 1000 | |
1299 | ||
1300 | self.ShiftFun = self.ShiftFunDict[Position] | |
1301 | ||
1302 | self.CalcBoundingBox() | |
1303 | ||
1304 | def LayoutText(self): | |
1305 | # This will be called when the text is re-set | |
1306 | # nothing much to be done here | |
1307 | self.CalcBoundingBox() | |
1308 | ||
1309 | def CalcBoundingBox(self): | |
1310 | ## this isn't exact, as fonts don't scale exactly. | |
1311 | dc = wx.MemoryDC() | |
1312 | bitmap = wx.EmptyBitmap(1, 1) | |
1313 | dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work. | |
1314 | DrawingSize = 40 # pts This effectively determines the resolution that the BB is computed to. | |
1315 | ScaleFactor = float(self.Size) / DrawingSize | |
1316 | dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) ) | |
1317 | (w,h) = dc.GetTextExtent(self.String) | |
1318 | w = w * ScaleFactor | |
1319 | h = h * ScaleFactor | |
1320 | x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world = 1) | |
1321 | self.BoundingBox = array(((x, y-h ),(x + w, y)),Float) | |
1322 | ||
1323 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1324 | (X,Y) = WorldToPixel( (self.XY) ) | |
1325 | ||
1326 | # compute the font size: | |
1327 | Size = abs( ScaleWorldToPixel( (self.Size, self.Size) )[1] ) # only need a y coordinate length | |
1328 | ## Check to see if the font size is large enough to blow up the X font server | |
1329 | ## If so, limit it. Would it be better just to not draw it? | |
1330 | ## note that this limit is dependent on how much memory you have, etc. | |
1331 | Size = min(Size, self.MaxFontSize) | |
1332 | dc.SetFont(self.SetFont(Size, self.Family, self.Style, self.Weight, self.Underline, self.FaceName)) | |
1333 | dc.SetTextForeground(self.Color) | |
1334 | if self.BackgroundColor: | |
1335 | dc.SetBackgroundMode(wx.SOLID) | |
1336 | dc.SetTextBackground(self.BackgroundColor) | |
1337 | else: | |
1338 | dc.SetBackgroundMode(wx.TRANSPARENT) | |
1339 | (w,h) = dc.GetTextExtent(self.String) | |
1340 | # compute the shift, and adjust the coordinates, if neccesary | |
1341 | # This had to be put in here, because it changes with Zoom, as | |
1342 | # fonts don't scale exactly. | |
1343 | xy = self.ShiftFun(X, Y, w, h) | |
1344 | ||
1345 | dc.DrawTextPoint(self.String, xy) | |
1346 | if HTdc and self.HitAble: | |
1347 | HTdc.SetPen(self.HitPen) | |
1348 | HTdc.SetBrush(self.HitBrush) | |
1349 | HTdc.DrawRectanglePointSize(xy, (w, h) ) | |
1350 | ||
1351 | class ScaledTextBox(DrawObject, TextObjectMixin): | |
1352 | """ | |
1353 | This class creates a TextBox object that is scaled when zoomed. It is | |
1354 | placed at the coordinates, x,y. | |
1355 | ||
1356 | If the Width parameter is defined, the text will be wrapped to the width given. | |
1357 | ||
1358 | A Box can be drawn around the text, be specifying: | |
1359 | LineWidth and/or FillColor | |
1360 | ||
1361 | A space(margin) can be put all the way around the text, be specifying: | |
1362 | the PadSize argument in world coordinates. | |
1363 | ||
1364 | The spacing between lines can be adjusted with the: | |
1365 | LineSpacing argument. | |
1366 | ||
1367 | The "Position" argument is a two character string, indicating where | |
1368 | in relation to the coordinates the Box should be oriented. | |
1369 | -The first letter is: t, c, or b, for top, center and bottom. | |
1370 | -The second letter is: l, c, or r, for left, center and right The | |
1371 | position refers to the position relative to the text itself. It | |
1372 | defaults to "tl" (top left). | |
1373 | ||
1374 | Size is the size of the font in world coordinates. | |
1375 | ||
1376 | Family: | |
1377 | Font family, a generic way of referring to fonts without | |
1378 | specifying actual facename. One of: | |
1379 | wx.DEFAULT: Chooses a default font. | |
1380 | wx.DECORATIVE: A decorative font. | |
1381 | wx.ROMAN: A formal, serif font. | |
1382 | wx.SCRIPT: A handwriting font. | |
1383 | wx.SWISS: A sans-serif font. | |
1384 | wx.MODERN: A fixed pitch font. | |
1385 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. | |
1386 | Style: | |
1387 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. | |
1388 | Weight: | |
1389 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. | |
1390 | Underline: | |
1391 | The value can be True or False. At present this may have an an | |
1392 | effect on Windows only. | |
1393 | ||
1394 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the | |
1395 | above will be ignored. The size of the font you specify will be | |
1396 | ignored, but the rest of its attributes will be preserved. | |
1397 | ||
1398 | The size will scale as the drawing is zoomed. | |
1399 | ||
1400 | Bugs/Limitations: | |
1401 | ||
1402 | As fonts are scaled, they do end up a little different, so you don't | |
1403 | get exactly the same picture as you scale up and down, but it's | |
1404 | pretty darn close. | |
1405 | ||
1406 | On wxGTK1 on my Linux system, at least, using a font of over about | |
1407 | 1000 pts. brings the system to a halt. It's the Font Server using | |
1408 | huge amounts of memory. My work around is to max the font size to | |
1409 | 1000 points, so it won't scale past there. GTK2 uses smarter font | |
1410 | drawing, so that may not be an issue in future versions, so feel | |
1411 | free to test. Another smarter way to do it would be to set a global | |
1412 | zoom limit at that point. | |
1413 | ||
1414 | The hit-test is done on the entire box. This could be made | |
1415 | optional, but I haven't gotten around to it. | |
1416 | ||
1417 | """ | |
1418 | ||
1419 | def __init__(self, String, | |
1420 | Point, | |
1421 | Size, | |
1422 | Color = "Black", | |
1423 | BackgroundColor = None, | |
1424 | LineColor = 'Black', | |
1425 | LineStyle = 'Solid', | |
1426 | LineWidth = 1, | |
1427 | Width = None, | |
1428 | PadSize = None, | |
1429 | Family = wx.MODERN, | |
1430 | Style = wx.NORMAL, | |
1431 | Weight = wx.NORMAL, | |
1432 | Underline = False, | |
1433 | Position = 'tl', | |
1434 | Alignment = "left", | |
1435 | Font = None, | |
1436 | LineSpacing = 1.0, | |
1437 | InForeground = False): | |
1438 | ||
1439 | DrawObject.__init__(self,InForeground) | |
1440 | ||
1441 | self.XY = array(Point, Float) | |
1442 | self.Size = Size | |
1443 | self.Color = Color | |
1444 | self.BackgroundColor = BackgroundColor | |
1445 | self.LineColor = LineColor | |
1446 | self.LineStyle = LineStyle | |
1447 | self.LineWidth = LineWidth | |
1448 | self.Width = Width | |
1449 | if PadSize is None: # the default is just a little bit of padding | |
1450 | self.PadSize = Size/10.0 | |
1451 | else: | |
1452 | self.PadSize = float(PadSize) | |
1453 | self.Family = Family | |
1454 | self.Style = Style | |
1455 | self.Weight = Weight | |
1456 | self.Underline = Underline | |
1457 | self.Alignment = Alignment.lower() | |
1458 | self.LineSpacing = float(LineSpacing) | |
1459 | self.Position = Position | |
1460 | ||
1461 | if not Font: | |
1462 | self.FaceName = '' | |
1463 | else: | |
1464 | self.FaceName = Font.GetFaceName() | |
1465 | self.Family = Font.GetFamily() | |
1466 | self.Style = Font.GetStyle() | |
1467 | self.Underlined = Font.GetUnderlined() | |
1468 | self.Weight = Font.GetWeight() | |
1469 | ||
1470 | # Experimental max font size value on wxGTK2: this works OK on | |
1471 | # my system. If it's a lot larger, there is a crash, with the | |
