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1/////////////////////////////////////////////////////////////////////////////
2// Name: render.cpp
3// Purpose: Render wxWidgets sample
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04.08.03
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
37 #include "wx/icon.h"
38 #include "wx/image.h"
39#endif
40
41#include "wx/apptrait.h"
42#include "wx/artprov.h"
43#include "wx/renderer.h"
44
45// ----------------------------------------------------------------------------
46// resources
47// ----------------------------------------------------------------------------
48
49// the application icon (under Windows and OS/2 it is in resources)
50#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
51 #include "../sample.xpm"
52#endif
53
54// ----------------------------------------------------------------------------
55// private classes
56// ----------------------------------------------------------------------------
57
58// A renderer class draws the header buttons in a "special" way
59class MyRenderer : public wxDelegateRendererNative
60{
61public:
62 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
63
64 virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
65 wxDC& dc,
66 const wxRect& rect,
67 int WXUNUSED(flags) = 0,
68 wxHeaderSortIconType WXUNUSED(sortArrow)
69 = wxHDR_SORT_ICON_NONE,
70 wxHeaderButtonParams* params = NULL)
71 {
72 wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
73 wxDCTextColourChanger setFgCol(dc, *wxWHITE);
74 dc.DrawRoundedRectangle(rect, 5);
75
76 wxString label;
77 if ( params )
78 label = params->m_labelText;
79 dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
80 return rect.width;
81 }
82};
83
84// To use a different renderer from the very beginning we must override
85// wxAppTraits method creating the renderer (another, simpler, alternative is
86// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
87// cases, but we show this here just for completeness)
88class MyTraits : public wxGUIAppTraits
89{
90 virtual wxRendererNative *CreateRenderer()
91 {
92 // it will be deleted on program shutdown by wxWidgets itself
93 return new MyRenderer;
94 }
95};
96
97// Define a new application type, each program should derive a class from wxApp
98class MyApp : public wxApp
99{
100public:
101 virtual bool OnInit();
102
103 // if we want MyTraits to be used we must override CreateTraits()
104 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
105};
106
107// Define a new frame type: this is going to be our main frame
108class MyFrame : public wxFrame
109{
110public:
111 // ctor(s)
112 MyFrame();
113 virtual ~MyFrame();
114
115private:
116 // event handlers (these functions should _not_ be virtual)
117 void OnDrawDisabled(wxCommandEvent& event)
118 { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
119 void OnDrawFocused(wxCommandEvent& event)
120 { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
121 void OnDrawPressed(wxCommandEvent& event)
122 { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
123 void OnDrawChecked(wxCommandEvent& event)
124 { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
125 void OnDrawHot(wxCommandEvent& event)
126 { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
127 void OnDrawUndetermined(wxCommandEvent &event)
128 { OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
129
130 void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
131 { OnChangeAlign(wxALIGN_LEFT); }
132 void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
133 { OnChangeAlign(wxALIGN_CENTRE); }
134 void OnAlignRight(wxCommandEvent& WXUNUSED(event))
135 { OnChangeAlign(wxALIGN_RIGHT); }
136
137 void OnUseIcon(wxCommandEvent& event);
138 void OnUseBitmap(wxCommandEvent& event);
139
140#if wxUSE_DYNLIB_CLASS
141 void OnLoad(wxCommandEvent& event);
142 void OnUnload(wxCommandEvent& event);
143#endif // wxUSE_DYNLIB_CLASS
144 void OnQuit(wxCommandEvent& event);
145 void OnAbout(wxCommandEvent& event);
146
147 void OnToggleDrawFlag(wxCommandEvent& event, int flag);
148 void OnChangeAlign(int align);
149
150 class MyPanel *m_panel;
151
152 // any class wishing to process wxWidgets events must use this macro
153 DECLARE_EVENT_TABLE()
154};
155
156// a very simple class just to have something to draw on
157class MyPanel : public wxPanel
158{
159public:
160 MyPanel(wxWindow *parent) : wxPanel(parent)
161 {
162 m_flags = 0;
163 m_align = wxALIGN_LEFT;
164 m_useIcon =
165 m_useBitmap = false;
166 }
167
168 int GetFlags() const { return m_flags; }
169 void SetFlags(int flags) { m_flags = flags; }
