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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
26#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
27 #pragma interface "thread.h"
28#endif
29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
35// ----------------------------------------------------------------------------
36// constants
37// ----------------------------------------------------------------------------
38
39enum wxMutexError
40{
41 wxMUTEX_NO_ERROR = 0, // operation completed successfully
42 wxMUTEX_INVALID, // mutex hasn't been initialized
43 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
44 wxMUTEX_BUSY, // mutex is already locked by another thread
45 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
46 wxMUTEX_MISC_ERROR // any other error
47};
48
49enum wxCondError
50{
51 wxCOND_NO_ERROR = 0,
52 wxCOND_INVALID,
53 wxCOND_TIMEOUT, // WaitTimeout() has timed out
54 wxCOND_MISC_ERROR
55};
56
57enum wxSemaError
58{
59 wxSEMA_NO_ERROR = 0,
60 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
61 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
62 wxSEMA_TIMEOUT, // returned by WaitTimeout()
63 wxSEMA_OVERFLOW, // Post() would increase counter past the max
64 wxSEMA_MISC_ERROR
65};
66
67enum wxThreadError
68{
69 wxTHREAD_NO_ERROR = 0, // No error
70 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
71 wxTHREAD_RUNNING, // The thread is already running
72 wxTHREAD_NOT_RUNNING, // The thread isn't running
73 wxTHREAD_KILLED, // Thread we waited for had to be killed
74 wxTHREAD_MISC_ERROR // Some other error
75};
76
77enum wxThreadKind
78{
79 wxTHREAD_DETACHED,
80 wxTHREAD_JOINABLE
81};
82
83// defines the interval of priority
84enum
85{
86 WXTHREAD_MIN_PRIORITY = 0u,
87 WXTHREAD_DEFAULT_PRIORITY = 50u,
88 WXTHREAD_MAX_PRIORITY = 100u
89};
90
91// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
92// to lock a normal mutex by a thread which already owns it results in
93// undefined behaviour (it always works under Windows, it will almost always
94// result in a deadlock under Unix). Locking a recursive mutex in such
95// situation always succeeds and it must be unlocked as many times as it has
96// been locked.
97//
98// However recursive mutexes have several important drawbacks: first, in the
99// POSIX implementation, they're less efficient. Second, and more importantly,
100// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
101// wxCondition will work under Windows and some Unices (notably Linux) but will
102// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
103// to ensure that a recursive mutex is not used with wxCondition, it is a good
104// idea to avoid using recursive mutexes at all. Also, the last problem with
105// them is that some (older) Unix versions don't support this at all -- which
106// results in a configure warning when building and a deadlock when using them.
107enum wxMutexType
108{
109 // normal mutex: try to always use this one
110 wxMUTEX_DEFAULT,
111
112 // recursive mutex: don't use these ones with wxCondition
113 wxMUTEX_RECURSIVE
114};
115
116// forward declarations
117class WXDLLIMPEXP_BASE wxThreadHelper;
118class WXDLLIMPEXP_BASE wxConditionInternal;
119class WXDLLIMPEXP_BASE wxMutexInternal;
120class WXDLLIMPEXP_BASE wxSemaphoreInternal;
121class WXDLLIMPEXP_BASE wxThreadInternal;
122
123// ----------------------------------------------------------------------------
124// A mutex object is a synchronization object whose state is set to signaled
125// when it is not owned by any thread, and nonsignaled when it is owned. Its
126// name comes from its usefulness in coordinating mutually-exclusive access to
127// a shared resource. Only one thread at a time can own a mutex object.
128// ----------------------------------------------------------------------------
129
130// you should consider wxMutexLocker whenever possible instead of directly
131// working with wxMutex class - it is safer
132class WXDLLIMPEXP_BASE wxMutex
133{
134public:
135 // constructor & destructor
136 // ------------------------
137
138 // create either default (always safe) or recursive mutex
139 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
140
141 // destroys the mutex kernel object
142 ~wxMutex();
143
144 // test if the mutex has been created successfully
145 bool IsOk() const;
146
147 // mutex operations
148 // ----------------
149
150 // Lock the mutex, blocking on it until it is unlocked by the other thread.
