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1///////////////////////////////////////////////////////////////////////////////
2// Name: generic/renderg.cpp
3// Purpose: generic implementation of wxRendererNative (for any platform)
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
29#endif //WX_PRECOMP
30
31#include "wx/gdicmn.h"
32#include "wx/dc.h"
33
34#include "wx/settings.h"
35#include "wx/splitter.h"
36#include "wx/dcmirror.h"
37#include "wx/module.h"
38#include "wx/renderer.h"
39
40// ----------------------------------------------------------------------------
41// wxRendererGeneric: our wxRendererNative implementation
42// ----------------------------------------------------------------------------
43
44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
45{
46public:
47 wxRendererGeneric();
48
49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
61 const wxRect& rect,
62 int flags = 0);
63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
67 wxCoord position,
68 wxOrientation orient,
69 int flags = 0);
70
71 virtual void DrawComboBoxDropButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0);
75
76 virtual void DrawDropArrow(wxWindow *win,
77 wxDC& dc,
78 const wxRect& rect,
79 int flags = 0);
80
81 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
82
83 virtual wxRendererVersion GetVersion() const
84 {
85 return wxRendererVersion(wxRendererVersion::Current_Version,
86 wxRendererVersion::Current_Age);
87 }
88
89
90 // Cleanup by deleting standard renderer
91 static void Cleanup();
92
93 // Get the generic object
94 static wxRendererGeneric* DoGetGeneric();
95
96protected:
97 // draw the rectange using the first pen for the left and top sides and
98 // the second one for the bottom and right ones
99 void DrawShadedRect(wxDC& dc, wxRect *rect,
100 const wxPen& pen1, const wxPen& pen2);
101
102 // the standard pens
103 wxPen m_penBlack,
104 m_penDarkGrey,
105 m_penLightGrey,
106 m_penHighlight;
107
108 static wxRendererGeneric* sm_rendererGeneric;
109};
110
111// ============================================================================
112// wxRendererGeneric implementation
113// ============================================================================
114
115// Get the generic object
116wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
117{
118 if (!sm_rendererGeneric)
119 sm_rendererGeneric = new wxRendererGeneric;
120 return sm_rendererGeneric;
121}
122
123// ----------------------------------------------------------------------------
124// wxRendererGeneric creation
125// ----------------------------------------------------------------------------
126
127/* static */
128wxRendererNative& wxRendererNative::GetGeneric()
129{
130 return * wxRendererGeneric::DoGetGeneric();
131}
132
133void wxRendererGeneric::Cleanup()
134{
135 if (sm_rendererGeneric)
136 delete sm_rendererGeneric;
137
138 sm_rendererGeneric = NULL;
139}
140
141wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
142
143wxRendererGeneric::wxRendererGeneric()
144 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
145 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
146 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
147 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
148{
149}
150
151// ----------------------------------------------------------------------------
152// wxRendererGeneric helpers
153// ----------------------------------------------------------------------------
154
155void
156wxRendererGeneric::DrawShadedRect(wxDC& dc,
157 wxRect *rect,
158 const wxPen& pen1,
159 const wxPen& pen2)
160{
161 // draw the rectangle
162 dc.SetPen(pen1);
163 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
164 rect->GetLeft(), rect->GetBottom());
165 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
166 rect->GetRight(), rect->GetTop());
167 dc.SetPen(pen2);
168 dc.DrawLine(rect->GetRight(), rect->GetTop(),
169 rect->GetRight(), rect->GetBottom());
170 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
171 rect->GetRight() + 1, rect->GetBottom());
172
173 // adjust the rect
174 rect->Inflate(-1);
175}
176
177// ----------------------------------------------------------------------------
178// tree/list ctrl drawing
179// ----------------------------------------------------------------------------
180
181void
182wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
183 wxDC& dc,
184 const wxRect& rect,
185 int WXUNUSED(flags))
186{
187 const int CORNER = 1;
188
189 const wxCoord x = rect.x,
190 y = rect.y,
191 w = rect.width,
192 h = rect.height;
193
194 dc.SetBrush(*wxTRANSPARENT_BRUSH);
195
196 dc.SetPen(m_penBlack);
197 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
198 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
199
200 dc.SetPen(m_penDarkGrey);
201 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
202 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
203
204 dc.SetPen(m_penHighlight);
205 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
206 dc.DrawRectangle( x, y, 1, h ); // left (outer)
207 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
208 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
209}
210
211// draw the plus or minus sign
212void
213wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
214 wxDC& dc,
215 const wxRect& rect,
216 int flags)
217{
218 // white background
219 dc.SetPen(*wxGREY_PEN);
220 dc.SetBrush(*wxWHITE_BRUSH);
221 dc.DrawRectangle(rect);
222
