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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/generic/renderg.cpp
3// Purpose: generic implementation of wxRendererNative (for any platform)
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
29#endif //WX_PRECOMP
30
31#include "wx/gdicmn.h"
32#include "wx/dc.h"
33
34#include "wx/settings.h"
35#include "wx/splitter.h"
36#include "wx/dcmirror.h"
37#include "wx/module.h"
38#include "wx/renderer.h"
39
40// ----------------------------------------------------------------------------
41// wxRendererGeneric: our wxRendererNative implementation
42// ----------------------------------------------------------------------------
43
44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
45{
46public:
47 wxRendererGeneric();
48
49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
61 const wxRect& rect,
62 int flags = 0);
63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
67 wxCoord position,
68 wxOrientation orient,
69 int flags = 0);
70
71 virtual void DrawComboBoxDropButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0);
75
76 virtual void DrawDropArrow(wxWindow *win,
77 wxDC& dc,
78 const wxRect& rect,
79 int flags = 0);
80
81 virtual void DrawCheckButton(wxWindow *win,
82 wxDC& dc,
83 const wxRect& rect,
84 int flags = 0);
85
86 virtual void DrawPushButton(wxWindow *win,
87 wxDC& dc,
88 const wxRect& rect,
89 int flags = 0);
90
91 virtual void DrawItemSelectionRect(wxWindow *win,
92 wxDC& dc,
93 const wxRect& rect,
94 int flags = 0);
95
96 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
97
98 virtual wxRendererVersion GetVersion() const
99 {
100 return wxRendererVersion(wxRendererVersion::Current_Version,
101 wxRendererVersion::Current_Age);
102 }
103
104
105 // Cleanup by deleting standard renderer
106 static void Cleanup();
107
108 // Get the generic object
109 static wxRendererGeneric* DoGetGeneric();
110
111protected:
112 // draw the rectange using the first pen for the left and top sides and
113 // the second one for the bottom and right ones
114 void DrawShadedRect(wxDC& dc, wxRect *rect,
115 const wxPen& pen1, const wxPen& pen2);
116
117 // the standard pens
118 wxPen m_penBlack,
119 m_penDarkGrey,
120 m_penLightGrey,
121 m_penHighlight;
122
123 static wxRendererGeneric* sm_rendererGeneric;
124};
125
126// ============================================================================
127// wxRendererGeneric implementation
128// ============================================================================
129
130// Get the generic object
131wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
132{
133 if (!sm_rendererGeneric)
134 sm_rendererGeneric = new wxRendererGeneric;
135 return sm_rendererGeneric;
136}
137
138// ----------------------------------------------------------------------------
139// wxRendererGeneric creation
140// ----------------------------------------------------------------------------
141
142/* static */
143wxRendererNative& wxRendererNative::GetGeneric()
144{
145 return * wxRendererGeneric::DoGetGeneric();
146}
147
148void wxRendererGeneric::Cleanup()
149{
150 if (sm_rendererGeneric)
151 delete sm_rendererGeneric;
152
153 sm_rendererGeneric = NULL;
154}
155
156wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
157
158wxRendererGeneric::wxRendererGeneric()
159 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
160 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
161 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
162 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
163{
164}
165
166// ----------------------------------------------------------------------------
167// wxRendererGeneric helpers
168// ----------------------------------------------------------------------------
169
170void
171wxRendererGeneric::DrawShadedRect(wxDC& dc,
172 wxRect *rect,
173 const wxPen& pen1,
174 const wxPen& pen2)
175{
176 // draw the rectangle
177 dc.SetPen(pen1);
178 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
179 rect->GetLeft(), rect->GetBottom());
180 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
181 rect->GetRight(), rect->GetTop());
182 dc.SetPen(pen2);
183 dc.DrawLine(rect->GetRight(), rect->GetTop(),
184 rect->GetRight(), rect->GetBottom());
185 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
186 rect->GetRight() + 1, rect->GetBottom());
187
188 // adjust the rect
189 rect->Inflate(-1);
190}
191
192// ----------------------------------------------------------------------------
193// tree/list ctrl drawing
194// ----------------------------------------------------------------------------
195
196void
197wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
198 wxDC& dc,
199 const wxRect& rect,
200 int WXUNUSED(flags))
201{
202 const int CORNER = 1;
203
204 const wxCoord x = rect.x,
205 y = rect.y,
206 w = rect.width,
207 h = rect.height;
208
209 dc.SetBrush(*wxTRANSPARENT_BRUSH);
210
211 dc.SetPen(m_penBlack);
212 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
213 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
214
215 dc.SetPen(m_penDarkGrey);
216 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
217 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
218
219 dc.SetPen(m_penHighlight);
220 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
221 dc.DrawRectangle( x, y, 1, h ); // left (outer)
222 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
