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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/rgncmn.cpp | |
3 | // Purpose: Methods of wxRegion that have a generic implementation | |
4 | // Author: Robin Dunn | |
5 | // Modified by: | |
6 | // Created: 27-Mar-2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robin Dunn | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // For compilers that support precompilation, includes "wx.h". | |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #include "wx/region.h" | |
20 | ||
21 | #ifndef WX_PRECOMP | |
22 | #include "wx/dcmemory.h" | |
23 | #endif //WX_PRECOMP | |
24 | ||
25 | #include "wx/bitmap.h" | |
26 | ||
27 | #if wxUSE_IMAGE | |
28 | #include "wx/image.h" | |
29 | #endif | |
30 | ||
31 | ||
32 | //--------------------------------------------------------------------------- | |
33 | ||
34 | ||
35 | ||
36 | wxBitmap wxRegion::ConvertToBitmap() const | |
37 | { | |
38 | wxRect box = GetBox(); | |
39 | wxBitmap bmp(box.GetRight(), box.GetBottom()); | |
40 | wxMemoryDC dc; | |
41 | dc.SelectObject(bmp); | |
42 | dc.SetBackground(*wxBLACK_BRUSH); | |
43 | dc.Clear(); | |
44 | dc.SetClippingRegion(*this); | |
45 | dc.SetBackground(*wxWHITE_BRUSH); | |
46 | dc.Clear(); | |
47 | dc.SelectObject(wxNullBitmap); | |
48 | return bmp; | |
49 | } | |
50 | ||
51 | //--------------------------------------------------------------------------- | |
52 | ||
53 | #if wxUSE_IMAGE | |
54 | static bool DoRegionUnion(wxRegion& region, | |
55 | const wxImage& image, | |
56 | unsigned char loR, | |
57 | unsigned char loG, | |
58 | unsigned char loB, | |
59 | int tolerance) | |
60 | { | |
61 | unsigned char hiR, hiG, hiB; | |
62 | ||
63 | hiR = (unsigned char)wxMin(0xFF, loR + tolerance); | |
64 | hiG = (unsigned char)wxMin(0xFF, loG + tolerance); | |
65 | hiB = (unsigned char)wxMin(0xFF, loB + tolerance); | |
66 | ||
67 | // Loop through the image row by row, pixel by pixel, building up | |
68 | // rectangles to add to the region. | |
69 | int width = image.GetWidth(); | |
70 | int height = image.GetHeight(); | |
71 | for (int y=0; y < height; y++) | |
72 | { | |
73 | wxRect rect; | |
74 | rect.y = y; | |
75 | rect.height = 1; | |
76 | ||
77 | for (int x=0; x < width; x++) | |
78 | { | |
79 | // search for a continuous range of non-transparent pixels | |
80 | int x0 = x; | |
81 | while ( x < width) | |
82 | { | |
83 | unsigned char R = image.GetRed(x,y); | |
84 | unsigned char G = image.GetGreen(x,y); | |
85 | unsigned char B = image.GetBlue(x,y); | |
86 | if (( R >= loR && R <= hiR) && | |
87 | ( G >= loG && G <= hiG) && | |
88 | ( B >= loB && B <= hiB)) // It's transparent | |
89 | break; | |
90 | x++; | |
91 | } | |
92 | ||
93 | // Add the run of non-transparent pixels (if any) to the region | |
94 | if (x > x0) { | |
95 | rect.x = x0; | |
96 | rect.width = x - x0; | |
97 | region.Union(rect); | |
98 | } | |
99 | } | |
100 | } | |
101 | ||
102 | return true; | |
103 | } | |
104 | ||
105 | ||
106 | bool wxRegion::Union(const wxBitmap& bmp) | |
107 | { | |
108 | #if (!defined(__WXMSW__) || wxUSE_WXDIB) | |
109 | if (bmp.GetMask()) | |
110 | { | |
111 | wxImage image = bmp.ConvertToImage(); | |
112 | wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); | |
113 | return DoRegionUnion(*this, image, | |
114 | image.GetMaskRed(), | |
115 | image.GetMaskGreen(), | |
116 | image.GetMaskBlue(), | |
117 | 0); | |
118 | } | |
119 | else | |
120 | #endif | |
121 | { | |
122 | return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); | |
123 | } | |
124 | } | |
125 | ||
126 | bool wxRegion::Union(const wxBitmap& bmp, | |
127 | const wxColour& transColour, | |
128 | int tolerance) | |
129 | { | |
130 | #if (!defined(__WXMSW__) || wxUSE_WXDIB) | |
131 | wxImage image = bmp.ConvertToImage(); | |
132 | return DoRegionUnion(*this, image, | |
133 | transColour.Red(), | |
134 | transColour.Green(), | |
135 | transColour.Blue(), | |
136 | tolerance); | |
137 | #else | |
138 | return false; | |
139 | #endif | |
140 | } | |
141 | ||
142 | #else | |
143 | ||
144 | bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp)) | |
145 | { | |
146 | // No wxImage support | |
147 | return false; | |
148 | } | |
149 | ||
150 | bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), | |
151 | const wxColour& WXUNUSED(transColour), | |
152 | int WXUNUSED(tolerance)) | |
153 | { | |
154 | // No wxImage support | |
155 | return false; | |
156 | } | |
157 | ||
158 | #endif | |
159 | ||
160 | //--------------------------------------------------------------------------- |