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1 | try: | |
2 | from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue | |
3 | except ImportError: | |
4 | try: | |
5 | from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue | |
6 | except ImportError: | |
7 | raise ImportError("I could not import either Numeric or numarray") | |
8 | ||
9 | from time import clock, sleep | |
10 | ||
11 | import wx | |
12 | ||
13 | import types | |
14 | import os | |
15 | ||
16 | ## A global variable to hold the Pixels per inch that wxWindows thinks is in use | |
17 | ## This is used for scaling fonts. | |
18 | ## This can't be computed on module __init__, because a wx.App might not have iniitalized yet. | |
19 | global ScreenPPI | |
20 | ||
21 | ## a custom Exceptions: | |
22 | ||
23 | class FloatCanvasError(Exception): | |
24 | pass | |
25 | ||
26 | ## Create all the mouse events | |
27 | # I don't see a need for these two, but maybe some day! | |
28 | #EVT_FC_ENTER_WINDOW = wx.NewEventType() | |
29 | #EVT_FC_LEAVE_WINDOW = wx.NewEventType() | |
30 | EVT_FC_LEFT_DOWN = wx.NewEventType() | |
31 | EVT_FC_LEFT_UP = wx.NewEventType() | |
32 | EVT_FC_LEFT_DCLICK = wx.NewEventType() | |
33 | EVT_FC_MIDDLE_DOWN = wx.NewEventType() | |
34 | EVT_FC_MIDDLE_UP = wx.NewEventType() | |
35 | EVT_FC_MIDDLE_DCLICK = wx.NewEventType() | |
36 | EVT_FC_RIGHT_DOWN = wx.NewEventType() | |
37 | EVT_FC_RIGHT_UP = wx.NewEventType() | |
38 | EVT_FC_RIGHT_DCLICK = wx.NewEventType() | |
39 | EVT_FC_MOTION = wx.NewEventType() | |
40 | EVT_FC_MOUSEWHEEL = wx.NewEventType() | |
41 | ## these two are for the hit-test stuff, I never make them real Events | |
42 | EVT_FC_ENTER_OBJECT = wx.NewEventType() | |
43 | EVT_FC_LEAVE_OBJECT = wx.NewEventType() | |
44 | ||
45 | ##Create all mouse event binding functions | |
46 | #def EVT_ENTER_WINDOW( window, function ): | |
47 | # window.Connect( -1, -1, EVT_FC_ENTER_WINDOW, function ) | |
48 | #def EVT_LEAVE_WINDOW( window, function ): | |
49 | # window.Connect( -1, -1,EVT_FC_LEAVE_WINDOW , function ) | |
50 | def EVT_LEFT_DOWN( window, function ): | |
51 | window.Connect( -1, -1,EVT_FC_LEFT_DOWN , function ) | |
52 | def EVT_LEFT_UP( window, function ): | |
53 | window.Connect( -1, -1,EVT_FC_LEFT_UP , function ) | |
54 | def EVT_LEFT_DCLICK ( window, function ): | |
55 | window.Connect( -1, -1,EVT_FC_LEFT_DCLICK , function ) | |
56 | def EVT_MIDDLE_DOWN ( window, function ): | |
57 | window.Connect( -1, -1,EVT_FC_MIDDLE_DOWN , function ) | |
58 | def EVT_MIDDLE_UP ( window, function ): | |
59 | window.Connect( -1, -1,EVT_FC_MIDDLE_UP , function ) | |
60 | def EVT_MIDDLE_DCLICK ( window, function ): | |
61 | window.Connect( -1, -1,EVT_FC_MIDDLE_DCLICK , function ) | |
62 | def EVT_RIGHT_DOWN ( window, function ): | |
63 | window.Connect( -1, -1,EVT_FC_RIGHT_DOWN , function ) | |
64 | def EVT_RIGHT_UP( window, function ): | |
65 | window.Connect( -1, -1,EVT_FC_RIGHT_UP , function ) | |
66 | def EVT_RIGHT_DCLICK( window, function ): | |
67 | window.Connect( -1, -1,EVT_FC_RIGHT_DCLICK , function ) | |
68 | def EVT_MOTION( window, function ): | |
69 | window.Connect( -1, -1,EVT_FC_MOTION , function ) | |
70 | def EVT_MOUSEWHEEL( window, function ): | |
71 | window.Connect( -1, -1,EVT_FC_MOUSEWHEEL , function ) | |
72 | ||
73 | class _MouseEvent(wx.PyCommandEvent): | |
74 | ||
75 | """ | |
76 | ||
77 | This event class takes a regular wxWindows mouse event as a parameter, | |
78 | and wraps it so that there is access to all the original methods. This | |
79 | is similar to subclassing, but you can't subclass a wxWindows event | |
80 | ||
81 | The goal is to be able to it just like a regular mouse event. | |
82 | ||
83 | It adds the method: | |
84 | ||
85 | GetCoords() , which returns and (x,y) tuple in world coordinates. | |
86 | ||
87 | Another difference is that it is a CommandEvent, which propagates up | |
88 | the window hierarchy until it is handled. | |
89 | ||
90 | """ | |
91 | ||
92 | def __init__(self, EventType, NativeEvent, WinID, Coords = None): | |
93 | wx.PyCommandEvent.__init__(self) | |
94 | ||
95 | self.SetEventType( EventType ) | |
96 | self._NativeEvent = NativeEvent | |
97 | self.Coords = Coords | |
98 | ||
99 | # I don't think this is used. | |
100 | # def SetCoords(self,Coords): | |
101 | # self.Coords = Coords | |
102 | ||
103 | def GetCoords(self): | |
104 | return self.Coords | |
105 | ||
106 | def __getattr__(self, name): | |
107 | #return eval(self.NativeEvent.__getattr__(name) ) | |
108 | return getattr(self._NativeEvent, name) | |
109 | ||
110 | def _cycleidxs(indexcount, maxvalue, step): | |
111 | ||
112 | """ | |
113 | Utility function used by _colorGenerator | |
114 | ||
115 | """ | |
116 | if indexcount == 0: | |
117 | yield () | |
118 | else: | |
119 | for idx in xrange(0, maxvalue, step): | |
120 | for tail in _cycleidxs(indexcount - 1, maxvalue, step): | |
121 | yield (idx, ) + tail | |
122 | ||
123 | def _colorGenerator(): | |
124 | ||
125 | """ | |
126 | ||
127 | Generates a seris of unique colors used to do hit-tests with the HIt | |
128 | Test bitmap | |
129 | ||
130 | """ | |
131 | import sys | |
132 | if sys.platform == 'darwin': | |
133 | depth = 24 | |
134 | else: | |
135 | b = wx.EmptyBitmap(1,1) | |
136 | depth = b.GetDepth() | |
137 | if depth == 16: | |
138 | step = 8 | |
139 | elif depth >= 24: | |
140 | step = 1 | |
141 | else: | |
142 | raise "ColorGenerator does not work with depth = %s" % depth | |
143 | return _cycleidxs(indexcount=3, maxvalue=256, step=step) | |
144 | ||
145 | ||
146 | #### I don't know if the Set objects are useful, beyond the pointset | |
147 | #### object The problem is that when zoomed in, the BB is checked to see | |
148 | #### whether to draw the object. A Set object can defeat this. ONe day | |
149 | #### I plan to write some custon C++ code to draw sets of objects | |
150 | ||
151 | ##class ObjectSetMixin: | |
152 | ## """ | |
153 | ## A mix-in class for draw objects that are sets of objects | |
154 | ||
155 | ## It contains methods for setting lists of pens and brushes | |
156 | ||
157 | ## """ | |
158 | ## def SetPens(self,LineColors,LineStyles,LineWidths): | |
159 | ## """ | |
160 | ## This method used when an object could have a list of pens, rather than just one | |
161 | ## It is used for LineSet, and perhaps others in the future. | |
162 | ||
163 | ## fixme: this should be in a mixin | |
164 | ||
165 | ## fixme: this is really kludgy, there has got to be a better way! | |
166 | ||
167 | ## """ | |
168 | ||
169 | ## length = 1 | |
170 | ## if type(LineColors) == types.ListType: | |
171 | ## length = len(LineColors) | |
172 | ## else: | |
173 | ## LineColors = [LineColors] | |
174 | ||
175 | ## if type(LineStyles) == types.ListType: | |
176 | ## length = len(LineStyles) | |
177 | ## else: | |
178 | ## LineStyles = [LineStyles] | |
179 | ||
180 | ## if type(LineWidths) == types.ListType: | |
181 | ## length = len(LineWidths) | |
182 | ## else: | |
183 | ## LineWidths = [LineWidths] | |
184 | ||
185 | ## if length > 1: | |
186 | ## if len(LineColors) == 1: | |
187 | ## LineColors = LineColors*length | |
188 | ## if len(LineStyles) == 1: | |
189 | ## LineStyles = LineStyles*length | |
190 | ## if len(LineWidths) == 1: | |
191 | ## LineWidths = LineWidths*length | |
192 | ||
193 | ## self.Pens = [] | |
194 | ## for (LineColor,LineStyle,LineWidth) in zip(LineColors,LineStyles,LineWidths): | |
195 | ## if LineColor is None or LineStyle is None: | |
196 | ## self.Pens.append(wx.TRANSPARENT_PEN) | |
197 | ## # what's this for?> self.LineStyle = 'Transparent' | |
198 | ## if not self.PenList.has_key((LineColor,LineStyle,LineWidth)): | |
199 | ## Pen = wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) | |
200 | ## self.Pens.append(Pen) | |
201 | ## else: | |
202 | ## self.Pens.append(self.PenList[(LineColor,LineStyle,LineWidth)]) | |
203 | ## if length == 1: | |
204 | ## self.Pens = self.Pens[0] | |
205 | ||
206 | class DrawObject: | |
207 | """ | |
208 | This is the base class for all the objects that can be drawn. | |
209 | ||
210 | One must subclass from this (and an assortment of Mixins) to create | |
211 | a new DrawObject. | |
212 | ||
213 | """ | |
214 | ||
215 | def __init__(self,InForeground = False): | |
216 | self.InForeground = InForeground | |
217 | ||
218 | self._Canvas = None | |
219 | ||
220 | self.HitColor = None | |
221 | self.CallBackFuncs = {} | |
222 | ||
223 | ## these are the defaults | |
224 | self.HitAble = False | |
225 | self.HitLine = True | |
226 | self.HitFill = True | |
227 | self.MinHitLineWidth = 3 | |
228 | self.HitLineWidth = 3 ## this gets re-set by the subclasses if necessary | |
229 | ||
230 | self.Brush = None | |
231 | self.Pen = None | |
232 | ||
233 | self.FillStyle = "Solid" | |
234 | ||
235 | # I pre-define all these as class variables to provide an easier | |
236 | # interface, and perhaps speed things up by caching all the Pens | |
237 | # and Brushes, although that may not help, as I think wx now | |
238 | # does that on it's own. Send me a note if you know! | |
239 | ||
240 | BrushList = { | |
241 | ( None,"Transparent") : wx.TRANSPARENT_BRUSH, | |
242 | ("Blue","Solid") : wx.BLUE_BRUSH, | |
243 | ("Green","Solid") : wx.GREEN_BRUSH, | |
244 | ("White","Solid") : wx.WHITE_BRUSH, | |
245 | ("Black","Solid") : wx.BLACK_BRUSH, | |
246 | ("Grey","Solid") : wx.GREY_BRUSH, | |
247 | ("MediumGrey","Solid") : wx.MEDIUM_GREY_BRUSH, | |
248 | ("LightGrey","Solid") : wx.LIGHT_GREY_BRUSH, | |
249 | ("Cyan","Solid") : wx.CYAN_BRUSH, | |
250 | ("Red","Solid") : wx.RED_BRUSH | |
251 | } | |
252 | PenList = { | |
253 | (None,"Transparent",1) : wx.TRANSPARENT_PEN, | |
254 | ("Green","Solid",1) : wx.GREEN_PEN, | |
255 | ("White","Solid",1) : wx.WHITE_PEN, | |
256 | ("Black","Solid",1) : wx.BLACK_PEN, | |
257 | ("Grey","Solid",1) : wx.GREY_PEN, | |
258 | ("MediumGrey","Solid",1) : wx.MEDIUM_GREY_PEN, | |
259 | ("LightGrey","Solid",1) : wx.LIGHT_GREY_PEN, | |
260 | ("Cyan","Solid",1) : wx.CYAN_PEN, | |
261 | ("Red","Solid",1) : wx.RED_PEN | |
262 | } | |
263 | ||
264 | FillStyleList = { | |
265 | "Transparent" : wx.TRANSPARENT, | |
266 | "Solid" : wx.SOLID, | |
267 | "BiDiagonalHatch": wx.BDIAGONAL_HATCH, | |
268 | "CrossDiagHatch" : wx.CROSSDIAG_HATCH, | |
269 | "FDiagonal_Hatch": wx.FDIAGONAL_HATCH, | |
270 | "CrossHatch" : wx.CROSS_HATCH, | |
271 | "HorizontalHatch": wx.HORIZONTAL_HATCH, | |
272 | "VerticalHatch" : wx.VERTICAL_HATCH | |
273 | } | |
274 | ||
275 | LineStyleList = { | |
276 | "Solid" : wx.SOLID, | |
277 | "Transparent": wx.TRANSPARENT, | |
278 | "Dot" : wx.DOT, | |
279 | "LongDash" : wx.LONG_DASH, | |
280 | "ShortDash" : wx.SHORT_DASH, | |