1472 | # message: | |
1473 | # | |
1474 | # The application 'FloatCanvasDemo.py' lost its | |
1475 | # connection to the display :0.0; most likely the X server was | |
1476 | # shut down or you killed/destroyed the application. | |
1477 | # | |
1478 | # Windows and OS-X seem to be better behaved in this regard. | |
1479 | # They may not draw it, but they don't crash either! | |
1480 | ||
1481 | self.MaxFontSize = 1000 | |
1482 | self.ShiftFun = self.ShiftFunDict[Position] | |
1483 | ||
1484 | self.String = String | |
1485 | self.LayoutText() | |
1486 | self.CalcBoundingBox() | |
1487 | ||
1488 | self.SetPen(LineColor,LineStyle,LineWidth) | |
1489 | self.SetBrush(BackgroundColor, "Solid") | |
1490 | ||
1491 | ||
1492 | def WrapToWidth(self): | |
1493 | dc = wx.MemoryDC() | |
1494 | bitmap = wx.EmptyBitmap(1, 1) | |
1495 | dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work. | |
1496 | DrawingSize = self.LayoutFontSize # pts This effectively determines the resolution that the BB is computed to. | |
1497 | ScaleFactor = float(self.Size) / DrawingSize | |
1498 | Width = (self.Width - 2*self.PadSize) / ScaleFactor #Width to wrap to | |
1499 | dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) ) | |
1500 | ||
1501 | NewStrings = [] | |
1502 | for s in self.Strings: | |
1503 | #beginning = True | |
1504 | text = s.split(" ") | |
1505 | text.reverse() | |
1506 | LineLength = 0 | |
1507 | NewText = text[-1] | |
1508 | del text[-1] | |
1509 | while text: | |
1510 | w = dc.GetTextExtent(' ' + text[-1])[0] | |
1511 | if LineLength + w <= Width: | |
1512 | NewText += ' ' | |
1513 | NewText += text[-1] | |
1514 | LineLength = dc.GetTextExtent(NewText)[0] | |
1515 | else: | |
1516 | NewStrings.append(NewText) | |
1517 | NewText = text[-1] | |
1518 | LineLength = dc.GetTextExtent(text[-1])[0] | |
1519 | del text[-1] | |
1520 | NewStrings.append(NewText) | |
1521 | self.Strings = NewStrings | |
1522 | ||
1523 | def ReWrap(self, Width): | |
1524 | self.Width = Width | |
1525 | self.LayoutText() | |
1526 | ||
1527 | def LayoutText(self): | |
1528 | """ | |
1529 | ||
1530 | Calculates the positions of the words of text. | |
1531 | ||
1532 | This isn't exact, as fonts don't scale exactly. | |
1533 | To help this, the position of each individual word | |
1534 | is stored separately, so that the general layout stays | |
1535 | the same in world coordinates, as the fonts scale. | |
1536 | ||
1537 | """ | |
1538 | self.Strings = self.String.split("\n") | |
1539 | if self.Width: | |
1540 | self.WrapToWidth() | |
1541 | ||
1542 | dc = wx.MemoryDC() | |
1543 | bitmap = wx.EmptyBitmap(1, 1) | |
1544 | dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work. | |
1545 | ||
1546 | DrawingSize = self.LayoutFontSize # pts This effectively determines the resolution that the BB is computed to. | |
1547 | ScaleFactor = float(self.Size) / DrawingSize | |
1548 | ||
1549 | dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) ) | |
1550 | ||
1551 | TextHeight = dc.GetTextExtent("X")[1] | |
1552 | SpaceWidth = dc.GetTextExtent(" ")[0] | |
1553 | LineHeight = TextHeight * self.LineSpacing | |
1554 | ||
1555 | LineWidths = zeros((len(self.Strings),), Float) | |
1556 | y = 0 | |
1557 | Words = [] | |
1558 | AllLinePoints = [] | |
1559 | ||
1560 | for i, s in enumerate(self.Strings): | |
1561 | LineWidths[i] = 0 | |
1562 | LineWords = s.split(" ") | |
1563 | LinePoints = zeros((len(LineWords),2), Float) | |
1564 | for j, word in enumerate(LineWords): | |
1565 | if j > 0: | |
1566 | LineWidths[i] += SpaceWidth | |
1567 | Words.append(word) | |
1568 | LinePoints[j] = (LineWidths[i], y) | |
1569 | w = dc.GetTextExtent(word)[0] | |
1570 | LineWidths[i] += w | |
1571 | y -= LineHeight | |
1572 | AllLinePoints.append(LinePoints) | |
1573 | TextWidth = maximum.reduce(LineWidths) | |
1574 | self.Words = Words | |
1575 | ||
1576 | if self.Width is None: | |
1577 | BoxWidth = TextWidth * ScaleFactor + 2*self.PadSize | |
1578 | else: # use the defined Width | |
1579 | BoxWidth = self.Width | |
1580 | Points = zeros((0,2), Float) | |
1581 | ||
1582 | for i, LinePoints in enumerate(AllLinePoints): | |
1583 | ## Scale to World Coords. | |
1584 | LinePoints *= (ScaleFactor, ScaleFactor) | |
1585 | if self.Alignment == 'left': | |
1586 | LinePoints[:,0] += self.PadSize | |
1587 | elif self.Alignment == 'center': | |
1588 | LinePoints[:,0] += (BoxWidth - LineWidths[i]*ScaleFactor)/2.0 | |
1589 | elif self.Alignment == 'right': | |
1590 | LinePoints[:,0] += (BoxWidth - LineWidths[i]*ScaleFactor-self.PadSize) | |
1591 | Points = concatenate((Points, LinePoints)) | |
1592 | ||
1593 | BoxHeight = -(Points[-1,1] - (TextHeight * ScaleFactor)) + 2*self.PadSize | |
1594 | (x,y) = self.ShiftFun(self.XY[0], self.XY[1], BoxWidth, BoxHeight, world=1) | |
1595 | Points += (0, -self.PadSize) | |
1596 | self.Points = Points | |
1597 | self.BoxWidth = BoxWidth | |
1598 | self.BoxHeight = BoxHeight | |
1599 | self.CalcBoundingBox() | |
1600 | ||
1601 | def CalcBoundingBox(self): | |
1602 | ||
1603 | """ | |
1604 | ||
1605 | Calculates the Bounding Box | |
1606 | ||
1607 | """ | |
1608 | ||
1609 | w, h = self.BoxWidth, self.BoxHeight | |
1610 | x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world=1) | |
1611 | self.BoundingBox = array(((x, y-h ),(x + w, y)),Float) | |
1612 | ||
1613 | def GetBoxRect(self): | |
1614 | wh = (self.BoxWidth, self.BoxHeight) | |
1615 | xy = (self.BoundingBox[0,0], self.BoundingBox[1,1]) | |
1616 | ||
1617 | return (xy, wh) | |
1618 | ||
1619 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1620 | xy, wh = self.GetBoxRect() | |
1621 | ||
1622 | Points = self.Points + xy | |
1623 | Points = WorldToPixel(Points) | |
1624 | xy = WorldToPixel(xy) | |
1625 | wh = ScaleWorldToPixel(wh) * (1,-1) | |
1626 | ||
1627 | # compute the font size: | |
1628 | Size = abs( ScaleWorldToPixel( (self.Size, self.Size) )[1] ) # only need a y coordinate length | |
1629 | ## Check to see if the font size is large enough to blow up the X font server | |
1630 | ## If so, limit it. Would it be better just to not draw it? | |
1631 | ## note that this limit is dependent on how much memory you have, etc. | |
1632 | Size = min(Size, self.MaxFontSize) | |
1633 | ||
1634 | font = self.SetFont(Size, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) | |
1635 | dc.SetFont(font) | |
1636 | dc.SetTextForeground(self.Color) | |
1637 | dc.SetBackgroundMode(wx.TRANSPARENT) | |
1638 | ||
1639 | # Draw The Box | |
1640 | if (self.LineStyle and self.LineColor) or self.BackgroundColor: | |
1641 | dc.SetBrush(self.Brush) | |
1642 | dc.SetPen(self.Pen) | |
1643 | dc.DrawRectanglePointSize(xy , wh) | |
1644 | ||
1645 | # Draw the Text | |
1646 | dc.DrawTextList(self.Words, Points) | |
1647 | ||
1648 | # Draw the hit box. | |
1649 | if HTdc and self.HitAble: | |
1650 | HTdc.SetPen(self.HitPen) | |
1651 | HTdc.SetBrush(self.HitBrush) | |
1652 | HTdc.DrawRectanglePointSize(xy, wh) | |
1653 | ||
1654 | class Bitmap(DrawObject, TextObjectMixin): | |
1655 | """ | |
1656 | This class creates a bitmap object, placed at the coordinates, | |
1657 | x,y. the "Position" argument is a two charactor string, indicating | |
1658 | where in relation to the coordinates the bitmap should be oriented. | |
1659 | ||
1660 | The first letter is: t, c, or b, for top, center and bottom The | |