223 // black lines
224 const wxCoord xMiddle = rect.x + rect.width/2;
225 const wxCoord yMiddle = rect.y + rect.height/2;
226
227 // half of the length of the horz lines in "-" and "+"
228 const wxCoord halfWidth = rect.width/2 - 2;
229 dc.SetPen(*wxBLACK_PEN);
230 dc.DrawLine(xMiddle - halfWidth, yMiddle,
231 xMiddle + halfWidth + 1, yMiddle);
232
233 if ( !(flags & wxCONTROL_EXPANDED) )
234 {
235 // turn "-" into "+"
236 const wxCoord halfHeight = rect.height/2 - 2;
237 dc.DrawLine(xMiddle, yMiddle - halfHeight,
238 xMiddle, yMiddle + halfHeight + 1);
239 }
240}
241
242// ----------------------------------------------------------------------------
243// sash drawing
244// ----------------------------------------------------------------------------
245
246wxSplitterRenderParams
247wxRendererGeneric::GetSplitterParams(const wxWindow *win)
248{
249 // see below
250 wxCoord sashWidth,
251 border;
252
253 if ( win->HasFlag(wxSP_3DSASH) )
254 sashWidth = 7;
255 else if ( win->HasFlag(wxSP_NOSASH) )
256 sashWidth = 0;
257 else // no 3D effect
258 sashWidth = 3;
259
260 if ( win->HasFlag(wxSP_3DBORDER) )
261 border = 2;
262 else // no 3D effect
263 border = 0;
264
265 return wxSplitterRenderParams(sashWidth, border, false);
266}
267
268void
269wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
270 wxDC& dc,
271 const wxRect& rectOrig,
272 int WXUNUSED(falgs))
273{
274 if ( win->HasFlag(wxSP_3DBORDER) )
275 {
276 wxRect rect = rectOrig;
277 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
278 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
279 }
280}
281
282void
283wxRendererGeneric::DrawSplitterSash(wxWindow *win,
284 wxDC& dcReal,
285 const wxSize& sizeReal,
286 wxCoord position,
287 wxOrientation orient,
288 int WXUNUSED(flags))
289{
290 // to avoid duplicating the same code for horizontal and vertical sashes,
291 // simply mirror the DC instead if needed (i.e. if horz splitter)
292 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
293 wxSize size = dc.Reflect(sizeReal);
294
295
296 // we draw a Win32-like grey sash with possible 3D border here:
297 //
298 // ---- this is position
299 // /
300 // v
301 // dWGGGDd
302 // GWGGGDB
303 // GWGGGDB where G is light grey (face)
304 // GWGGGDB W white (light)
305 // GWGGGDB D dark grey (shadow)
306 // GWGGGDB B black (dark shadow)
307 // GWGGGDB
308 // GWGGGDB and lower letters are our border (already drawn)
309 // GWGGGDB
310 // wWGGGDd
311 //
312 // only the middle 3 columns are drawn unless wxSP_3D is specified
313
314 const wxCoord h = size.y;
315 wxCoord offset = 0;
316
317 // If we're drawing the border, draw the sash 3d lines shorter
318 if ( win->HasFlag(wxSP_3DBORDER) )
319 {
320 offset = 1;
321 }
322
323 dc.SetPen(*wxTRANSPARENT_PEN);
324 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
325
326 if ( win->HasFlag(wxSP_3DSASH) )
327 {
328 // Draw the 3D sash
329 dc.DrawRectangle(position + 2, 0, 3, h);
330
331 dc.SetPen(m_penLightGrey);
332 dc.DrawLine(position, offset, position, h - offset);
333
334 dc.SetPen(m_penHighlight);
335 dc.DrawLine(position + 1, 0, position + 1, h);
336
337 dc.SetPen(m_penDarkGrey);
338 dc.DrawLine(position + 5, 0, position + 5, h);
339
340 dc.SetPen(m_penBlack);
341 dc.DrawLine(position + 6, offset, position + 6, h - offset);
342 }
343 else
344 {
345 // Draw a flat sash
346 dc.DrawRectangle(position, 0, 3, h);
347 }
348}
349
350// ----------------------------------------------------------------------------
351// button drawing
352// ----------------------------------------------------------------------------
353
354void
355wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
356 wxDC& dc,
357 const wxRect& rect,
358 int WXUNUSED(flags))
359{
360 // Creating a generic button background that would actually be
361 // useful is rather difficult to accomplish. Best compromise
362 // is to use window's background colour to achieve transparent'
363 // ish appearance that should look decent in combo box style
364 // controls.
365 wxColour col = win->GetBackgroundColour();
366 dc.SetBrush(wxBrush(col));
367 dc.SetPen(wxPen(col));
368 dc.DrawRectangle(rect);
369 DrawDropArrow(win,dc,rect);
370}
371
372
373void
374wxRendererGeneric::DrawDropArrow(wxWindow *win,
375 wxDC& dc,
376 const wxRect& rect,
377 int WXUNUSED(flags))
378{
379 // This generic implementation should be good
380 // enough for Windows platforms (including XP).
381
382 int arrowHalf = rect.width/5;
383 int rectMid = rect.width / 2;
384 int arrowTopY = (rect.height/2) - (arrowHalf/2);
385
386 // This should always result in arrow with odd width.
387 wxPoint pt[] =
388 {
389 wxPoint(rectMid - arrowHalf, arrowTopY),
390 wxPoint(rectMid + arrowHalf, arrowTopY),
391 wxPoint(rectMid, arrowTopY + arrowHalf)
392 };
393 dc.SetBrush(wxBrush(win->GetForegroundColour()));
394 dc.SetPen(wxPen(win->GetForegroundColour()));
395 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
396}
397
398// ----------------------------------------------------------------------------
399// A module to allow cleanup of generic renderer.
400// ----------------------------------------------------------------------------
401
402class wxGenericRendererModule: public wxModule
403{
404DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
405public:
406 wxGenericRendererModule() {}
407 bool OnInit() { return true; };
408 void OnExit() { wxRendererGeneric::Cleanup(); };
409};
410
411IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
412