281 | "DotDash" : wx.DOT_DASH, | |
282 | } | |
283 | ||
284 | def Bind(self, Event, CallBackFun): | |
285 | self.CallBackFuncs[Event] = CallBackFun | |
286 | self.HitAble = True | |
287 | self._Canvas.UseHitTest = True | |
288 | if not self._Canvas._HTdc: | |
289 | self._Canvas.MakeNewHTdc() | |
290 | if not self.HitColor: | |
291 | if not self._Canvas.HitColorGenerator: | |
292 | self._Canvas.HitColorGenerator = _colorGenerator() | |
293 | self._Canvas.HitColorGenerator.next() # first call to prevent the background color from being used. | |
294 | self.HitColor = self._Canvas.HitColorGenerator.next() | |
295 | self.SetHitPen(self.HitColor,self.HitLineWidth) | |
296 | self.SetHitBrush(self.HitColor) | |
297 | # put the object in the hit dict, indexed by it's color | |
298 | if not self._Canvas.HitDict: | |
299 | self._Canvas.MakeHitDict() | |
300 | self._Canvas.HitDict[Event][self.HitColor] = (self) # put the object in the hit dict, indexed by it's color | |
301 | ||
302 | def UnBindAll(self): | |
303 | ## fixme: this only removes one from each list, there could be more. | |
304 | if self._Canvas.HitDict: | |
305 | for List in self._Canvas.HitDict.itervalues(): | |
306 | try: | |
307 | List.remove(self) | |
308 | except ValueError: | |
309 | pass | |
310 | self.HitAble = False | |
311 | ||
312 | ||
313 | def SetBrush(self,FillColor,FillStyle): | |
314 | if FillColor is None or FillStyle is None: | |
315 | self.Brush = wx.TRANSPARENT_BRUSH | |
316 | self.FillStyle = "Transparent" | |
317 | else: | |
318 | self.Brush = self.BrushList.setdefault( (FillColor,FillStyle), wx.Brush(FillColor,self.FillStyleList[FillStyle] ) ) | |
319 | ||
320 | def SetPen(self,LineColor,LineStyle,LineWidth): | |
321 | if (LineColor is None) or (LineStyle is None): | |
322 | self.Pen = wx.TRANSPARENT_PEN | |
323 | self.LineStyle = 'Transparent' | |
324 | else: | |
325 | self.Pen = self.PenList.setdefault( (LineColor,LineStyle,LineWidth), wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) ) | |
326 | ||
327 | def SetHitBrush(self,HitColor): | |
328 | if not self.HitFill: | |
329 | self.HitBrush = wx.TRANSPARENT_BRUSH | |
330 | else: | |
331 | self.HitBrush = self.BrushList.setdefault( (HitColor,"solid"), wx.Brush(HitColor,self.FillStyleList["Solid"] ) ) | |
332 | ||
333 | def SetHitPen(self,HitColor,LineWidth): | |
334 | if not self.HitLine: | |
335 | self.HitPen = wx.TRANSPARENT_PEN | |
336 | else: | |
337 | self.HitPen = self.PenList.setdefault( (HitColor, "solid", self.HitLineWidth), wx.Pen(HitColor, self.HitLineWidth, self.LineStyleList["Solid"]) ) | |
338 | ||
339 | def PutInBackground(self): | |
340 | if self._Canvas and self.InForeground: | |
341 | self._Canvas._ForeDrawList.remove(self) | |
342 | self._Canvas._DrawList.append(self) | |
343 | self._Canvas._BackgroundDirty = True | |
344 | self.InForeground = False | |
345 | ||
346 | def PutInForeground(self): | |
347 | if self._Canvas and (not self.InForeground): | |
348 | self._Canvas._ForeDrawList.append(self) | |
349 | self._Canvas._DrawList.remove(self) | |
350 | self._Canvas._BackgroundDirty = True | |
351 | self.InForeground = True | |
352 | ||
353 | class ColorOnlyMixin: | |
354 | """ | |
355 | ||
356 | Mixin class for objects that have just one color, rather than a fill | |
357 | color and line color | |
358 | ||
359 | """ | |
360 | ||
361 | def SetColor(self, Color): | |
362 | self.SetPen(Color,"Solid",1) | |
363 | self.SetBrush(Color,"Solid") | |
364 | ||
365 | SetFillColor = SetColor # Just to provide a consistant interface | |
366 | ||
367 | class LineOnlyMixin: | |
368 | """ | |
369 | ||
370 | Mixin class for objects that have just one color, rather than a fill | |
371 | color and line color | |
372 | ||
373 | """ | |
374 | ||
375 | def SetLineColor(self, LineColor): | |
376 | self.LineColor = LineColor | |
377 | self.SetPen(LineColor,self.LineStyle,self.LineWidth) | |
378 | ||
379 | def SetLineStyle(self, LineStyle): | |
380 | self.LineStyle = LineStyle | |
381 | self.SetPen(self.LineColor,LineStyle,self.LineWidth) | |
382 | ||
383 | def SetLineWidth(self, LineWidth): | |
384 | self.LineWidth = LineWidth | |
385 | self.SetPen(self.LineColor,self.LineStyle,LineWidth) | |
386 | ||
387 | class LineAndFillMixin(LineOnlyMixin): | |
388 | """ | |
389 | ||
390 | Mixin class for objects that have both a line and a fill color and | |
391 | style. | |
392 | ||
393 | """ | |
394 | def SetFillColor(self, FillColor): | |
395 | self.FillColor = FillColor | |
396 | self.SetBrush(FillColor,self.FillStyle) | |
397 | ||
398 | def SetFillStyle(self, FillStyle): | |
399 | self.FillStyle = FillStyle | |
400 | self.SetBrush(self.FillColor,FillStyle) | |
401 | ||
402 | class XYObjectMixin: | |
403 | """ | |
404 | ||
405 | This is a mixin class that provides some methods suitable for use | |
406 | with objects that have a single (x,y) coordinate pair. | |
407 | ||
408 | """ | |
409 | ||
410 | def Move(self, Delta ): | |
411 | """ | |
412 | ||
413 | Move(Delta): moves the object by delta, where delta is a | |
414 | (dx,dy) pair. Ideally a Numpy array of shape (2,) | |
415 | ||
416 | """ | |
417 | ||
418 | Delta = asarray(Delta, Float) | |
419 | self.XY += Delta | |
420 | self.BoundingBox = self.BoundingBox + Delta | |
421 | if self._Canvas: | |
422 | self._Canvas.BoundingBoxDirty = True | |
423 | ||
424 | def SetXY(self, x, y): | |
425 | self.XY = array( (x, y), Float) | |
426 | self.CalcBoundingBox() | |
427 | ||
428 | def CalcBoundingBox(self): | |
429 | ## This may get overwritten in some subclasses | |
430 | self.BoundingBox = array( (self.XY, self.XY), Float ) | |
431 | ||
432 | def SetPoint(self, xy): | |
433 | self.XY = array( xy, Float) | |
434 | self.XY.shape = (2,) | |
435 | self.CalcBoundingBox() | |
436 | ||
437 | class PointsObjectMixin: | |
438 | """ | |
439 | ||
440 | This is a mixin class that provides some methods suitable for use | |
441 | with objects that have a set of (x,y) coordinate pairs. | |
442 | ||
443 | """ | |
444 | ||
445 | ||
446 | ## This is code for the PointsObjectMixin object, it needs to be adapted and tested. | |
447 | ## Is the neccesary at all: you can always do: | |
448 | ## Object.SetPoints( Object.Points + delta, copy = False) | |
449 | ## def Move(self, Delta ): | |
450 | ## """ | |
451 | ||
452 | ## Move(Delta): moves the object by delta, where delta is an (dx, | |
453 | ## dy) pair. Ideally a Numpy array of shape (2,) | |
454 | ||
455 | ## """ | |
456 | ||
457 | ## Delta = array(Delta, Float) | |
458 | ## self.XY += Delta | |
459 | ## self.BoundingBox = self.BoundingBox + Delta##array((self.XY, (self.XY + self.WH)), Float) | |
460 | ## if self._Canvas: | |
461 | ## self._Canvas.BoundingBoxDirty = True | |
462 | ||
463 | def CalcBoundingBox(self): | |
464 | self.BoundingBox = array(((min(self.Points[:,0]), | |
465 | min(self.Points[:,1]) ), | |
466 | (max(self.Points[:,0]), | |
467 | max(self.Points[:,1]) ) ), Float ) | |
468 | if self._Canvas: | |
469 | self._Canvas.BoundingBoxDirty = True | |
470 | ||
471 | def SetPoints(self, Points, copy = True): | |
472 | """ | |
473 | Sets the coordinates of the points of the object to Points (NX2 array). | |
474 | ||
475 | By default, a copy is made, if copy is set to False, a reference | |
476 | is used, iff Points is a NumPy array of Floats. This allows you | |
477 | to change some or all of the points without making any copies. | |
478 | ||
479 | For example: | |
480 | ||
481 | Points = Object.Points | |
482 | Points += (5,10) # shifts the points 5 in the x dir, and 10 in the y dir. | |
483 | Object.SetPoints(Points, False) # Sets the points to the same array as it was | |
484 | ||
485 | """ | |
486 | if copy: | |
487 | self.Points = array(Points, Float) | |
488 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point | |
489 | else: | |
490 | self.Points = asarray(Points, Float) | |
491 | self.CalcBoundingBox() | |
492 | ||
493 | ||
494 | class Polygon(DrawObject,PointsObjectMixin,LineAndFillMixin): | |
495 | ||
496 | """ | |
497 | ||
498 | The Polygon class takes a list of 2-tuples, or a NX2 NumPy array of | |
499 | point coordinates. so that Points[N][0] is the x-coordinate of | |
500 | point N and Points[N][1] is the y-coordinate or Points[N,0] is the | |
501 | x-coordinate of point N and Points[N,1] is the y-coordinate for | |
502 | arrays. | |
503 | ||
504 | The other parameters specify various properties of the Polygon, and | |
505 | should be self explanatory. | |
506 | ||
507 | """ | |
508 | def __init__(self, | |
509 | Points, | |
510 | LineColor = "Black", | |
511 | LineStyle = "Solid", | |
512 | LineWidth = 1, | |
513 | FillColor = None, | |
514 | FillStyle = "Solid", | |
515 | InForeground = False): | |
516 | DrawObject.__init__(self,InForeground) | |
517 | self.Points = array(Points,Float) # this DOES need to make a copy | |
518 | self.CalcBoundingBox() | |
519 | ||
520 | self.LineColor = LineColor | |
521 | self.LineStyle = LineStyle | |
522 | self.LineWidth = LineWidth | |
523 | self.FillColor = FillColor | |
524 | self.FillStyle = FillStyle | |
525 | ||
526 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
527 | ||
528 | self.SetPen(LineColor,LineStyle,LineWidth) | |
529 | self.SetBrush(FillColor,FillStyle) | |
530 | ||
531 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None): | |
532 | Points = WorldToPixel(self.Points) | |
533 | dc.SetPen(self.Pen) | |
534 | dc.SetBrush(self.Brush) | |
535 | dc.DrawPolygon(Points) | |
536 | if HTdc and self.HitAble: | |
537 | HTdc.SetPen(self.HitPen) | |
538 | HTdc.SetBrush(self.HitBrush) | |
539 | HTdc.DrawPolygon(Points) | |
540 | ||
541 | ##class PolygonSet(DrawObject): | |
542 | ## """ | |
543 | ## The PolygonSet class takes a Geometry.Polygon object. | |
544 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! | |
545 | ||
546 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) | |
547 | ||
548 | ## """ | |
549 | ||
550 | ## def __init__(self,PolySet,LineColors,LineStyles,LineWidths,FillColors,FillStyles,InForeground = False): | |
551 | ## DrawObject.__init__(self, InForeground) | |
552 | ||
553 | ## ##fixme: there should be some error checking for everything being the right length. | |
554 | ||
555 | ||
556 | ## self.Points = array(Points,Float) | |
557 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) | |
558 | ||
559 | ## self.LineColors = LineColors | |
560 | ## self.LineStyles = LineStyles | |
561 | ## self.LineWidths = LineWidths | |
562 | ## self.FillColors = FillColors | |
563 | ## self.FillStyles = FillStyles | |
564 | ||
565 | ## self.SetPens(LineColors,LineStyles,LineWidths) | |
566 | ||
567 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): | |