1661 | second letter is: l, c, or r, for left, center and right The | |
1662 | position refers to the position relative to the text itself. It | |
1663 | defaults to "tl" (top left). | |
1664 | ||
1665 | The size is fixed, and does not scale with the drawing. | |
1666 | ||
1667 | """ | |
1668 | ||
1669 | def __init__(self,Bitmap,XY, | |
1670 | Position = 'tl', | |
1671 | InForeground = False): | |
1672 | ||
1673 | DrawObject.__init__(self,InForeground) | |
1674 | ||
1675 | if type(Bitmap) == wx._gdi.Bitmap: | |
1676 | self.Bitmap = Bitmap | |
1677 | elif type(Bitmap) == wx._core.Image: | |
1678 | self.Bitmap = wx.BitmapFromImage(Bitmap) | |
1679 | ||
1680 | # Note the BB is just the point, as the size in World coordinates is not fixed | |
1681 | self.BoundingBox = array((XY,XY),Float) | |
1682 | ||
1683 | self.XY = XY | |
1684 | ||
1685 | (self.Width, self.Height) = self.Bitmap.GetWidth(), self.Bitmap.GetHeight() | |
1686 | self.ShiftFun = self.ShiftFunDict[Position] | |
1687 | ||
1688 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1689 | XY = WorldToPixel(self.XY) | |
1690 | XY = self.ShiftFun(XY[0], XY[1], self.Width, self.Height) | |
1691 | dc.DrawBitmapPoint(self.Bitmap, XY, True) | |
1692 | if HTdc and self.HitAble: | |
1693 | HTdc.SetPen(self.HitPen) | |
1694 | HTdc.SetBrush(self.HitBrush) | |
1695 | HTdc.DrawRectanglePointSize(XY, (self.Width, self.Height) ) | |
1696 | ||
1697 | class ScaledBitmap(DrawObject, TextObjectMixin): | |
1698 | """ | |
1699 | ||
1700 | This class creates a bitmap object, placed at the coordinates, XY, | |
1701 | of Height, H, in World coorsinates. The width is calculated from the | |
1702 | aspect ratio of the bitmap. | |
1703 | ||
1704 | the "Position" argument is a two charactor string, indicating | |
1705 | where in relation to the coordinates the bitmap should be oriented. | |
1706 | ||
1707 | The first letter is: t, c, or b, for top, center and bottom The | |
1708 | second letter is: l, c, or r, for left, center and right The | |
1709 | position refers to the position relative to the text itself. It | |
1710 | defaults to "tl" (top left). | |
1711 | ||
1712 | The size scales with the drawing | |
1713 | ||
1714 | """ | |
1715 | ||
1716 | def __init__(self, | |
1717 | Bitmap, | |
1718 | XY, | |
1719 | Height, | |
1720 | Position = 'tl', | |
1721 | InForeground = False): | |
1722 | ||
1723 | DrawObject.__init__(self,InForeground) | |
1724 | ||
1725 | if type(Bitmap) == wx._gdi.Bitmap: | |
1726 | self.Image = Bitmap.ConvertToImage() | |
1727 | elif type(Bitmap) == wx._core.Image: | |
1728 | self.Image = Bitmap | |
1729 | ||
1730 | self.XY = XY | |
1731 | self.Height = Height | |
1732 | (self.bmpWidth, self.bmpHeight) = self.Image.GetWidth(), self.Image.GetHeight() | |
1733 | self.Width = self.bmpWidth / self.bmpHeight * Height | |
1734 | self.ShiftFun = self.ShiftFunDict[Position] | |
1735 | self.CalcBoundingBox() | |
1736 | self.ScaledBitmap = None | |
1737 | self.ScaledHeight = None | |
1738 | ||
1739 | def CalcBoundingBox(self): | |
1740 | ## this isn't exact, as fonts don't scale exactly. | |
1741 | w,h = self.Width, self.Height | |
1742 | x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world = 1) | |
1743 | self.BoundingBox = array(((x, y-h ),(x + w, y)),Float) | |
1744 | ||
1745 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1746 | XY = WorldToPixel(self.XY) | |
1747 | H = ScaleWorldToPixel(self.Height)[0] | |
1748 | W = H * (self.bmpWidth / self.bmpHeight) | |
1749 | if (self.ScaledBitmap is None) or (H <> self.ScaledHeight) : | |
1750 | self.ScaledHeight = H | |
1751 | Img = self.Image.Scale(W, H) | |
1752 | self.ScaledBitmap = wx.BitmapFromImage(Img) | |
1753 | ||
1754 | XY = self.ShiftFun(XY[0], XY[1], W, H) | |
1755 | dc.DrawBitmapPoint(self.ScaledBitmap, XY, True) | |
1756 | if HTdc and self.HitAble: | |
1757 | HTdc.SetPen(self.HitPen) | |
1758 | HTdc.SetBrush(self.HitBrush) | |
1759 | HTdc.DrawRectanglePointSize(XY, (W, H) ) | |
1760 | ||
1761 | ||
1762 | #--------------------------------------------------------------------------- | |
1763 | class FloatCanvas(wx.Panel): | |
1764 | ## fixme: could this be a wx.Window? | |
1765 | """ | |
1766 | FloatCanvas.py | |
1767 | ||
1768 | This is a high level window for drawing maps and anything else in an | |
1769 | arbitrary coordinate system. | |
1770 | ||
1771 | The goal is to provide a convenient way to draw stuff on the screen | |
1772 | without having to deal with handling OnPaint events, converting to pixel | |
1773 | coordinates, knowing about wxWindows brushes, pens, and colors, etc. It | |
1774 | also provides virtually unlimited zooming and scrolling | |
1775 | ||
1776 | I am using it for two things: | |
1777 | 1) general purpose drawing in floating point coordinates | |
1778 | 2) displaying map data in Lat-long coordinates | |
1779 | ||
1780 | If the projection is set to None, it will draw in general purpose | |
1781 | floating point coordinates. If the projection is set to 'FlatEarth', it | |
1782 | will draw a FlatEarth projection, centered on the part of the map that | |
1783 | you are viewing. You can also pass in your own projection function. | |
1784 | ||
1785 | It is double buffered, so re-draws after the window is uncovered by something | |
1786 | else are very quick. | |
1787 | ||
1788 | It relies on NumPy, which is needed for speed (maybe, I havn't profiled it) | |
1789 | ||
1790 | Bugs and Limitations: | |
1791 | Lots: patches, fixes welcome | |
1792 | ||
1793 | For Map drawing: It ignores the fact that the world is, in fact, a | |
1794 | sphere, so it will do strange things if you are looking at stuff near | |
1795 | the poles or the date line. so far I don't have a need to do that, so I | |
1796 | havn't bothered to add any checks for that yet. | |
1797 | ||
1798 | Zooming: | |
1799 | I have set no zoom limits. What this means is that if you zoom in really | |
1800 | far, you can get integer overflows, and get wierd results. It | |
1801 | doesn't seem to actually cause any problems other than wierd output, at | |
1802 | least when I have run it. | |
1803 | ||
1804 | Speed: | |
1805 | I have done a couple of things to improve speed in this app. The one | |
1806 | thing I have done is used NumPy Arrays to store the coordinates of the | |
1807 | points of the objects. This allowed me to use array oriented functions | |
1808 | when doing transformations, and should provide some speed improvement | |
1809 | for objects with a lot of points (big polygons, polylines, pointsets). | |
1810 | ||
1811 | The real slowdown comes when you have to draw a lot of objects, because | |
1812 | you have to call the wx.DC.DrawSomething call each time. This is plenty | |
1813 | fast for tens of objects, OK for hundreds of objects, but pretty darn | |
1814 | slow for thousands of objects. | |
1815 | ||
1816 | The solution is to be able to pass some sort of object set to the DC | |
1817 | directly. I've used DC.DrawPointList(Points), and it helped a lot with | |
1818 | drawing lots of points. I havn't got a LineSet type object, so I havn't | |
1819 | used DC.DrawLineList yet. I'd like to get a full set of DrawStuffList() | |
1820 | methods implimented, and then I'd also have a full set of Object sets | |
1821 | that could take advantage of them. I hope to get to it some day. | |
1822 | ||
1823 | Mouse Events: | |
1824 | ||