151 // The result of locking a mutex already locked by the current thread
152 // depend on the mutex type.
153 //
154 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
155 wxMutexError Lock();
156
157 // Try to lock the mutex: if it is currently locked, return immediately
158 // with an error. Otherwise the caller must call Unlock().
159 wxMutexError TryLock();
160
161 // Unlock the mutex. It is an error to unlock an already unlocked mutex
162 wxMutexError Unlock();
163
164protected:
165 wxMutexInternal *m_internal;
166
167 friend class wxConditionInternal;
168
169 DECLARE_NO_COPY_CLASS(wxMutex)
170};
171
172// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
173// this ensures that mutex is always unlocked, even if the function returns or
174// throws an exception before it reaches the end
175class WXDLLIMPEXP_BASE wxMutexLocker
176{
177public:
178 // lock the mutex in the ctor
179 wxMutexLocker(wxMutex& mutex)
180 : m_isOk(false), m_mutex(mutex)
181 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
182
183 // returns true if mutex was successfully locked in ctor
184 bool IsOk() const
185 { return m_isOk; }
186
187 // unlock the mutex in dtor
188 ~wxMutexLocker()
189 { if ( IsOk() ) m_mutex.Unlock(); }
190
191private:
192 // no assignment operator nor copy ctor
193 wxMutexLocker(const wxMutexLocker&);
194 wxMutexLocker& operator=(const wxMutexLocker&);
195
196 bool m_isOk;
197 wxMutex& m_mutex;
198};
199
200// ----------------------------------------------------------------------------
201// Critical section: this is the same as mutex but is only visible to the
202// threads of the same process. For the platforms which don't have native
203// support for critical sections, they're implemented entirely in terms of
204// mutexes.
205//
206// NB: wxCriticalSection object does not allocate any memory in its ctor
207// which makes it possible to have static globals of this class
208// ----------------------------------------------------------------------------
209
210// in order to avoid any overhead under platforms where critical sections are
211// just mutexes make all wxCriticalSection class functions inline
212#if !defined(__WXMSW__)
213 #define wxCRITSECT_IS_MUTEX 1
214
215 #define wxCRITSECT_INLINE inline
216#else // MSW
217 #define wxCRITSECT_IS_MUTEX 0
218
219 #define wxCRITSECT_INLINE
220#endif // MSW/!MSW
221
222// you should consider wxCriticalSectionLocker whenever possible instead of
223// directly working with wxCriticalSection class - it is safer
224class WXDLLIMPEXP_BASE wxCriticalSection
225{
226public:
227 // ctor & dtor
228 wxCRITSECT_INLINE wxCriticalSection();
229 wxCRITSECT_INLINE ~wxCriticalSection();
230
231 // enter the section (the same as locking a mutex)
232 wxCRITSECT_INLINE void Enter();
233
234 // leave the critical section (same as unlocking a mutex)
235 wxCRITSECT_INLINE void Leave();
236
237private:
238#if wxCRITSECT_IS_MUTEX
239 wxMutex m_mutex;
240#elif defined(__WXMSW__)
241 // we can't allocate any memory in the ctor, so use placement new -
242 // unfortunately, we have to hardcode the sizeof() here because we can't
243 // include windows.h from this public header and we also have to use the
244 // union to force the correct (i.e. maximal) alignment
245 //
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
248 //
249 // finally, we need this typedef instead of declaring m_buffer directly
250 // because otherwise the assert mentioned above wouldn't compile with some
251 // compilers (notably CodeWarrior 8)
252#ifdef __WIN64__
253 typedef char wxCritSectBuffer[40];
254#else // __WIN32__
255 typedef char wxCritSectBuffer[24];
256#endif
257 union
258 {
259 unsigned long m_dummy1;
260 void *m_dummy2;
261
262 wxCritSectBuffer m_buffer;
263 };
264#endif // Unix&OS2/Win32
265
266 DECLARE_NO_COPY_CLASS(wxCriticalSection)
267};
268
269#if wxCRITSECT_IS_MUTEX
270 // implement wxCriticalSection using mutexes
271 inline wxCriticalSection::wxCriticalSection() { }
272 inline wxCriticalSection::~wxCriticalSection() { }
273
274 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
275 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
276#endif // wxCRITSECT_IS_MUTEX
277
278#undef wxCRITSECT_INLINE
279#undef wxCRITSECT_IS_MUTEX
280
281// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
282// to th mutexes
283class WXDLLIMPEXP_BASE wxCriticalSectionLocker
284{
285public:
286 wxCriticalSectionLocker(wxCriticalSection& cs)
287 : m_critsect(cs)
288 {
289 m_critsect.Enter();
290 }
291
292 ~wxCriticalSectionLocker()
293 {
294 m_critsect.Leave();
295 }
296
297private:
