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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: socket.tex
3%% Purpose: wxSocket docs
4%% Author: Guillermo Rodriguez Garcia <guille@iies.es>
5%% Modified by:
6%% Created: 1999
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxSocketBase}}\label{wxsocketbase}
13
14wxSocketBase is the base class for all socket-related objects, and it
15defines all basic IO functionality.
16
17Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
18If you want to use sockets or derived classes such as wxFTP in a secondary thread,
19call wxSocketBase::Initialize() (undocumented) from the main thread before creating
20any sockets - in wxApp::OnInit for example.
21See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
22http://www.litwindow.com/knowhow/knowhow.html for more details.
23
24\wxheading{Derived from}
25
26\helpref{wxObject}{wxobject}
27
28\wxheading{Include files}
29
30<wx/socket.h>
31
32\wxheading{wxSocket errors}
33
34\twocolwidtha{7cm}
35\begin{twocollist}\itemsep=0pt
36\twocolitem{{\bf wxSOCKET\_NOERROR}}{No error happened.}
37\twocolitem{{\bf wxSOCKET\_INVOP}}{Invalid operation.}
38\twocolitem{{\bf wxSOCKET\_IOERR}}{Input/Output error.}
39\twocolitem{{\bf wxSOCKET\_INVADDR}}{Invalid address passed to wxSocket.}
40\twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).}
41\twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.}
42\twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.}
43\twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.}
44\twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.}
45\twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.}
46\end{twocollist}
47
48\wxheading{wxSocket events}
49
50\twocolwidtha{7cm}
51\begin{twocollist}\itemsep=0pt
52\twocolitem{{\bf wxSOCKET\_INPUT}}{There is data available for reading.}
53\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
54\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection request (server), or successful connection establishment (client).}
55\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
56\end{twocollist}
57
58A brief note on how to use these events:
59
60The {\bf wxSOCKET\_INPUT} event will be issued whenever there is data
61available for reading. This will be the case if the input queue was
62empty and new data arrives, or if the application has read some data
63yet there is still more data available. This means that the application
64does not need to read all available data in response to a
65{\bf wxSOCKET\_INPUT} event, as more events will be produced as
66necessary.
67
68The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first
69connected with \helpref{Connect}{wxsocketclientconnect} or accepted
70with \helpref{Accept}{wxsocketserveraccept}. After that, new
71events will be generated only after an output operation fails
72with {\bf wxSOCKET\_WOULDBLOCK} and buffer space becomes available
73again. This means that the application should assume that it
74can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK}
75error occurs; after this, whenever the socket becomes writable
76again the application will be notified with another
77{\bf wxSOCKET\_OUTPUT} event.
78
79The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
80request completes successfully (client) or when a new connection arrives
81at the incoming queue (server).
82
83The {\bf wxSOCKET\_LOST} event is issued when a close indication is
84received for the socket. This means that the connection broke down or
85that it was closed by the peer. Also, this event will be issued if
86a connection request fails.
87
88\wxheading{Event handling}
89
90To process events coming from a socket object, use the following event
91handler macro to direct events to member functions that take
92a \helpref{wxSocketEvent}{wxsocketevent} argument.
93
94\twocolwidtha{7cm}%
95\begin{twocollist}\itemsep=0pt
96\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a wxEVT\_SOCKET event.}
97\end{twocollist}
98
99\wxheading{See also}
100
101\helpref{wxSocketEvent}{wxsocketevent},
102\helpref{wxSocketClient}{wxsocketclient},
103\helpref{wxSocketServer}{wxsocketserver},
104\helpref{Sockets sample}{samplesockets}
105
106% ---------------------------------------------------------------------------
107% Function groups
108% ---------------------------------------------------------------------------
109
110\latexignore{\rtfignore{\wxheading{Function groups}}}
111
112\membersection{Construction and destruction}\label{socketconstruction}
113
114\helpref{wxSocketBase}{wxsocketbaseconstruct}\\
115\helpref{\destruct{wxSocketBase}}{wxsocketbasedestruct}\\
116\helpref{Destroy}{wxsocketbasedestroy}
117
118\membersection{Socket state}\label{socketstate}
119
120Functions to retrieve current state and miscellaneous info.
