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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: colour.cpp | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | //// TODO: make wxColour a ref-counted object, | |
13 | //// so pixel values get shared. | |
14 | ||
15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
16 | #pragma implementation "colour.h" | |
17 | #endif | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #include "wx/gdicmn.h" | |
23 | #include "wx/colour.h" | |
24 | #include "wx/app.h" | |
25 | ||
26 | #ifdef __VMS__ | |
27 | #pragma message disable nosimpint | |
28 | #endif | |
29 | #include <Xm/Xm.h> | |
30 | #ifdef __VMS__ | |
31 | #pragma message enable nosimpint | |
32 | #endif | |
33 | ||
34 | #include "wx/motif/private.h" | |
35 | ||
36 | IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) | |
37 | ||
38 | // Colour | |
39 | ||
40 | void wxColour::Init() | |
41 | { | |
42 | m_isInit = false; | |
43 | m_red = | |
44 | m_blue = | |
45 | m_green = 0; | |
46 | m_pixel = -1; | |
47 | } | |
48 | ||
49 | wxColour::wxColour() | |
50 | { | |
51 | Init(); | |
52 | } | |
53 | ||
54 | wxColour::wxColour(const wxColour& col) | |
55 | { | |
56 | *this = col; | |
57 | } | |
58 | ||
59 | wxColour& wxColour::operator =(const wxColour& col) | |
60 | { | |
61 | m_red = col.m_red; | |
62 | m_green = col.m_green; | |
63 | m_blue = col.m_blue; | |
64 | m_isInit = col.m_isInit; | |
65 | m_pixel = col.m_pixel; | |
66 | return *this; | |
67 | } | |
68 | ||
69 | void wxColour::InitFromName(const wxString& name) | |
70 | { | |
71 | if ( wxTheColourDatabase ) | |
72 | { | |
73 | wxColour col = wxTheColourDatabase->Find(name); | |
74 | if ( col.Ok() ) | |
75 | { | |
76 | *this = col; | |
77 | return; | |
78 | } | |
79 | } | |
80 | ||
81 | // leave invalid | |
82 | Init(); | |
83 | } | |
84 | ||
85 | /* static */ | |
86 | wxColour wxColour::CreateByName(const wxString& name) | |
87 | { | |
88 | wxColour col; | |
89 | ||
90 | Display *dpy = wxGlobalDisplay(); | |
91 | WXColormap colormap = wxTheApp->GetMainColormap( dpy ); | |
92 | XColor xcol; | |
93 | if ( XParseColor( dpy, (Colormap)colormap, name.mb_str(), &xcol ) ) | |
94 | { | |
95 | col.m_red = xcol.red & 0xff; | |
96 | col.m_green = xcol.green & 0xff; | |
97 | col.m_blue = xcol.blue & 0xff; | |
98 | col.m_isInit = TRUE; | |
99 | col.m_pixel = -1; | |
100 | } | |
101 | ||
102 | return col; | |
103 | } | |
104 | ||
105 | wxColour::~wxColour() | |
106 | { | |
107 | } | |
108 | ||
109 | void wxColour::Set(unsigned char r, unsigned char g, unsigned char b) | |
110 | { | |
111 | m_red = r; | |
112 | m_green = g; | |
113 | m_blue = b; | |
114 | m_isInit = true; | |
115 | m_pixel = -1; | |
116 | } | |
117 | ||
118 | // Allocate a colour, or nearest colour, using the given display. | |
119 | // If realloc is true, ignore the existing pixel, otherwise just return | |
120 | // the existing one. | |
121 | // Returns the old or allocated pixel. | |
122 | ||
123 | // TODO: can this handle mono displays? If not, we should have an extra | |
124 | // flag to specify whether this should be black or white by default. | |
125 | ||
126 | int wxColour::AllocColour(WXDisplay* display, bool realloc) | |
127 | { | |
128 | if ((m_pixel != -1) && !realloc) | |
129 | return m_pixel; | |
130 | ||
131 | XColor color; | |
132 | color.red = (unsigned short) Red (); | |
133 | color.red |= color.red << 8; | |
134 | color.green = (unsigned short) Green (); | |
135 | color.green |= color.green << 8; | |
136 | color.blue = (unsigned short) Blue (); | |
