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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for MSW | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // License: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/window.h" | |
29 | #include "wx/app.h" | |
30 | #endif //WX_PRECOMP | |
31 | ||
32 | #include "wx/evtloop.h" | |
33 | ||
34 | #include "wx/tooltip.h" | |
35 | #include "wx/except.h" | |
36 | #include "wx/ptr_scpd.h" | |
37 | ||
38 | #include "wx/msw/private.h" | |
39 | ||
40 | #if wxUSE_THREADS | |
41 | #include "wx/thread.h" | |
42 | ||
43 | // define the list of MSG strutures | |
44 | WX_DECLARE_LIST(MSG, wxMsgList); | |
45 | ||
46 | #include "wx/listimpl.cpp" | |
47 | ||
48 | WX_DEFINE_LIST(wxMsgList); | |
49 | #endif // wxUSE_THREADS | |
50 | ||
51 | // ---------------------------------------------------------------------------- | |
52 | // helper class | |
53 | // ---------------------------------------------------------------------------- | |
54 | ||
55 | // this object sets the wxEventLoop given to the ctor as the currently active | |
56 | // one and unsets it in its dtor | |
57 | class wxEventLoopActivator | |
58 | { | |
59 | public: | |
60 | wxEventLoopActivator(wxEventLoop **pActive, | |
61 | wxEventLoop *evtLoop) | |
62 | { | |
63 | m_pActive = pActive; | |
64 | m_evtLoopOld = *pActive; | |
65 | *pActive = evtLoop; | |
66 | } | |
67 | ||
68 | ~wxEventLoopActivator() | |
69 | { | |
70 | // restore the previously active event loop | |
71 | *m_pActive = m_evtLoopOld; | |
72 | } | |
73 | ||
74 | private: | |
75 | wxEventLoop *m_evtLoopOld; | |
76 | wxEventLoop **m_pActive; | |
77 | }; | |
78 | ||
79 | // ============================================================================ | |
80 | // wxEventLoop implementation | |
81 | // ============================================================================ | |
82 | ||
83 | wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; | |
84 | wxWindowMSW *wxEventLoop::ms_winCritical = NULL; | |
85 | ||
86 | // ---------------------------------------------------------------------------- | |
87 | // ctor/dtor | |
88 | // ---------------------------------------------------------------------------- | |
89 | ||
90 | wxEventLoop::wxEventLoop() | |
91 | { | |
92 | m_shouldExit = false; | |
93 | m_exitcode = 0; | |
94 | } | |
95 | ||
96 | // ---------------------------------------------------------------------------- | |
97 | // wxEventLoop message processing | |
98 | // ---------------------------------------------------------------------------- | |
99 | ||
100 | void wxEventLoop::ProcessMessage(WXMSG *msg) | |
101 | { | |
102 | // give us the chance to preprocess the message first | |
103 | if ( !PreProcessMessage(msg) ) | |
104 | { | |
105 | // if it wasn't done, dispatch it to the corresponding window | |
106 | ::TranslateMessage(msg); | |
107 | ::DispatchMessage(msg); | |
108 | } | |
109 | } | |
110 | ||
111 | bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) | |
112 | { | |
113 | while ( win ) | |
114 | { | |
115 | if ( win == ms_winCritical ) | |
116 | return true; | |
117 | ||
118 | win = win->GetParent(); | |
119 | } | |
120 | ||
121 | return false; | |
122 | } | |
123 | ||
124 | bool wxEventLoop::PreProcessMessage(WXMSG *msg) | |
125 | { | |
126 | HWND hwnd = msg->hwnd; | |
127 | wxWindow * const wndThis = wxGetWindowFromHWND((WXHWND)hwnd); | |
128 | wxWindow *wnd; | |
129 | ||
130 | // this may happen if the event occurred in a standard modeless dialog (the | |
131 | // only example of which I know of is the find/replace dialog) - then call | |
132 | // IsDialogMessage() to make TAB navigation in it work | |
133 | if ( !wndThis ) | |
134 | { | |
135 | // we need to find the dialog containing this control as | |
136 | // IsDialogMessage() just eats all the messages (i.e. returns true for | |
137 | // them) if we call it for the control itself | |
138 | while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) | |
139 | { | |
140 | hwnd = ::GetParent(hwnd); | |
141 | } | |
142 | ||
143 | return hwnd && ::IsDialogMessage(hwnd, msg) != 0; | |
144 | } | |
145 | ||
146 | if ( !AllowProcessing(wndThis) ) | |
147 | { | |
148 | // not a child of critical window, so we eat the event but take care to | |
149 | // stop an endless stream of WM_PAINTs which would have resulted if we | |