121
122\helpref{Error}{wxsocketbaseerror}\\
123\helpref{GetLocal}{wxsocketbasegetlocal}\\
124\helpref{GetPeer}{wxsocketbasegetpeer}
125\helpref{IsConnected}{wxsocketbaseisconnected}\\
126\helpref{IsData}{wxsocketbaseisdata}\\
127\helpref{IsDisconnected}{wxsocketbaseisdisconnected}\\
128\helpref{LastCount}{wxsocketbaselastcount}\\
129\helpref{LastError}{wxsocketbaselasterror}\\
130\helpref{IsOk}{wxsocketbaseisok}\\
131\helpref{SaveState}{wxsocketbasesavestate}\\
132\helpref{RestoreState}{wxsocketbaserestorestate}
133
134\membersection{Basic IO}\label{socketbasicio}
135
136Functions that perform basic IO functionality.
137
138\helpref{Close}{wxsocketbaseclose}\\
139\helpref{Discard}{wxsocketbasediscard}\\
140\helpref{Peek}{wxsocketbasepeek}\\
141\helpref{Read}{wxsocketbaseread}\\
142\helpref{ReadMsg}{wxsocketbasereadmsg}\\
143\helpref{Unread}{wxsocketbaseunread}\\
144\helpref{Write}{wxsocketbasewrite}\\
145\helpref{WriteMsg}{wxsocketbasewritemsg}
146
147Functions that perform a timed wait on a certain IO condition.
148
149\helpref{InterruptWait}{wxsocketbaseinterruptwait}\\
150\helpref{Wait}{wxsocketbasewait}\\
151\helpref{WaitForLost}{wxsocketbasewaitforlost}\\
152\helpref{WaitForRead}{wxsocketbasewaitforread}\\
153\helpref{WaitForWrite}{wxsocketbasewaitforwrite}\\
154
155and also:
156
157\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}\\
158\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
159
160Functions that allow applications to customize socket IO as needed.
161
162\helpref{GetFlags}{wxsocketbasegetflags}\\
163\helpref{SetFlags}{wxsocketbasesetflags}\\
164\helpref{SetTimeout}{wxsocketbasesettimeout}\\
165\helpref{SetLocal}{wxsocketbasesetlocal}\\
166
167\membersection{Handling socket events}\label{socketevents}
168
169Functions that allow applications to receive socket events.
170
171\helpref{Notify}{wxsocketbasenotify}\\
172\helpref{SetNotify}{wxsocketbasesetnotify}\\
173\helpref{GetClientData}{wxsocketbasegetclientdata}\\
174\helpref{SetClientData}{wxsocketbasesetclientdata}\\
175\helpref{SetEventHandler}{wxsocketbaseseteventhandler}
176
177
178% ---------------------------------------------------------------------------
179% Members here
180% ---------------------------------------------------------------------------
181
182\helponly{\insertatlevel{2}{
183
184\wxheading{Members}
185
186}}
187
188\membersection{wxSocketBase::wxSocketBase}\label{wxsocketbaseconstruct}
189
190\func{}{wxSocketBase}{\void}
191
192Default constructor. Don't use it directly; instead, use
193\helpref{wxSocketClient}{wxsocketclient} to construct a socket client, or
194\helpref{wxSocketServer}{wxsocketserver} to construct a socket server.
195
196\membersection{wxSocketBase::\destruct{wxSocketBase}}\label{wxsocketbasedestruct}
197
198\func{}{\destruct{wxSocketBase}}{\void}
199
200Destructor. Do not destroy a socket using the delete operator directly;
201use \helpref{Destroy}{wxsocketbasedestroy} instead. Also, do not create
202socket objects in the stack.
203
204
205%
206% Close
207%
208\membersection{wxSocketBase::Close}\label{wxsocketbaseclose}
209
210\func{void}{Close}{\void}
211
212This function shuts down the socket, disabling further transmission and
213reception of data; it also disables events for the socket and frees the
214associated system resources. Upon socket destruction, Close is automatically
215called, so in most cases you won't need to do it yourself, unless you
216explicitly want to shut down the socket, typically to notify the peer
217that you are closing the connection.
218
219\wxheading{Remark/Warning}
220
221Although Close immediately disables events for the socket, it is possible
222that event messages may be waiting in the application's event queue. The
223application must therefore be prepared to handle socket event messages
224even after calling Close.