1825 | At this point, there are a full set of custom mouse events. They are | |
1826 | just like the rebulsr mouse events, but include an extra attribute: | |
1827 | Event.GetCoords(), that returns the (x,y) position in world | |
1828 | coordinates, as a length-2 NumPy vector of Floats. | |
1829 | ||
1830 | Copyright: Christopher Barker | |
1831 | ||
1832 | License: Same as the version of wxPython you are using it with | |
1833 | ||
1834 | Please let me know if you're using this!!! | |
1835 | ||
1836 | Contact me at: | |
1837 | ||
1838 | Chris.Barker@noaa.gov | |
1839 | ||
1840 | """ | |
1841 | ||
1842 | def __init__(self, parent, id = -1, | |
1843 | size = wx.DefaultSize, | |
1844 | ProjectionFun = None, | |
1845 | BackgroundColor = "WHITE", | |
1846 | Debug = False): | |
1847 | ||
1848 | wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size) | |
1849 | ||
1850 | global ScreenPPI ## A global variable to hold the Pixels per inch that wxWindows thinks is in use. | |
1851 | dc = wx.ScreenDC() | |
1852 | ScreenPPI = dc.GetPPI()[1] # Pixel height | |
1853 | del dc | |
1854 | ||
1855 | self.HitColorGenerator = None | |
1856 | self.UseHitTest = None | |
1857 | ||
1858 | self.NumBetweenBlits = 500 | |
1859 | ||
1860 | self.BackgroundBrush = wx.Brush(BackgroundColor,wx.SOLID) | |
1861 | ||
1862 | self.Debug = Debug | |
1863 | ||
1864 | wx.EVT_PAINT(self, self.OnPaint) | |
1865 | wx.EVT_SIZE(self, self.OnSize) | |
1866 | ||
1867 | wx.EVT_LEFT_DOWN(self, self.LeftDownEvent ) | |
1868 | wx.EVT_LEFT_UP(self, self.LeftUpEvent ) | |
1869 | wx.EVT_LEFT_DCLICK(self, self.LeftDoubleClickEvent ) | |
1870 | wx.EVT_MIDDLE_DOWN(self, self.MiddleDownEvent ) | |
1871 | wx.EVT_MIDDLE_UP(self, self.MiddleUpEvent ) | |
1872 | wx.EVT_MIDDLE_DCLICK(self, self.MiddleDoubleClickEvent ) | |
1873 | wx.EVT_RIGHT_DOWN(self, self.RightDownEvent) | |
1874 | wx.EVT_RIGHT_UP(self, self.RightUpEvent ) | |
1875 | wx.EVT_RIGHT_DCLICK(self, self.RightDoubleCLickEvent ) | |
1876 | wx.EVT_MOTION(self, self.MotionEvent ) | |
1877 | wx.EVT_MOUSEWHEEL(self, self.WheelEvent ) | |
1878 | ||
1879 | ## CHB: I'm leaving these out for now. | |
1880 | #wx.EVT_ENTER_WINDOW(self, self. ) | |
1881 | #wx.EVT_LEAVE_WINDOW(self, self. ) | |
1882 | ||
1883 | ## create the Hit Test Dicts: | |
1884 | self.HitDict = None | |
1885 | self._HTdc = None | |
1886 | ||
1887 | self._DrawList = [] | |
1888 | self._ForeDrawList = [] | |
1889 | self._ForegroundBuffer = None | |
1890 | self.BoundingBox = None | |
1891 | self.BoundingBoxDirty = False | |
1892 | self.ViewPortCenter= array( (0,0), Float) | |
1893 | ||
1894 | self.SetProjectionFun(ProjectionFun) | |
1895 | ||
1896 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! | |
1897 | self.TransformVector = array( (1,-1), Float) # default Transformation | |
1898 | ||
1899 | self.Scale = 1 | |
1900 | ||
1901 | self.GUIMode = None | |
1902 | self.StartRBBox = None | |
1903 | self.PrevRBBox = None | |
1904 | self.StartMove = None | |
1905 | self.PrevMoveXY = None | |
1906 | self.ObjectUnderMouse = None | |
1907 | ||
1908 | # called just to make sure everything is initialized | |
1909 | # this is a bug on OS-X, maybe it's not required? | |
1910 | self.SizeTimer = wx.PyTimer(self.OnSizeTimer) # timer to give a delay when re-sizing so that bufferes aren't re-built too many times. | |
1911 | ||
1912 | self.InitializePanel() | |
1913 | self.MakeNewBuffers() | |
1914 | ||
1915 | self.InHereNum = 0 | |
1916 | ||
1917 | self.CreateCursors() | |
1918 | ||
1919 | def CreateCursors(self): | |
1920 | ||
1921 | ## create all the Cursors, so they don't need to be created each time. | |
1922 | ## | |
1923 | if "wxMac" in wx.PlatformInfo: # use 16X16 cursors for wxMac | |
1924 | self.HandCursor = wx.CursorFromImage(Resources.getHand16Image()) | |
1925 | self.GrabHandCursor = wx.CursorFromImage(Resources.getGrabHand16Image()) | |
1926 | ||
1927 | img = Resources.getMagPlus16Image() | |
1928 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 6) | |
1929 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 6) | |
1930 | self.MagPlusCursor = wx.CursorFromImage(img) | |
1931 | ||
1932 | img = Resources.getMagMinus16Image() | |
1933 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 6) | |
1934 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 6) | |
1935 | self.MagMinusCursor = wx.CursorFromImage(img) | |
1936 | else: # use 24X24 cursors for GTK and Windows | |
1937 | self.HandCursor = wx.CursorFromImage(Resources.getHandImage()) | |
1938 | self.GrabHandCursor = wx.CursorFromImage(Resources.getGrabHandImage()) | |
1939 | ||
1940 | img = Resources.getMagPlusImage() | |
1941 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 9) | |
1942 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 9) | |
1943 | self.MagPlusCursor = wx.CursorFromImage(img) | |
1944 | ||
1945 | img = Resources.getMagMinusImage() | |
1946 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 9) | |
1947 | img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 9) | |
1948 | self.MagMinusCursor = wx.CursorFromImage(img) | |
1949 | ||
1950 | def SetProjectionFun(self,ProjectionFun): | |
1951 | if ProjectionFun == 'FlatEarth': | |
1952 | self.ProjectionFun = self.FlatEarthProjection | |
1953 | elif callable(ProjectionFun): | |
1954 | self.ProjectionFun = ProjectionFun | |
1955 | elif ProjectionFun is None: | |
1956 | self.ProjectionFun = lambda x=None: array( (1,1), Float) | |
1957 | else: | |
1958 | raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a callable object (function, for instance) that takes the ViewPortCenter and returns a MapProjectionVector') | |
1959 | ||
1960 | def FlatEarthProjection(self, CenterPoint): | |
1961 | return array((cos(pi*CenterPoint[1]/180),1),Float) | |
1962 | ||
1963 | def SetMode(self,Mode): | |
1964 | if Mode in ["ZoomIn","ZoomOut","Move","Mouse", None]: | |
1965 | if Mode == "Move": | |
1966 | self.SetCursor(self.HandCursor) | |
1967 | elif Mode == "ZoomIn": | |
1968 | self.SetCursor(self.MagPlusCursor) | |
1969 | elif Mode == "ZoomOut": | |
1970 | self.SetCursor(self.MagMinusCursor) | |
1971 | else: | |
1972 | self.SetCursor(wx.NullCursor) | |
1973 | ||
1974 | self.GUIMode = Mode | |
1975 | ||
1976 | else: | |
1977 | raise FloatCanvasError('"%s" is Not a valid Mode'%Mode) | |
1978 | ||
1979 | def MakeHitDict(self): | |
1980 | ##fixme: Should this just be None if nothing has been bound? | |
1981 | self.HitDict = {EVT_FC_LEFT_DOWN: {}, | |
1982 | EVT_FC_LEFT_UP: {}, | |
1983 | EVT_FC_LEFT_DCLICK: {}, | |
1984 | EVT_FC_MIDDLE_DOWN: {}, | |
1985 | EVT_FC_MIDDLE_UP: {}, | |
1986 | EVT_FC_MIDDLE_DCLICK: {}, | |
1987 | EVT_FC_RIGHT_DOWN: {}, | |
1988 | EVT_FC_RIGHT_UP: {}, | |
1989 | EVT_FC_RIGHT_DCLICK: {}, | |
1990 | EVT_FC_ENTER_OBJECT: {}, | |
1991 | EVT_FC_LEAVE_OBJECT: {}, | |
1992 | } | |
1993 | ||
1994 | def _RaiseMouseEvent(self, Event, EventType): | |
1995 | """ | |
1996 | This is called in various other places to raise a Mouse Event | |
1997 | """ | |
1998 | #print "in Raise Mouse Event", Event | |
1999 | pt = self.PixelToWorld( Event.GetPosition() ) | |
2000 | evt = _MouseEvent(EventType, Event, self.GetId(), pt) | |
2001 | self.GetEventHandler().ProcessEvent(evt) | |
2002 | ||
2003 | def HitTest(self, event, HitEvent): | |
2004 | if self.HitDict: | |
2005 | # check if there are any objects in the dict for this event | |