298 wxCriticalSection& m_critsect;
299
300 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
301};
302
303// ----------------------------------------------------------------------------
304// wxCondition models a POSIX condition variable which allows one (or more)
305// thread(s) to wait until some condition is fulfilled
306// ----------------------------------------------------------------------------
307
308class WXDLLIMPEXP_BASE wxCondition
309{
310public:
311 // Each wxCondition object is associated with a (single) wxMutex object.
312 // The mutex object MUST be locked before calling Wait()
313 wxCondition(wxMutex& mutex);
314
315 // dtor is not virtual, don't use this class polymorphically
316 ~wxCondition();
317
318 // return true if the condition has been created successfully
319 bool IsOk() const;
320
321 // NB: the associated mutex MUST be locked beforehand by the calling thread
322 //
323 // it atomically releases the lock on the associated mutex
324 // and starts waiting to be woken up by a Signal()/Broadcast()
325 // once its signaled, then it will wait until it can reacquire
326 // the lock on the associated mutex object, before returning.
327 wxCondError Wait();
328
329 // exactly as Wait() except that it may also return if the specified
330 // timeout ellapses even if the condition hasn't been signalled: in this
331 // case, the return value is false, otherwise (i.e. in case of a normal
332 // return) it is true
333 //
334 // the timeeout parameter specifies a interval that needs to be waited in
335 // milliseconds
336 wxCondError WaitTimeout(unsigned long milliseconds);
337
338 // NB: the associated mutex may or may not be locked by the calling thread
339 //
340 // this method unblocks one thread if any are blocking on the condition.
341 // if no thread is blocking in Wait(), then the signal is NOT remembered
342 // The thread which was blocking on Wait(), will then reacquire the lock
343 // on the associated mutex object before returning
344 wxCondError Signal();
345
346 // NB: the associated mutex may or may not be locked by the calling thread
347 //
348 // this method unblocks all threads if any are blocking on the condition.
349 // if no thread is blocking in Wait(), then the signal is NOT remembered
350 // The threads which were blocking on Wait(), will then reacquire the lock
351 // on the associated mutex object before returning.
352 wxCondError Broadcast();
353
354
355 // deprecated version, don't use
356 bool Wait(unsigned long milliseconds)
357 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
358
359private:
360 wxConditionInternal *m_internal;
361
362 DECLARE_NO_COPY_CLASS(wxCondition)
363};
364
365// ----------------------------------------------------------------------------
366// wxSemaphore: a counter limiting the number of threads concurrently accessing
367// a shared resource
368// ----------------------------------------------------------------------------
369
370class WXDLLIMPEXP_BASE wxSemaphore
371{
372public:
373 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
374 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
375 wxSemaphore( int initialcount = 0, int maxcount = 0 );
376
377 // dtor is not virtual, don't use this class polymorphically
378 ~wxSemaphore();
379
380 // return true if the semaphore has been created successfully
381 bool IsOk() const;
382
383 // wait indefinitely, until the semaphore count goes beyond 0
384 // and then decrement it and return (this method might have been called
385 // Acquire())
386 wxSemaError Wait();
387
388 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
389 // successful and wxSEMA_BUSY if the count is currently zero
390 wxSemaError TryWait();
391
392 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
393 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
394 wxSemaError WaitTimeout(unsigned long milliseconds);
395
396 // increments the semaphore count and signals one of the waiting threads
397 wxSemaError Post();
398
399private:
400 wxSemaphoreInternal *m_internal;
401
402 DECLARE_NO_COPY_CLASS(wxSemaphore)
403};
404
405// ----------------------------------------------------------------------------
406// wxThread: class encpasulating a thread of execution
407// ----------------------------------------------------------------------------
408
409// there are two different kinds of threads: joinable and detached (default)
410// ones. Only joinable threads can return a return code and only detached
411// threads auto-delete themselves - the user should delete the joinable
412// threads manually.