568 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
569 | ## Points = WorldToPixel(self.Points) | |
570 | ## Points.shape = (-1,4) | |
571 | ## dc.DrawLineList(Points,self.Pens) | |
572 | ||
573 | ||
574 | class Line(DrawObject,PointsObjectMixin,LineOnlyMixin): | |
575 | """ | |
576 | ||
577 | The Line class takes a list of 2-tuples, or a NX2 NumPy Float array | |
578 | of point coordinates. | |
579 | ||
580 | It will draw a straight line if there are two points, and a polyline | |
581 | if there are more than two. | |
582 | ||
583 | """ | |
584 | def __init__(self,Points, | |
585 | LineColor = "Black", | |
586 | LineStyle = "Solid", | |
587 | LineWidth = 1, | |
588 | InForeground = False): | |
589 | DrawObject.__init__(self, InForeground) | |
590 | ||
591 | ||
592 | self.Points = array(Points,Float) | |
593 | self.CalcBoundingBox() | |
594 | ||
595 | self.LineColor = LineColor | |
596 | self.LineStyle = LineStyle | |
597 | self.LineWidth = LineWidth | |
598 | ||
599 | self.SetPen(LineColor,LineStyle,LineWidth) | |
600 | ||
601 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
602 | ||
603 | ||
604 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
605 | Points = WorldToPixel(self.Points) | |
606 | dc.SetPen(self.Pen) | |
607 | dc.DrawLines(Points) | |
608 | if HTdc and self.HitAble: | |
609 | HTdc.SetPen(self.HitPen) | |
610 | HTdc.DrawLines(Points) | |
611 | ||
612 | class Arrow(DrawObject,XYObjectMixin,LineOnlyMixin): | |
613 | """ | |
614 | ||
615 | Arrow(XY, # coords of origin of arrow (x,y) | |
616 | Length, # length of arrow in pixels | |
617 | theta, # angle of arrow in degrees: zero is straight up | |
618 | # angle is to the right | |
619 | LineColor = "Black", | |
620 | LineStyle = "Solid", | |
621 | LineWidth = 1, | |
622 | ArrowHeadSize = 4, | |
623 | ArrowHeadAngle = 45, | |
624 | InForeground = False): | |
625 | ||
626 | It will draw an arrow , starting at the point, (X,Y) pointing in | |
627 | direction, theta. | |
628 | ||
629 | ||
630 | """ | |
631 | def __init__(self, | |
632 | XY, | |
633 | Length, | |
634 | Direction, | |
635 | LineColor = "Black", | |
636 | LineStyle = "Solid", | |
637 | LineWidth = 2, # pixels | |
638 | ArrowHeadSize = 8, # pixels | |
639 | ArrowHeadAngle = 30, # degrees | |
640 | InForeground = False): | |
641 | ||
642 | DrawObject.__init__(self, InForeground) | |
643 | ||
644 | self.XY = array(XY, Float) | |
645 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point | |
646 | self.Length = Length | |
647 | self.Direction = float(Direction) | |
648 | self.ArrowHeadSize = ArrowHeadSize | |
649 | self.ArrowHeadAngle = float(ArrowHeadAngle) | |
650 | ||
651 | self.CalcArrowPoints() | |
652 | self.CalcBoundingBox() | |
653 | ||
654 | self.LineColor = LineColor | |
655 | self.LineStyle = LineStyle | |
656 | self.LineWidth = LineWidth | |
657 | ||
658 | self.SetPen(LineColor,LineStyle,LineWidth) | |
659 | ||
660 | ##fixme: How should the HitTest be drawn? | |
661 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
662 | ||
663 | def SetDirection(self, Direction): | |
664 | self.Direction = float(Direction) | |
665 | self.CalcArrowPoints() | |
666 | ||
667 | def SetLength(self, Length): | |
668 | self.Length = Length | |
669 | self.CalcArrowPoints() | |
670 | ||
671 | def SetLengthDirection(self, Length, Direction): | |
672 | self.Direction = float(Direction) | |
673 | self.Length = Length | |
674 | self.CalcArrowPoints() | |
675 | ||
676 | def SetLength(self, Length): | |
677 | self.Length = Length | |
678 | self.CalcArrowPoints() | |
679 | ||
680 | def CalcArrowPoints(self): | |
681 | L = self.Length | |
682 | S = self.ArrowHeadSize | |
683 | phi = self.ArrowHeadAngle * pi / 360 | |
684 | theta = (self.Direction-90.0) * pi / 180 | |
685 | ArrowPoints = array( ( (0, L, L - S*cos(phi),L, L - S*cos(phi) ), | |
686 | (0, 0, S*sin(phi), 0, -S*sin(phi) ) ), | |
687 | Float ) | |
688 | RotationMatrix = array( ( ( cos(theta), -sin(theta) ), | |
689 | ( sin(theta), cos(theta) ) ), | |
690 | Float | |
691 | ) | |
692 | ArrowPoints = matrixmultiply(RotationMatrix, ArrowPoints) | |
693 | self.ArrowPoints = transpose(ArrowPoints) | |
694 | ||
695 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
696 | dc.SetPen(self.Pen) | |
697 | xy = WorldToPixel(self.XY) | |
698 | ArrowPoints = xy + self.ArrowPoints | |
699 | dc.DrawLines(ArrowPoints) | |
700 | if HTdc and self.HitAble: | |
701 | HTdc.SetPen(self.HitPen) | |
702 | HTdc.DrawLines(ArrowPoints) | |
703 | ||
704 | ##class LineSet(DrawObject, ObjectSetMixin): | |
705 | ## """ | |
706 | ## The LineSet class takes a list of 2-tuples, or a NX2 NumPy array of point coordinates. | |
707 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! | |
708 | ||
709 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) | |
710 | ||
711 | ## """ | |
712 | ||
713 | ## def __init__(self,Points,LineColors,LineStyles,LineWidths,InForeground = False): | |
714 | ## DrawObject.__init__(self, InForeground) | |
715 | ||
716 | ## NumLines = len(Points) / 2 | |
717 | ## ##fixme: there should be some error checking for everything being the right length. | |
718 | ||
719 | ||
720 | ## self.Points = array(Points,Float) | |
721 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) | |
722 | ||
723 | ## self.LineColors = LineColors | |
724 | ## self.LineStyles = LineStyles | |
725 | ## self.LineWidths = LineWidths | |
726 | ||
727 | ## self.SetPens(LineColors,LineStyles,LineWidths) | |
728 | ||
729 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): | |
730 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
731 | ## Points = WorldToPixel(self.Points) | |
732 | ## Points.shape = (-1,4) | |
733 | ## dc.DrawLineList(Points,self.Pens) | |
734 | ||
735 | class PointSet(DrawObject,PointsObjectMixin, ColorOnlyMixin): | |
736 | """ | |
737 | ||
738 | The PointSet class takes a list of 2-tuples, or a NX2 NumPy array of | |
739 | point coordinates. | |
740 | ||
741 | If Points is a sequence of tuples: Points[N][0] is the x-coordinate of | |
742 | point N and Points[N][1] is the y-coordinate. | |
743 | ||
744 | If Points is a NumPy array: Points[N,0] is the x-coordinate of point | |
745 | N and Points[N,1] is the y-coordinate for arrays. | |
746 | ||
747 | Each point will be drawn the same color and Diameter. The Diameter | |
748 | is in screen pixels, not world coordinates. | |
749 | ||
750 | The hit-test code does not distingish between the points, you will | |
751 | only know that one of the points got hit, not which one. You can use | |
752 | PointSet.FindClosestPoint(WorldPoint) to find out which one | |
753 | ||
754 | In the case of points, the HitLineWidth is used as diameter. | |
755 | ||
756 | """ | |
757 | def __init__(self, Points, Color = "Black", Diameter = 1, InForeground = False): | |
758 | DrawObject.__init__(self,InForeground) | |
759 | ||
760 | self.Points = array(Points,Float) | |
761 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point | |
762 | self.CalcBoundingBox() | |
763 | self.Diameter = Diameter | |
764 | ||
765 | self.HitLineWidth = self.MinHitLineWidth | |
766 | self.SetColor(Color) | |
767 | ||
768 | def SetDiameter(self,Diameter): | |
769 | self.Diameter = Diameter | |
770 | ||
771 | ||
772 | def FindClosestPoint(self, XY): | |
773 | """ | |
774 | ||
775 | Returns the index of the closest point to the point, XY, given | |
776 | in World coordinates. It's essentially random which you get if | |
777 | there are more than one that are the same. | |
778 | ||
779 | This can be used to figure out which point got hit in a mouse | |
780 | binding callback, for instance. It's a lot faster that using a | |
781 | lot of separate points. | |
782 | ||
783 | """ | |
784 | ## kind of ugly to minimize data copying | |
785 | d = self.Points - XY | |
786 | d = sum( power(d,2,d), 1 ) | |
787 | d = absolute( d, d ) # don't need the real distance, just which is smallest | |
788 | #dist = sqrt( sum( (self.Points - XY)**2), 1) ) | |
789 | return argmin(d) | |
790 | ||
791 | def DrawD2(self, dc, Points): | |
792 | # A Little optimization for a diameter2 - point | |
793 | dc.DrawPointList(Points) | |
794 | dc.DrawPointList(Points + (1,0)) | |
795 | dc.DrawPointList(Points + (0,1)) | |
796 | dc.DrawPointList(Points + (1,1)) | |
797 | ||
798 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
799 | dc.SetPen(self.Pen) | |
800 | Points = WorldToPixel(self.Points) | |
801 | if self.Diameter <= 1: | |
802 | dc.DrawPointList(Points) | |
803 | elif self.Diameter <= 2: | |
804 | self.DrawD2(dc, Points) | |
805 | else: | |
806 | dc.SetBrush(self.Brush) | |
807 | radius = int(round(self.Diameter/2)) | |
808 | if len(Points) > 100: | |
809 | xy = Points | |
810 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) | |
811 | dc.DrawEllipseList(xywh) | |
812 | else: | |
813 | for xy in Points: | |
814 | dc.DrawCircle(xy[0],xy[1], radius) | |
815 | if HTdc and self.HitAble: | |
816 | HTdc.SetPen(self.HitPen) | |
817 | HTdc.SetBrush(self.HitBrush) | |
818 | if self.Diameter <= 1: | |
819 | HTdc.DrawPointList(Points) | |
820 | elif self.Diameter <= 2: | |
821 | self.DrawD2(HTdc, Points) | |
822 | else: | |
823 | if len(Points) > 100: | |
824 | xy = Points | |
825 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) | |
826 | HTdc.DrawEllipseList(xywh) | |
827 | else: | |
828 | for xy in Points: | |
829 | HTdc.DrawCircle(xy[0],xy[1], radius) | |
830 | ||
831 | class Point(DrawObject,XYObjectMixin,ColorOnlyMixin): | |
832 | """ | |
833 | ||
834 | The Point class takes a 2-tuple, or a (2,) NumPy array of point | |
835 | coordinates. | |
836 | ||
837 | The Diameter is in screen points, not world coordinates, So the | |
838 | Bounding box is just the point, and doesn't include the Diameter. | |
839 | ||
840 | The HitLineWidth is used as diameter for the | |
841 | Hit Test. | |
842 | ||
843 | """ | |
844 | def __init__(self, XY, Color = "Black", Diameter = 1, InForeground = False): | |
845 | DrawObject.__init__(self, InForeground) | |
846 | ||
847 | self.XY = array(XY, Float) | |
848 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point | |
849 | self.CalcBoundingBox() | |
850 | self.SetColor(Color) | |
851 | self.Diameter = Diameter | |
852 | ||
853 | self.HitLineWidth = self.MinHitLineWidth | |
854 | ||
855 | def SetDiameter(self,Diameter): | |
856 | self.Diameter = Diameter | |
857 | ||
858 | ||
859 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
860 | dc.SetPen(self.Pen) | |
861 | xy = WorldToPixel(self.XY) | |
862 | if self.Diameter <= 1: | |
863 | dc.DrawPoint(xy[0], xy[1]) | |
864 | else: | |
865 | dc.SetBrush(self.Brush) | |
866 | radius = int(round(self.Diameter/2)) | |
867 | dc.DrawCircle(xy[0],xy[1], radius) | |
