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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: Thread API | |
4 | // Author: Guilhem Lavaux | |
5 | // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads | |
6 | // package from Olivetti & Oracle Research Laboratory) | |
7 | // Created: 04/13/98 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Guilhem Lavaux | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef __THREADH__ | |
14 | #define __THREADH__ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // get the value of wxUSE_THREADS configuration flag | |
21 | #include "wx/setup.h" | |
22 | ||
23 | #if wxUSE_THREADS | |
24 | /* otherwise we get undefined references for non-thread case (KB)*/ | |
25 | #ifdef __GNUG__ | |
26 | #pragma interface "thread.h" | |
27 | #endif | |
28 | ||
29 | // Windows headers define it | |
30 | #ifdef Yield | |
31 | #undef Yield | |
32 | #endif | |
33 | ||
34 | #include "wx/module.h" | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // constants | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | typedef enum | |
41 | { | |
42 | wxMUTEX_NO_ERROR = 0, | |
43 | wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread | |
44 | wxMUTEX_BUSY, // Mutex has been already locked by ONE thread | |
45 | wxMUTEX_UNLOCKED, | |
46 | wxMUTEX_MISC_ERROR | |
47 | } wxMutexError; | |
48 | ||
49 | typedef enum | |
50 | { | |
51 | wxTHREAD_NO_ERROR = 0, // No error | |
52 | wxTHREAD_NO_RESOURCE, // No resource left to create a new thread | |
53 | wxTHREAD_RUNNING, // The thread is already running | |
54 | wxTHREAD_NOT_RUNNING, // The thread isn't running | |
55 | wxTHREAD_MISC_ERROR // Some other error | |
56 | } wxThreadError; | |
57 | ||
58 | // defines the interval of priority | |
59 | #define WXTHREAD_MIN_PRIORITY 0u | |
60 | #define WXTHREAD_DEFAULT_PRIORITY 50u | |
61 | #define WXTHREAD_MAX_PRIORITY 100u | |
62 | ||
63 | // ---------------------------------------------------------------------------- | |
64 | // A mutex object is a synchronization object whose state is set to signaled | |
65 | // when it is not owned by any thread, and nonsignaled when it is owned. Its | |
66 | // name comes from its usefulness in coordinating mutually-exclusive access to | |
67 | // a shared resource. Only one thread at a time can own a mutex object. | |
68 | // ---------------------------------------------------------------------------- | |
69 | ||
70 | // you should consider wxMutexLocker whenever possible instead of directly | |
71 | // working with wxMutex class - it is safer | |
72 | class WXDLLEXPORT wxMutexInternal; | |
73 | class WXDLLEXPORT wxMutex | |
74 | { | |
75 | public: | |
76 | // constructor & destructor | |
77 | wxMutex(); | |
78 | ~wxMutex(); | |
79 | ||
80 | // Lock the mutex. | |
81 | wxMutexError Lock(); | |
82 | // Try to lock the mutex: if it can't, returns immediately with an error. | |
83 | wxMutexError TryLock(); | |
84 | // Unlock the mutex. | |
85 | wxMutexError Unlock(); | |
86 | ||
87 | // Returns true if the mutex is locked. | |
88 | bool IsLocked() const { return (m_locked > 0); } | |
89 | ||
90 | protected: | |
91 | friend class wxCondition; | |
92 | ||
93 | // no assignment operator nor copy ctor | |
94 | wxMutex(const wxMutex&); | |
95 | wxMutex& operator=(const wxMutex&); | |
96 | ||
97 | int m_locked; | |
98 | wxMutexInternal *p_internal; | |
99 | }; | |
100 | ||
101 | // a helper class which locks the mutex in the ctor and unlocks it in the dtor: | |
102 | // this ensures that mutex is always unlocked, even if the function returns or | |
103 | // throws an exception before it reaches the end | |
104 | class WXDLLEXPORT wxMutexLocker | |
105 | { | |
106 | public: | |
107 | // lock the mutex in the ctor | |
108 | wxMutexLocker(wxMutex& mutex) : m_mutex(mutex) | |
109 | { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; } | |
110 | ||
111 | // returns TRUE if mutex was successfully locked in ctor | |
112 | bool IsOk() const | |