413
414// NB: in the function descriptions the words "this thread" mean the thread
415// created by the wxThread object while "main thread" is the thread created
416// during the process initialization (a.k.a. the GUI thread)
417
418// On VMS thread pointers are 64 bits (also needed for other systems???
419#ifdef __VMS
420 typedef unsigned long long wxThreadIdType;
421#else
422 typedef unsigned long wxThreadIdType;
423#endif
424
425class WXDLLIMPEXP_BASE wxThread
426{
427public:
428 // the return type for the thread function
429 typedef void *ExitCode;
430
431 // static functions
432 // Returns the wxThread object for the calling thread. NULL is returned
433 // if the caller is the main thread (but it's recommended to use
434 // IsMain() and only call This() for threads other than the main one
435 // because NULL is also returned on error). If the thread wasn't
436 // created with wxThread class, the returned value is undefined.
437 static wxThread *This();
438
439 // Returns true if current thread is the main thread.
440 static bool IsMain();
441
442 // Release the rest of our time slice leting the other threads run
443 static void Yield();
444
445 // Sleep during the specified period of time in milliseconds
446 //
447 // NB: at least under MSW worker threads can not call ::wxSleep()!
448 static void Sleep(unsigned long milliseconds);
449
450 // get the number of system CPUs - useful with SetConcurrency()
451 // (the "best" value for it is usually number of CPUs + 1)
452 //
453 // Returns -1 if unknown, number of CPUs otherwise
454 static int GetCPUCount();
455
456 // Get the platform specific thread ID and return as a long. This
457 // can be used to uniquely identify threads, even if they are not
458 // wxThreads. This is used by wxPython.
459 static wxThreadIdType GetCurrentId();
460
461 // sets the concurrency level: this is, roughly, the number of threads
462 // the system tries to schedule to run in parallel. 0 means the
463 // default value (usually acceptable, but may not yield the best
464 // performance for this process)
465 //
466 // Returns true on success, false otherwise (if not implemented, for
467 // example)
468 static bool SetConcurrency(size_t level);
469
470 // constructor only creates the C++ thread object and doesn't create (or
471 // start) the real thread
472 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
473
474 // functions that change the thread state: all these can only be called
475 // from _another_ thread (typically the thread that created this one, e.g.
476 // the main thread), not from the thread itself
477
478 // create a new thread and optionally set the stack size on
479 // platforms that support that - call Run() to start it
480 // (special cased for watcom which won't accept 0 default)
481
482 wxThreadError Create(unsigned int stackSize = 0);
483
484 // starts execution of the thread - from the moment Run() is called
485 // the execution of wxThread::Entry() may start at any moment, caller
486 // shouldn't suppose that it starts after (or before) Run() returns.
487 wxThreadError Run();
488
489 // stops the thread if it's running and deletes the wxThread object if
490 // this is a detached thread freeing its memory - otherwise (for
491 // joinable threads) you still need to delete wxThread object
492 // yourself.
493 //
494 // this function only works if the thread calls TestDestroy()
495 // periodically - the thread will only be deleted the next time it
496 // does it!
