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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/uiaction_osx.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // Copyright: (c) Kevin Ollivier | |
8 | // (c) 2010 Steven Lamerton | |
9 | // (c) 2010 Vadim Zeitlin | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifndef WX_PRECOMP | |
16 | #include "wx/object.h" | |
17 | #endif | |
18 | ||
19 | #if wxUSE_UIACTIONSIMULATOR | |
20 | ||
21 | #include "wx/uiaction.h" | |
22 | ||
23 | #include "wx/log.h" | |
24 | ||
25 | #include "wx/osx/private.h" | |
26 | #include "wx/osx/core/cfref.h" | |
27 | ||
28 | #include "wx/evtloop.h" | |
29 | ||
30 | namespace | |
31 | { | |
32 | ||
33 | CGEventTapLocation tap = kCGSessionEventTap; | |
34 | ||
35 | CGEventType CGEventTypeForMouseButton(int button, bool isDown) | |
36 | { | |
37 | switch ( button ) | |
38 | { | |
39 | case wxMOUSE_BTN_LEFT: | |
40 | return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp; | |
41 | ||
42 | case wxMOUSE_BTN_RIGHT: | |
43 | return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp; | |
44 | ||
45 | // All the other buttons use the constant OtherMouseDown but we still | |
46 | // want to check for invalid parameters so assert first | |
47 | default: | |
48 | wxFAIL_MSG("Unsupported button passed in."); | |
49 | // fall back to the only known remaining case | |
50 | ||
51 | case wxMOUSE_BTN_MIDDLE: | |
52 | return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp; | |
53 | } | |
54 | } | |
55 | ||
56 | CGEventType CGEventTypeForMouseDrag(int button) | |
57 | { | |
58 | switch ( button ) | |
59 | { | |
60 | case wxMOUSE_BTN_LEFT: | |
61 | return kCGEventLeftMouseDragged; | |
62 | break; | |
63 | ||
64 | case wxMOUSE_BTN_RIGHT: | |
65 | return kCGEventRightMouseDragged; | |
66 | break; | |
67 | ||
68 | // All the other buttons use the constant OtherMouseDown but we still | |
69 | // want to check for invalid parameters so assert first | |
70 | default: | |
71 | wxFAIL_MSG("Unsupported button passed in."); | |
72 | // fall back to the only known remaining case | |
73 | ||
74 | case wxMOUSE_BTN_MIDDLE: | |
75 | return kCGEventOtherMouseDragged; | |
76 | break; | |
77 | } | |
78 | ||
79 | } | |
80 | ||
81 | CGMouseButton CGButtonForMouseButton(int button) | |
82 | { | |
83 | switch ( button ) | |
84 | { | |
85 | case wxMOUSE_BTN_LEFT: | |
86 | return kCGMouseButtonLeft; | |
87 | ||
88 | case wxMOUSE_BTN_RIGHT: | |
89 | return kCGMouseButtonRight; | |
90 | ||
91 | // All the other buttons use the constant OtherMouseDown but we still | |
92 | // want to check for invalid parameters so assert first | |
93 | default: | |
94 | wxFAIL_MSG("Unsupported button passed in."); | |
95 | // fall back to the only known remaining case | |
96 | ||
97 | case wxMOUSE_BTN_MIDDLE: | |
98 | return kCGMouseButtonCenter; | |
99 | } | |
100 | } | |
101 | ||
102 | CGPoint GetMousePosition() | |
103 | { | |
104 | int x, y; | |
105 | wxGetMousePosition(&x, &y); | |
106 | ||
107 | CGPoint pos; | |
108 | pos.x = x; | |
109 | pos.y = y; | |
110 | ||
111 | return pos; | |
112 | } | |
113 | ||
114 | } // anonymous namespace | |
115 | ||
116 | bool wxUIActionSimulator::MouseDown(int button) | |
117 | { | |
118 | CGEventType type = CGEventTypeForMouseButton(button, true); | |
119 | wxCFRef<CGEventRef> event( | |
120 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button))); | |
121 | ||
122 | if ( !event ) | |
123 | return false; | |
124 | ||
125 | CGEventSetType(event, type); | |
126 | CGEventPost(tap, event); | |
127 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
128 | if (loop) | |
129 | loop->SetShouldWaitForEvent(true); | |
130 | ||
131 | return true; | |
132 | } | |
133 | ||
134 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
135 | { | |
136 | CGPoint pos; | |
137 | pos.x = x; | |
138 | pos.y = y; | |
139 | ||