113 | { return m_isOk; } | |
114 | ||
115 | // unlock the mutex in dtor | |
116 | ~wxMutexLocker() | |
117 | { if ( IsOk() ) m_mutex.Unlock(); } | |
118 | ||
119 | private: | |
120 | // no assignment operator nor copy ctor | |
121 | wxMutexLocker(const wxMutexLocker&); | |
122 | wxMutexLocker& operator=(const wxMutexLocker&); | |
123 | ||
124 | bool m_isOk; | |
125 | wxMutex& m_mutex; | |
126 | }; | |
127 | ||
128 | // ---------------------------------------------------------------------------- | |
129 | // Critical section: this is the same as mutex but is only visible to the | |
130 | // threads of the same process. For the platforms which don't have native | |
131 | // support for critical sections, they're implemented entirely in terms of | |
132 | // mutexes | |
133 | // ---------------------------------------------------------------------------- | |
134 | ||
135 | // in order to avoid any overhead under !MSW make all wxCriticalSection class | |
136 | // functions inline - but this can't be done under MSW | |
137 | #ifdef __WXMSW__ | |
138 | class WXDLLEXPORT wxCriticalSectionInternal; | |
139 | #define WXCRITICAL_INLINE | |
140 | #else // !MSW | |
141 | #define WXCRITICAL_INLINE inline | |
142 | #endif // MSW/!MSW | |
143 | ||
144 | // you should consider wxCriticalSectionLocker whenever possible instead of | |
145 | // directly working with wxCriticalSection class - it is safer | |
146 | class WXDLLEXPORT wxCriticalSection | |
147 | { | |
148 | public: | |
149 | // ctor & dtor | |
150 | WXCRITICAL_INLINE wxCriticalSection(); | |
151 | WXCRITICAL_INLINE ~wxCriticalSection(); | |
152 | ||
153 | // enter the section (the same as locking a mutex) | |
154 | WXCRITICAL_INLINE void Enter(); | |
155 | // leave the critical section (same as unlocking a mutex) | |
156 | WXCRITICAL_INLINE void Leave(); | |
157 | ||
158 | private: | |
159 | // no assignment operator nor copy ctor | |
160 | wxCriticalSection(const wxCriticalSection&); | |
161 | wxCriticalSection& operator=(const wxCriticalSection&); | |
162 | ||
163 | #ifdef __WXMSW__ | |
164 | wxCriticalSectionInternal *m_critsect; | |
165 | #else // !MSW | |
166 | wxMutex m_mutex; | |
167 | #endif // MSW/!MSW | |
168 | }; | |
169 | ||
170 | // keep your preprocessor name space clean | |
171 | #undef WXCRITICAL_INLINE | |
172 | ||
173 | // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is | |
174 | // to th mutexes | |
175 | class WXDLLEXPORT wxCriticalSectionLocker | |
176 | { | |
177 | public: | |
178 | wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect) | |
179 | { m_critsect.Enter(); } | |
180 | ~wxCriticalSectionLocker() | |
181 | { m_critsect.Leave(); } | |
182 | ||
183 | private: | |
184 | // no assignment operator nor copy ctor | |
185 | wxCriticalSectionLocker(const wxCriticalSectionLocker&); | |
186 | wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&); | |
187 | ||
188 | wxCriticalSection& m_critsect; | |
189 | }; | |
190 | ||
191 | // ---------------------------------------------------------------------------- | |
192 | // Condition handler. | |
193 | // ---------------------------------------------------------------------------- | |
194 | ||
195 | class wxConditionInternal; | |
196 | class WXDLLEXPORT wxCondition | |
197 | { | |
198 | public: | |
199 | // constructor & destructor | |
200 | wxCondition(); | |
201 | ~wxCondition(); | |
202 | ||
203 | // Waits indefinitely. | |
204 | void Wait(wxMutex& mutex); | |
205 | // Waits until a signal is raised or the timeout is elapsed. | |
206 | bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec); | |
207 | // Raises a signal: only one "Waiter" is released. | |
208 | void Signal(); | |
209 | // Broadcasts to all "Waiters". | |
210 | void Broadcast(); | |
211 | ||
212 | private: | |
213 | wxConditionInternal *p_internal; | |
214 | }; | |
215 | ||
216 | // ---------------------------------------------------------------------------- | |
217 | // Thread management class | |