497 //
498 // will fill the rc pointer with the thread exit code if it's !NULL
499 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
500
501 // waits for a joinable thread to finish and returns its exit code
502 //
503 // Returns (ExitCode)-1 on error (for example, if the thread is not
504 // joinable)
505 ExitCode Wait();
506
507 // kills the thread without giving it any chance to clean up - should
508 // not be used in normal circumstances, use Delete() instead. It is a
509 // dangerous function that should only be used in the most extreme
510 // cases!
511 //
512 // The wxThread object is deleted by Kill() if the thread is
513 // detachable, but you still have to delete it manually for joinable
514 // threads.
515 wxThreadError Kill();
516
517 // pause a running thread: as Delete(), this only works if the thread
518 // calls TestDestroy() regularly
519 wxThreadError Pause();
520
521 // resume a paused thread
522 wxThreadError Resume();
523
524 // priority
525 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
526 //
527 // NB: the priority can only be set before the thread is created
528 void SetPriority(unsigned int prio);
529
530 // Get the current priority.
531 unsigned int GetPriority() const;
532
533 // thread status inquiries
534 // Returns true if the thread is alive: i.e. running or suspended
535 bool IsAlive() const;
536 // Returns true if the thread is running (not paused, not killed).
537 bool IsRunning() const;
538 // Returns true if the thread is suspended
539 bool IsPaused() const;
540
541 // is the thread of detached kind?
542 bool IsDetached() const { return m_isDetached; }
543
544 // Get the thread ID - a platform dependent number which uniquely
545 // identifies a thread inside a process
546 wxThreadIdType GetId() const;
547
548 // called when the thread exits - in the context of this thread
549 //
550 // NB: this function will not be called if the thread is Kill()ed
551 virtual void OnExit() { }
552
553 // Returns true if the thread was asked to terminate: this function should
554 // be called by the thread from time to time, otherwise the main thread
555 // will be left forever in Delete()!
556 virtual bool TestDestroy();
557
558 // dtor is public, but the detached threads should never be deleted - use
559 // Delete() instead (or leave the thread terminate by itself)
560 virtual ~wxThread();
561
562protected:
563 // exits from the current thread - can be called only from this thread
564 void Exit(ExitCode exitcode = 0);
565
566 // entry point for the thread - called by Run() and executes in the context
567 // of this thread.
568 virtual void *Entry() = 0;
569
570private:
571 // no copy ctor/assignment operator
572 wxThread(const wxThread&);
573 wxThread& operator=(const wxThread&);
574
575 friend class wxThreadInternal;
576
577 // the (platform-dependent) thread class implementation
578 wxThreadInternal *m_internal;
579
580 // protects access to any methods of wxThreadInternal object
581 wxCriticalSection m_critsect;
582
583 // true if the thread is detached, false if it is joinable
584 bool m_isDetached;
585};
586
587// wxThreadHelperThread class
588// --------------------------
589
590class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
591{
592public:
593 // constructor only creates the C++ thread object and doesn't create (or
594 // start) the real thread
595 wxThreadHelperThread(wxThreadHelper& owner)
596 : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
597 { }
598
599protected:
600 // entry point for the thread -- calls Entry() in owner.
601 virtual void *Entry();
602
603private:
604 // the owner of the thread
605 wxThreadHelper& m_owner;
606
607 // no copy ctor/assignment operator
608 wxThreadHelperThread(const wxThreadHelperThread&);
609 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
610};
611
612// ----------------------------------------------------------------------------
613// wxThreadHelper: this class implements the threading logic to run a
614// background task in another object (such as a window). It is a mix-in: just
615// derive from it to implement a threading background task in your class.
616// ----------------------------------------------------------------------------
617
618class WXDLLIMPEXP_BASE wxThreadHelper
619{
620private:
621 void KillThread()
622 {
623 if ( m_thread )
624 {
625 m_thread->Kill();
626 delete m_thread;
627 }
628 }
629
630public:
631 // constructor only initializes m_thread to NULL
632 wxThreadHelper() : m_thread(NULL) { }
633
634 // destructor deletes m_thread
635 virtual ~wxThreadHelper() { KillThread(); }
636
637 // create a new thread (and optionally set the stack size on platforms that
638 // support/need that), call Run() to start it
639 wxThreadError Create(unsigned int stackSize = 0)
640 {
641 KillThread();
642
643 m_thread = new wxThreadHelperThread(*this);
644
645 return m_thread->Create(stackSize);
646 }
647
648 // entry point for the thread - called by Run() and executes in the context
649 // of this thread.
