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add wrappers to avoid compiling code which will never be used
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/fontdlg.cpp
3// Purpose: wxFontDialog class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#if wxUSE_FONTDLG
28
29#include "wx/fontdlg.h"
30#include "wx/testing.h"
31
32#ifndef WX_PRECOMP
33 #include "wx/msw/wrapcdlg.h"
34 #include "wx/utils.h"
35 #include "wx/dialog.h"
36 #include "wx/log.h"
37 #include "wx/math.h"
38#endif
39
40#include <stdlib.h>
41#include <string.h>
42
43// ----------------------------------------------------------------------------
44// wxWin macros
45// ----------------------------------------------------------------------------
46
47IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
48
49// ============================================================================
50// implementation
51// ============================================================================
52
53// ----------------------------------------------------------------------------
54// wxFontDialog
55// ----------------------------------------------------------------------------
56
57int wxFontDialog::ShowModal()
58{
59 WX_TESTING_SHOW_MODAL_HOOK();
60
61 // It should be OK to always use GDI simulations
62 DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
63
64 LOGFONT logFont;
65
66 CHOOSEFONT chooseFontStruct;
67 wxZeroMemory(chooseFontStruct);
68
69 chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
70 if ( m_parent )
71 chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
72 chooseFontStruct.lpLogFont = &logFont;
73
74 if ( m_fontData.m_initialFont.IsOk() )
75 {
76 flags |= CF_INITTOLOGFONTSTRUCT;
77 wxFillLogFont(&logFont, &m_fontData.m_initialFont);
78 }
79
80 if ( m_fontData.m_fontColour.IsOk() )
81 {
82 chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
83 }
84
85 // CF_ANSIONLY flag is obsolete for Win32
86 if ( !m_fontData.GetAllowSymbols() )
87 {
88 flags |= CF_SELECTSCRIPT;
89 logFont.lfCharSet = ANSI_CHARSET;
90 }
91
92 if ( m_fontData.GetEnableEffects() )
93 flags |= CF_EFFECTS;
94 if ( m_fontData.GetShowHelp() )
95 flags |= CF_SHOWHELP;
96
97 if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
98 {
99 chooseFontStruct.nSizeMin = m_fontData.m_minSize;
100 chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
101 flags |= CF_LIMITSIZE;
102 }
103
104 chooseFontStruct.Flags = flags;
105
106 if ( ChooseFont(&chooseFontStruct) != 0 )
107 {
108 wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
109 m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
110 m_fontData.EncodingInfo().facename = logFont.lfFaceName;
111 m_fontData.EncodingInfo().charset = logFont.lfCharSet;
112
113 return wxID_OK;
114 }
115 else
116 {
117 DWORD dwErr = CommDlgExtendedError();
118 if ( dwErr != 0 )
119 {
120 wxLogError(_("Common dialog failed with error code %0lx."), dwErr);
121 }
122 //else: it was just cancelled
123
124 return wxID_CANCEL;
125 }
126}
127
128#endif // wxUSE_FONTDLG