218 | // ---------------------------------------------------------------------------- | |
219 | ||
220 | // FIXME Thread termination model is still unclear. Delete() should probably | |
221 | // have a timeout after which the thread must be Kill()ed. | |
222 | ||
223 | // NB: in the function descriptions the words "this thread" mean the thread | |
224 | // created by the wxThread object while "main thread" is the thread created | |
225 | // during the process initialization (a.k.a. the GUI thread) | |
226 | class wxThreadInternal; | |
227 | class WXDLLEXPORT wxThread | |
228 | { | |
229 | public: | |
230 | // the return type for the thread function | |
231 | typedef void *ExitCode; | |
232 | ||
233 | // static functions | |
234 | // Returns the wxThread object for the calling thread. NULL is returned | |
235 | // if the caller is the main thread (but it's recommended to use | |
236 | // IsMain() and only call This() for threads other than the main one | |
237 | // because NULL is also returned on error). If the thread wasn't | |
238 | // created with wxThread class, the returned value is undefined. | |
239 | static wxThread *This(); | |
240 | ||
241 | // Returns true if current thread is the main thread. | |
242 | static bool IsMain(); | |
243 | ||
244 | // Release the rest of our time slice leting the other threads run | |
245 | static void Yield(); | |
246 | ||
247 | // Sleep during the specified period of time in milliseconds | |
248 | // | |
249 | // NB: at least under MSW worker threads can not call ::wxSleep()! | |
250 | static void Sleep(unsigned long milliseconds); | |
251 | ||
252 | // default constructor | |
253 | wxThread(); | |
254 | ||
255 | // function that change the thread state | |
256 | // create a new thread - call Run() to start it | |
257 | wxThreadError Create(); | |
258 | ||
259 | // starts execution of the thread - from the moment Run() is called the | |
260 | // execution of wxThread::Entry() may start at any moment, caller | |
261 | // shouldn't suppose that it starts after (or before) Run() returns. | |
262 | wxThreadError Run(); | |
263 | ||
264 | // stops the thread if it's running and deletes the wxThread object | |
265 | // freeing its memory. This function should also be called if the | |
266 | // Create() or Run() fails to free memory (otherwise it will be done by | |
267 | // the thread itself when it terminates). The return value is the | |
268 | // thread exit code if the thread was gracefully terminated, 0 if it | |
269 | // wasn't running and -1 if an error occured. | |
270 | ExitCode Delete(); | |
271 | ||
272 | // kills the thread without giving it any chance to clean up - should | |
273 | // not be used in normal circumstances, use Delete() instead. It is a | |
274 | // dangerous function that should only be used in the most extreme | |
275 | // cases! The wxThread object is deleted by Kill() if thread was | |
276 | // killed (i.e. no errors occured). | |
277 | wxThreadError Kill(); | |
278 | ||
279 | // pause a running thread | |
280 | wxThreadError Pause(); | |
281 | ||
282 | // resume a paused thread | |
283 | wxThreadError Resume(); | |
284 | ||
285 | // priority | |
286 | // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants | |
287 | // | |
288 | // NB: the priority can only be set before the thread is created | |
289 | void SetPriority(unsigned int prio); | |
290 | ||
291 | // Get the current priority. | |
292 | unsigned int GetPriority() const; | |
293 | ||
294 | // Get the thread ID - a platform dependent number which uniquely | |
295 | // identifies a thread inside a process | |
296 | unsigned long GetID() const; | |
297 | ||
298 | // thread status inquiries | |
299 | // Returns true if the thread is alive: i.e. running or suspended | |
300 | bool IsAlive() const; | |
301 | // Returns true if the thread is running (not paused, not killed). | |
302 | bool IsRunning() const; | |
303 | // Returns true if the thread is suspended | |