170
171 void SetAlignment(int align) { m_align = align; }
172 void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
173 void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
174
175private:
176 void OnPaint(wxPaintEvent&)
177 {
178 wxPaintDC dc(this);
179
180 wxRendererNative& renderer = wxRendererNative::Get();
181
182 int x1 = 10, // text offset
183 x2 = 300, // drawing offset
184 y = 10;
185
186 const int lineHeight = dc.GetCharHeight();
187 dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
188 y += lineHeight;
189 wxString flagsString;
190 if ( m_flags & wxCONTROL_DISABLED )
191 flagsString += "wxCONTROL_DISABLED ";
192 if ( m_flags & wxCONTROL_FOCUSED )
193 flagsString += "wxCONTROL_FOCUSED ";
194 if ( m_flags & wxCONTROL_PRESSED )
195 flagsString += "wxCONTROL_PRESSED ";
196 if ( m_flags & wxCONTROL_CURRENT )
197 flagsString += "wxCONTROL_CURRENT ";
198 if ( m_flags & wxCONTROL_CHECKED )
199 flagsString += "wxCONTROL_CHECKED ";
200 if ( m_flags & wxCONTROL_UNDETERMINED )
201 flagsString += "wxCONTROL_UNDETERMINED ";
202 if ( flagsString.empty() )
203 flagsString = "(none)";
204 dc.DrawText("Using flags: " + flagsString, x1, y);
205 y += lineHeight*3;
206
207 const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
208 const wxCoord widthHdr = 120;
209
210 const wxHeaderSortIconType
211 hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
212 : wxHDR_SORT_ICON_NONE;
213
214 wxHeaderButtonParams hdrParams;
215 hdrParams.m_labelText = "Header";
216 hdrParams.m_labelAlignment = m_align;
217 if ( m_useBitmap )
218 {
219 hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
220 wxART_LIST);
221 }
222
223 dc.DrawText("DrawHeaderButton() (default)", x1, y);
224 wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
225 wxRect(x2, y, widthHdr, heightHdr), m_flags,
226 hdrSortIcon, &hdrParams);
227 y += lineHeight + heightHdr;
228
229 dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
230 renderer.DrawHeaderButton(this, dc,
231 wxRect(x2, y, widthHdr, heightHdr), m_flags,
232 hdrSortIcon, &hdrParams);
233 y += lineHeight + heightHdr;
234
235 dc.DrawText("DrawCheckBox()", x1, y);
236 const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
237 renderer.DrawCheckBox(this, dc,
238 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
239 y += lineHeight + sizeCheck.y;
240
241 dc.DrawText("DrawRadioBitmap()", x1, y);
242 renderer.DrawRadioBitmap(this, dc,
243 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
244 y += lineHeight + sizeCheck.y;
245
246 dc.DrawText("DrawTreeItemButton()", x1, y);
247 renderer.DrawTreeItemButton(this, dc,
248 wxRect(x2, y, 20, 20), m_flags);
249 y += lineHeight + 20;
250
251#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
252 dc.DrawText("DrawTitleBarBitmap()", x1, y);
253 wxRect rBtn(x2, y, 21, 21);
254 renderer.DrawTitleBarBitmap(this, dc, rBtn,
255 wxTITLEBAR_BUTTON_HELP, m_flags);
256 rBtn.x += 2*rBtn.width;
257 renderer.DrawTitleBarBitmap(this, dc, rBtn,
258 wxTITLEBAR_BUTTON_ICONIZE, m_flags);
259 rBtn.x += 2*rBtn.width;
260 renderer.DrawTitleBarBitmap(this, dc, rBtn,
261 wxTITLEBAR_BUTTON_RESTORE, m_flags);
262 rBtn.x += 2*rBtn.width;
263 renderer.DrawTitleBarBitmap(this, dc, rBtn,
264 wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
265 rBtn.x += 2*rBtn.width;
266 renderer.DrawTitleBarBitmap(this, dc, rBtn,
267 wxTITLEBAR_BUTTON_CLOSE, m_flags);
268
269 y += lineHeight + rBtn.height;
270#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
271 }
272
273 int m_flags;
274 int m_align;
275 bool m_useIcon,
276 m_useBitmap;
277
278 DECLARE_EVENT_TABLE()
279};
280
281BEGIN_EVENT_TABLE(MyPanel, wxPanel)
282 EVT_PAINT(MyPanel::OnPaint)
283END_EVENT_TABLE()
284
285// ----------------------------------------------------------------------------
286// constants
287// ----------------------------------------------------------------------------
288
289// IDs for the controls and the menu commands
290enum
291{
292 // our menu items
293 Render_DrawDisabled = 100,
294 Render_DrawFocused,
295 Render_DrawPressed,
296 Render_DrawChecked,
297 Render_DrawHot,
298 Render_DrawUndetermined,
299
300 Render_AlignLeft,
301 Render_AlignCentre,
302 Render_AlignRight,
303
304 Render_UseIcon,
305 Render_UseBitmap,
306
307#if wxUSE_DYNLIB_CLASS
308 Render_Load,
309 Render_Unload,
310#endif // wxUSE_DYNLIB_CLASS
311
312 // standard menu items
313 Render_Quit = wxID_EXIT,
314
315 // it is important for the id corresponding to the "About" command to have
316 // this standard value as otherwise it won't be handled properly under Mac
317 // (where it is special and put into the "Apple" menu)
