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1 | Building wxPython 2.5 for Development and Testing | |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWidgets and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
7 | snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or | |
8 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that | |
9 | you know your way around your system, the compiler, etc. and most | |
10 | importantly, that you know what you are doing! ;-) | |
11 | ||
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
15 | different options. See the INSTALL_ document for more details. If | |
16 | you only use the instructions in this BUILD_ document file then you | |
17 | will end up with a separate installation of wxPython and you can | |
18 | switch back and forth between this and the release version that you | |
19 | may already have installed. | |
20 | ||
21 | .. _INSTALL: INSTALL.html | |
22 | .. _BUILD: BUILD.html | |
23 | ||
24 | If you want to make changes to any of the ``*.i`` files, (SWIG interface | |
25 | definition files,) or to regenerate the extension sources or renamer | |
26 | modules, then you will need an up to date version of SWIG. Either get | |
27 | and build the current CVS version, or version 1.3.20, and then apply | |
28 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
29 | details about each patch and also info about those that may already | |
30 | have been applied to the SWIG sources. If you install this build of | |
31 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
32 | with an existing SWIG install for example) then you can set a setup.py | |
33 | command-line variable named SWIG to be the full path name of the | |
34 | executable and the wxPython build will use it. See below for an | |
35 | example. | |
36 | ||
37 | In the text below I'll use WXDIR with environment variable syntax | |
38 | (either $WXDIR or %WXDIR%) to refer to the top level directory were | |
39 | your wxWidgerts and wxPython sources are located. It will equate to | |
40 | whereever you checked out the wxWidgets module from CVS, or untarred | |
41 | the wxPythonSrc tarball to. You can either substitute the $WXDIR text | |
42 | below with your actual dir, or set the value in the environment and | |
43 | use it just like you see it below. | |
44 | ||
45 | ||
46 | ||
47 | Building on Unix-like Systems (e.g. Linux and OS X) | |
48 | --------------------------------------------------- | |
49 | ||
50 | These platforms are built almost the same way while in development | |
51 | so I'll combine the descriptions about their build process here. | |
52 | First we will build wxWidgets and install it to an out of the way | |
53 | place, then do the same for wxPython. | |
54 | ||
55 | ||
56 | 1. Create a build directory in the main wxWidgets dir, and configure | |
57 | wxWidgets. If you want to have multiple builds with different | |
58 | configure options, just use different subdirectories. I normally | |
59 | put the configure command in a script named ".configure" in each | |
60 | build dir so I can easily blow away everything in the build dir and | |
61 | rerun the script without having to remember the options I used | |
62 | before:: | |
63 | ||
64 | cd $WXDIR | |
65 | mkdir bld | |
66 | cd bld | |
67 | ../configure --prefix=/opt/wx/2.5 \ | |
68 | --with-gtk \ | |
69 | --with-opengl \ | |
70 | --disable-monolithic \ | |
71 | --enable-debug \ | |
72 | --enable-geometry \ | |
73 | --enable-sound --with-sdl \ | |
74 | --enable-display \ | |
75 | ||
76 | ||
77 | On OS X of course you'll want to use --with-mac instead of | |
78 | --with-gtk. For GTK2 and unicode add:: | |
79 | ||
80 | --enable-gtk2 \ | |
81 | --enable-unicode \ | |
82 | ||
83 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
84 | path you want, such as a path in your HOME dir or even one of the | |
85 | standard prefix paths such as /usr or /usr/local if you like, but | |
86 | using /opt this way lets me easily have multiple versions and ports | |
87 | of wxWidgets "installed" and makes it easy to switch between them, | |
88 | without impacting any versions of wxWidgets that may have been | |
89 | installed via an RPM or whatever. For the rest of the steps below | |
90 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
91 | choose for your build. | |
92 | ||
93 | If you want to use the image and zlib libraries included with | |
94 | wxWidgets instead of those already installed on your system, (for | |
95 | example, to reduce dependencies on 3rd party libraries) then you | |
96 | can add these flags to the configure command:: | |
97 | ||
98 | --with-libjpeg=builtin \ | |
99 | --with-libpng=builtin \ | |
100 | --with-libtiff=builtin \ | |
101 | --with-zlib=builtin \ | |
102 | ||
103 | ||
104 | 2. To build and install wxWidgets you could just use the "make" | |
105 | command but there are other libraries besides the main wxWidgets | |
106 | libs that also need to be built so again I make a script to do it | |
107 | all for me so I don't forget anything. This time it is called | |
108 | ".make" (I use the leading ". so when I do ``rm -r *`` in my build | |
109 | dir I don't lose my scripts too.) This is what it looks like:: | |
110 | ||
111 | make $* \ | |
112 | && make -C contrib/src/gizmos $* \ | |
113 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
114 | && make -C contrib/src/stc $* \ | |
115 | && make -C contrib/src/xrc $* | |
116 | ||
117 | So you just use .make as if it where make, but don't forget to set | |
118 | the execute bit on .make first!:: | |
119 | ||
120 | .make | |
121 | .make install | |
122 | ||
123 | When it's done you should have an installed set of files under | |