868 | if HTdc and self.HitAble: | |
869 | HTdc.SetPen(self.HitPen) | |
870 | if self.Diameter <= 1: | |
871 | HTdc.DrawPoint(xy[0], xy[1]) | |
872 | else: | |
873 | HTdc.SetBrush(self.HitBrush) | |
874 | HTdc.DrawCircle(xy[0],xy[1], radius) | |
875 | ||
876 | class RectEllipse(DrawObject, XYObjectMixin,LineAndFillMixin): | |
877 | def __init__(self,x,y,width,height, | |
878 | LineColor = "Black", | |
879 | LineStyle = "Solid", | |
880 | LineWidth = 1, | |
881 | FillColor = None, | |
882 | FillStyle = "Solid", | |
883 | InForeground = False): | |
884 | ||
885 | DrawObject.__init__(self,InForeground) | |
886 | ||
887 | self.XY = array( (x, y), Float) | |
888 | self.WH = array( (width, height), Float ) | |
889 | self.BoundingBox = array(((x,y), (self.XY + self.WH)), Float) | |
890 | self.LineColor = LineColor | |
891 | self.LineStyle = LineStyle | |
892 | self.LineWidth = LineWidth | |
893 | self.FillColor = FillColor | |
894 | self.FillStyle = FillStyle | |
895 | ||
896 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) | |
897 | ||
898 | self.SetPen(LineColor,LineStyle,LineWidth) | |
899 | self.SetBrush(FillColor,FillStyle) | |
900 | ||
901 | def SetShape(self,x,y,width,height): | |
902 | self.XY = array( (x, y), Float) | |
903 | self.WH = array( (width, height), Float ) | |
904 | self.CalcBoundingBox() | |
905 | ||
906 | ||
907 | def SetUpDraw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc): | |
908 | dc.SetPen(self.Pen) | |
909 | dc.SetBrush(self.Brush) | |
910 | if HTdc and self.HitAble: | |
911 | HTdc.SetPen(self.HitPen) | |
912 | HTdc.SetBrush(self.HitBrush) | |
913 | return ( WorldToPixel(self.XY), | |
914 | ScaleWorldToPixel(self.WH) ) | |
915 | ||
916 | def CalcBoundingBox(self): | |
917 | self.BoundingBox = array((self.XY, (self.XY + self.WH) ), Float) | |
918 | self._Canvas.BoundingBoxDirty = True | |
919 | ||
920 | ||
921 | class Rectangle(RectEllipse): | |
922 | ||
923 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
924 | ( XY, WH ) = self.SetUpDraw(dc, | |
925 | WorldToPixel, | |
926 | ScaleWorldToPixel, | |
927 | HTdc) | |
928 | dc.DrawRectanglePointSize(XY, WH) | |
929 | if HTdc and self.HitAble: | |
930 | HTdc.DrawRectanglePointSize(XY, WH) | |
931 | ||
932 | class Ellipse(RectEllipse): | |
933 | # def __init__(*args, **kwargs): | |
934 | # RectEllipse.__init__(*args, **kwargs) | |
935 | ||
936 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
937 | ( XY, WH ) = self.SetUpDraw(dc, | |
938 | WorldToPixel, | |
939 | ScaleWorldToPixel, | |
940 | HTdc) | |
941 | dc.DrawEllipsePointSize(XY, WH) | |
942 | if HTdc and self.HitAble: | |
943 | HTdc.DrawEllipsePointSize(XY, WH) | |
944 | ||
945 | class Circle(Ellipse): | |
946 | def __init__(self, x ,y, Diameter, **kwargs): | |
947 | self.Center = array((x,y),Float) | |
948 | RectEllipse.__init__(self , | |
949 | x-Diameter/2., | |
950 | y-Diameter/2., | |
951 | Diameter, | |
952 | Diameter, | |
953 | **kwargs) | |
954 | ||
955 | def SetDiameter(self, Diameter): | |
956 | x,y = self.Center - (Diameter/2.) | |
957 | self.SetShape(x, | |
958 | y, | |
959 | Diameter, | |
960 | Diameter) | |
961 | ||
962 | class TextObjectMixin(XYObjectMixin): | |
963 | """ | |
964 | ||
965 | A mix in class that holds attributes and methods that are needed by | |
966 | the Text objects | |
967 | ||
968 | """ | |
969 | ||
970 | ## I'm caching fonts, because on GTK, getting a new font can take a | |
971 | ## while. However, it gets cleared after every full draw as hanging | |
972 | ## on to a bunch of large fonts takes a massive amount of memory. | |
973 | ||
974 | FontList = {} | |
975 | ||
976 | def SetFont(self, Size, Family, Style, Weight, Underline, FaceName): | |
977 | self.Font = self.FontList.setdefault( (Size, | |
978 | Family, | |
979 | Style, | |
980 | Weight, | |
981 | Underline, | |
982 | FaceName), | |
983 | wx.Font(Size, | |
984 | Family, | |
985 | Style, | |
986 | Weight, | |
987 | Underline, | |
988 | FaceName) ) | |
989 | return self.Font | |
990 | ||
991 | def SetColor(self, Color): | |
992 | self.Color = Color | |
993 | ||
994 | def SetBackgroundColor(self, BackgroundColor): | |
995 | self.BackgroundColor = BackgroundColor | |
996 | ||
997 | ## store the function that shift the coords for drawing text. The | |
998 | ## "c" parameter is the correction for world coordinates, rather | |
999 | ## than pixel coords as the y axis is reversed | |
1000 | ShiftFunDict = {'tl': lambda x, y, w, h, world=0: (x, y) , | |
1001 | 'tc': lambda x, y, w, h, world=0: (x - w/2, y) , | |
1002 | 'tr': lambda x, y, w, h, world=0: (x - w, y) , | |
1003 | 'cl': lambda x, y, w, h, world=0: (x, y - h/2 + world*h) , | |
1004 | 'cc': lambda x, y, w, h, world=0: (x - w/2, y - h/2 + world*h) , | |
1005 | 'cr': lambda x, y, w, h, world=0: (x - w, y - h/2 + world*h) , | |
1006 | 'bl': lambda x, y, w, h, world=0: (x, y - h + 2*world*h) , | |
1007 | 'bc': lambda x, y, w, h, world=0: (x - w/2, y - h + 2*world*h) , | |
1008 | 'br': lambda x, y, w, h, world=0: (x - w, y - h + 2*world*h)} | |
1009 | ||
1010 | class Text(DrawObject, TextObjectMixin): | |
1011 | """ | |
1012 | This class creates a text object, placed at the coordinates, | |
1013 | x,y. the "Position" argument is a two charactor string, indicating | |
1014 | where in relation to the coordinates the string should be oriented. | |
1015 | ||
1016 | The first letter is: t, c, or b, for top, center and bottom The | |
1017 | second letter is: l, c, or r, for left, center and right The | |
1018 | position refers to the position relative to the text itself. It | |
1019 | defaults to "tl" (top left). | |
1020 | ||
1021 | Size is the size of the font in pixels, or in points for printing | |
1022 | (if it ever gets implimented). Those will be the same, If you assume | |
1023 | 72 PPI. | |
1024 | ||
1025 | Family: | |
1026 | Font family, a generic way of referring to fonts without | |
1027 | specifying actual facename. One of: | |
1028 | wx.DEFAULT: Chooses a default font. | |
1029 | wx.DECORATIVE: A decorative font. | |
1030 | wx.ROMAN: A formal, serif font. | |
1031 | wx.SCRIPT: A handwriting font. | |
1032 | wx.SWISS: A sans-serif font. | |
1033 | wx.MODERN: A fixed pitch font. | |
1034 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. | |
1035 | Style: | |
1036 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. | |
1037 | Weight: | |
1038 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. | |
1039 | Underline: | |
1040 | The value can be True or False. At present this may have an an | |
1041 | effect on Windows only. | |
1042 | ||
1043 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the above will be ignored. | |
1044 | ||
1045 | The size is fixed, and does not scale with the drawing. | |
1046 | ||
1047 | The hit-test is done on the entire text extent | |
1048 | ||
1049 | """ | |
1050 | ||
1051 | def __init__(self,String,x,y, | |
1052 | Size = 12, | |
1053 | Color = "Black", | |
1054 | BackgroundColor = None, | |
1055 | Family = wx.MODERN, | |
1056 | Style = wx.NORMAL, | |
1057 | Weight = wx.NORMAL, | |
1058 | Underline = False, | |
1059 | Position = 'tl', | |
1060 | InForeground = False, | |
1061 | Font = None): | |
1062 | ||
1063 | DrawObject.__init__(self,InForeground) | |
1064 | ||
1065 | self.String = String | |
1066 | # Input size in in Pixels, compute points size from PPI info. | |
1067 | # fixme: for printing, we'll have to do something a little different | |
1068 | self.Size = int(round(72.0 * Size / ScreenPPI)) | |
1069 | ||
1070 | self.Color = Color | |
1071 | self.BackgroundColor = BackgroundColor | |
1072 | ||
1073 | if not Font: | |
1074 | FaceName = '' | |
1075 | else: | |
1076 | FaceName = Font.GetFaceName() | |
1077 | Family = Font.GetFamily() | |
1078 | Size = Font.GetPointSize() | |
1079 | Style = Font.GetStyle() | |
1080 | Underlined = Font.GetUnderlined() | |
1081 | Weight = Font.GetWeight() | |
1082 | self.SetFont(Size, Family, Style, Weight, Underline, FaceName) | |
1083 | ||
1084 | self.BoundingBox = array(((x,y),(x,y)),Float) | |
1085 | ||
1086 | self.XY = ( x,y ) | |
1087 | ||
1088 | (self.TextWidth, self.TextHeight) = (None, None) | |
1089 | self.ShiftFun = self.ShiftFunDict[Position] | |
1090 | ||
1091 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1092 | XY = WorldToPixel(self.XY) | |
1093 | dc.SetFont(self.Font) | |
1094 | dc.SetTextForeground(self.Color) | |
1095 | if self.BackgroundColor: | |
1096 | dc.SetBackgroundMode(wx.SOLID) | |
1097 | dc.SetTextBackground(self.BackgroundColor) | |
1098 | else: | |
1099 | dc.SetBackgroundMode(wx.TRANSPARENT) | |
1100 | if self.TextWidth is None or self.TextHeight is None: | |
1101 | (self.TextWidth, self.TextHeight) = dc.GetTextExtent(self.String) | |
1102 | XY = self.ShiftFun(XY[0], XY[1], self.TextWidth, self.TextHeight) | |
1103 | dc.DrawTextPoint(self.String, XY) | |
1104 | if HTdc and self.HitAble: | |
1105 | HTdc.SetPen(self.HitPen) | |
1106 | HTdc.SetBrush(self.HitBrush) | |
1107 | HTdc.DrawRectanglePointSize(XY, (self.TextWidth, self.TextHeight) ) | |
1108 | ||
1109 | class ScaledText(DrawObject, TextObjectMixin): | |
1110 | """ | |
1111 | This class creates a text object that is scaled when zoomed. It is | |
1112 | placed at the coordinates, x,y. the "Position" argument is a two | |
1113 | charactor string, indicating where in relation to the coordinates | |
1114 | the string should be oriented. | |
1115 | ||
1116 | The first letter is: t, c, or b, for top, center and bottom The | |
1117 | second letter is: l, c, or r, for left, center and right The | |
1118 | position refers to the position relative to the text itself. It | |
1119 | defaults to "tl" (top left). | |
1120 | ||
1121 | Size is the size of the font in world coordinates. | |
1122 | ||
1123 | Family: | |
1124 | Font family, a generic way of referring to fonts without | |
1125 | specifying actual facename. One of: | |
1126 | wx.DEFAULT: Chooses a default font. | |
1127 | wx.DECORATI: A decorative font. | |
1128 | wx.ROMAN: A formal, serif font. | |
1129 | wx.SCRIPT: A handwriting font. | |
1130 | wx.SWISS: A sans-serif font. | |
1131 | wx.MODERN: A fixed pitch font. | |
1132 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. | |
1133 | Style: | |
1134 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. | |
1135 | Weight: | |
1136 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. | |
1137 | Underline: | |
1138 | The value can be True or False. At present this may have an an | |
1139 | effect on Windows only. | |
1140 | ||
1141 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the | |
1142 | above will be ignored. The size of the font you specify will be | |