225
226%
227% Destroy
228%
229\membersection{wxSocketBase::Destroy}\label{wxsocketbasedestroy}
230
231\func{bool}{Destroy}{\void}
232
233Destroys the socket safely. Use this function instead of the delete operator,
234since otherwise socket events could reach the application even after the
235socket has been destroyed. To prevent this problem, this function appends
236the wxSocket to a list of object to be deleted on idle time, after all
237events have been processed. For the same reason, you should avoid creating
238socket objects in the stack.
239
240Destroy calls \helpref{Close}{wxsocketbaseclose} automatically.
241
242\wxheading{Return value}
243
244Always true.
245
246%
247% Discard
248%
249\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
250
251\func{wxSocketBase\&}{Discard}{\void}
252
253This function simply deletes all bytes in the incoming queue. This function
254always returns immediately and its operation is not affected by IO flags.
255
256Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually discarded.
257
258If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
259
260%
261% Error
262%
263\membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
264
265\constfunc{bool}{Error}{\void}
266
267Returns true if an error occurred in the last IO operation.
268
269Use this function to check for an error condition after one of the
270following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
271
272%
273% GetClientData
274%
275\membersection{wxSocketBase::GetClientData}\label{wxsocketbasegetclientdata}
276
277\constfunc{void *}{GetClientData}{\void}
278
279Returns a pointer of the client data for this socket, as set with
280\helpref{SetClientData}{wxsocketbasesetclientdata}
281
282%
283% GetLocal
284%
285\membersection{wxSocketBase::GetLocal}\label{wxsocketbasegetlocal}
286
287\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr}}
288
289This function returns the local address field of the socket. The local
290address field contains the complete local address of the socket (local
291address, local port, ...).
292
293\wxheading{Return value}
294
295true if no error happened, false otherwise.
296
297%
298% GetFlags
299%
300\membersection{wxSocketBase::GetFlags}\label{wxsocketbasegetflags}
301
302\constfunc{wxSocketFlags}{GetFlags}{\void}
303
304Returns current IO flags, as set with \helpref{SetFlags}{wxsocketbasesetflags}
305
306%
307% GetPeer
308%
309\membersection{wxSocketBase::GetPeer}\label{wxsocketbasegetpeer}
310
311\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr}}
312
313This function returns the peer address field of the socket. The peer
314address field contains the complete peer host address of the socket
315(address, port, ...).
316
317\wxheading{Return value}
318
319true if no error happened, false otherwise.
320
321%
322% InterruptWait
323%
324\membersection{wxSocketBase::InterruptWait}\label{wxsocketbaseinterruptwait}
325
326\func{void}{InterruptWait}{\void}
327
328Use this function to interrupt any wait operation currently in progress.
329Note that this is not intended as a regular way to interrupt a Wait call,
330but only as an escape mechanism for exceptional situations where it is
331absolutely necessary to use it, for example to abort an operation due to
332some exception or abnormal problem. InterruptWait is automatically called
333when you \helpref{Close}{wxsocketbaseclose} a socket (and thus also upon
334socket destruction), so you don't need to use it in these cases.
335
336\helpref{wxSocketBase::Wait}{wxsocketbasewait},
337\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
338\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
339\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
340\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
341\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
342
343%
344% IsConnected
345%
346\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseisconnected}
347
348\constfunc{bool}{IsConnected}{\void}
349
350Returns true if the socket is connected.
351
352%
353% IsData
354%
355\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
356
357\constfunc{bool}{IsData}{\void}
358
359This function waits until the socket is readable. This might mean that
360queued data is available for reading or, for streamed sockets, that
361the connection has been closed, so that a read operation will complete
362immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
363is set, in which case the operation might still block).
364
365\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbaseisdisconnected}
366
367%
368% IsDisconnected
369%
370\constfunc{bool}{IsDisconnected}{\void}
371
372Returns true if the socket is not connected.
373
374\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
375
376%
377% LastCount
378%
379\constfunc{wxUint32}{LastCount}{\void}
380
381Returns the number of bytes read or written by the last IO call.
382
383Use this function to get the number of bytes actually transferred
384after using one of the following IO calls: Discard, Peek, Read,
385ReadMsg, Unread, Write, WriteMsg.
386
387%
388% LastError
389%
390\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
391
392\constfunc{wxSocketError}{LastError}{\void}
393
394Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
395
396Please note that this function merely returns the last error code,
397but it should not be used to determine if an error has occurred (this
398is because successful operations do not change the LastError value).