124 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of | |
125 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
126 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
127 | ||
128 | ||
129 | 3. I also have a script to help me build wxPython and it is checked in | |
130 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to | |
131 | use it as it's very cryptic and expects that you want to run SWIG, | |
132 | so if you don't have the latest patched up version of SWIG then | |
133 | you'll probably get stuck. So I'll just give the raw commands | |
134 | instead. | |
135 | ||
136 | We're not going to install the development version of wxPython with | |
137 | these commands, so it won't impact your already installed version | |
138 | of the latest release. You'll be able test with this version when | |
139 | you want to, and use the installed release version the rest of the | |
140 | time. If do want to install the development verison please read | |
141 | INSTALL.txt. | |
142 | ||
143 | If you have more than one version of Python on your system then be | |
144 | sure to use the version of Python that you want to use when running | |
145 | wxPython programs to run the setup.py commands below. I'll be | |
146 | using python2.3. | |
147 | ||
148 | Make sure that the first wx-config found on the PATH is the one you | |
149 | installed above, and then change to the $WXDIR/wxPython dir and | |
150 | run the this command:: | |
151 | ||
152 | cd $WXDIR/wxPython | |
153 | python2.3 setup.py build_ext --inplace --debug | |
154 | ||
155 | If your new wx-config script is not on the PATH, or there is some | |
156 | other version of it found first, then you can add this to the | |
157 | command line to ensure your new one is used instead:: | |
158 | ||
159 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
160 | ||
161 | If you are building with GTK2 then add the following flags to the | |
162 | command line:: | |
163 | ||
164 | WXPORT=gtk2 UNICODE=1 | |
165 | ||
166 | If you are wanting to have the source files regenerated with swig, | |
167 | then you need to turn on the USE_SWIG flag and optionally tell it | |
168 | where to find the new swig executable, so add these flags:: | |
169 | ||
170 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
171 | ||
172 | If you get errors about wxGLCanvas or being unable to find libGLU | |
173 | or something like that then you can add BUILD_GLCANVAS=0 to the | |
174 | setup.py command line to disable the building of the glcanvas | |
175 | module. | |
176 | ||
177 | When the setup.py command is done you should have fully populated | |
178 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and | |
179 | $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files) | |
180 | located in the wx package. | |
181 | ||
182 | ||
183 | 4. To run code with the development verison of wxPython, just set the | |
184 | PYTHONPATH to the wxPython dir located in the source tree. For | |
185 | example:: | |
186 | ||
187 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib | |
188 | export PYTHONPATH=$WXDIR/wxPython | |
189 | cd $WXDIR/wxPython/demo | |
190 | python2.3 demo.py | |
191 | ||
192 | OS X NOTE: You need to use "pythonw" on the command line to run | |
193 | wxPython applications. This version of the Python executable is | |
194 | part of the Python Framework and is allowed to interact with the | |
195 | display. You can also double click on a .py or a .pyw file from | |
196 | the finder (assuming that the PythonLauncher app is associated with | |
197 | these file extensions) and it will launch the Framework version of | |
198 | Python for you. For information about creating Applicaiton Bundles | |
199 | of your wxPython apps please see the wiki and the mail lists. | |
200 | ||
201 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
202 | wxPython and you are running on Solaris and building with gcc, then | |
203 | you may be able to work around the problem by uncommenting a bit of | |
204 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
205 | and uncomment the block containing it. The problem is that Sun's ld | |
206 | does not automatically add libgcc to the link step. | |
207 | ||
208 | ||
209 | ||
210 | ||
211 | Building on Windows | |
212 | ------------------- | |
213 | ||
214 | The Windows builds currently require the use of Microsoft Visual C++. | |
215 | Theoretically, other compilers (such as mingw32 or the Borland | |
216 | compilers) can also be used but I've never done the work to make that | |
217 | happen. If you want to try that then first you'll want to find out if | |
218 | there are any tricks that have to be done to make Python extension | |
219 | modules using that compiler, and then make a few changes to setup.py | |
220 | to accomodate that. (And send the patches to me.) If you plan on | |
221 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
222 | have to build Python and any other extension modules that you use with | |
223 | that compiler because a different version of the C runtime library is | |
224 | used. The Python executable that comes from PythonLabs and the | |
225 | wxPython extensions that I distribute are built with MSVC 6 with all | |
226 | the Service Packs applied. This policy will change with Python 2.4 | |
227 | and MSVC 7.1 will be used starting with that version. | |
228 | ||
229 | If you want to build a debugable version of wxWidgets and wxPython you | |
230 | will need to have also built a debug version of Python and any other | |
231 | extension modules you need to use. You can tell if you have them | |