1143 | ignored, but the rest of it's attributes will be preserved. | |
1144 | ||
1145 | The size will scale as the drawing is zoomed. | |
1146 | ||
1147 | Bugs/Limitations: | |
1148 | ||
1149 | As fonts are scaled, the do end up a little different, so you don't | |
1150 | get exactly the same picture as you scale up and doen, but it's | |
1151 | pretty darn close. | |
1152 | ||
1153 | On wxGTK1 on my Linux system, at least, using a font of over about | |
1154 | 3000 pts. brings the system to a halt. It's the Font Server using | |
1155 | huge amounts of memory. My work around is to max the font size to | |
1156 | 3000 points, so it won't scale past there. GTK2 uses smarter font | |
1157 | drawing, so that may not be an issue in future versions, so feel | |
1158 | free to test. Another smarter way to do it would be to set a global | |
1159 | zoom limit at that point. | |
1160 | ||
1161 | The hit-test is done on the entire text extent. This could be made | |
1162 | optional, but I havn't gotten around to it. | |
1163 | ||
1164 | """ | |
1165 | ||
1166 | def __init__(self, String, x, y , Size, | |
1167 | Color = "Black", | |
1168 | BackgroundColor = None, | |
1169 | Family = wx.MODERN, | |
1170 | Style = wx.NORMAL, | |
1171 | Weight = wx.NORMAL, | |
1172 | Underline = False, | |
1173 | Position = 'tl', | |
1174 | Font = None, | |
1175 | InForeground = False): | |
1176 | ||
1177 | DrawObject.__init__(self,InForeground) | |
1178 | ||
1179 | self.String = String | |
1180 | self.XY = array( (x, y), Float) | |
1181 | self.Size = Size | |
1182 | self.Color = Color | |
1183 | self.BackgroundColor = BackgroundColor | |
1184 | self.Family = Family | |
1185 | self.Style = Style | |
1186 | self.Weight = Weight | |
1187 | self.Underline = Underline | |
1188 | if not Font: | |
1189 | self.FaceName = '' | |
1190 | else: | |
1191 | self.FaceName = Font.GetFaceName() | |
1192 | self.Family = Font.GetFamily() | |
1193 | self.Style = Font.GetStyle() | |
1194 | self.Underlined = Font.GetUnderlined() | |
1195 | self.Weight = Font.GetWeight() | |
1196 | ||
1197 | # Experimental max font size value on wxGTK2: this works OK on | |
1198 | # my system. If it's a lot larger, there is a crash, with the | |
1199 | # message: | |
1200 | # | |
1201 | # The application 'FloatCanvasDemo.py' lost its | |
1202 | # connection to the display :0.0; most likely the X server was | |
1203 | # shut down or you killed/destroyed the application. | |
1204 | # | |
1205 | # Windows and OS-X seem to be better behaved in this regard. | |
1206 | # They may not draw it, but they don't crash either! | |
1207 | self.MaxFontSize = 1000 | |
1208 | ||
1209 | self.ShiftFun = self.ShiftFunDict[Position] | |
1210 | ||
1211 | self.CalcBoundingBox() | |
1212 | ||
1213 | ||
1214 | def CalcBoundingBox(self): | |
1215 | ## this isn't exact, as fonts don't scale exactly. | |
1216 | dc = wx.MemoryDC() | |
1217 | bitmap = wx.EmptyBitmap(1, 1) | |
1218 | dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work. | |
1219 | DrawingSize = 40 # pts This effectively determines the resolution that the BB is computed to. | |
1220 | ScaleFactor = float(self.Size) / DrawingSize | |
1221 | dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) ) | |
1222 | (w,h) = dc.GetTextExtent(self.String) | |
1223 | w = w * ScaleFactor | |
1224 | h = h * ScaleFactor | |
1225 | x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world = 1) | |
1226 | self.BoundingBox = array(((x, y-h ),(x + w, y)),Float) | |
1227 | ||
1228 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): | |
1229 | (X,Y) = WorldToPixel( (self.XY) ) | |
1230 | ||
1231 | # compute the font size: | |
1232 | Size = abs( ScaleWorldToPixel( (self.Size, self.Size) )[1] ) # only need a y coordinate length | |
1233 | ## Check to see if the font size is large enough to blow up the X font server | |
1234 | ## If so, limit it. Would it be better just to not draw it? | |
1235 | ## note that this limit is dependent on how much memory you have, etc. | |
1236 | Size = min(Size, self.MaxFontSize) | |
1237 | dc.SetFont(self.SetFont(Size, self.Family, self.Style, self.Weight, self.Underline, self.FaceName)) | |
1238 | dc.SetTextForeground(self.Color) | |
1239 | if self.BackgroundColor: | |
1240 | dc.SetBackgroundMode(wx.SOLID) | |
1241 | dc.SetTextBackground(self.BackgroundColor) | |
1242 | else: | |
1243 | dc.SetBackgroundMode(wx.TRANSPARENT) | |
1244 | (w,h) = dc.GetTextExtent(self.String) | |
1245 | # compute the shift, and adjust the coordinates, if neccesary | |
1246 | # This had to be put in here, because it changes with Zoom, as | |
1247 | # fonts don't scale exactly. | |
1248 | xy = self.ShiftFun(X, Y, w, h) | |
1249 | ||
1250 | dc.DrawTextPoint(self.String, xy) | |
1251 | if HTdc and self.HitAble: | |
1252 | HTdc.SetPen(self.HitPen) | |
1253 | HTdc.SetBrush(self.HitBrush) | |
1254 | HTdc.DrawRectanglePointSize(xy, (w, h) ) | |
1255 | ||
1256 | ||
1257 | #--------------------------------------------------------------------------- | |
1258 | class FloatCanvas(wx.Panel): | |
1259 | """ | |
1260 | FloatCanvas.py | |
1261 | ||
1262 | This is a high level window for drawing maps and anything else in an | |
1263 | arbitrary coordinate system. | |
1264 | ||
1265 | The goal is to provide a convenient way to draw stuff on the screen | |
1266 | without having to deal with handling OnPaint events, converting to pixel | |
1267 | coordinates, knowing about wxWindows brushes, pens, and colors, etc. It | |
1268 | also provides virtually unlimited zooming and scrolling | |
1269 | ||
1270 | I am using it for two things: | |
1271 | 1) general purpose drawing in floating point coordinates | |
1272 | 2) displaying map data in Lat-long coordinates | |
1273 | ||
1274 | If the projection is set to None, it will draw in general purpose | |
1275 | floating point coordinates. If the projection is set to 'FlatEarth', it | |
1276 | will draw a FlatEarth projection, centered on the part of the map that | |
1277 | you are viewing. You can also pass in your own projection function. | |
1278 | ||
1279 | It is double buffered, so re-draws after the window is uncovered by something | |
1280 | else are very quick. | |
1281 | ||
1282 | It relies on NumPy, which is needed for speed (maybe, I havn't profiled it) | |
1283 | ||
1284 | Bugs and Limitations: | |
1285 | Lots: patches, fixes welcome | |
1286 | ||
1287 | For Map drawing: It ignores the fact that the world is, in fact, a | |
1288 | sphere, so it will do strange things if you are looking at stuff near | |
1289 | the poles or the date line. so far I don't have a need to do that, so I | |
1290 | havn't bothered to add any checks for that yet. | |
1291 | ||
1292 | Zooming: | |
1293 | I have set no zoom limits. What this means is that if you zoom in really | |
1294 | far, you can get integer overflows, and get wierd results. It | |
1295 | doesn't seem to actually cause any problems other than wierd output, at | |
1296 | least when I have run it. | |
1297 | ||
1298 | Speed: | |
1299 | I have done a couple of things to improve speed in this app. The one | |
1300 | thing I have done is used NumPy Arrays to store the coordinates of the | |
1301 | points of the objects. This allowed me to use array oriented functions | |
1302 | when doing transformations, and should provide some speed improvement | |
1303 | for objects with a lot of points (big polygons, polylines, pointsets). | |
1304 | ||
1305 | The real slowdown comes when you have to draw a lot of objects, because | |
1306 | you have to call the wx.DC.DrawSomething call each time. This is plenty | |
1307 | fast for tens of objects, OK for hundreds of objects, but pretty darn | |
1308 | slow for thousands of objects. | |
1309 | ||
1310 | The solution is to be able to pass some sort of object set to the DC | |
1311 | directly. I've used DC.DrawPointList(Points), and it helped a lot with | |
1312 | drawing lots of points. I havn't got a LineSet type object, so I havn't | |
1313 | used DC.DrawLineList yet. I'd like to get a full set of DrawStuffList() | |
1314 | methods implimented, and then I'd also have a full set of Object sets | |
1315 | that could take advantage of them. I hope to get to it some day. | |
1316 | ||
1317 | Mouse Events: | |
1318 | ||
1319 | At this point, there are a full set of custom mouse events. They are | |
1320 | just like the rebulsr mouse events, but include an extra attribute: | |
1321 | Event.GetCoords(), that returns the (x,y) position in world | |
1322 | coordinates, as a length-2 NumPy vector of Floats. | |
1323 | ||
1324 | Copyright: Christopher Barker | |
1325 | ||
1326 | License: Same as the version of wxPython you are using it with | |
1327 | ||
1328 | Please let me know if you're using this!!! | |
1329 | ||
1330 | Contact me at: | |
1331 | ||
1332 | Chris.Barker@noaa.gov | |
1333 | ||
1334 | """ | |
1335 | ||
1336 | def __init__(self, parent, id = -1, | |
1337 | size = wx.DefaultSize, | |
1338 | ProjectionFun = None, | |
1339 | BackgroundColor = "WHITE", | |
1340 | Debug = False): | |
1341 | ||
1342 | wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size) | |
1343 | ||
1344 | global ScreenPPI ## A global variable to hold the Pixels per inch that wxWindows thinks is in use. | |
1345 | dc = wx.ScreenDC() | |
1346 | ScreenPPI = dc.GetPPI()[0] # Assume square pixels | |
1347 | del dc | |
1348 | ||
1349 | self.HitColorGenerator = None | |
1350 | self.UseHitTest = None | |
1351 | ||
1352 | self.NumBetweenBlits = 500 | |
1353 | ||
1354 | self.BackgroundBrush = wx.Brush(BackgroundColor,wx.SOLID) | |
1355 | ||
1356 | self.Debug = Debug | |
1357 | ||
1358 | wx.EVT_PAINT(self, self.OnPaint) | |
1359 | wx.EVT_SIZE(self, self.OnSize) | |
1360 | ||
1361 | wx.EVT_LEFT_DOWN(self, self.LeftDownEvent ) | |
1362 | wx.EVT_LEFT_UP(self, self.LeftUpEvent ) | |
1363 | wx.EVT_LEFT_DCLICK(self, self.LeftDoubleClickEvent ) | |
1364 | wx.EVT_MIDDLE_DOWN(self, self.MiddleDownEvent ) | |
1365 | wx.EVT_MIDDLE_UP(self, self.MiddleUpEvent ) | |
1366 | wx.EVT_MIDDLE_DCLICK(self, self.MiddleDoubleClickEvent ) | |
1367 | wx.EVT_RIGHT_DOWN(self, self.RightDownEvent) | |
1368 | wx.EVT_RIGHT_UP(self, self.RightUpEvent ) | |
1369 | wx.EVT_RIGHT_DCLICK(self, self.RightDoubleCLickEvent ) | |
1370 | wx.EVT_MOTION(self, self.MotionEvent ) | |
1371 | wx.EVT_MOUSEWHEEL(self, self.WheelEvent ) | |
1372 | ||
1373 | ## CHB: I'm leaving these out for now. | |
1374 | #wx.EVT_ENTER_WINDOW(self, self. ) | |
1375 | #wx.EVT_LEAVE_WINDOW(self, self. ) | |
1376 | ||
1377 | ## create the Hit Test Dicts: | |
1378 | self.HitDict = None | |
1379 | ||
1380 | ||
1381 | self._DrawList = [] | |
1382 | self._ForeDrawList = [] | |
1383 | self._ForegroundBuffer = None | |