2006 | if self.HitDict[ HitEvent ]: | |
2007 | xy = event.GetPosition() | |
2008 | if self._ForegroundHTdc: | |
2009 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) | |
2010 | else: | |
2011 | hitcolor = self._HTdc.GetPixelPoint( xy ) | |
2012 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) | |
2013 | if color in self.HitDict[ HitEvent ]: | |
2014 | Object = self.HitDict[ HitEvent ][color] | |
2015 | ## Add the hit coords to the Object | |
2016 | Object.HitCoords = self.PixelToWorld( xy ) | |
2017 | Object.HitCoordsPixel = xy | |
2018 | Object.CallBackFuncs[HitEvent](Object) | |
2019 | return True | |
2020 | return False | |
2021 | ||
2022 | def MouseOverTest(self, event): | |
2023 | ##fixme: Can this be cleaned up? | |
2024 | if self.HitDict: | |
2025 | xy = event.GetPosition() | |
2026 | if self._ForegroundHTdc: | |
2027 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) | |
2028 | else: | |
2029 | hitcolor = self._HTdc.GetPixelPoint( xy ) | |
2030 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) | |
2031 | OldObject = self.ObjectUnderMouse | |
2032 | ObjectCallbackCalled = False | |
2033 | if color in self.HitDict[ EVT_FC_ENTER_OBJECT ]: | |
2034 | Object = self.HitDict[ EVT_FC_ENTER_OBJECT][color] | |
2035 | if (OldObject is None): | |
2036 | try: | |
2037 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) | |
2038 | ObjectCallbackCalled = True | |
2039 | except KeyError: | |
2040 | pass # this means the enter event isn't bound for that object | |
2041 | elif OldObject == Object: # the mouse is still on the same object | |
2042 | pass | |
2043 | ## Is the mouse on a differnt object as it was... | |
2044 | elif not (Object == OldObject): | |
2045 | # call the leave object callback | |
2046 | try: | |
2047 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) | |
2048 | ObjectCallbackCalled = True | |
2049 | except KeyError: | |
2050 | pass # this means the leave event isn't bound for that object | |
2051 | try: | |
2052 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) | |
2053 | ObjectCallbackCalled = True | |
2054 | except KeyError: | |
2055 | pass # this means the enter event isn't bound for that object | |
2056 | ## set the new object under mouse | |
2057 | self.ObjectUnderMouse = Object | |
2058 | elif color in self.HitDict[ EVT_FC_LEAVE_OBJECT ]: | |
2059 | Object = self.HitDict[ EVT_FC_LEAVE_OBJECT][color] | |
2060 | self.ObjectUnderMouse = Object | |
2061 | else: | |
2062 | # no objects under mouse bound to mouse-over events | |
2063 | self.ObjectUnderMouse = None | |
2064 | if OldObject: | |
2065 | try: | |
2066 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) | |
2067 | ObjectCallbackCalled = True | |
2068 | except KeyError: | |
2069 | pass # this means the leave event isn't bound for that object | |
2070 | return ObjectCallbackCalled | |
2071 | ||
2072 | ||
2073 | ## fixme: There is a lot of repeated code here | |
2074 | ## Is there a better way? | |
2075 | def LeftDoubleClickEvent(self,event): | |
2076 | if self.GUIMode == "Mouse": | |
2077 | EventType = EVT_FC_LEFT_DCLICK | |
2078 | if not self.HitTest(event, EventType): | |
2079 | self._RaiseMouseEvent(event, EventType) | |
2080 | ||
2081 | def MiddleDownEvent(self,event): | |
2082 | if self.GUIMode == "Mouse": | |
2083 | EventType = EVT_FC_MIDDLE_DOWN | |
2084 | if not self.HitTest(event, EventType): | |
2085 | self._RaiseMouseEvent(event, EventType) | |
2086 | ||
2087 | def MiddleUpEvent(self,event): | |
2088 | if self.GUIMode == "Mouse": | |
2089 | EventType = EVT_FC_MIDDLE_UP | |
2090 | if not self.HitTest(event, EventType): | |
2091 | self._RaiseMouseEvent(event, EventType) | |
2092 | ||
2093 | def MiddleDoubleClickEvent(self,event): | |
2094 | if self.GUIMode == "Mouse": | |
2095 | EventType = EVT_FC_MIDDLE_DCLICK | |
2096 | if not self.HitTest(event, EventType): | |
2097 | self._RaiseMouseEvent(event, EventType) | |
2098 | ||
2099 | def RightUpEvent(self,event): | |
2100 | if self.GUIMode == "Mouse": | |
2101 | EventType = EVT_FC_RIGHT_UP | |
2102 | if not self.HitTest(event, EventType): | |
2103 | self._RaiseMouseEvent(event, EventType) | |
2104 | ||
2105 | def RightDoubleCLickEvent(self,event): | |
2106 | if self.GUIMode == "Mouse": | |
2107 | EventType = EVT_FC_RIGHT_DCLICK | |
2108 | if not self.HitTest(event, EventType): | |
2109 | self._RaiseMouseEvent(event, EventType) | |
2110 | ||
2111 | def WheelEvent(self,event): | |
2112 | ##if self.GUIMode == "Mouse": | |
2113 | ## Why not always raise this? | |
2114 | self._RaiseMouseEvent(event, EVT_FC_MOUSEWHEEL) | |
2115 | ||
2116 | ||
2117 | def LeftDownEvent(self,event): | |
2118 | if self.GUIMode: | |
2119 | if self.GUIMode == "ZoomIn": | |
2120 | self.StartRBBox = array( event.GetPosition() ) | |
2121 | self.PrevRBBox = None | |
2122 | self.CaptureMouse() | |
2123 | elif self.GUIMode == "ZoomOut": | |
2124 | Center = self.PixelToWorld( event.GetPosition() ) | |
2125 | self.Zoom(1/1.5,Center) | |
2126 | elif self.GUIMode == "Move": | |
2127 | self.SetCursor(self.GrabHandCursor) | |
2128 | self.StartMove = array( event.GetPosition() ) | |
2129 | self.PrevMoveXY = (0,0) | |
2130 | elif self.GUIMode == "Mouse": | |
2131 | ## check for a hit | |
2132 | if not self.HitTest(event, EVT_FC_LEFT_DOWN): | |
2133 | self._RaiseMouseEvent(event,EVT_FC_LEFT_DOWN) | |
2134 | else: | |
2135 | pass | |
2136 | ||
2137 | def LeftUpEvent(self,event): | |
2138 | if self.HasCapture(): | |
2139 | self.ReleaseMouse() | |
2140 | if self.GUIMode: | |
2141 | if self.GUIMode == "ZoomIn": | |
2142 | if event.LeftUp() and not self.StartRBBox is None: | |
2143 | self.PrevRBBox = None | |
2144 | EndRBBox = event.GetPosition() | |
2145 | StartRBBox = self.StartRBBox | |
2146 | # if mouse has moved less that ten pixels, don't use the box. | |
2147 | if ( abs(StartRBBox[0] - EndRBBox[0]) > 10 | |
2148 | and abs(StartRBBox[1] - EndRBBox[1]) > 10 ): | |
2149 | EndRBBox = self.PixelToWorld(EndRBBox) | |
2150 | StartRBBox = self.PixelToWorld(StartRBBox) | |
2151 | BB = array(((min(EndRBBox[0],StartRBBox[0]), | |
2152 | min(EndRBBox[1],StartRBBox[1])), | |
2153 | (max(EndRBBox[0],StartRBBox[0]), | |
2154 | max(EndRBBox[1],StartRBBox[1]))),Float) | |
2155 | self.ZoomToBB(BB) | |
2156 | else: | |
2157 | Center = self.PixelToWorld(StartRBBox) | |
2158 | self.Zoom(1.5,Center) | |
2159 | self.StartRBBox = None | |
2160 | elif self.GUIMode == "Move": | |
2161 | self.SetCursor(self.HandCursor) | |
2162 | if self.StartMove is not None: | |
2163 | StartMove = self.StartMove | |
2164 | EndMove = array((event.GetX(),event.GetY())) | |
2165 | if sum((StartMove-EndMove)**2) > 16: | |
2166 | self.MoveImage(StartMove-EndMove,'Pixel') | |
2167 | self.StartMove = None | |
2168 | elif self.GUIMode == "Mouse": | |
2169 | EventType = EVT_FC_LEFT_UP | |
2170 | if not self.HitTest(event, EventType): | |
2171 | self._RaiseMouseEvent(event, EventType) | |
2172 | else: | |
2173 | pass | |
2174 | ||
2175 | def MotionEvent(self,event): | |
2176 | if self.GUIMode: | |
2177 | if self.GUIMode == "ZoomIn": | |
2178 | if event.Dragging() and event.LeftIsDown() and not (self.StartRBBox is None): | |
2179 | xy0 = self.StartRBBox | |
2180 | xy1 = array( event.GetPosition() ) | |
2181 | wh = abs(xy1 - xy0) | |
2182 | wh[0] = max(wh[0], int(wh[1]*self.AspectRatio)) | |
2183 | wh[1] = int(wh[0] / self.AspectRatio) | |
2184 | xy_c = (xy0 + xy1) / 2 | |