399Use \helpref{Error}{wxsocketbaseerror} first, in order to determine
400if the last IO call failed. If this returns true, use LastError
401to discover the cause of the error.
402
403%
404% Notify
405%
406\membersection{wxSocketBase::Notify}\label{wxsocketbasenotify}
407
408\func{void}{Notify}{\param{bool}{ notify}}
409
410According to the {\it notify} value, this function enables
411or disables socket events. If {\it notify} is true, the events
412configured with \helpref{SetNotify}{wxsocketbasesetnotify} will
413be sent to the application. If {\it notify} is false; no events
414will be sent.
415
416%
417% IsOk
418%
419\membersection{wxSocketBase::IsOk}\label{wxsocketbaseisok}
420
421\constfunc{bool}{IsOk}{\void}
422
423Returns true if the socket is initialized and ready and false in other
424cases.
425
426\wxheading{Remark/Warning}
427
428For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return true unless
429the client is connected to a server.
430
431For \helpref{wxSocketServer}{wxsocketserver}, Ok will return true if the
432server could bind to the specified address and is already listening for
433new connections.
434
435Ok does not check for IO errors;
436use \helpref{Error}{wxsocketbaseerror} instead for that purpose.
437
438%
439% RestoreState
440%
441\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
442
443\func{void}{RestoreState}{\void}
444
445This function restores the previous state of the socket, as saved
446with \helpref{SaveState}{wxsocketbasesavestate}
447
448Calls to SaveState and RestoreState can be nested.
449
450\wxheading{See also}
451
452\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
453
454%
455% SaveState
456%
457\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
458
459\func{void}{SaveState}{\void}
460
461This function saves the current state of the socket in a stack. Socket
462state includes flags, as set with \helpref{SetFlags}{wxsocketbasesetflags},
463event mask, as set with \helpref{SetNotify}{wxsocketbasesetnotify} and
464\helpref{Notify}{wxsocketbasenotify}, user data, as set with
465\helpref{SetClientData}{wxsocketbasesetclientdata}.
466
467Calls to SaveState and RestoreState can be nested.
468
469\wxheading{See also}
470
471\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
472
473%
474% SetClientData
475%
476\membersection{wxSocketBase::SetClientData}\label{wxsocketbasesetclientdata}
477
478\func{void}{SetClientData}{\param{void *}{data}}
479
480Sets user-supplied client data for this socket. All socket events will
481contain a pointer to this data, which can be retrieved with
482the \helpref{wxSocketEvent::GetClientData}{wxsocketeventgetclientdata} function.
483
484%
485% SetEventHandler
486%
487\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
488
489\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ handler}, \param{int}{ id = -1}}
490
491Sets an event handler to be called when a socket event occurs. The
492handler will be called for those events for which notification is
493enabled with \helpref{SetNotify}{wxsocketbasesetnotify} and
494\helpref{Notify}{wxsocketbasenotify}.
495
496\wxheading{Parameters}
497
498\docparam{handler}{Specifies the event handler you want to use.}
499
500\docparam{id}{The id of socket event.}
501
502\wxheading{See also}
503
504\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
505\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
506\helpref{wxSocketEvent}{wxsocketevent},
507\helpref{wxEvtHandler}{wxevthandler}
508
509%
510% SetFlags
511%
512\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
513
514\func{void}{SetFlags}{\param{wxSocketFlags}{ flags}}
515
516Use SetFlags to customize IO operation for this socket.
517The {\it flags} parameter may be a combination of flags ORed together.
518The following flags can be used:
519
520\twocolwidtha{7cm}
521\begin{twocollist}\itemsep=0pt
522\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionality.}
523\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
524\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
525\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
526\twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
527\end{twocollist}
528
529A brief overview on how to use these flags follows.
530
531If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
532IO calls will return after some data has been read or written, even
533when the transfer might not be complete. This is the same as issuing
534exactly one blocking low-level call to recv() or send(). Note
535that {\it blocking} here refers to when the function returns, not
536to whether the GUI blocks during this time.
537
538If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
539Read operations will retrieve only available data. Write operations will
540write as much data as possible, depending on how much space is available
541in the output buffer. This is the same as issuing exactly one nonblocking
542low-level call to recv() or send(). Note that {\it nonblocking} here
543refers to when the function returns, not to whether the GUI blocks during
544this time.