318 Render_About = wxID_ABOUT
319};
320
321// ----------------------------------------------------------------------------
322// event tables and other macros for wxWidgets
323// ----------------------------------------------------------------------------
324
325// the event tables connect the wxWidgets events with the functions (event
326// handlers) which process them. It can be also done at run-time, but for the
327// simple menu events like this the static method is much simpler.
328BEGIN_EVENT_TABLE(MyFrame, wxFrame)
329 EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
330 EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
331 EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
332 EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
333 EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
334 EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
335 EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
336 EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
337 EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
338
339 EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
340 EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
341
342#if wxUSE_DYNLIB_CLASS
343 EVT_MENU(Render_Load, MyFrame::OnLoad)
344 EVT_MENU(Render_Unload,MyFrame::OnUnload)
345#endif // wxUSE_DYNLIB_CLASS
346 EVT_MENU(Render_Quit, MyFrame::OnQuit)
347
348 EVT_MENU(Render_About, MyFrame::OnAbout)
349END_EVENT_TABLE()
350
351// Create a new application object: this macro will allow wxWidgets to create
352// the application object during program execution (it's better than using a
353// static object for many reasons) and also implements the accessor function
354// wxGetApp() which will return the reference of the right type (i.e. MyApp and
355// not wxApp)
356IMPLEMENT_APP(MyApp)
357
358// ============================================================================
359// implementation
360// ============================================================================
361
362// ----------------------------------------------------------------------------
363// the application class
364// ----------------------------------------------------------------------------
365
366// 'Main program' equivalent: the program execution "starts" here
367bool MyApp::OnInit()
368{
369 if ( !wxApp::OnInit() )
370 return false;
371
372#ifdef __WXOSX__
373 // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
374 // images inside the library itself so we need to enable PNG support to use
375 // this function
376 wxImage::AddHandler(new wxPNGHandler);
377#endif // OS X
378
379 // create the main application window
380 new MyFrame;
381
382 return true;
383}
384
385// ----------------------------------------------------------------------------
386// main frame
387// ----------------------------------------------------------------------------
388
389// frame constructor
390MyFrame::MyFrame()
391 : wxFrame(NULL,
392 wxID_ANY,
393 wxT("Render wxWidgets Sample"),
394 wxPoint(50, 50),
395 wxSize(450, 340))
396{
397 // set the frame icon
398 SetIcon(wxICON(sample));
399
400#if wxUSE_MENUS
401 // create a menu bar
402 wxMenu *menuFile = new wxMenu;
403 menuFile->AppendCheckItem(Render_DrawDisabled,
404 "Draw in &disabled state\tCtrl-D");
405 menuFile->AppendCheckItem(Render_DrawFocused,
406 "Draw in &focused state\tCtrl-F");
407 menuFile->AppendCheckItem(Render_DrawPressed,
408 "Draw in &pressed state\tCtrl-P");
409 menuFile->AppendCheckItem(Render_DrawChecked,
410 "Draw in &checked state\tCtrl-C");
411 menuFile->AppendCheckItem(Render_DrawHot,
412 "Draw in &hot state\tCtrl-H");
413 menuFile->AppendCheckItem(Render_DrawUndetermined,
414 "Draw in unde&termined state\tCtrl-T");
415 menuFile->AppendSeparator();
416
417 menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
418 menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
419 menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
420 menuFile->AppendSeparator();
421
422 menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
423 menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
424 menuFile->AppendSeparator();
425
426#if wxUSE_DYNLIB_CLASS
427 menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
428 menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
429 menuFile->AppendSeparator();
430#endif // wxUSE_DYNLIB_CLASS
431 menuFile->Append(Render_Quit);
432
433 // the "About" item should be in the help menu
434 wxMenu *helpMenu = new wxMenu;
435 helpMenu->Append(Render_About);
436
437 // now append the freshly created menu to the menu bar...