2185 | dc = wx.ClientDC(self) | |
2186 | dc.BeginDrawing() | |
2187 | dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH)) | |
2188 | dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
2189 | dc.SetLogicalFunction(wx.XOR) | |
2190 | if self.PrevRBBox: | |
2191 | dc.DrawRectanglePointSize(*self.PrevRBBox) | |
2192 | self.PrevRBBox = ( xy_c - wh/2, wh ) | |
2193 | dc.DrawRectanglePointSize( *self.PrevRBBox ) | |
2194 | dc.EndDrawing() | |
2195 | elif self.GUIMode == "Move": | |
2196 | if event.Dragging() and event.LeftIsDown() and not self.StartMove is None: | |
2197 | xy1 = array( event.GetPosition() ) | |
2198 | wh = self.PanelSize | |
2199 | xy_tl = xy1 - self.StartMove | |
2200 | dc = wx.ClientDC(self) | |
2201 | dc.BeginDrawing() | |
2202 | x1,y1 = self.PrevMoveXY | |
2203 | x2,y2 = xy_tl | |
2204 | w,h = self.PanelSize | |
2205 | ##fixme: This sure could be cleaner! | |
2206 | if x2 > x1 and y2 > y1: | |
2207 | xa = xb = x1 | |
2208 | ya = yb = y1 | |
2209 | wa = w | |
2210 | ha = y2 - y1 | |
2211 | wb = x2- x1 | |
2212 | hb = h | |
2213 | elif x2 > x1 and y2 <= y1: | |
2214 | xa = x1 | |
2215 | ya = y1 | |
2216 | wa = x2 - x1 | |
2217 | ha = h | |
2218 | xb = x1 | |
2219 | yb = y2 + h | |
2220 | wb = w | |
2221 | hb = y1 - y2 | |
2222 | elif x2 <= x1 and y2 > y1: | |
2223 | xa = x1 | |
2224 | ya = y1 | |
2225 | wa = w | |
2226 | ha = y2 - y1 | |
2227 | xb = x2 + w | |
2228 | yb = y1 | |
2229 | wb = x1 - x2 | |
2230 | hb = h - y2 + y1 | |
2231 | elif x2 <= x1 and y2 <= y1: | |
2232 | xa = x2 + w | |
2233 | ya = y1 | |
2234 | wa = x1 - x2 | |
2235 | ha = h | |
2236 | xb = x1 | |
2237 | yb = y2 + h | |
2238 | wb = w | |
2239 | hb = y1 - y2 | |
2240 | ||
2241 | dc.SetPen(wx.TRANSPARENT_PEN) | |
2242 | dc.SetBrush(self.BackgroundBrush) | |
2243 | dc.DrawRectangle(xa, ya, wa, ha) | |
2244 | dc.DrawRectangle(xb, yb, wb, hb) | |
2245 | self.PrevMoveXY = xy_tl | |
2246 | if self._ForeDrawList: | |
2247 | ##if self._ForegroundBuffer: | |
2248 | dc.DrawBitmapPoint(self._ForegroundBuffer,xy_tl) | |
2249 | else: | |
2250 | dc.DrawBitmapPoint(self._Buffer,xy_tl) | |
2251 | dc.EndDrawing() | |
2252 | elif self.GUIMode == "Mouse": | |
2253 | ## Only do something if there are mouse over events bound | |
2254 | if self.HitDict and (self.HitDict[ EVT_FC_ENTER_OBJECT ] or self.HitDict[ EVT_FC_LEAVE_OBJECT ] ): | |
2255 | if not self.MouseOverTest(event): | |
2256 | self._RaiseMouseEvent(event,EVT_FC_MOTION) | |
2257 | else: | |
2258 | pass | |
2259 | self._RaiseMouseEvent(event,EVT_FC_MOTION) | |
2260 | else: | |
2261 | pass | |
2262 | ||
2263 | def RightDownEvent(self,event): | |
2264 | if self.GUIMode: | |
2265 | if self.GUIMode == "ZoomIn": | |
2266 | Center = self.PixelToWorld((event.GetX(),event.GetY())) | |
2267 | self.Zoom(1/1.5,Center) | |
2268 | elif self.GUIMode == "ZoomOut": | |
2269 | Center = self.PixelToWorld((event.GetX(),event.GetY())) | |
2270 | self.Zoom(1.5,Center) | |
2271 | elif self.GUIMode == "Mouse": | |
2272 | EventType = EVT_FC_RIGHT_DOWN | |
2273 | if not self.HitTest(event, EventType): | |
2274 | self._RaiseMouseEvent(event, EventType) | |
2275 | else: | |
2276 | pass | |
2277 | ||
2278 | def MakeNewBuffers(self): | |
2279 | self._BackgroundDirty = True | |
2280 | # Make new offscreen bitmap: | |
2281 | self._Buffer = wx.EmptyBitmap(*self.PanelSize) | |
2282 | #dc = wx.MemoryDC() | |
2283 | #dc.SelectObject(self._Buffer) | |
2284 | #dc.Clear() | |
2285 | if self._ForeDrawList: | |
2286 | self._ForegroundBuffer = wx.EmptyBitmap(*self.PanelSize) | |
2287 | else: | |
2288 | self._ForegroundBuffer = None | |
2289 | if self.UseHitTest: | |
2290 | self.MakeNewHTdc() | |
2291 | else: | |
2292 | self._HTdc = None | |
2293 | self._ForegroundHTdc = None | |
2294 | ||
2295 | def MakeNewHTdc(self): | |
2296 | ## Note: While it's considered a "bad idea" to keep a | |
2297 | ## MemoryDC around I'm doing it here because a wx.Bitmap | |
2298 | ## doesn't have a GetPixel method so a DC is needed to do | |
2299 | ## the hit-test. It didn't seem like a good idea to re-create | |
2300 | ## a wx.MemoryDC on every single mouse event, so I keep it | |
2301 | ## around instead | |
2302 | self._HTdc = wx.MemoryDC() | |
2303 | self._HTBitmap = wx.EmptyBitmap(*self.PanelSize) | |
2304 | self._HTdc.SelectObject( self._HTBitmap ) | |
2305 | self._HTdc.SetBackground(wx.BLACK_BRUSH) | |
2306 | if self._ForeDrawList: | |
2307 | self._ForegroundHTdc = wx.MemoryDC() | |
2308 | self._ForegroundHTBitmap = wx.EmptyBitmap(*self.PanelSize) | |
2309 | self._ForegroundHTdc.SelectObject( self._ForegroundHTBitmap ) | |
2310 | self._ForegroundHTdc.SetBackground(wx.BLACK_BRUSH) | |
2311 | else: | |
2312 | self._ForegroundHTdc = None | |
2313 | ||
2314 | def OnSize(self, event=None): | |
2315 | self.InitializePanel() | |
2316 | self.SizeTimer.Start(50, oneShot=True) | |
2317 | ||
2318 | def OnSizeTimer(self, event=None): | |
2319 | self.MakeNewBuffers() | |
2320 | self.Draw() | |
2321 | ||
2322 | def InitializePanel(self): | |
2323 | self.PanelSize = self.GetClientSizeTuple() | |
2324 | if self.PanelSize == (0,0): | |
2325 | ## OS-X sometimes gives a Size event when the panel is size (0,0) | |
2326 | self.PanelSize = (2,2) | |
2327 | self.PanelSize = array(self.PanelSize, Int32) | |
2328 | self.HalfPanelSize = self.PanelSize / 2 # lrk: added for speed in WorldToPixel | |
2329 | if self.PanelSize[0] == 0 or self.PanelSize[1] == 0: | |
2330 | self.AspectRatio = 1.0 | |
2331 | else: | |
2332 | self.AspectRatio = float(self.PanelSize[0]) / self.PanelSize[1] | |
2333 | ||
2334 | def OnPaint(self, event): | |
2335 | dc = wx.PaintDC(self) | |
2336 | if self._ForegroundBuffer: | |
2337 | dc.DrawBitmap(self._ForegroundBuffer,0,0) | |
2338 | else: | |
2339 | dc.DrawBitmap(self._Buffer,0,0) | |
2340 | ||
2341 | def Draw(self, Force=False): | |
2342 | """ | |
2343 | There is a main buffer set up to double buffer the screen, so | |
2344 | you can get quick re-draws when the window gets uncovered. | |
2345 | ||
2346 | If there are any objects in self._ForeDrawList, then the | |
2347 | background gets drawn to a new buffer, and the foreground | |
2348 | objects get drawn on top of it. The final result if blitted to | |
2349 | the screen, and stored for future Paint events. This is done so | |
2350 | that you can have a complicated background, but have something | |
2351 | changing on the foreground, without having to wait for the | |
2352 | background to get re-drawn. This can be used to support simple | |
2353 | animation, for instance. | |
2354 | ||
2355 | """ | |
2356 | if sometrue(self.PanelSize <= 2 ): # it's possible for this to get called before being properly initialized. | |
2357 | return | |
2358 | if self.Debug: start = clock() | |
2359 | ScreenDC = wx.ClientDC(self) | |
2360 | ViewPortWorld = ( self.PixelToWorld((0,0)), | |
2361 | self.PixelToWorld(self.PanelSize) ) | |
2362 | ViewPortBB = array( ( minimum.reduce(ViewPortWorld), | |
2363 | maximum.reduce(ViewPortWorld) ) ) | |
2364 | dc = wx.MemoryDC() | |
2365 | dc.SelectObject(self._Buffer) | |
2366 | if self._BackgroundDirty or Force: | |
2367 | #print "Background is Dirty" | |
2368 | dc.SetBackground(self.BackgroundBrush) | |
2369 | dc.Clear() | |
2370 | if self._HTdc: | |
2371 | self._HTdc.Clear() | |
2372 | self._DrawObjects(dc, self._DrawList, ScreenDC, ViewPortBB, self._HTdc) | |