545
546If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
547the data has been read or written (or until an error occurs), blocking if
548necessary, and issuing several low level calls if necessary. This is the
549same as having a loop which makes as many blocking low-level calls to
550recv() or send() as needed so as to transfer all the data. Note
551that {\it blocking} here refers to when the function returns, not
552to whether the GUI blocks during this time.
553
554The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
555IO operations. If this flag is specified, the socket will not yield
556during IO calls, so the GUI will remain blocked until the operation
557completes. If it is not used, then the application must take extra
558care to avoid unwanted reentrance.
559
560The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
561setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
562This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server -
563otherwise you may have to wait several minutes for the port to become available.
564wxSOCKET\_REUSEADDR can also be used with socket clients to (re)bind to a particular local port
565for an outgoing connection.
566This option can have surprising platform dependent behavior, so check the documentation for
567your platform's implementation of setsockopt(). Note that on BSD-based systems (e.g. Mac OS X),
568use of wxSOCKET\_REUSEADDR implies SO\_REUSEPORT in addition to SO\_REUSEADDR to be consistent
569with Windows.
570
571So:
572
573{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
574
575{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
576read or write ANY data.
577
578{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
579the data.
580
581{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
582it controls whether the GUI blocks.
583
584{\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for
585reusing local addresses/ports.
586
587%
588% SetLocal
589%
590\membersection{wxSocketBase::SetLocal}\label{wxsocketbasesetlocal}
591
592\func{bool}{SetLocal}{\param{wxIPV4address\&}{ local}}
593
594This function allows you to set the local address and port,
595useful when an application needs to reuse a particular port. When
596a local port is set for a \helpref{wxSocketClient}{wxsocketclient},
597{\bf bind} will be called before {\bf connect}.
598
599%
600% SetNotify
601%
602\membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
603
604\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
605
606SetNotify specifies which socket events are to be sent to the event handler.
607The {\it flags} parameter may be combination of flags ORed together. The
608following flags can be used:
609
610\twocolwidtha{7cm}
611\begin{twocollist}\itemsep=0pt
612\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT}
613\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT}
614\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION}
615\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST}
616\end{twocollist}
617
618For example:
619
620\begin{verbatim}
621 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
622 sock.Notify(true);
623\end{verbatim}
624
625In this example, the user will be notified about incoming socket data and
626whenever the connection is closed.
627
628For more information on socket events see \helpref{wxSocket events}{wxsocketbase}.
629
630%
631% SetTimeout
632%
633\membersection{wxSocketBase::SetTimeout}\label{wxsocketbasesettimeout}
634
635\func{void}{SetTimeout}{\param{int }{seconds}}
636
637This function sets the default socket timeout in seconds. This timeout
638applies to all IO calls, and also to the \helpref{Wait}{wxsocketbasewait} family
639of functions if you don't specify a wait interval. Initially, the default
640timeout is 10 minutes.
641
642%
643% Peek
644%
645\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
646
647\func{wxSocketBase\&}{Peek}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
648
649This function peeks a buffer of {\it nbytes} bytes from the socket.
650Peeking a buffer doesn't delete it from the socket input queue.
651
652Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually peeked.
653
654Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
655
656\wxheading{Parameters}
657
658\docparam{buffer}{Buffer where to put peeked data.}
659
660\docparam{nbytes}{Number of bytes.}
661
662\wxheading{Return value}
663
664Returns a reference to the current object.
665
666\wxheading{Remark/Warning}
667
668The exact behaviour of wxSocketBase::Peek depends on the combination
669of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
670
671\wxheading{See also}
672
673\helpref{wxSocketBase::Error}{wxsocketbaseerror},
674\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
675\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
676\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
677
678%
679% Read
680%
681\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
682
683\func{wxSocketBase\&}{Read}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
684
685This function reads a buffer of {\it nbytes} bytes from the socket.
686
687Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
688
689Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
690
691\wxheading{Parameters}
692
693\docparam{buffer}{Buffer where to put read data.}
694
695\docparam{nbytes}{Number of bytes.}
696
697\wxheading{Return value}
698
699Returns a reference to the current object.