1384 | self.BoundingBox = None | |
1385 | self.BoundingBoxDirty = False | |
1386 | self.ViewPortCenter= array( (0,0), Float) | |
1387 | ||
1388 | self.SetProjectionFun(ProjectionFun) | |
1389 | ||
1390 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! | |
1391 | self.TransformVector = array( (1,-1), Float) # default Transformation | |
1392 | ||
1393 | self.Scale = 1 | |
1394 | ||
1395 | self.GUIMode = None | |
1396 | self.StartRBBox = None | |
1397 | self.PrevRBBox = None | |
1398 | self.StartMove = None | |
1399 | self.PrevMoveXY = None | |
1400 | self.ObjectUnderMouse = None | |
1401 | ||
1402 | # called just to make sure everything is initialized | |
1403 | self.OnSize(None) | |
1404 | ||
1405 | self.InHereNum = 0 | |
1406 | ||
1407 | def SetProjectionFun(self,ProjectionFun): | |
1408 | if ProjectionFun == 'FlatEarth': | |
1409 | self.ProjectionFun = self.FlatEarthProjection | |
1410 | elif type(ProjectionFun) == types.FunctionType: | |
1411 | self.ProjectionFun = ProjectionFun | |
1412 | elif ProjectionFun is None: | |
1413 | self.ProjectionFun = lambda x=None: array( (1,1), Float) | |
1414 | else: | |
1415 | raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a function that takes the ViewPortCenter and returns a MapProjectionVector') | |
1416 | ||
1417 | def FlatEarthProjection(self,CenterPoint): | |
1418 | return array((cos(pi*CenterPoint[1]/180),1),Float) | |
1419 | ||
1420 | def SetMode(self,Mode): | |
1421 | if Mode in ["ZoomIn","ZoomOut","Move","Mouse",None]: | |
1422 | self.GUIMode = Mode | |
1423 | else: | |
1424 | raise FloatCanvasError('"%s" is Not a valid Mode'%Mode) | |
1425 | ||
1426 | def MakeHitDict(self): | |
1427 | ##fixme: Should this just be None if nothing has been bound? | |
1428 | self.HitDict = {EVT_FC_LEFT_DOWN: {}, | |
1429 | EVT_FC_LEFT_UP: {}, | |
1430 | EVT_FC_LEFT_DCLICK: {}, | |
1431 | EVT_FC_MIDDLE_DOWN: {}, | |
1432 | EVT_FC_MIDDLE_UP: {}, | |
1433 | EVT_FC_MIDDLE_DCLICK: {}, | |
1434 | EVT_FC_RIGHT_DOWN: {}, | |
1435 | EVT_FC_RIGHT_UP: {}, | |
1436 | EVT_FC_RIGHT_DCLICK: {}, | |
1437 | EVT_FC_ENTER_OBJECT: {}, | |
1438 | EVT_FC_LEAVE_OBJECT: {}, | |
1439 | } | |
1440 | ||
1441 | def _RaiseMouseEvent(self, Event, EventType): | |
1442 | """ | |
1443 | This is called in various other places to raise a Mouse Event | |
1444 | """ | |
1445 | #print "in Raise Mouse Event", Event | |
1446 | pt = self.PixelToWorld( Event.GetPosition() ) | |
1447 | evt = _MouseEvent(EventType, Event, self.GetId(), pt) | |
1448 | self.GetEventHandler().ProcessEvent(evt) | |
1449 | ||
1450 | def HitTest(self, event, HitEvent): | |
1451 | if self.HitDict: | |
1452 | # check if there are any objects in the dict for this event | |
1453 | if self.HitDict[ HitEvent ]: | |
1454 | xy = event.GetPosition() | |
1455 | if self._ForegroundHTdc: | |
1456 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) | |
1457 | else: | |
1458 | hitcolor = self._HTdc.GetPixelPoint( xy ) | |
1459 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) | |
1460 | if color in self.HitDict[ HitEvent ]: | |
1461 | Object = self.HitDict[ HitEvent ][color] | |
1462 | ## Add the hit coords to the Object | |
1463 | Object.HitCoords = self.PixelToWorld( xy ) | |
1464 | Object.CallBackFuncs[HitEvent](Object) | |
1465 | return True | |
1466 | return False | |
1467 | ||
1468 | def MouseOverTest(self, event): | |
1469 | ##fixme: Can this be cleaned up? | |
1470 | if self.HitDict: | |
1471 | xy = event.GetPosition() | |
1472 | if self._ForegroundHTdc: | |
1473 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) | |
1474 | else: | |
1475 | hitcolor = self._HTdc.GetPixelPoint( xy ) | |
1476 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) | |
1477 | OldObject = self.ObjectUnderMouse | |
1478 | ObjectCallbackCalled = False | |
1479 | if color in self.HitDict[ EVT_FC_ENTER_OBJECT ]: | |
1480 | Object = self.HitDict[ EVT_FC_ENTER_OBJECT][color] | |
1481 | if (OldObject is None): | |
1482 | try: | |
1483 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) | |
1484 | ObjectCallbackCalled = True | |
1485 | except KeyError: | |
1486 | pass # this means the enter event isn't bound for that object | |
1487 | elif OldObject == Object: # the mouse is still on the same object | |
1488 | pass | |
1489 | ## Is the mouse on a differnt object as it was... | |
1490 | elif not (Object == OldObject): | |
1491 | # call the leave object callback | |
1492 | try: | |
1493 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) | |
1494 | ObjectCallbackCalled = True | |
1495 | except KeyError: | |
1496 | pass # this means the leave event isn't bound for that object | |
1497 | try: | |
1498 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) | |
1499 | ObjectCallbackCalled = True | |
1500 | except KeyError: | |
1501 | pass # this means the enter event isn't bound for that object | |
1502 | ## set the new object under mouse | |
1503 | self.ObjectUnderMouse = Object | |
1504 | elif color in self.HitDict[ EVT_FC_LEAVE_OBJECT ]: | |
1505 | Object = self.HitDict[ EVT_FC_LEAVE_OBJECT][color] | |
1506 | self.ObjectUnderMouse = Object | |
1507 | else: | |
1508 | # no objects under mouse bound to mouse-over events | |
1509 | self.ObjectUnderMouse = None | |
1510 | if OldObject: | |
1511 | try: | |
1512 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) | |
1513 | ObjectCallbackCalled = True | |
1514 | except KeyError: | |
1515 | pass # this means the leave event isn't bound for that object | |
1516 | return ObjectCallbackCalled | |
1517 | ||
1518 | ||
1519 | ## fixme: There is a lot of repeated code here | |
1520 | ## Is there a better way? | |
1521 | def LeftDoubleClickEvent(self,event): | |
1522 | if self.GUIMode == "Mouse": | |
1523 | EventType = EVT_FC_LEFT_DCLICK | |
1524 | if not self.HitTest(event, EventType): | |
1525 | self._RaiseMouseEvent(event, EventType) | |
1526 | ||
1527 | ||
1528 | def MiddleDownEvent(self,event): | |
1529 | if self.GUIMode == "Mouse": | |
1530 | EventType = EVT_FC_MIDDLE_DOWN | |
1531 | if not self.HitTest(event, EventType): | |
1532 | self._RaiseMouseEvent(event, EventType) | |
1533 | ||
1534 | def MiddleUpEvent(self,event): | |
1535 | if self.GUIMode == "Mouse": | |
1536 | EventType = EVT_FC_MIDDLE_UP | |
1537 | if not self.HitTest(event, EventType): | |
1538 | self._RaiseMouseEvent(event, EventType) | |
1539 | ||
1540 | def MiddleDoubleClickEvent(self,event): | |
1541 | if self.GUIMode == "Mouse": | |
1542 | EventType = EVT_FC_MIDDLE_DCLICK | |
1543 | if not self.HitTest(event, EventType): | |
1544 | self._RaiseMouseEvent(event, EventType) | |
1545 | ||
1546 | def RightUpEvent(self,event): | |
1547 | if self.GUIMode == "Mouse": | |
1548 | EventType = EVT_FC_RIGHT_UP | |
1549 | if not self.HitTest(event, EventType): | |
1550 | self._RaiseMouseEvent(event, EventType) | |
1551 | ||
1552 | def RightDoubleCLickEvent(self,event): | |
1553 | if self.GUIMode == "Mouse": | |
1554 | EventType = EVT_FC_RIGHT_DCLICK | |
1555 | if not self.HitTest(event, EventType): | |
1556 | self._RaiseMouseEvent(event, EventType) | |
1557 | ||
1558 | def WheelEvent(self,event): | |
1559 | ##if self.GUIMode == "Mouse": | |
1560 | ## Why not always raise this? | |
1561 | self._RaiseMouseEvent(event, EVT_FC_MOUSEWHEEL) | |
1562 | ||
1563 | ||
1564 | def LeftDownEvent(self,event): | |
1565 | if self.GUIMode: | |
1566 | if self.GUIMode == "ZoomIn": | |
1567 | self.StartRBBox = array( event.GetPosition() ) | |
1568 | self.PrevRBBox = None | |
1569 | self.CaptureMouse() | |
1570 | elif self.GUIMode == "ZoomOut": | |
1571 | Center = self.PixelToWorld( event.GetPosition() ) | |
1572 | self.Zoom(1/1.5,Center) | |
1573 | elif self.GUIMode == "Move": | |
1574 | self.StartMove = array( event.GetPosition() ) | |
1575 | self.PrevMoveXY = (0,0) | |
1576 | elif self.GUIMode == "Mouse": | |
1577 | ## check for a hit | |
1578 | if not self.HitTest(event, EVT_FC_LEFT_DOWN): | |
1579 | self._RaiseMouseEvent(event,EVT_FC_LEFT_DOWN) | |
1580 | else: | |
1581 | pass | |
1582 | ||
1583 | def LeftUpEvent(self,event): | |
1584 | if self.HasCapture(): | |
1585 | self.ReleaseMouse() | |
1586 | if self.GUIMode: | |
1587 | if self.GUIMode == "ZoomIn": | |
1588 | if event.LeftUp() and not self.StartRBBox is None: | |
1589 | self.PrevRBBox = None | |
1590 | EndRBBox = event.GetPosition() | |
1591 | StartRBBox = self.StartRBBox | |
1592 | # if mouse has moved less that ten pixels, don't use the box. | |
1593 | if ( abs(StartRBBox[0] - EndRBBox[0]) > 10 | |
1594 | and abs(StartRBBox[1] - EndRBBox[1]) > 10 ): | |
1595 | EndRBBox = self.PixelToWorld(EndRBBox) | |
1596 | StartRBBox = self.PixelToWorld(StartRBBox) | |
1597 | BB = array(((min(EndRBBox[0],StartRBBox[0]), | |
1598 | min(EndRBBox[1],StartRBBox[1])), | |
1599 | (max(EndRBBox[0],StartRBBox[0]), | |
1600 | max(EndRBBox[1],StartRBBox[1]))),Float) | |
1601 | self.ZoomToBB(BB) | |
1602 | else: | |
1603 | Center = self.PixelToWorld(StartRBBox) | |
1604 | self.Zoom(1.5,Center) | |
1605 | self.StartRBBox = None | |
1606 | elif self.GUIMode == "Move": | |
1607 | if not self.StartMove is None: | |
1608 | StartMove = self.StartMove | |
1609 | EndMove = array((event.GetX(),event.GetY())) | |
1610 | if sum((StartMove-EndMove)**2) > 16: | |
1611 | self.MoveImage(StartMove-EndMove,'Pixel') | |
1612 | self.StartMove = None | |
1613 | elif self.GUIMode == "Mouse": | |
1614 | EventType = EVT_FC_LEFT_UP | |
1615 | if not self.HitTest(event, EventType): | |
1616 | self._RaiseMouseEvent(event, EventType) | |
1617 | else: | |
1618 | pass | |
1619 | ||
1620 | def MotionEvent(self,event): | |
1621 | if self.GUIMode: | |
1622 | if self.GUIMode == "ZoomIn": | |
1623 | if event.Dragging() and event.LeftIsDown() and not (self.StartRBBox is None): | |
1624 | xy0 = self.StartRBBox | |
1625 | xy1 = array( event.GetPosition() ) | |
1626 | wh = abs(xy1 - xy0) | |
1627 | wh[0] = max(wh[0], int(wh[1]*self.AspectRatio)) | |
1628 | wh[1] = int(wh[0] / self.AspectRatio) | |
1629 | xy_c = (xy0 + xy1) / 2 | |
1630 | dc = wx.ClientDC(self) | |
1631 | dc.BeginDrawing() | |
1632 | dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH)) | |
1633 | dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
1634 | dc.SetLogicalFunction(wx.XOR) | |
1635 | if self.PrevRBBox: | |
1636 | dc.DrawRectanglePointSize(*self.PrevRBBox) | |
1637 | self.PrevRBBox = ( xy_c - wh/2, wh ) | |
1638 | dc.DrawRectanglePointSize( *self.PrevRBBox ) | |
1639 | dc.EndDrawing() | |
1640 | elif self.GUIMode == "Move": | |
1641 | if event.Dragging() and event.LeftIsDown() and not self.StartMove is None: | |
1642 | xy1 = array( event.GetPosition() ) | |
1643 | wh = self.PanelSize | |
1644 | xy_tl = xy1 - self.StartMove | |
1645 | dc = wx.ClientDC(self) | |