2373 | self._BackgroundDirty = False | |
2374 | ||
2375 | if self._ForeDrawList: | |
2376 | ## If an object was just added to the Foreground, there might not yet be a buffer | |
2377 | if self._ForegroundBuffer is None: | |
2378 | self._ForegroundBuffer = wx.EmptyBitmap(self.PanelSize[0], | |
2379 | self.PanelSize[1]) | |
2380 | ||
2381 | dc = wx.MemoryDC() ## I got some strange errors (linewidths wrong) if I didn't make a new DC here | |
2382 | dc.SelectObject(self._ForegroundBuffer) | |
2383 | dc.DrawBitmap(self._Buffer,0,0) | |
2384 | if self._ForegroundHTdc is None: | |
2385 | self._ForegroundHTdc = wx.MemoryDC() | |
2386 | self._ForegroundHTdc.SelectObject( wx.EmptyBitmap( | |
2387 | self.PanelSize[0], | |
2388 | self.PanelSize[1]) ) | |
2389 | if self._HTdc: | |
2390 | ## blit the background HT buffer to the foreground HT buffer | |
2391 | self._ForegroundHTdc.Blit(0, 0, | |
2392 | self.PanelSize[0], self.PanelSize[1], | |
2393 | self._HTdc, 0, 0) | |
2394 | self._DrawObjects(dc, | |
2395 | self._ForeDrawList, | |
2396 | ScreenDC, | |
2397 | ViewPortBB, | |
2398 | self._ForegroundHTdc) | |
2399 | ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0) | |
2400 | # If the canvas is in the middle of a zoom or move, the Rubber Band box needs to be re-drawn | |
2401 | # This seeems out of place, but it works. | |
2402 | if self.PrevRBBox: | |
2403 | ScreenDC.SetPen(wx.Pen('WHITE', 2,wx.SHORT_DASH)) | |
2404 | ScreenDC.SetBrush(wx.TRANSPARENT_BRUSH) | |
2405 | ScreenDC.SetLogicalFunction(wx.XOR) | |
2406 | ScreenDC.DrawRectanglePointSize(*self.PrevRBBox) | |
2407 | if self.Debug: print "Drawing took %f seconds of CPU time"%(clock()-start) | |
2408 | ||
2409 | ## Clear the font cache | |
2410 | ## IF you don't do this, the X font server starts to take up Massive amounts of memory | |
2411 | ## This is mostly a problem with very large fonts, that you get with scaled text when zoomed in. | |
2412 | DrawObject.FontList = {} | |
2413 | ||
2414 | def _ShouldRedraw(DrawList, ViewPortBB): # lrk: adapted code from BBCheck | |
2415 | # lrk: Returns the objects that should be redrawn | |
2416 | ||
2417 | BB2 = ViewPortBB | |
2418 | redrawlist = [] | |
2419 | for Object in DrawList: | |
2420 | BB1 = Object.BoundingBox | |
2421 | if (BB1[1,0] > BB2[0,0] and BB1[0,0] < BB2[1,0] and | |
2422 | BB1[1,1] > BB2[0,1] and BB1[0,1] < BB2[1,1]): | |
2423 | redrawlist.append(Object) | |
2424 | return redrawlist | |
2425 | _ShouldRedraw = staticmethod(_ShouldRedraw) | |
2426 | ||
2427 | ||
2428 | ## def BBCheck(self, BB1, BB2): | |
2429 | ## """ | |
2430 | ||
2431 | ## BBCheck(BB1, BB2) returns True is the Bounding boxes intesect, False otherwise | |
2432 | ||
2433 | ## """ | |
2434 | ## if ( (BB1[1,0] > BB2[0,0]) and (BB1[0,0] < BB2[1,0]) and | |
2435 | ## (BB1[1,1] > BB2[0,1]) and (BB1[0,1] < BB2[1,1]) ): | |
2436 | ## return True | |
2437 | ## else: | |
2438 | ## return False | |
2439 | ||
2440 | def MoveImage(self,shift,CoordType): | |
2441 | """ | |
2442 | move the image in the window. | |
2443 | ||
2444 | shift is an (x,y) tuple, specifying the amount to shift in each direction | |
2445 | ||
2446 | It can be in any of three coordinates: Panel, Pixel, World, | |
2447 | specified by the CoordType parameter | |
2448 | ||
2449 | Panel coordinates means you want to shift the image by some | |
2450 | fraction of the size of the displaed image | |
2451 | ||
2452 | Pixel coordinates means you want to shift the image by some number of pixels | |
2453 | ||
2454 | World coordinates mean you want to shift the image by an amount | |
2455 | in Floating point world coordinates | |
2456 | ||
2457 | """ | |
2458 | ||
2459 | shift = asarray(shift,Float) | |
2460 | #print "shifting by:", shift | |
2461 | if CoordType == 'Panel':# convert from panel coordinates | |
2462 | shift = shift * array((-1,1),Float) *self.PanelSize/self.TransformVector | |
2463 | elif CoordType == 'Pixel': # convert from pixel coordinates | |
2464 | shift = shift/self.TransformVector | |
2465 | elif CoordType == 'World': # No conversion | |
2466 | pass | |
2467 | else: | |
2468 | raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"') | |
2469 | ||
2470 | self.ViewPortCenter = self.ViewPortCenter + shift | |
2471 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
2472 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector | |
2473 | self._BackgroundDirty = True | |
2474 | self.Draw() | |
2475 | ||
2476 | def Zoom(self,factor,center = None): | |
2477 | ||
2478 | """ | |
2479 | Zoom(factor, center) changes the amount of zoom of the image by factor. | |
2480 | If factor is greater than one, the image gets larger. | |
2481 | If factor is less than one, the image gets smaller. | |
2482 | ||
2483 | Center is a tuple of (x,y) coordinates of the center of the viewport, after zooming. | |
2484 | If center is not given, the center will stay the same. | |
2485 | ||
2486 | """ | |
2487 | self.Scale = self.Scale*factor | |
2488 | if not center is None: | |
2489 | self.ViewPortCenter = array(center,Float) | |
2490 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
2491 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector | |
2492 | self._BackgroundDirty = True | |
2493 | self.Draw() | |
2494 | ||
2495 | def ZoomToBB(self, NewBB = None, DrawFlag = True): | |
2496 | ||
2497 | """ | |
2498 | ||
2499 | Zooms the image to the bounding box given, or to the bounding | |
2500 | box of all the objects on the canvas, if none is given. | |
2501 | ||
2502 | """ | |
2503 | ||
2504 | if not NewBB is None: | |
2505 | BoundingBox = NewBB | |
2506 | else: | |
2507 | if self.BoundingBoxDirty: | |
2508 | self._ResetBoundingBox() | |
2509 | BoundingBox = self.BoundingBox | |
2510 | if not BoundingBox is None: | |
2511 | self.ViewPortCenter = array(((BoundingBox[0,0]+BoundingBox[1,0])/2, | |
2512 | (BoundingBox[0,1]+BoundingBox[1,1])/2 ),Float) | |
2513 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
2514 | # Compute the new Scale | |
2515 | BoundingBox = BoundingBox * self.MapProjectionVector | |
2516 | try: | |
2517 | self.Scale = min(abs(self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0])), | |
2518 | abs(self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1])) )*0.95 | |
2519 | except ZeroDivisionError: # this will happen if the BB has zero width or height | |
2520 | try: #width == 0 | |
2521 | self.Scale = (self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0]))*0.95 | |
2522 | except ZeroDivisionError: | |
2523 | try: # height == 0 | |
2524 | self.Scale = (self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1]))*0.95 | |
2525 | except ZeroDivisionError: #zero size! (must be a single point) | |
2526 | self.Scale = 1 | |
2527 | ||
2528 | self.TransformVector = array((self.Scale,-self.Scale),Float)* self.MapProjectionVector | |
2529 | if DrawFlag: | |
2530 | self._BackgroundDirty = True | |
2531 | self.Draw() | |
2532 | else: | |
2533 | # Reset the shifting and scaling to defaults when there is no BB | |
2534 | self.ViewPortCenter= array( (0,0), Float) | |
2535 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! | |
2536 | self.TransformVector = array( (1,-1), Float) # default Transformation | |
2537 | self.Scale = 1 | |
2538 | ||
2539 | def RemoveObjects(self, Objects): | |
2540 | for Object in Objects: | |
2541 | self.RemoveObject(Object, ResetBB = False) | |