137 | color.blue |= color.blue << 8; | |
138 | ||
139 | color.flags = DoRed | DoGreen | DoBlue; | |
140 | ||
141 | WXColormap cmap = wxTheApp->GetMainColormap(display); | |
142 | ||
143 | if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) | |
144 | { | |
145 | m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); | |
146 | return m_pixel; | |
147 | } | |
148 | else | |
149 | { | |
150 | m_pixel = (int) color.pixel; | |
151 | return m_pixel; | |
152 | } | |
153 | } | |
154 | ||
155 | /*------------------------------------------- | |
156 | Markus Emmenegger <mege@iqe.ethz.ch> | |
157 | Find the pixel value with an assigned color closest to the desired color | |
158 | Used if color cell allocation fails | |
159 | As the returned pixel value may be in use by another application, | |
160 | the color might change anytime. | |
161 | But in many cases, that is still better than always using black. | |
162 | -- | |
163 | Chris Breeze <chris@hel.co.uk> | |
164 | Improvements: | |
165 | 1) More efficient calculation of RGB distance of colour cell from | |
166 | the desired colour. There is no need to take the sqrt of 'dist', and | |
167 | since we are only interested in the top 8-bits of R, G and B we | |
168 | can perform integer arithmetic. | |
169 | 2) Attempt to allocate a read-only colour when a close match is found. | |
170 | A read-only colour will not change. | |
171 | 3) Fall back to the closest match if no read-only colours are available. | |
172 | ||
173 | Possible further improvements: | |
174 | 1) Scan the lookup table and sort the colour cells in order of | |
175 | increasing | |
176 | distance from the desired colour. Then attempt to allocate a | |
177 | read-only | |
178 | colour starting from the nearest match. | |
179 | 2) Linear RGB distance is not a particularly good method of colour | |
180 | matching | |
181 | (though it is quick). Converting the colour to HLS and then comparing | |
182 | may give better matching. | |
183 | -------------------------------------------*/ | |
184 | ||
185 | int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) | |
186 | { | |
187 | if (cmap == (Colormap) NULL) | |
188 | cmap = (Colormap) wxTheApp->GetMainColormap(display); | |
189 | ||
190 | int numPixVals = XDisplayCells(display, DefaultScreen (display)); | |
191 | int mindist = 256 * 256 * 3; | |
192 | int bestpixel = (int) BlackPixel (display, DefaultScreen (display)); | |
193 | int red = desiredColor->red >> 8; | |
194 | int green = desiredColor->green >> 8; | |
195 | int blue = desiredColor->blue >> 8; | |
196 | const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B | |
197 | ||
198 | for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) | |
199 | { | |
200 | XColor matching_color; | |
201 | matching_color.pixel = pixelcount; | |
202 | XQueryColor(display,cmap,&matching_color); | |
203 | ||
204 | int delta_red = red - (matching_color.red >> 8); | |
205 | int delta_green = green - (matching_color.green >> 8); | |
206 | int delta_blue = blue - (matching_color.blue >> 8); | |
207 | ||
208 | int dist = delta_red * delta_red + | |
209 | delta_green * delta_green + | |
210 | delta_blue * delta_blue; | |
211 | ||
212 | if (dist <= threshold) | |
213 | { | |
214 | // try to allocate a read-only colour... | |
215 | if (XAllocColor (display, cmap, &matching_color)) | |
216 | { | |
217 | return matching_color.pixel; | |
218 | } | |
219 | } | |
220 | if (dist < mindist) | |
221 | { | |
222 | bestpixel = pixelcount; | |
223 | mindist = dist; | |
224 | } | |
225 | } | |
226 | return bestpixel; | |
227 | } |