700
701\wxheading{Remark/Warning}
702
703The exact behaviour of wxSocketBase::Read depends on the combination
704of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
705
706\wxheading{See also}
707
708\helpref{wxSocketBase::Error}{wxsocketbaseerror},
709\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
710\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
711\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
712
713%
714% ReadMsg
715%
716\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
717
718\func{wxSocketBase\&}{ReadMsg}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
719
720This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg}
721on a socket. If the buffer passed to the function isn't big enough, the
722remaining bytes will be discarded. This function always waits for the
723buffer to be entirely filled, unless an error occurs.
724
725Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
726
727Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
728
729\wxheading{Parameters}
730
731\docparam{buffer}{Buffer where to put read data.}
732
733\docparam{nbytes}{Size of the buffer.}
734
735\wxheading{Return value}
736
737Returns a reference to the current object.
738
739\wxheading{Remark/Warning}
740
741wxSocketBase::ReadMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
742was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
743The exact behaviour of ReadMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
744For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
745
746\wxheading{See also}
747
748\helpref{wxSocketBase::Error}{wxsocketbaseerror},
749\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
750\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
751\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
752\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
753
754%
755% Unread
756%
757\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
758
759\func{wxSocketBase\&}{Unread}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
760
761This function unreads a buffer. That is, the data in the buffer is put back
762in the incoming queue. This function is not affected by wxSocket flags.
763
764If you use \helpref{LastCount}{wxsocketbaselastcount}, it will always return {\it nbytes}.
765
766If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
767
768\wxheading{Parameters}
769
770\docparam{buffer}{Buffer to be unread.}
771
772\docparam{nbytes}{Number of bytes.}
773
774\wxheading{Return value}
775
776Returns a reference to the current object.
777
778\wxheading{See also}
779
780\helpref{wxSocketBase::Error}{wxsocketbaseerror},
781\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
782\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
783
784%
785% Wait
786%
787\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
788
789\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
790
791This function waits until any of the following conditions is true:
792
793\begin{itemize}
794\item The socket becomes readable.
795\item The socket becomes writable.
796\item An ongoing connection request has completed (\helpref{wxSocketClient}{wxsocketclient} only)
797\item An incoming connection request has arrived (\helpref{wxSocketServer}{wxsocketserver} only)
798\item The connection has been closed.
799\end{itemize}
800
801Note that it is recommended to use the individual Wait functions
802to wait for the required condition, instead of this one.
803
804\wxheading{Parameters}
805
806\docparam{seconds}{Number of seconds to wait.
807If -1, it will wait for the default timeout,
808as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
809
810\docparam{millisecond}{Number of milliseconds to wait.}
811
812\wxheading{Return value}
813
814Returns true when any of the above conditions is satisfied,
815false if the timeout was reached.
816
817\wxheading{See also}
818
819\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
820\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
821\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
822\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
823\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
824\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
825
826%
827% WaitForLost
828%
829\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
830
831\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
832
833This function waits until the connection is lost. This may happen if
834the peer gracefully closes the connection or if the connection breaks.
835
836\wxheading{Parameters}
837
838\docparam{seconds}{Number of seconds to wait.
839If -1, it will wait for the default timeout,
840as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
841
842\docparam{millisecond}{Number of milliseconds to wait.}
843
844\wxheading{Return value}
845
846Returns true if the connection was lost, false if the timeout was reached.
847
848\wxheading{See also}
849
850\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
851\helpref{wxSocketBase::Wait}{wxsocketbasewait}
852
853%
854% WaitForRead
855%
856\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
857
858\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
859
860This function waits until the socket is readable. This might mean that
861queued data is available for reading or, for streamed sockets, that
862the connection has been closed, so that a read operation will complete
863immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
864is set, in which case the operation might still block).
865
866\wxheading{Parameters}
867
868\docparam{seconds}{Number of seconds to wait.
869If -1, it will wait for the default timeout,
870as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
871
872\docparam{millisecond}{Number of milliseconds to wait.}
873
874\wxheading{Return value}
875
876Returns true if the socket becomes readable, false on timeout.
877
878\wxheading{See also}
879
880\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
881\helpref{wxSocketBase::Wait}{wxsocketbasewait}
882
883%
884% WaitForWrite
885%
886\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
887
888\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
889
890This function waits until the socket becomes writable. This might mean that
891the socket is ready to send new data, or for streamed sockets, that the
892connection has been closed, so that a write operation is guaranteed to
893complete immediately (unless the {\bf wxSOCKET\_WAITALL} flag is set,
894in which case the operation might still block).