232 | already if there is a _d in the file names, for example python_d.exe | |
233 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
234 | of the code with the debugger then building the normal (or hybrid) | |
235 | version is fine, and you can use the regular python executables with | |
236 | it. | |
237 | ||
238 | Just like the unix versions I also use some scripts to help me build | |
239 | wxWidgets, but I use some non-standard stuff to do it. So if you want | |
240 | to use my scripts you'll need to get a copy or 4DOS or 4NT from | |
241 | http://www.jpsoft.com/ and also a copy of unix-like cat and sed | |
242 | programs. You can also do by hand what my scripts are doing, but | |
243 | there are alot of steps involved and I won't be going into details | |
244 | here. There is a copy of my build scripts in %WXDIR%\wxPython\distrib\msw | |
245 | that you can use for reference (if you don't use them directly) for | |
246 | adapting these instructions to your specific needs. The directions | |
247 | below assume that you are using my scripts. | |
248 | ||
249 | ||
250 | 1. Set an environment variable to the root of the wxWidgets source | |
251 | tree. This is used by the makefiles:: | |
252 | ||
253 | set WXWIN=%WXDIR% | |
254 | ||
255 | 2. Copy setup0.h to setup.h | |
256 | ||
257 | cd %WXDIR%\include\wx\msw | |
258 | copy setup0.h setup.h | |
259 | ||
260 | ||
261 | 3. Edit %WXDIR%\include\wx\msw\setup.h and change a few settings. | |
262 | Some of them are changed by my build scripts depending on the type | |
263 | of build (debug/hybrid, unicode/ansi). I change a few of the other | |
264 | defaults to have these values:: | |
265 | ||
266 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
267 | wxUSE_DEBUG_CONTEXT 1 | |
268 | wxUSE_MEMORY_TRACING 1 | |
269 | wxUSE_DIALUP_MANAGER 0 | |
270 | wxUSE_GLCANVAS 1 | |
271 | wxUSE_POSTSCRIPT 1 | |
272 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
273 | wxUSE_DISPLAY 1 | |
274 | ||
275 | ||
276 | 4. Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The | |
277 | wxWidgets DLLs will end up there as part of the build and so you'll | |
278 | need it on the PATH for them to be found at runtime. | |
279 | ||
280 | ||
281 | 5. Change to the %WXDIR%\build\msw directory and copy my build scripts | |
282 | there from their default location in %WXDIR%\wxPython\distrib\msw | |
283 | if they are not present already. | |
284 | ||
285 | ||
286 | 6. Use the .make.btm command to build wxWidgets. It needs one | |
287 | command-line parameter which controls what kind of build(s) to do. | |
288 | Use one of the following:: | |
289 | ||
290 | debug Build debug version | |
291 | hybrid Build hybrid version | |
292 | both Both debug and hybrid | |
293 | debug-uni Build a debug unicode library | |
294 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
295 | both-uni and finally both unicode libraries | |
296 | ||
297 | For example:: | |
298 | ||
299 | .make hybrid | |
300 | ||
301 | You can also pass additional command line parameters as needed and | |
302 | they will all be passed on to the nmake commands, for example to | |
303 | clean up the build:: | |
304 | ||
305 | .make hybrid clean | |
306 | ||
307 | ||
308 | 7. When that is done it will have built the main wxWidgets DLLs and | |
309 | also some of the contribs DLLs. There should be a ton of DLLs in | |
310 | %WXDIR%\bin and lots of lib files and other stuff in | |
311 | %WXDIR%\lib\vc_dll. | |
312 | ||
313 | ||
314 | 8. Building wxPython on Windows is very similar to doing it for the | |
315 | unix systems. We're not going to install the development version | |
316 | of wxPython with these commands, so it won't impact your already | |
317 | installed version of the latest release. You'll be able to test | |
318 | with this version when you want to, and use the installed release | |
319 | version the rest of the time. If you ever do want to install the | |
320 | development verison please refer to INSTALL.txt. | |
321 | ||
322 | Change to the %WXDIR%\wxPython dir and run the this command, | |
323 | makeing sure that you use the version of python that you want to | |
324 | build for (if you have more than one on your system):: | |
325 | ||
326 | cd %WXDIR%\wxPython | |
327 | python setup.py build_ext --inplace | |
328 | ||
329 | If you are wanting to have the source files regenerated with swig, | |
330 | then you need to turn on the USE_SWIG flag and optionally tell it | |
331 | where to find the new swig executable, so add these flags:: | |
332 | ||
333 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
334 | ||
335 | If you built a Unicode version of wxWidgets and want to also build | |
336 | the Unicode version of wxPython then add this flag:: | |
337 | ||
338 | UNICODE=1 | |
339 | ||
340 | If you have a debug version of Python and wxWidgets and want to | |
341 | build a debug version of wxPython too, add the --debug flag to the | |
342 | command line. You should then end up with a set of ``*_d.pyd`` | |
343 | files in the wx package and you'll have to run ``python_d.exe`` to | |
344 | use them. The debug and hybrid(release) versions can coexist. | |
345 | ||
346 | When the setup.py command is done you should have fully populated | |
347 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and | |
348 | %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd`` | |
349 | files) located in the wx package. | |
350 | ||
351 | ||
352 | 9. To run code with the development verison of wxPython, just set the | |
353 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
354 | ||
355 | set PYTHONPATH=%WXDIR%\wxPython | |
356 | cd %WXDIR\wxPython\demo | |
357 | python demo.py | |
358 | ||
359 |