304 | bool IsPaused() const; | |
305 | ||
306 | // called when the thread exits - in the context of this thread | |
307 | // | |
308 | // NB: this function will not be called if the thread is Kill()ed | |
309 | virtual void OnExit() { } | |
310 | ||
311 | protected: | |
312 | // Returns TRUE if the thread was asked to terminate: this function should | |
313 | // be called by the thread from time to time, otherwise the main thread | |
314 | // will be left forever in Delete()! | |
315 | bool TestDestroy(); | |
316 | ||
317 | // exits from the current thread - can be called only from this thread | |
318 | void Exit(void *exitcode = 0); | |
319 | ||
320 | // destructor is private - user code can't delete thread objects, they will | |
321 | // auto-delete themselves (and thus must be always allocated on the heap). | |
322 | // Use Delete() or Kill() instead. | |
323 | // | |
324 | // NB: derived classes dtors shouldn't be public neither! | |
325 | virtual ~wxThread(); | |
326 | ||
327 | // entry point for the thread - called by Run() and executes in the context | |
328 | // of this thread. | |
329 | virtual void *Entry() = 0; | |
330 | ||
331 | private: | |
332 | // no copy ctor/assignment operator | |
333 | wxThread(const wxThread&); | |
334 | wxThread& operator=(const wxThread&); | |
335 | ||
336 | friend class wxThreadInternal; | |
337 | ||
338 | // the (platform-dependent) thread class implementation | |
339 | wxThreadInternal *p_internal; | |
340 | ||
341 | // protects access to any methods of wxThreadInternal object | |
342 | wxCriticalSection m_critsect; | |
343 | }; | |
344 | ||
345 | // ---------------------------------------------------------------------------- | |
346 | // Automatic initialization | |
347 | // ---------------------------------------------------------------------------- | |
348 | ||
349 | // GUI mutex handling. | |
350 | void WXDLLEXPORT wxMutexGuiEnter(); | |
351 | void WXDLLEXPORT wxMutexGuiLeave(); | |
352 | ||
353 | #else // !wxUSE_THREADS | |
354 | ||
355 | #include <wx/defs.h> // for WXDLLEXPORT | |
356 | ||
357 | // no thread support | |
358 | inline void WXDLLEXPORT wxMutexGuiEnter() { } | |
359 | inline void WXDLLEXPORT wxMutexGuiLeave() { } | |
360 | ||
361 | #endif // wxUSE_THREADS | |
362 | ||
363 | // automatically unlock GUI mutex in dtor | |
364 | class WXDLLEXPORT wxMutexGuiLocker | |
365 | { | |
366 | public: | |
367 | wxMutexGuiLocker() { wxMutexGuiEnter(); } | |
368 | ~wxMutexGuiLocker() { wxMutexGuiLeave(); } | |
369 | }; | |
370 | ||
371 | // ----------------------------------------------------------------------------- | |
372 | // implementation only until the end of file | |
373 | // ----------------------------------------------------------------------------- | |
374 | #if wxUSE_THREADS | |
375 | #ifdef __WXMSW__ | |
376 | // unlock GUI if there are threads waiting for and lock it back when | |
377 | // there are no more of them - should be called periodically by the main | |
378 | // thread | |
379 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
380 | ||
381 | // returns TRUE if the main thread has GUI lock | |
382 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
383 | ||
384 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
385 | extern void WXDLLEXPORT wxWakeUpMainThread(); | |
386 | ||
387 | // return TRUE if the main thread is waiting for some other to terminate: | |
388 | // wxApp then should block all "dangerous" messages | |
389 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
390 | #else // !MSW | |
391 | // implement wxCriticalSection using mutexes | |
392 | inline wxCriticalSection::wxCriticalSection() { } | |
393 | inline wxCriticalSection::~wxCriticalSection() { } | |
394 | ||
395 | inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } | |
396 | inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } | |
397 | #endif // MSW/!MSW | |
398 | #endif // wxUSE_THREADS | |
399 | ||
400 | #endif // __THREADH__ |