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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: penguin.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robert Roebling | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/wx.h" | |
26 | #endif | |
27 | ||
28 | #if !wxUSE_GLCANVAS | |
29 | #error Please set wxUSE_GLCANVAS to 1 in setup.h. | |
30 | #endif | |
31 | ||
32 | #include "penguin.h" | |
33 | #ifdef __WXMAC__ | |
34 | # ifdef __DARWIN__ | |
35 | # include <OpenGL/glu.h> | |
36 | # else | |
37 | # include <glu.h> | |
38 | # endif | |
39 | #else | |
40 | # include <GL/glu.h> | |
41 | #endif | |
42 | ||
43 | #define VIEW_ASPECT 1.3 | |
44 | ||
45 | /* `Main program' equivalent, creating windows and returning main app frame */ | |
46 | bool MyApp::OnInit(void) | |
47 | { | |
48 | ||
49 | /* Create the main frame window */ | |
50 | MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); | |
51 | ||
52 | /* Make a menubar */ | |
53 | wxMenu *fileMenu = new wxMenu; | |
54 | ||
55 | fileMenu->Append(wxID_EXIT, "E&xit"); | |
56 | wxMenuBar *menuBar = new wxMenuBar; | |
57 | menuBar->Append(fileMenu, "&File"); | |
58 | frame->SetMenuBar(menuBar); | |
59 | ||
60 | frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); | |
61 | ||
62 | /* Load file wiht mesh data */ | |
63 | frame->m_canvas->LoadLWO( "penguin.lwo" ); | |
64 | ||
65 | /* Show the frame */ | |
66 | frame->Show(TRUE); | |
67 | ||
68 | return TRUE; | |
69 | } | |
70 | ||
71 | IMPLEMENT_APP(MyApp) | |
72 | ||
73 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
74 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
75 | END_EVENT_TABLE() | |
76 | ||
77 | /* My frame constructor */ | |
78 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
79 | const wxSize& size, long style): | |
80 | wxFrame(frame, -1, title, pos, size, style) | |
81 | { | |
82 | m_canvas = NULL; | |
83 | } | |
84 | ||
85 | /* Intercept menu commands */ | |
86 | void MyFrame::OnExit(wxCommandEvent& event) | |
87 | { | |
88 | Destroy(); | |
89 | } | |
90 | ||
91 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
92 | EVT_SIZE(TestGLCanvas::OnSize) | |
93 | EVT_PAINT(TestGLCanvas::OnPaint) | |
94 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
95 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) | |
96 | END_EVENT_TABLE() | |
97 | ||
98 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
99 | const wxPoint& pos, const wxSize& size, long style, const wxString& name): | |
100 | wxGLCanvas(parent, id, pos, size, style, name) | |
101 | { | |
102 | block = FALSE; | |
103 | } | |
104 | ||
105 | TestGLCanvas::~TestGLCanvas(void) | |
106 | { | |
107 | /* destroy mesh */ | |
108 | lw_object_free(info.lwobject); | |
109 | } | |
110 | ||
111 | void TestGLCanvas::OnPaint( wxPaintEvent& event ) | |
112 | { | |
113 | /* must always be here */ | |
114 | wxPaintDC dc(this); | |
115 | ||
116 | #ifndef __WXMOTIF__ | |
117 | if (!GetContext()) return; | |
118 | #endif | |
119 | ||
120 | SetCurrent(); | |
121 | ||
122 | /* initialize OpenGL */ | |
123 | if (info.do_init == TRUE) | |
124 | { | |
125 | InitGL(); | |
126 | info.do_init = FALSE; | |
127 | } | |
128 | ||
129 | /* view */ | |
130 | glMatrixMode( GL_PROJECTION ); | |
131 | glLoadIdentity(); | |
132 | gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 ); | |
133 | glMatrixMode( GL_MODELVIEW ); | |
134 | ||
135 | /* clear */ | |
136 | glClearColor( .3, .4, .6, 1 ); | |
137 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
138 | ||
139 | /* transformations */ | |
140 | GLfloat m[4][4]; | |
141 | glLoadIdentity(); | |
142 | glTranslatef( 0, 0, -30 ); | |
143 | build_rotmatrix( m,info.quat ); | |
144 | glMultMatrixf( &m[0][0] ); | |
145 | ||
146 | /* draw object */ | |
147 | lw_object_show( info.lwobject ); | |
148 | ||
149 | /* flush */ | |
150 | glFlush(); | |
151 | ||
152 | /* swap */ | |
153 | SwapBuffers(); | |
154 | } | |
155 | ||
156 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
157 | { | |
158 | // the viewport must be initialized this way, not glViewport | |
159 | // this is also necessary to update the context on some platforms | |
160 | wxGLCanvas::OnSize(event); | |
161 | } | |
162 | ||
163 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) | |
164 | { | |
165 | /* Do nothing, to avoid flashing on MSW */ | |
166 | } | |
167 | ||
168 | void TestGLCanvas::LoadLWO(const wxString &filename) | |
169 | { | |
170 | /* test if lightwave object */ | |
171 | if (!lw_is_lwobject(filename)) return; | |
172 | ||
173 | /* read lightwave object */ | |
174 | lwObject *lwobject = lw_object_read(filename); | |
175 | ||
176 | /* scale */ | |
177 | lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); | |
178 | ||
179 | /* set up mesh info */ | |
180 | info.do_init = TRUE; | |
181 | info.lwobject = lwobject; | |
182 | info.beginx = 0; | |
183 | info.beginy = 0; | |
184 | info.zoom = 45; | |
185 | trackball( info.quat, 0.0, 0.0, 0.0, 0.0 ); | |
186 | } | |
187 | ||
188 | void TestGLCanvas::OnMouse( wxMouseEvent& event ) | |
189 | { | |
190 | wxSize sz(GetClientSize()); | |
191 | if (event.Dragging()) | |
192 | { | |
193 | /* drag in progress, simulate trackball */ | |
194 | float spin_quat[4]; | |
195 | trackball(spin_quat, | |
196 | (2.0*info.beginx - sz.x) / sz.x, | |
197 | ( sz.y - 2.0*info.beginy) / sz.y, | |
198 | ( 2.0*event.GetX() - sz.x) / sz.x, | |
199 | ( sz.y - 2.0*event.GetY()) / sz.y); | |
200 | ||
201 | add_quats( spin_quat, info.quat, info.quat ); | |
202 | ||
203 | /* orientation has changed, redraw mesh */ | |
204 | Refresh(FALSE); | |
205 | } | |
206 | ||
207 | info.beginx = event.GetX(); | |
208 | info.beginy = event.GetY(); | |
209 | } | |
210 | ||
211 | void TestGLCanvas::InitGL(void) | |
212 | { | |
213 | GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 }; | |
214 | GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ | |
215 | GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 }; | |
216 | GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */ | |
217 | ||
218 | /* remove back faces */ | |
219 | glDisable(GL_CULL_FACE); | |
220 | glEnable(GL_DEPTH_TEST); | |
221 | ||
222 | /* speedups */ | |
223 | glEnable(GL_DITHER); | |
224 | glShadeModel(GL_SMOOTH); | |
225 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
226 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); | |
227 | ||
228 | /* light */ | |
229 | glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); | |
230 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); | |
231 | glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); | |
232 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); | |
233 | glEnable(GL_LIGHT0); | |
234 | glEnable(GL_LIGHT1); | |
235 | glEnable(GL_LIGHTING); | |
236 | ||
237 | glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); | |
238 | glEnable(GL_COLOR_MATERIAL); | |
239 | } | |
240 | ||
241 |