150 | // didn't validate the invalidated part of the window | |
151 | if ( msg->message == WM_PAINT ) | |
152 | ::ValidateRect(hwnd, NULL); | |
153 | ||
154 | return true; | |
155 | } | |
156 | ||
157 | #if wxUSE_TOOLTIPS | |
158 | // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to | |
159 | // popup the tooltip bubbles | |
160 | if ( msg->message == WM_MOUSEMOVE ) | |
161 | { | |
162 | wxToolTip *tt = wndThis->GetToolTip(); | |
163 | if ( tt ) | |
164 | { | |
165 | tt->RelayEvent((WXMSG *)msg); | |
166 | } | |
167 | } | |
168 | #endif // wxUSE_TOOLTIPS | |
169 | ||
170 | // allow the window to prevent certain messages from being | |
171 | // translated/processed (this is currently used by wxTextCtrl to always | |
172 | // grab Ctrl-C/V/X, even if they are also accelerators in some parent) | |
173 | if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) | |
174 | { | |
175 | return false; | |
176 | } | |
177 | ||
178 | // try translations first: the accelerators override everything | |
179 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
180 | { | |
181 | if ( wnd->MSWTranslateMessage((WXMSG *)msg)) | |
182 | return true; | |
183 | ||
184 | // stop at first top level window, i.e. don't try to process the key | |
185 | // strokes originating in a dialog using the accelerators of the parent | |
186 | // frame - this doesn't make much sense | |
187 | if ( wnd->IsTopLevel() ) | |
188 | break; | |
189 | } | |
190 | ||
191 | // now try the other hooks (kbd navigation is handled here) | |
192 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
193 | { | |
194 | if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above | |
195 | { | |
196 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) | |
197 | return true; | |
198 | } | |
199 | ||
200 | // Stop at first top level window (as per comment above). | |
201 | // If we don't do this, pressing ESC on a modal dialog shown as child of a modal | |
202 | // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example | |
203 | if (wnd->IsTopLevel()) | |
204 | break; | |
205 | } | |
206 | ||
207 | // no special preprocessing for this message, dispatch it normally | |
208 | return false; | |
209 | } | |
210 | ||
211 | // ---------------------------------------------------------------------------- | |
212 | // wxEventLoop running and exiting | |
213 | // ---------------------------------------------------------------------------- | |
214 | ||
215 | bool wxEventLoop::IsRunning() const | |
216 | { | |
217 | return ms_activeLoop == this; | |
218 | } | |
219 | ||
220 | int wxEventLoop::Run() | |
221 | { | |
222 | // event loops are not recursive, you need to create another loop! | |
223 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
224 | ||
225 | // ProcessIdle() and Dispatch() below may throw so the code here should | |
226 | // be exception-safe, hence we must use local objects for all actions we | |
227 | // should undo | |
228 | wxEventLoopActivator activate(&ms_activeLoop, this); | |
229 | ||
230 | // we must ensure that OnExit() is called even if an exception is thrown | |
231 | // from inside Dispatch() but we must call it from Exit() in normal | |
232 | // situations because it is supposed to be called synchronously, | |
233 | // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or | |
234 | // something similar here) | |
235 | #if wxUSE_EXCEPTIONS | |
236 | for ( ;; ) | |
237 | { | |
238 | try | |
239 | { | |
240 | #endif // wxUSE_EXCEPTIONS | |
241 | ||
242 | // this is the event loop itself | |
243 | for ( ;; ) | |
244 | { | |
245 | #if wxUSE_THREADS | |
246 | wxMutexGuiLeaveOrEnter(); | |
247 | #endif // wxUSE_THREADS | |
248 | ||
249 | // generate and process idle events for as long as we don't | |
250 | // have anything else to do | |
251 | while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) ) | |
252 | ; | |
253 | ||
254 | // if the "should exit" flag is set, the loop should terminate | |
255 | // but not before processing any remaining messages so while | |
256 | // Pending() returns true, do process them | |
257 | if ( m_shouldExit ) | |
258 | { | |
259 | while ( Pending() ) | |
260 | Dispatch(); | |
261 | ||
262 | break; | |
263 | } | |
264 | ||
265 | // a message came or no more idle processing to do, sit in | |