895
896\wxheading{Parameters}
897
898\docparam{seconds}{Number of seconds to wait.
899If -1, it will wait for the default timeout,
900as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
901
902\docparam{millisecond}{Number of milliseconds to wait.}
903
904\wxheading{Return value}
905
906Returns true if the socket becomes writable, false on timeout.
907
908\wxheading{See also}
909
910\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
911\helpref{wxSocketBase::Wait}{wxsocketbasewait}
912
913%
914% Write
915%
916\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
917
918\func{wxSocketBase\&}{Write}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
919
920This function writes a buffer of {\it nbytes} bytes to the socket.
921
922Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
923
924Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
925
926\wxheading{Parameters}
927
928\docparam{buffer}{Buffer with the data to be sent.}
929
930\docparam{nbytes}{Number of bytes.}
931
932\wxheading{Return value}
933
934Returns a reference to the current object.
935
936\wxheading{Remark/Warning}
937
938The exact behaviour of wxSocketBase::Write depends on the combination
939of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
940
941\wxheading{See also}
942
943\helpref{wxSocketBase::Error}{wxsocketbaseerror},
944\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
945\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
946\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
947
948%
949% WriteMsg
950%
951\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
952
953\func{wxSocketBase\&}{WriteMsg}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
954
955This function writes a buffer of {\it nbytes} bytes from the socket, but it
956writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg}
957knows how much data should it actually read. So, a buffer sent with WriteMsg
958{\bf must} be read with ReadMsg. This function always waits for the entire
959buffer to be sent, unless an error occurs.
960
961Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
962
963Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
964
965\wxheading{Parameters}
966
967\docparam{buffer}{Buffer with the data to be sent.}
968
969\docparam{nbytes}{Number of bytes to send.}
970
971\wxheading{Return value}
972
973Returns a reference to the current object.
974
975\wxheading{Remark/Warning}
976
977wxSocketBase::WriteMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
978was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
979The exact behaviour of WriteMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
980For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
981
982\wxheading{See also}
983
984\helpref{wxSocketBase::Error}{wxsocketbaseerror},
985\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
986\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
987\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
988\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
989
990
991% ---------------------------------------------------------------------------
992% CLASS wxSocketClient
993% ---------------------------------------------------------------------------
994
995\section{\class{wxSocketClient}}\label{wxsocketclient}
996
997\wxheading{Derived from}
998
999\helpref{wxSocketBase}{wxsocketbase}
1000
1001\wxheading{Include files}
1002
1003<wx/socket.h>
1004
1005\latexignore{\rtfignore{\wxheading{Members}}}
1006
1007% ---------------------------------------------------------------------------
1008% Members
1009% ---------------------------------------------------------------------------
1010%
1011% wxSocketClient
1012%
1013\membersection{wxSocketClient::wxSocketClient}\label{wxsocketclientctor}
1014
1015\func{}{wxSocketClient}{\param{wxSocketFlags}{ flags = wxSOCKET\_NONE}}
1016
1017Constructor.
1018
1019\wxheading{Parameters}
1020
1021\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
1022
1023%
1024% ~wxSocketClient
1025%
1026\membersection{wxSocketClient::\destruct{wxSocketClient}}\label{wxsocketclientdtor}
1027
1028\func{}{\destruct{wxSocketClient}}{\void}
1029
1030Destructor. Please see \helpref{wxSocketBase::Destroy}{wxsocketbasedestroy}.
1031
1032%
1033% Connect
1034%
1035\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
1036
1037\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = true}}
1038
1039\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{wxSockAddress\&}{ local},
1040\param{bool}{ wait = true}}
1041
1042Connects to a server using the specified address.
1043
1044If {\it wait} is true, Connect will wait until the connection
1045completes. {\bf Warning:} This will block the GUI.
1046
1047If {\it wait} is false, Connect will try to establish the connection and
1048return immediately, without blocking the GUI. When used this way, even if
1049Connect returns false, the connection request can be completed later.
1050To detect this, use \helpref{WaitOnConnect}{wxsocketclientwaitonconnect},
1051or catch {\bf wxSOCKET\_CONNECTION} events (for successful establishment)
1052and {\bf wxSOCKET\_LOST} events (for connection failure).
1053
1054\wxheading{Parameters}
1055
1056\docparam{address}{Address of the server.}
1057
1058\docparam{local}{Bind to the specified local address and port before connecting.