2542 | self.BoundingBoxDirty = True | |
2543 | ||
2544 | def RemoveObject(self, Object, ResetBB = True): | |
2545 | ##fixme: Using the list.remove method is kind of slow | |
2546 | if Object.InForeground: | |
2547 | self._ForeDrawList.remove(Object) | |
2548 | if not self._ForeDrawList: | |
2549 | self._ForegroundBuffer = None | |
2550 | self._ForegroundHTdc = None | |
2551 | else: | |
2552 | self._DrawList.remove(Object) | |
2553 | self._BackgroundDirty = True | |
2554 | if ResetBB: | |
2555 | self.BoundingBoxDirty = True | |
2556 | ||
2557 | def ClearAll(self, ResetBB = True): | |
2558 | self._DrawList = [] | |
2559 | self._ForeDrawList = [] | |
2560 | self._BackgroundDirty = True | |
2561 | self.HitColorGenerator = None | |
2562 | self.UseHitTest = False | |
2563 | if ResetBB: | |
2564 | self._ResetBoundingBox() | |
2565 | self.MakeNewBuffers() | |
2566 | self.HitDict = None | |
2567 | ||
2568 | ## No longer called | |
2569 | ## def _AddBoundingBox(self,NewBB): | |
2570 | ## if self.BoundingBox is None: | |
2571 | ## self.BoundingBox = NewBB | |
2572 | ## self.ZoomToBB(NewBB,DrawFlag = False) | |
2573 | ## else: | |
2574 | ## self.BoundingBox = array( ( (min(self.BoundingBox[0,0],NewBB[0,0]), | |
2575 | ## min(self.BoundingBox[0,1],NewBB[0,1])), | |
2576 | ## (max(self.BoundingBox[1,0],NewBB[1,0]), | |
2577 | ## max(self.BoundingBox[1,1],NewBB[1,1]))), | |
2578 | ## Float) | |
2579 | ||
2580 | def _getboundingbox(bboxarray): # lrk: added this | |
2581 | ||
2582 | upperleft = minimum.reduce(bboxarray[:,0]) | |
2583 | lowerright = maximum.reduce(bboxarray[:,1]) | |
2584 | return array((upperleft, lowerright), Float) | |
2585 | ||
2586 | _getboundingbox = staticmethod(_getboundingbox) | |
2587 | ||
2588 | def _ResetBoundingBox(self): | |
2589 | if self._DrawList or self._ForeDrawList: | |
2590 | bboxarray = zeros((len(self._DrawList)+len(self._ForeDrawList), 2, 2),Float) | |
2591 | i = -1 # just in case _DrawList is empty | |
2592 | for (i, BB) in enumerate(self._DrawList): | |
2593 | bboxarray[i] = BB.BoundingBox | |
2594 | for (j, BB) in enumerate(self._ForeDrawList): | |
2595 | bboxarray[i+j+1] = BB.BoundingBox | |
2596 | self.BoundingBox = self._getboundingbox(bboxarray) | |
2597 | else: | |
2598 | self.BoundingBox = None | |
2599 | self.ViewPortCenter= array( (0,0), Float) | |
2600 | self.TransformVector = array( (1,-1), Float) | |
2601 | self.MapProjectionVector = array( (1,1), Float) | |
2602 | self.Scale = 1 | |
2603 | self.BoundingBoxDirty = False | |
2604 | ||
2605 | def PixelToWorld(self,Points): | |
2606 | """ | |
2607 | Converts coordinates from Pixel coordinates to world coordinates. | |
2608 | ||
2609 | Points is a tuple of (x,y) coordinates, or a list of such tuples, or a NX2 Numpy array of x,y coordinates. | |
2610 | ||
2611 | """ | |
2612 | return (((asarray(Points,Float) - (self.PanelSize/2))/self.TransformVector) + self.ViewPortCenter) | |
2613 | ||
2614 | def WorldToPixel(self,Coordinates): | |
2615 | """ | |
2616 | This function will get passed to the drawing functions of the objects, | |
2617 | to transform from world to pixel coordinates. | |
2618 | Coordinates should be a NX2 array of (x,y) coordinates, or | |
2619 | a 2-tuple, or sequence of 2-tuples. | |
2620 | """ | |
2621 | #Note: this can be called by users code for various reasons, so asarray is needed. | |
2622 | return (((asarray(Coordinates,Float) - | |
2623 | self.ViewPortCenter)*self.TransformVector)+ | |
2624 | (self.HalfPanelSize)).astype('i') | |
2625 | ||
2626 | def ScaleWorldToPixel(self,Lengths): | |
2627 | """ | |
2628 | This function will get passed to the drawing functions of the objects, | |
2629 | to Change a length from world to pixel coordinates. | |
2630 | ||
2631 | Lengths should be a NX2 array of (x,y) coordinates, or | |
2632 | a 2-tuple, or sequence of 2-tuples. | |
2633 | """ | |
2634 | return ( (asarray(Lengths,Float)*self.TransformVector) ).astype('i') | |
2635 | ||
2636 | def ScalePixelToWorld(self,Lengths): | |
2637 | """ | |
2638 | This function computes a pair of x.y lengths, | |
2639 | to change then from pixel to world coordinates. | |
2640 | ||
2641 | Lengths should be a NX2 array of (x,y) coordinates, or | |
2642 | a 2-tuple, or sequence of 2-tuples. | |
2643 | """ | |
2644 | ||
2645 | return (asarray(Lengths,Float) / self.TransformVector) | |
2646 | ||
2647 | def AddObject(self,obj): | |
2648 | # put in a reference to the Canvas, so remove and other stuff can work | |
2649 | obj._Canvas = self | |
2650 | if obj.InForeground: | |
2651 | self._ForeDrawList.append(obj) | |
2652 | self.UseForeground = True | |
2653 | else: | |
2654 | self._DrawList.append(obj) | |
2655 | self._BackgroundDirty = True | |
2656 | self.BoundingBoxDirty = True | |
2657 | return True | |
2658 | ||
2659 | def _DrawObjects(self, dc, DrawList, ScreenDC, ViewPortBB, HTdc = None): | |
2660 | """ | |
2661 | This is a convenience function; | |
2662 | This function takes the list of objects and draws them to specified | |
2663 | device context. | |
2664 | """ | |
2665 | dc.SetBackground(self.BackgroundBrush) | |
2666 | dc.BeginDrawing() | |
2667 | #i = 0 | |
2668 | PanelSize0, PanelSize1 = self.PanelSize # for speed | |
2669 | WorldToPixel = self.WorldToPixel # for speed | |
2670 | ScaleWorldToPixel = self.ScaleWorldToPixel # for speed | |
2671 | Blit = ScreenDC.Blit # for speed | |
2672 | NumBetweenBlits = self.NumBetweenBlits # for speed | |
2673 | for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)): | |
2674 | if Object.Visible: | |
2675 | Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc) | |
2676 | if (i+1) % NumBetweenBlits == 0: | |
2677 | Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0) | |
2678 | dc.EndDrawing() | |
2679 | ||
2680 | def SaveAsImage(self, filename, ImageType=wx.BITMAP_TYPE_PNG): | |
2681 | """ | |
2682 | ||
2683 | Saves the current image as an image file. The default is in the | |
2684 | PNG format. Other formats can be spcified using the wx flags: | |
2685 | ||
2686 | wx.BITMAP_TYPE_BMP | |
2687 | wx.BITMAP_TYPE_XBM | |
2688 | wx.BITMAP_TYPE_XPM | |
2689 | etc. (see the wx docs for the complete list) | |
2690 | ||
2691 | """ | |
2692 | ||
2693 | self._Buffer.SaveFile(filename, ImageType) | |
2694 | ||
2695 | ||
2696 | def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__ | |
2697 | classnames = ["Circle", "Ellipse", "Rectangle", "ScaledText", "Polygon", | |
2698 | "Line", "Text", "PointSet","Point", "Arrow","ScaledTextBox", | |
2699 | "SquarePoint","Bitmap", "ScaledBitmap"] | |
2700 | for classname in classnames: | |
2701 | klass = globals()[classname] | |
2702 | def getaddshapemethod(klass=klass): | |
2703 | def addshape(self, *args, **kwargs): | |
2704 | Object = klass(*args, **kwargs) | |
2705 | self.AddObject(Object) | |
2706 | return Object | |
2707 | return addshape | |
2708 | addshapemethod = getaddshapemethod() | |
2709 | methodname = "Add" + classname | |
2710 | setattr(FloatCanvas, methodname, addshapemethod) | |
2711 | docstring = "Creates %s and adds its reference to the canvas.\n" % classname | |
2712 | docstring += "Argument protocol same as %s class" % classname | |
2713 | if klass.__doc__: | |
2714 | docstring += ", whose docstring is:\n%s" % klass.__doc__ | |
2715 | FloatCanvas.__dict__[methodname].__doc__ = docstring | |
2716 | ||
2717 | _makeFloatCanvasAddMethods() | |
2718 | ||
2719 |