140 | CGEventType type = kCGEventMouseMoved; | |
141 | wxCFRef<CGEventRef> event( | |
142 | CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft)); | |
143 | ||
144 | if ( !event ) | |
145 | return false; | |
146 | ||
147 | CGEventSetType(event, type); | |
148 | CGEventPost(tap, event); | |
149 | ||
150 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
151 | if (loop) | |
152 | loop->SetShouldWaitForEvent(true); | |
153 | ||
154 | return true; | |
155 | } | |
156 | ||
157 | bool wxUIActionSimulator::MouseUp(int button) | |
158 | { | |
159 | CGEventType type = CGEventTypeForMouseButton(button, false); | |
160 | wxCFRef<CGEventRef> event( | |
161 | CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button))); | |
162 | ||
163 | if ( !event ) | |
164 | return false; | |
165 | ||
166 | CGEventSetType(event, type); | |
167 | CGEventPost(tap, event); | |
168 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
169 | if (loop) | |
170 | loop->SetShouldWaitForEvent(true); | |
171 | ||
172 | return true; | |
173 | } | |
174 | ||
175 | bool wxUIActionSimulator::MouseDblClick(int button) | |
176 | { | |
177 | CGEventType downtype = CGEventTypeForMouseButton(button, true); | |
178 | CGEventType uptype = CGEventTypeForMouseButton(button, false); | |
179 | wxCFRef<CGEventRef> event( | |
180 | CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button))); | |
181 | ||
182 | if ( !event ) | |
183 | return false; | |
184 | ||
185 | CGEventSetType(event,downtype); | |
186 | CGEventPost(tap, event); | |
187 | ||
188 | CGEventSetType(event, uptype); | |
189 | CGEventPost(tap, event); | |
190 | ||
191 | CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2); | |
192 | CGEventSetType(event, downtype); | |
193 | CGEventPost(tap, event); | |
194 | ||
195 | CGEventSetType(event, uptype); | |
196 | CGEventPost(tap, event); | |
197 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
198 | if (loop) | |
199 | loop->SetShouldWaitForEvent(true); | |
200 | ||
201 | return true; | |
202 | } | |
203 | ||
204 | bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, | |
205 | int button) | |
206 | { | |
207 | CGPoint pos1,pos2; | |
208 | pos1.x = x1; | |
209 | pos1.y = y1; | |
210 | pos2.x = x2; | |
211 | pos2.y = y2; | |
212 | ||
213 | CGEventType downtype = CGEventTypeForMouseButton(button, true); | |
214 | CGEventType uptype = CGEventTypeForMouseButton(button, false); | |
215 | CGEventType dragtype = CGEventTypeForMouseDrag(button) ; | |
216 | ||
217 | wxCFRef<CGEventRef> event( | |
218 | CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, pos1, CGButtonForMouseButton(button))); | |
219 | ||
220 | if ( !event ) | |
221 | return false; | |
222 | ||
223 | CGEventSetType(event,kCGEventMouseMoved); | |
224 | CGEventPost(tap, event); | |
225 | ||
226 | CGEventSetType(event,downtype); | |
227 | CGEventPost(tap, event); | |
228 | ||
229 | ||
230 | CGEventSetType(event, dragtype); | |
231 | CGEventSetLocation(event,pos2); | |
232 | CGEventPost(tap, event); | |
233 | ||
234 | CGEventSetType(event, uptype); | |
235 | CGEventPost(tap, event); | |
236 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
237 | if (loop) | |
238 | loop->SetShouldWaitForEvent(true); | |
239 | ||
240 | return true; | |
241 | } | |
242 | ||
243 | bool | |
244 | wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) | |
245 | { | |
246 | CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode); | |
247 | ||
248 | wxCFRef<CGEventRef> | |
249 | event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown)); | |
250 | if ( !event ) | |
251 | return false; | |
252 | ||
253 | CGEventPost(kCGHIDEventTap, event); | |
254 | wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive()); | |
255 | if (loop) | |
256 | loop->SetShouldWaitForEvent(true); | |
257 | ||
258 | return true; | |
259 | } | |
260 | ||
261 | #endif // wxUSE_UIACTIONSIMULATOR | |
262 |