1059The local address and port can also be set using \helpref{SetLocal}{wxsocketbasesetlocal},
1060and then using the 2-parameter Connect method.}
1061
1062\docparam{wait}{If true, waits for the connection to complete.}
1063
1064\wxheading{Return value}
1065
1066Returns true if the connection is established and no error occurs.
1067
1068If {\it wait} was true, and Connect returns false, an error occurred
1069and the connection failed.
1070
1071If {\it wait} was false, and Connect returns false, you should still
1072be prepared to handle the completion of this connection request, either
1073with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by
1074watching {\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
1075
1076\wxheading{See also}
1077
1078\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect},
1079\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
1080\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
1081
1082%
1083% WaitOnConnect
1084%
1085\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
1086
1087\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
1088
1089Wait until a connection request completes, or until the specified timeout
1090elapses. Use this function after issuing a call
1091to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to false.
1092
1093\wxheading{Parameters}
1094
1095\docparam{seconds}{Number of seconds to wait.
1096If -1, it will wait for the default timeout,
1097as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
1098
1099\docparam{millisecond}{Number of milliseconds to wait.}
1100
1101\wxheading{Return value}
1102
1103WaitOnConnect returns true if the connection request completes. This
1104does not necessarily mean that the connection was successfully established;
1105it might also happen that the connection was refused by the peer. Use
1106\helpref{IsConnected}{wxsocketbaseisconnected} to distinguish between
1107these two situations.
1108
1109If the timeout elapses, WaitOnConnect returns false.
1110
1111These semantics allow code like this:
1112
1113\begin{verbatim}
1114// Issue the connection request
1115client->Connect(addr, false);
1116
1117// Wait until the request completes or until we decide to give up
1118bool waitmore = true;
1119while ( !client->WaitOnConnect(seconds, millis) && waitmore )
1120{
1121 // possibly give some feedback to the user,
1122 // and update waitmore as needed.
1123}
1124bool success = client->IsConnected();
1125\end{verbatim}
1126
1127\wxheading{See also}
1128
1129\helpref{wxSocketClient::Connect}{wxsocketclientconnect},
1130\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
1131\helpref{wxSocketBase::IsConnected}{wxsocketbaseisconnected}
1132
1133% ---------------------------------------------------------------------------
1134% CLASS: wxSocketEvent
1135% ---------------------------------------------------------------------------
1136\section{\class{wxSocketEvent}}\label{wxsocketevent}
1137
1138This event class contains information about socket events.
1139
1140\wxheading{Derived from}
1141
1142\helpref{wxEvent}{wxevent}
1143
1144\wxheading{Include files}
1145
1146<wx/socket.h>
1147
1148\wxheading{Event table macros}
1149
1150To process a socket event, use these event handler macros to direct input
1151to member functions that take a wxSocketEvent argument.
1152
1153\twocolwidtha{7cm}
1154\begin{twocollist}\itemsep=0pt
1155\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
1156\end{twocollist}
1157
1158\wxheading{See also}
1159
1160\helpref{wxSocketBase}{wxsocketbase},
1161\helpref{wxSocketClient}{wxsocketclient},
1162\helpref{wxSocketServer}{wxsocketserver}
1163
1164\latexignore{\rtfignore{\wxheading{Members}}}
1165
1166\membersection{wxSocketEvent::wxSocketEvent}\label{wxsocketeventctor}
1167
1168\func{}{wxSocketEvent}{\param{int}{ id = 0}}
1169
1170Constructor.
1171
1172\membersection{wxSocketEvent::GetClientData}\label{wxsocketeventgetclientdata}
1173
1174\func{void *}{GetClientData}{\void}
1175
1176Gets the client data of the socket which generated this event, as
1177set with \helpref{wxSocketBase::SetClientData}{wxsocketbasesetclientdata}.
1178
1179\membersection{wxSocketEvent::GetSocket}\label{wxsocketeventgetsocket}
1180
1181\constfunc{wxSocketBase *}{GetSocket}{\void}
1182
1183Returns the socket object to which this event refers to. This makes
1184it possible to use the same event handler for different sockets.
1185
1186\membersection{wxSocketEvent::GetSocketEvent}\label{wxsocketeventgetsocketevent}
1187
1188\constfunc{wxSocketNotify}{GetSocketEvent}{\void}
1189
1190Returns the socket event type.
1191