650 virtual void *Entry() = 0;
651
652 // returns a pointer to the thread which can be used to call Run()
653 wxThread *GetThread() const { return m_thread; }
654
655protected:
656 wxThread *m_thread;
657};
658
659// call Entry() in owner, put it down here to avoid circular declarations
660inline void *wxThreadHelperThread::Entry()
661{
662 return m_owner.Entry();
663}
664
665// ----------------------------------------------------------------------------
666// Automatic initialization
667// ----------------------------------------------------------------------------
668
669// GUI mutex handling.
670void WXDLLIMPEXP_BASE wxMutexGuiEnter();
671void WXDLLIMPEXP_BASE wxMutexGuiLeave();
672
673// macros for entering/leaving critical sections which may be used without
674// having to take them inside "#if wxUSE_THREADS"
675#define wxENTER_CRIT_SECT(cs) (cs).Enter()
676#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
677#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
678#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
679#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
680
681// function for checking if we're in the main thread which may be used whether
682// wxUSE_THREADS is 0 or 1
683inline bool wxIsMainThread() { return wxThread::IsMain(); }
684
685#else // !wxUSE_THREADS
686
687// no thread support
688inline void WXDLLIMPEXP_BASE wxMutexGuiEnter() { }
689inline void WXDLLIMPEXP_BASE wxMutexGuiLeave() { }
690
691// macros for entering/leaving critical sections which may be used without
692// having to take them inside "#if wxUSE_THREADS"
693#define wxENTER_CRIT_SECT(cs)
694#define wxLEAVE_CRIT_SECT(cs)
695#define wxCRIT_SECT_DECLARE(cs)
696#define wxCRIT_SECT_DECLARE_MEMBER(cs)
697#define wxCRIT_SECT_LOCKER(name, cs)
698
699// if there is only one thread, it is always the main one
700inline bool wxIsMainThread() { return true; }
701
702#endif // wxUSE_THREADS/!wxUSE_THREADS
703
704// mark part of code as being a critical section: this macro declares a
705// critical section with the given name and enters it immediately and leaves
706// it at the end of the current scope
707//
708// example:
709//
710// int Count()
711// {
712// static int s_counter = 0;
713//
714// wxCRITICAL_SECTION(counter);
715//
716// return ++s_counter;
717// }
718//
719// this function is MT-safe in presence of the threads but there is no
720// overhead when the library is compiled without threads
721#define wxCRITICAL_SECTION(name) \
722 wxCRIT_SECT_DECLARE(s_cs##name); \
723 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
724
725// automatically lock GUI mutex in ctor and unlock it in dtor
726class WXDLLIMPEXP_BASE wxMutexGuiLocker
727{
728public:
729 wxMutexGuiLocker() { wxMutexGuiEnter(); }
730 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
731};
732
733// -----------------------------------------------------------------------------
734// implementation only until the end of file
735// -----------------------------------------------------------------------------
736
737#if wxUSE_THREADS
738
739#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__) || defined(__EMX__)
740 // unlock GUI if there are threads waiting for and lock it back when
741 // there are no more of them - should be called periodically by the main
742 // thread
743 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
744
745 // returns true if the main thread has GUI lock
746 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
747
748#ifndef __WXPM__
749 // wakes up the main thread if it's sleeping inside ::GetMessage()
750 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
751#endif // !OS/2
752
753 // return true if the main thread is waiting for some other to terminate:
754 // wxApp then should block all "dangerous" messages
755 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
756#endif // MSW, Mac, OS/2
757
758#endif // wxUSE_THREADS
759
760#endif // _WX_THREAD_H_
761