266 | // Dispatch() waiting for the next message | |
267 | if ( !Dispatch() ) | |
268 | { | |
269 | // we got WM_QUIT | |
270 | break; | |
271 | } | |
272 | } | |
273 | ||
274 | #if wxUSE_EXCEPTIONS | |
275 | // exit the outer loop as well | |
276 | break; | |
277 | } | |
278 | catch ( ... ) | |
279 | { | |
280 | try | |
281 | { | |
282 | if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) | |
283 | { | |
284 | OnExit(); | |
285 | break; | |
286 | } | |
287 | //else: continue running the event loop | |
288 | } | |
289 | catch ( ... ) | |
290 | { | |
291 | // OnException() throwed, possibly rethrowing the same | |
292 | // exception again: very good, but we still need OnExit() to | |
293 | // be called | |
294 | OnExit(); | |
295 | throw; | |
296 | } | |
297 | } | |
298 | } | |
299 | #endif // wxUSE_EXCEPTIONS | |
300 | ||
301 | return m_exitcode; | |
302 | } | |
303 | ||
304 | void wxEventLoop::Exit(int rc) | |
305 | { | |
306 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
307 | ||
308 | m_exitcode = rc; | |
309 | m_shouldExit = true; | |
310 | ||
311 | OnExit(); | |
312 | ||
313 | // all we have to do to exit from the loop is to (maybe) wake it up so that | |
314 | // it can notice that Exit() had been called | |
315 | // | |
316 | // in particular, we do *not* use PostQuitMessage() here because we're not | |
317 | // sure that WM_QUIT is going to be processed by the correct event loop: it | |
318 | // is possible that another one is started before this one has a chance to | |
319 | // process WM_QUIT | |
320 | ::PostMessage(NULL, WM_NULL, 0, 0); | |
321 | } | |
322 | ||
323 | // ---------------------------------------------------------------------------- | |
324 | // wxEventLoop message processing dispatching | |
325 | // ---------------------------------------------------------------------------- | |
326 | ||
327 | bool wxEventLoop::Pending() const | |
328 | { | |
329 | MSG msg; | |
330 | return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; | |
331 | } | |
332 | ||
333 | bool wxEventLoop::Dispatch() | |
334 | { | |
335 | wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); | |
336 | ||
337 | MSG msg; | |
338 | BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); | |
339 | ||
340 | if ( rc == 0 ) | |
341 | { | |
342 | // got WM_QUIT | |
343 | return false; | |
344 | } | |
345 | ||
346 | if ( rc == -1 ) | |
347 | { | |
348 | // should never happen, but let's test for it nevertheless | |
349 | wxLogLastError(wxT("GetMessage")); | |
350 | ||
351 | // still break from the loop | |
352 | return false; | |
353 | } | |
354 | ||
355 | #if wxUSE_THREADS | |
356 | wxASSERT_MSG( wxThread::IsMain(), | |
357 | wxT("only the main thread can process Windows messages") ); | |
358 | ||
359 | static bool s_hadGuiLock = true; | |
360 | static wxMsgList s_aSavedMessages; | |
361 | ||
362 | // if a secondary thread owning the mutex is doing GUI calls, save all | |
363 | // messages for later processing - we can't process them right now because | |
364 | // it will lead to recursive library calls (and we're not reentrant) | |
365 | if ( !wxGuiOwnedByMainThread() ) | |
366 | { | |
367 | s_hadGuiLock = false; | |
368 | ||
369 | // leave out WM_COMMAND messages: too dangerous, sometimes | |
370 | // the message will be processed twice | |
371 | if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) | |
372 | { | |
373 | MSG* pMsg = new MSG(msg); | |
374 | s_aSavedMessages.Append(pMsg); | |
375 | } | |
376 | ||
377 | return true; | |
378 | } | |
379 | else | |
380 | { | |
381 | // have we just regained the GUI lock? if so, post all of the saved | |
382 | // messages | |
383 | // | |
384 | // FIXME of course, it's not _exactly_ the same as processing the | |
385 | // messages normally - expect some things to break... | |
386 | if ( !s_hadGuiLock ) | |
387 | { | |
388 | s_hadGuiLock = true; | |
389 | ||
390 | wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); | |
391 | while (node) | |
392 | { | |
393 | MSG* pMsg = node->GetData(); | |
394 | s_aSavedMessages.Erase(node); | |
395 | ||
396 | ProcessMessage(pMsg); | |
397 | delete pMsg; | |
398 | ||
399 | node = s_aSavedMessages.GetFirst(); | |
400 | } | |
401 | } | |
402 | } | |
403 | #endif // wxUSE_THREADS | |
404 | ||
405 | ProcessMessage(&msg); | |
406 | ||
407 | return true; | |
408 | } | |
409 |