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1 | #!/usr/bin/env python | |
2 | #---------------------------------------------------------------------------- | |
3 | # Name: DialogUnits.py | |
4 | # Purpose: A minimal wxPython program that is a bit smarter than test1. | |
5 | # | |
6 | # Author: Robin Dunn | |
7 | # | |
8 | # Created: A long time ago, in a galaxy far, far away... | |
9 | # RCS-ID: $Id$ | |
10 | # Copyright: (c) 1998 by Total Control Software | |
11 | # Licence: wxWindows license | |
12 | #---------------------------------------------------------------------------- | |
13 | ||
14 | ||
15 | ## import all of the wxPython GUI package | |
16 | from wxPython.wx import * | |
17 | ||
18 | ||
19 | #--------------------------------------------------------------------------- | |
20 | ||
21 | ## Create a new frame class, derived from the wxPython Frame. | |
22 | class MyFrame(wxFrame): | |
23 | ||
24 | def __init__(self, parent, id, title): | |
25 | # First, call the base class' __init__ method to create the frame | |
26 | wxFrame.__init__(self, parent, id, title, | |
27 | wxPoint(100, 100), wxSize(160, 100)) | |
28 | ||
29 | # Associate some events with methods of this class | |
30 | EVT_SIZE(self, self.OnSize) | |
31 | EVT_MOVE(self, self.OnMove) | |
32 | EVT_CLOSE(self, self.OnCloseWindow) | |
33 | ||
34 | # Add a panel and some controls to display the size and position | |
35 | panel = wxPanel(self, -1) | |
36 | wxStaticText(panel, -1, "Size:", | |
37 | wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize) | |
38 | wxStaticText(panel, -1, "Pos:", | |
39 | wxDLG_PNT(panel, wxPoint(4, 16)), wxDefaultSize) | |
40 | self.sizeCtrl = wxTextCtrl(panel, -1, "", | |
41 | wxDLG_PNT(panel, wxPoint(24, 4)), | |
42 | wxDLG_SZE(panel, wxSize(36, -1)), | |
43 | wxTE_READONLY) | |
44 | ||
45 | self.posCtrl = wxTextCtrl(panel, -1, "", | |
46 | wxDLG_PNT(panel, wxPoint(24, 16)), | |
47 | wxDLG_SZE(panel, wxSize(36, -1)), | |
48 | wxTE_READONLY) | |
49 | ||
50 | #print wxDLG_PNT(panel, wxPoint(24, 4)), wxDLG_SZE(panel, wxSize(36, -1)) | |
51 | #print wxDLG_PNT(panel, wxPoint(24, 16)),wxDLG_SZE(panel, wxSize(36, -1)) | |
52 | ||
53 | ||
54 | # This method is called automatically when the CLOSE event is | |
55 | # sent to this window | |
56 | def OnCloseWindow(self, event): | |
57 | # tell the window to kill itself | |
58 | self.Destroy() | |
59 | ||
60 | ||
61 | # This method is called by the System when the window is resized, | |
62 | # because of the association above. | |
63 | def OnSize(self, event): | |
64 | size = event.GetSize() | |
65 | self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height)) | |
66 | ||
67 | # tell the event system to continue looking for an event handler, | |
68 | # so the default handler will get called. | |
69 | event.Skip() | |
70 | ||
71 | # This method is called by the System when the window is moved, | |
72 | # because of the association above. | |
73 | def OnMove(self, event): | |
74 | pos = event.GetPosition() | |
75 | self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y)) | |
76 | ||
77 | ||
78 | ||
79 | #--------------------------------------------------------------------------- | |
80 | # if running standalone | |
81 | ||
82 | if __name__ == "__main__": | |
83 | # Every wxWindows application must have a class derived from wxApp | |
84 | class MyApp(wxApp): | |
85 | ||
86 | # wxWindows calls this method to initialize the application | |
87 | def OnInit(self): | |
88 | ||
89 | # Create an instance of our customized Frame class | |
90 | frame = MyFrame(None, -1, "This is a test") | |
91 | frame.Show(True) | |
92 | ||
93 | # Tell wxWindows that this is our main window | |
94 | self.SetTopWindow(frame) | |
95 | ||
96 | # Return a success flag | |
97 | return True | |
98 | ||
99 | ||
100 | app = MyApp(0) # Create an instance of the application class | |
101 | app.MainLoop() # Tell it to start processing events | |
102 | ||
103 | ||
104 | #--------------------------------------------------------------------------- | |
105 | # if running as part of the Demo Framework... | |
106 | ||
107 | def runTest(frame, nb, log): | |
108 | win = MyFrame(frame, -1, "This is a test") | |
109 | frame.otherWin = win | |
110 | win.Show(True) | |
111 | ||
112 | ||
113 | overview = """\ | |
114 | A simple example that shows how to use Dialog Units. | |
115 | """ | |
116 | ||
117 | #---------------------------------------------------------------------------- | |
118 | # | |
119 | ||
120 | ||
121 | ||
122 | ||
123 | ||
124 | ||
125 | ||
126 | ||
127 |