1646 | dc.BeginDrawing() | |
1647 | x1,y1 = self.PrevMoveXY | |
1648 | x2,y2 = xy_tl | |
1649 | w,h = self.PanelSize | |
1650 | if x2 > x1 and y2 > y1: | |
1651 | xa = xb = x1 | |
1652 | ya = yb = y1 | |
1653 | wa = w | |
1654 | ha = y2 - y1 | |
1655 | wb = x2- x1 | |
1656 | hb = h | |
1657 | elif x2 > x1 and y2 <= y1: | |
1658 | xa = x1 | |
1659 | ya = y1 | |
1660 | wa = x2 - x1 | |
1661 | ha = h | |
1662 | xb = x1 | |
1663 | yb = y2 + h | |
1664 | wb = w | |
1665 | hb = y1 - y2 | |
1666 | elif x2 <= x1 and y2 > y1: | |
1667 | xa = x1 | |
1668 | ya = y1 | |
1669 | wa = w | |
1670 | ha = y2 - y1 | |
1671 | xb = x2 + w | |
1672 | yb = y1 | |
1673 | wb = x1 - x2 | |
1674 | hb = h - y2 + y1 | |
1675 | elif x2 <= x1 and y2 <= y1: | |
1676 | xa = x2 + w | |
1677 | ya = y1 | |
1678 | wa = x1 - x2 | |
1679 | ha = h | |
1680 | xb = x1 | |
1681 | yb = y2 + h | |
1682 | wb = w | |
1683 | hb = y1 - y2 | |
1684 | ||
1685 | dc.SetPen(wx.TRANSPARENT_PEN) | |
1686 | dc.SetBrush(self.BackgroundBrush) | |
1687 | dc.DrawRectangle(xa, ya, wa, ha) | |
1688 | dc.DrawRectangle(xb, yb, wb, hb) | |
1689 | self.PrevMoveXY = xy_tl | |
1690 | if self._ForegroundBuffer: | |
1691 | dc.DrawBitmapPoint(self._ForegroundBuffer,xy_tl) | |
1692 | else: | |
1693 | dc.DrawBitmapPoint(self._Buffer,xy_tl) | |
1694 | dc.EndDrawing() | |
1695 | elif self.GUIMode == "Mouse": | |
1696 | ## Only do something if there are mouse over events bound | |
1697 | if self.HitDict and (self.HitDict[ EVT_FC_ENTER_OBJECT ] or self.HitDict[ EVT_FC_LEAVE_OBJECT ] ): | |
1698 | if not self.MouseOverTest(event): | |
1699 | self._RaiseMouseEvent(event,EVT_FC_MOTION) | |
1700 | else: | |
1701 | pass | |
1702 | self._RaiseMouseEvent(event,EVT_FC_MOTION) | |
1703 | else: | |
1704 | pass | |
1705 | ||
1706 | def RightDownEvent(self,event): | |
1707 | if self.GUIMode: | |
1708 | if self.GUIMode == "ZoomIn": | |
1709 | Center = self.PixelToWorld((event.GetX(),event.GetY())) | |
1710 | self.Zoom(1/1.5,Center) | |
1711 | elif self.GUIMode == "ZoomOut": | |
1712 | Center = self.PixelToWorld((event.GetX(),event.GetY())) | |
1713 | self.Zoom(1.5,Center) | |
1714 | elif self.GUIMode == "Mouse": | |
1715 | EventType = EVT_FC_RIGHT_DOWN | |
1716 | if not self.HitTest(event, EventType): | |
1717 | self._RaiseMouseEvent(event, EventType) | |
1718 | else: | |
1719 | pass | |
1720 | ||
1721 | def MakeNewBuffers(self): | |
1722 | self._BackgroundDirty = True | |
1723 | # Make new offscreen bitmap: | |
1724 | self._Buffer = wx.EmptyBitmap(*self.PanelSize) | |
1725 | #dc = wx.MemoryDC() | |
1726 | #dc.SelectObject(self._Buffer) | |
1727 | #dc.Clear() | |
1728 | if self._ForeDrawList: | |
1729 | self._ForegroundBuffer = wx.EmptyBitmap(*self.PanelSize) | |
1730 | else: | |
1731 | self._ForegroundBuffer = None | |
1732 | if self.UseHitTest: | |
1733 | self.MakeNewHTdc() | |
1734 | else: | |
1735 | self._HTdc = None | |
1736 | self._ForegroundHTdc = None | |
1737 | ||
1738 | def MakeNewHTdc(self): | |
1739 | ## Note: While it's considered a "bad idea" to keep a | |
1740 | ## MemoryDC around I'm doing it here because a wx.Bitmap | |
1741 | ## doesn't have a GetPixel method so a DC is needed to do | |
1742 | ## the hit-test. It didn't seem like a good idea to re-create | |
1743 | ## a wx.MemoryDC on every single mouse event, so I keep it | |
1744 | ## around instead | |
1745 | self._HTdc = wx.MemoryDC() | |
1746 | self._HTBitmap = wx.EmptyBitmap(*self.PanelSize) | |
1747 | self._HTdc.SelectObject( self._HTBitmap ) | |
1748 | self._HTdc.SetBackground(wx.BLACK_BRUSH) | |
1749 | if self._ForeDrawList: | |
1750 | self._ForegroundHTdc = wx.MemoryDC() | |
1751 | self._ForegroundHTBitmap = wx.EmptyBitmap(*self.PanelSize) | |
1752 | self._ForegroundHTdc.SelectObject( self._ForegroundHTBitmap ) | |
1753 | self._ForegroundHTdc.SetBackground(wx.BLACK_BRUSH) | |
1754 | else: | |
1755 | self._ForegroundHTdc = None | |
1756 | ||
1757 | def OnSize(self,event): | |
1758 | self.PanelSize = array(self.GetClientSizeTuple(),Int32) | |
1759 | self.HalfPanelSize = self.PanelSize / 2 # lrk: added for speed in WorldToPixel | |
1760 | if self.PanelSize[0] == 0 or self.PanelSize[1] == 0: | |
1761 | self.AspectRatio = 1.0 | |
1762 | else: | |
1763 | self.AspectRatio = float(self.PanelSize[0]) / self.PanelSize[1] | |
1764 | self.MakeNewBuffers() | |
1765 | self.Draw() | |
1766 | ||
1767 | def OnPaint(self, event): | |
1768 | dc = wx.PaintDC(self) | |
1769 | if self._ForegroundBuffer: | |
1770 | dc.DrawBitmap(self._ForegroundBuffer,0,0) | |
1771 | else: | |
1772 | dc.DrawBitmap(self._Buffer,0,0) | |
1773 | ||
1774 | def Draw(self, Force=False): | |
1775 | """ | |
1776 | There is a main buffer set up to double buffer the screen, so | |
1777 | you can get quick re-draws when the window gets uncovered. | |
1778 | ||
1779 | If there are any objects in self._ForeDrawList, then the | |
1780 | background gets drawn to a new buffer, and the foreground | |
1781 | objects get drawn on top of it. The final result if blitted to | |
1782 | the screen, and stored for future Paint events. This is done so | |
1783 | that you can have a complicated background, but have something | |
1784 | changing on the foreground, without having to wait for the | |
1785 | background to get re-drawn. This can be used to support simple | |
1786 | animation, for instance. | |
1787 | ||
1788 | """ | |
1789 | # print "in Draw", self.PanelSize | |
1790 | if sometrue(self.PanelSize < 1 ): # it's possible for this to get called before being properly initialized. | |
1791 | # if self.PanelSize < (1,1): # it's possible for this to get called before being properly initialized. | |
1792 | return | |
1793 | if self.Debug: start = clock() | |
1794 | ScreenDC = wx.ClientDC(self) | |
1795 | ViewPortWorld = ( self.PixelToWorld((0,0)), | |
1796 | self.PixelToWorld(self.PanelSize) ) | |
1797 | ViewPortBB = array( ( minimum.reduce(ViewPortWorld), | |
1798 | maximum.reduce(ViewPortWorld) ) ) | |
1799 | dc = wx.MemoryDC() | |
1800 | dc.SelectObject(self._Buffer) | |
1801 | if self._BackgroundDirty or Force: | |
1802 | #print "Background is Dirty" | |
1803 | dc.SetBackground(self.BackgroundBrush) | |
1804 | dc.Clear() | |
1805 | if self._HTdc: | |
1806 | self._HTdc.Clear() | |
1807 | self._DrawObjects(dc, self._DrawList, ScreenDC, ViewPortBB, self._HTdc) | |
1808 | self._BackgroundDirty = False | |
1809 | ||
1810 | if self._ForeDrawList: | |
1811 | ## If an object was just added to the Foreground, there might not yet be a buffer | |
1812 | if self._ForegroundBuffer is None: | |
1813 | self._ForegroundBuffer = wx.EmptyBitmap(self.PanelSize[0], | |
1814 | self.PanelSize[1]) | |
1815 | ||
1816 | dc = wx.MemoryDC() ## I got some strange errors (linewidths wrong) if I didn't make a new DC here | |
1817 | dc.SelectObject(self._ForegroundBuffer) | |
1818 | dc.DrawBitmap(self._Buffer,0,0) | |
1819 | if self._ForegroundHTdc is None: | |
1820 | self._ForegroundHTdc = wx.MemoryDC() | |
1821 | self._ForegroundHTdc.SelectObject( wx.EmptyBitmap( | |
1822 | self.PanelSize[0], | |
1823 | self.PanelSize[1]) ) | |
1824 | if self._HTdc: | |
1825 | ## blit the background HT buffer to the foreground HT buffer | |
1826 | self._ForegroundHTdc.Blit(0, 0, | |
1827 | self.PanelSize[0], self.PanelSize[1], | |
1828 | self._HTdc, 0, 0) | |
1829 | self._DrawObjects(dc, | |
1830 | self._ForeDrawList, | |
1831 | ScreenDC, | |
1832 | ViewPortBB, | |
1833 | self._ForegroundHTdc) | |
1834 | ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0) | |
1835 | # If the canvas is in the middle of a zoom or move, the Rubber Band box needs to be re-drawn | |
1836 | # This seeems out of place, but it works. | |
1837 | if self.PrevRBBox: | |
1838 | ScreenDC.SetPen(wx.Pen('WHITE', 2,wx.SHORT_DASH)) | |
1839 | ScreenDC.SetBrush(wx.TRANSPARENT_BRUSH) | |
1840 | ScreenDC.SetLogicalFunction(wx.XOR) | |
1841 | ScreenDC.DrawRectanglePointSize(*self.PrevRBBox) | |
1842 | if self.Debug: print "Drawing took %f seconds of CPU time"%(clock()-start) | |
1843 | ||
1844 | ## Clear the font cache | |
1845 | ## IF you don't do this, the X font server starts to take up Massive amounts of memory | |
1846 | ## This is mostly a problem with very large fonts, that you get with scaled text when zoomed in. | |
1847 | DrawObject.FontList = {} | |
1848 | ||
1849 | def _ShouldRedraw(DrawList, ViewPortBB): # lrk: adapted code from BBCheck | |
1850 | # lrk: Returns the objects that should be redrawn | |
1851 | ||
1852 | BB2 = ViewPortBB | |
1853 | redrawlist = [] | |
1854 | for Object in DrawList: | |
1855 | BB1 = Object.BoundingBox | |
1856 | if (BB1[1,0] > BB2[0,0] and BB1[0,0] < BB2[1,0] and | |
1857 | BB1[1,1] > BB2[0,1] and BB1[0,1] < BB2[1,1]): | |
1858 | redrawlist.append(Object) | |
1859 | return redrawlist | |
1860 | _ShouldRedraw = staticmethod(_ShouldRedraw) | |
1861 | ||
1862 | ||
1863 | ## def BBCheck(self, BB1, BB2): | |
1864 | ## """ | |
1865 | ||
1866 | ## BBCheck(BB1, BB2) returns True is the Bounding boxes intesect, False otherwise | |
1867 | ||
1868 | ## """ | |
1869 | ## if ( (BB1[1,0] > BB2[0,0]) and (BB1[0,0] < BB2[1,0]) and | |
1870 | ## (BB1[1,1] > BB2[0,1]) and (BB1[0,1] < BB2[1,1]) ): | |
1871 | ## return True | |
1872 | ## else: | |
1873 | ## return False | |
1874 | ||
1875 | def MoveImage(self,shift,CoordType): | |
1876 | """ | |
1877 | move the image in the window. | |
1878 | ||
1879 | shift is an (x,y) tuple, specifying the amount to shift in each direction | |
1880 | ||
1881 | It can be in any of three coordinates: Panel, Pixel, World, | |
1882 | specified by the CoordType parameter | |
1883 | ||
1884 | Panel coordinates means you want to shift the image by some | |
1885 | fraction of the size of the displaed image | |
1886 | ||
1887 | Pixel coordinates means you want to shift the image by some number of pixels | |
1888 | ||
1889 | World coordinates mean you want to shift the image by an amount | |
1890 | in Floating point world coordinates | |
1891 | ||
1892 | """ | |
1893 | ||
1894 | shift = asarray(shift,Float) | |
1895 | #print "shifting by:", shift | |
1896 | if CoordType == 'Panel':# convert from panel coordinates | |
1897 | shift = shift * array((-1,1),Float) *self.PanelSize/self.TransformVector | |
1898 | elif CoordType == 'Pixel': # convert from pixel coordinates | |
1899 | shift = shift/self.TransformVector | |
1900 | elif CoordType == 'World': # No conversion | |
1901 | pass | |
1902 | else: | |
1903 | raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"') | |
1904 | ||
1905 | #print "shifting by:", shift | |
1906 | ||
1907 | self.ViewPortCenter = self.ViewPortCenter + shift | |
1908 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