438 wxMenuBar *menuBar = new wxMenuBar();
439 menuBar->Append(menuFile, wxT("&File"));
440 menuBar->Append(helpMenu, wxT("&Help"));
441
442 // ... and attach this menu bar to the frame
443 SetMenuBar(menuBar);
444#endif // wxUSE_MENUS
445
446 m_panel = new MyPanel(this);
447
448#if wxUSE_STATUSBAR
449 // create a status bar just for fun (by default with 1 pane only)
450 CreateStatusBar(2);
451 SetStatusText(wxT("Welcome to wxWidgets!"));
452#endif // wxUSE_STATUSBAR
453
454 Show();
455}
456
457MyFrame::~MyFrame()
458{
459 delete wxRendererNative::Set(NULL);
460}
461
462
463// event handlers
464
465void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
466{
467 int flags = m_panel->GetFlags();
468 if ( event.IsChecked() )
469 flags |= flag;
470 else
471 flags &= ~flag;
472
473 m_panel->SetFlags(flags);
474 m_panel->Refresh();
475}
476
477void MyFrame::OnChangeAlign(int align)
478{
479 m_panel->SetAlignment(align);
480 m_panel->Refresh();
481}
482
483void MyFrame::OnUseIcon(wxCommandEvent& event)
484{
485 m_panel->SetUseIcon(event.IsChecked());
486 m_panel->Refresh();
487}
488
489void MyFrame::OnUseBitmap(wxCommandEvent& event)
490{
491 m_panel->SetUseBitmap(event.IsChecked());
492 m_panel->Refresh();
493}
494
495#if wxUSE_DYNLIB_CLASS
496
497void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
498{
499 static wxString s_name = wxT("renddll");
500
501 wxString name = wxGetTextFromUser
502 (
503 wxT("Name of the renderer to load:"),
504 wxT("Render wxWidgets Sample"),
505 s_name,
506 this
507 );
508 if ( name.empty() )
509 {
510 // cancelled
511 return;
512 }
513
514 s_name = name;
515
516 wxRendererNative *renderer = wxRendererNative::Load(name);
517 if ( !renderer )
518 {
519 wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
520 }
521 else // loaded ok
522 {
523 delete wxRendererNative::Set(renderer);
524
525 m_panel->Refresh();
526
527 wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
528 name.c_str());
529 }
530}
531
532void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
533{
534 wxRendererNative *renderer = wxRendererNative::Set(NULL);
535 if ( renderer )
536 {
537 delete renderer;
538
539 m_panel->Refresh();
540
541 wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
542 }
543 else
544 {
545 wxLogWarning(wxT("No renderer to unload."));
546 }
547}
548
549#endif // wxUSE_DYNLIB_CLASS
550
551void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
552{
553 // true is to force the frame to close
554 Close(true);
555}
556
557void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
558{
559 wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
560 wxT("\n")
561 wxT("(c) 2003 Vadim Zeitlin"),
562 wxT("About Render wxWidgets Sample"),
563 wxOK | wxICON_INFORMATION, this);
564}
565