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Fixing icon drawing and implementing HitTest and GetItemRect for native OS X list...
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/univ/inpcons.cpp
3// Purpose: wxInputConsumer: mix-in class for input handling
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 14.08.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#ifndef WX_PRECOMP
27 #include "wx/window.h"
28#endif // WX_PRECOMP
29
30#include "wx/univ/renderer.h"
31#include "wx/univ/inphand.h"
32#include "wx/univ/theme.h"
33
34// ============================================================================
35// implementation
36// ============================================================================
37
38// ----------------------------------------------------------------------------
39// focus/activation handling
40// ----------------------------------------------------------------------------
41
42void wxInputConsumer::OnFocus(wxFocusEvent& event)
43{
44 if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) )
45 GetInputWindow()->Refresh();
46 else
47 event.Skip();
48}
49
50void wxInputConsumer::OnActivate(wxActivateEvent& event)
51{
52 if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) )
53 GetInputWindow()->Refresh();
54 else
55 event.Skip();
56}
57
58// ----------------------------------------------------------------------------
59// input processing
60// ----------------------------------------------------------------------------
61
62wxInputHandler *
63wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
64{
65 return NULL;
66}
67
68void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
69{
70 m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
71}
72
73void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
74{
75 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
76 event.Skip();
77}
78
79void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
80{
81 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
82 event.Skip();
83}
84
85void wxInputConsumer::OnMouse(wxMouseEvent& event)
86{
87 if ( m_inputHandler )
88 {
89 if ( event.Moving() || event.Dragging() ||
90 event.Entering() || event.Leaving() )
91 {
92 if ( m_inputHandler->HandleMouseMove(this, event) )
93 return;
94 }
95 else // a click action
96 {
97 if ( m_inputHandler->HandleMouse(this, event) )
98 return;
99 }
100 }
101
102 event.Skip();
103}
104
105// ----------------------------------------------------------------------------
106// the actions
107// ----------------------------------------------------------------------------
108
109bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action),
110 long WXUNUSED(numArg),
111 const wxString& WXUNUSED(strArg))
112{
113 return false;
114}