1909 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector | |
1910 | self._BackgroundDirty = True | |
1911 | self.Draw() | |
1912 | ||
1913 | def Zoom(self,factor,center = None): | |
1914 | ||
1915 | """ | |
1916 | Zoom(factor, center) changes the amount of zoom of the image by factor. | |
1917 | If factor is greater than one, the image gets larger. | |
1918 | If factor is less than one, the image gets smaller. | |
1919 | ||
1920 | Center is a tuple of (x,y) coordinates of the center of the viewport, after zooming. | |
1921 | If center is not given, the center will stay the same. | |
1922 | ||
1923 | """ | |
1924 | self.Scale = self.Scale*factor | |
1925 | if not center is None: | |
1926 | self.ViewPortCenter = array(center,Float) | |
1927 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
1928 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector | |
1929 | self._BackgroundDirty = True | |
1930 | self.Draw() | |
1931 | ||
1932 | def ZoomToBB(self, NewBB = None, DrawFlag = True): | |
1933 | ||
1934 | """ | |
1935 | ||
1936 | Zooms the image to the bounding box given, or to the bounding | |
1937 | box of all the objects on the canvas, if none is given. | |
1938 | ||
1939 | """ | |
1940 | ||
1941 | if not NewBB is None: | |
1942 | BoundingBox = NewBB | |
1943 | else: | |
1944 | if self.BoundingBoxDirty: | |
1945 | self._ResetBoundingBox() | |
1946 | BoundingBox = self.BoundingBox | |
1947 | if not BoundingBox is None: | |
1948 | self.ViewPortCenter = array(((BoundingBox[0,0]+BoundingBox[1,0])/2, | |
1949 | (BoundingBox[0,1]+BoundingBox[1,1])/2 ),Float) | |
1950 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) | |
1951 | # Compute the new Scale | |
1952 | BoundingBox = BoundingBox * self.MapProjectionVector | |
1953 | try: | |
1954 | self.Scale = min(abs(self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0])), | |
1955 | abs(self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1])) )*0.95 | |
1956 | except ZeroDivisionError: # this will happen if the BB has zero width or height | |
1957 | try: #width == 0 | |
1958 | self.Scale = (self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0]))*0.95 | |
1959 | except ZeroDivisionError: | |
1960 | try: # height == 0 | |
1961 | self.Scale = (self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1]))*0.95 | |
1962 | except ZeroDivisionError: #zero size! (must be a single point) | |
1963 | self.Scale = 1 | |
1964 | ||
1965 | self.TransformVector = array((self.Scale,-self.Scale),Float)* self.MapProjectionVector | |
1966 | if DrawFlag: | |
1967 | self._BackgroundDirty = True | |
1968 | self.Draw() | |
1969 | else: | |
1970 | # Reset the shifting and scaling to defaults when there is no BB | |
1971 | self.ViewPortCenter= array( (0,0), Float) | |
1972 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! | |
1973 | self.TransformVector = array( (1,-1), Float) # default Transformation | |
1974 | self.Scale = 1 | |
1975 | ||
1976 | def RemoveObjects(self, Objects): | |
1977 | for Object in Objects: | |
1978 | self.RemoveObject(Object, ResetBB = False) | |
1979 | self.BoundingBoxDirty = True | |
1980 | ||
1981 | def RemoveObject(self, Object, ResetBB = True): | |
1982 | ##fixme: Using the list.remove method is kind of slow | |
1983 | if Object.InForeground: | |
1984 | self._ForeDrawList.remove(Object) | |
1985 | else: | |
1986 | self._DrawList.remove(Object) | |
1987 | self._BackgroundDirty = True | |
1988 | if ResetBB: | |
1989 | self.BoundingBoxDirty = True | |
1990 | ||
1991 | def ClearAll(self, ResetBB = True): | |
1992 | self._DrawList = [] | |
1993 | self._ForeDrawList = [] | |
1994 | self._BackgroundDirty = True | |
1995 | self.HitColorGenerator = None | |
1996 | self.UseHitTest = False | |
1997 | if ResetBB: | |
1998 | self._ResetBoundingBox() | |
1999 | self.MakeNewBuffers() | |
2000 | self.HitDict = None | |
2001 | ||
2002 | ## No longer called | |
2003 | ## def _AddBoundingBox(self,NewBB): | |
2004 | ## if self.BoundingBox is None: | |
2005 | ## self.BoundingBox = NewBB | |
2006 | ## self.ZoomToBB(NewBB,DrawFlag = False) | |
2007 | ## else: | |
2008 | ## self.BoundingBox = array( ( (min(self.BoundingBox[0,0],NewBB[0,0]), | |
2009 | ## min(self.BoundingBox[0,1],NewBB[0,1])), | |
2010 | ## (max(self.BoundingBox[1,0],NewBB[1,0]), | |
2011 | ## max(self.BoundingBox[1,1],NewBB[1,1]))), | |
2012 | ## Float) | |
2013 | ||
2014 | def _getboundingbox(bboxarray): # lrk: added this | |
2015 | ||
2016 | upperleft = minimum.reduce(bboxarray[:,0]) | |
2017 | lowerright = maximum.reduce(bboxarray[:,1]) | |
2018 | return array((upperleft, lowerright), Float) | |
2019 | ||
2020 | _getboundingbox = staticmethod(_getboundingbox) | |
2021 | ||
2022 | def _ResetBoundingBox(self): | |
2023 | if self._DrawList or self._ForeDrawList: | |
2024 | bboxarray = zeros((len(self._DrawList)+len(self._ForeDrawList), 2, 2),Float) | |
2025 | i = -1 # just in case _DrawList is empty | |
2026 | for (i, BB) in enumerate(self._DrawList): | |
2027 | bboxarray[i] = BB.BoundingBox | |
2028 | for (j, BB) in enumerate(self._ForeDrawList): | |
2029 | bboxarray[i+j+1] = BB.BoundingBox | |
2030 | self.BoundingBox = self._getboundingbox(bboxarray) | |
2031 | else: | |
2032 | self.BoundingBox = None | |
2033 | self.ViewPortCenter= array( (0,0), Float) | |
2034 | self.TransformVector = array( (1,-1), Float) | |
2035 | self.MapProjectionVector = array( (1,1), Float) | |
2036 | self.Scale = 1 | |
2037 | self.BoundingBoxDirty = False | |
2038 | ||
2039 | def PixelToWorld(self,Points): | |
2040 | """ | |
2041 | Converts coordinates from Pixel coordinates to world coordinates. | |
2042 | ||
2043 | Points is a tuple of (x,y) coordinates, or a list of such tuples, or a NX2 Numpy array of x,y coordinates. | |
2044 | ||
2045 | """ | |
2046 | return (((asarray(Points,Float) - (self.PanelSize/2))/self.TransformVector) + self.ViewPortCenter) | |
2047 | ||
2048 | def WorldToPixel(self,Coordinates): | |
2049 | """ | |
2050 | This function will get passed to the drawing functions of the objects, | |
2051 | to transform from world to pixel coordinates. | |
2052 | Coordinates should be a NX2 array of (x,y) coordinates, or | |
2053 | a 2-tuple, or sequence of 2-tuples. | |
2054 | """ | |
2055 | #Note: this can be called by users code for various reasons, so asarray is needed. | |
2056 | return (((asarray(Coordinates,Float) - | |
2057 | self.ViewPortCenter)*self.TransformVector)+ | |
2058 | (self.HalfPanelSize)).astype('i') | |
2059 | ||
2060 | def ScaleWorldToPixel(self,Lengths): | |
2061 | """ | |
2062 | This function will get passed to the drawing functions of the objects, | |
2063 | to Change a length from world to pixel coordinates. | |
2064 | ||
2065 | Lengths should be a NX2 array of (x,y) coordinates, or | |
2066 | a 2-tuple, or sequence of 2-tuples. | |
2067 | """ | |
2068 | return ( (asarray(Lengths,Float)*self.TransformVector) ).astype('i') | |
2069 | ||
2070 | def ScalePixelToWorld(self,Lengths): | |
2071 | """ | |
2072 | This function computes a pair of x.y lengths, | |
2073 | to change then from pixel to world coordinates. | |
2074 | ||
2075 | Lengths should be a NX2 array of (x,y) coordinates, or | |
2076 | a 2-tuple, or sequence of 2-tuples. | |
2077 | """ | |
2078 | ||
2079 | return (asarray(Lengths,Float) / self.TransformVector) | |
2080 | ||
2081 | def AddObject(self,obj): | |
2082 | # put in a reference to the Canvas, so remove and other stuff can work | |
2083 | obj._Canvas = self | |
2084 | if obj.InForeground: | |
2085 | self._ForeDrawList.append(obj) | |
2086 | self.UseForeground = True | |
2087 | else: | |
2088 | self._DrawList.append(obj) | |
2089 | self._BackgroundDirty = True | |
2090 | self.BoundingBoxDirty = True | |
2091 | return True | |
2092 | ||
2093 | def _DrawObjects(self, dc, DrawList, ScreenDC, ViewPortBB, HTdc = None): | |
2094 | """ | |
2095 | This is a convenience function; | |
2096 | This function takes the list of objects and draws them to specified | |
2097 | device context. | |
2098 | """ | |
2099 | dc.SetBackground(self.BackgroundBrush) | |
2100 | dc.BeginDrawing() | |
2101 | #i = 0 | |
2102 | PanelSize0, PanelSize1 = self.PanelSize # for speed | |
2103 | WorldToPixel = self.WorldToPixel # for speed | |
2104 | ScaleWorldToPixel = self.ScaleWorldToPixel # for speed | |
2105 | Blit = ScreenDC.Blit # for speed | |
2106 | NumBetweenBlits = self.NumBetweenBlits # for speed | |
2107 | for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)): | |
2108 | Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc) | |
2109 | if i+1 % NumBetweenBlits == 0: | |
2110 | Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0) | |
2111 | dc.EndDrawing() | |
2112 | ||
2113 | ## ## This is a way to automatically add a AddObject method for each | |
2114 | ## ## object type This code has been replaced by Leo's code above, so | |
2115 | ## ## that it happens at module init, rather than as needed. The | |
2116 | ## ## primary advantage of this is that dir(FloatCanvas) will have | |
2117 | ## ## them, and docstrings are preserved. Probably more useful | |
2118 | ## ## exceptions if there is a problem, as well. | |
2119 | ## def __getattr__(self, name): | |
2120 | ## if name[:3] == "Add": | |
2121 | ## func=globals()[name[3:]] | |
2122 | ## def AddFun(*args, **kwargs): | |
2123 | ## Object = func(*args, **kwargs) | |
2124 | ## self.AddObject(Object) | |
2125 | ## return Object | |
2126 | ## ## add it to FloatCanvas' dict for future calls. | |
2127 | ## self.__dict__[name] = AddFun | |
2128 | ## return AddFun | |
2129 | ## else: | |
2130 | ## raise AttributeError("FloatCanvas has no attribute '%s'"%name) | |
2131 | ||
2132 | def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__ | |
2133 | classnames = ["Circle", "Ellipse", "Rectangle", "ScaledText", "Polygon", | |
2134 | "Line", "Text", "PointSet","Point", "Arrow"] | |
2135 | for classname in classnames: | |
2136 | klass = globals()[classname] | |
2137 | def getaddshapemethod(klass=klass): | |
2138 | def addshape(self, *args, **kwargs): | |
2139 | Object = klass(*args, **kwargs) | |
2140 | self.AddObject(Object) | |
2141 | return Object | |
2142 | return addshape | |
2143 | addshapemethod = getaddshapemethod() | |
2144 | methodname = "Add" + classname | |
2145 | setattr(FloatCanvas, methodname, addshapemethod) | |
2146 | docstring = "Creates %s and adds its reference to the canvas.\n" % classname | |
2147 | docstring += "Argument protocol same as %s class" % classname | |
2148 | if klass.__doc__: | |
2149 | docstring += ", whose docstring is:\n%s" % klass.__doc__ | |
2150 | FloatCanvas.__dict__[methodname].__doc__ = docstring | |
2151 | ||
2152 | _makeFloatCanvasAddMethods() | |
2153 | ||
2154 |