223 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
224}
225
226// draw the plus or minus sign
227void
228wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
229 wxDC& dc,
230 const wxRect& rect,
231 int flags)
232{
233 // white background
234 dc.SetPen(*wxGREY_PEN);
235 dc.SetBrush(*wxWHITE_BRUSH);
236 dc.DrawRectangle(rect);
237
238 // black lines
239 const wxCoord xMiddle = rect.x + rect.width/2;
240 const wxCoord yMiddle = rect.y + rect.height/2;
241
242 // half of the length of the horz lines in "-" and "+"
243 const wxCoord halfWidth = rect.width/2 - 2;
244 dc.SetPen(*wxBLACK_PEN);
245 dc.DrawLine(xMiddle - halfWidth, yMiddle,
246 xMiddle + halfWidth + 1, yMiddle);
247
248 if ( !(flags & wxCONTROL_EXPANDED) )
249 {
250 // turn "-" into "+"
251 const wxCoord halfHeight = rect.height/2 - 2;
252 dc.DrawLine(xMiddle, yMiddle - halfHeight,
253 xMiddle, yMiddle + halfHeight + 1);
254 }
255}
256
257// ----------------------------------------------------------------------------
258// sash drawing
259// ----------------------------------------------------------------------------
260
261wxSplitterRenderParams
262wxRendererGeneric::GetSplitterParams(const wxWindow *win)
263{
264 // see below
265 wxCoord sashWidth,
266 border;
267
268 if ( win->HasFlag(wxSP_3DSASH) )
269 sashWidth = 7;
270 else if ( win->HasFlag(wxSP_NOSASH) )
271 sashWidth = 0;
272 else // no 3D effect
273 sashWidth = 3;
274
275 if ( win->HasFlag(wxSP_3DBORDER) )
276 border = 2;
277 else // no 3D effect
278 border = 0;
279
280 return wxSplitterRenderParams(sashWidth, border, false);
281}
282
283void
284wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
285 wxDC& dc,
286 const wxRect& rectOrig,
287 int WXUNUSED(falgs))
288{
289 if ( win->HasFlag(wxSP_3DBORDER) )
290 {
291 wxRect rect = rectOrig;
292 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
293 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
294 }
295}
296
297void
298wxRendererGeneric::DrawSplitterSash(wxWindow *win,
299 wxDC& dcReal,
300 const wxSize& sizeReal,
301 wxCoord position,
302 wxOrientation orient,
303 int WXUNUSED(flags))
304{
305 // to avoid duplicating the same code for horizontal and vertical sashes,
306 // simply mirror the DC instead if needed (i.e. if horz splitter)
307 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
308 wxSize size = dc.Reflect(sizeReal);
309
310
311 // we draw a Win32-like grey sash with possible 3D border here:
312 //
313 // ---- this is position
314 // /
315 // v
316 // dWGGGDd
317 // GWGGGDB
318 // GWGGGDB where G is light grey (face)
319 // GWGGGDB W white (light)
320 // GWGGGDB D dark grey (shadow)
321 // GWGGGDB B black (dark shadow)
322 // GWGGGDB
323 // GWGGGDB and lower letters are our border (already drawn)
324 // GWGGGDB
325 // wWGGGDd
326 //
327 // only the middle 3 columns are drawn unless wxSP_3D is specified
328
329 const wxCoord h = size.y;
330 wxCoord offset = 0;
331
332 // If we're drawing the border, draw the sash 3d lines shorter
333 if ( win->HasFlag(wxSP_3DBORDER) )
334 {
335 offset = 1;
336 }
337
338 dc.SetPen(*wxTRANSPARENT_PEN);
339 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
340
341 if ( win->HasFlag(wxSP_3DSASH) )
342 {
343 // Draw the 3D sash
344 dc.DrawRectangle(position + 2, 0, 3, h);
345
346 dc.SetPen(m_penLightGrey);
347 dc.DrawLine(position, offset, position, h - offset);
348
349 dc.SetPen(m_penHighlight);
350 dc.DrawLine(position + 1, 0, position + 1, h);
351
352 dc.SetPen(m_penDarkGrey);
353 dc.DrawLine(position + 5, 0, position + 5, h);
354
355 dc.SetPen(m_penBlack);
356 dc.DrawLine(position + 6, offset, position + 6, h - offset);
357 }
358 else
359 {
360 // Draw a flat sash
361 dc.DrawRectangle(position, 0, 3, h);
362 }
363}
364
365// ----------------------------------------------------------------------------
366// button drawing
367// ----------------------------------------------------------------------------
368
369void
370wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
371 wxDC& dc,
372 const wxRect& rect,
373 int flags)
374{
375 DrawPushButton(win,dc,rect,flags);
376 DrawDropArrow(win,dc,rect,flags);
377}
378
379void
380wxRendererGeneric::DrawDropArrow(wxWindow *win,
381 wxDC& dc,
382 const wxRect& rect,
383 int WXUNUSED(flags))
384{
385 // This generic implementation should be good
386 // enough for Windows platforms (including XP).
387
388 int arrowHalf = rect.width/5;
389 int rectMid = rect.width / 2;
390 int arrowTopY = (rect.height/2) - (arrowHalf/2);
391
392 // This should always result in arrow with odd width.
393 wxPoint pt[] =
394 {
395 wxPoint(rectMid - arrowHalf, arrowTopY),
396 wxPoint(rectMid + arrowHalf, arrowTopY),
397 wxPoint(rectMid, arrowTopY + arrowHalf)
398 };
399 dc.SetBrush(wxBrush(win->GetForegroundColour()));
400 dc.SetPen(wxPen(win->GetForegroundColour()));
401 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
402}
403
404void
405wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
406 wxDC& dc,
407 const wxRect& rect,
408 int flags)
409{
410 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
411 dc.SetBrush( *wxTRANSPARENT_BRUSH );
412 dc.DrawRectangle(rect);
413
414 if ( flags & wxCONTROL_CHECKED )
415 {
416 dc.DrawCheckMark(rect.Deflate(2, 2));
417 }
418}
419
420void
421wxRendererGeneric::DrawPushButton(wxWindow *win,
422 wxDC& dc,
423 const wxRect& rect,
424 int flags)
425{
426 // Don't try anything too fancy. It'll just turn out looking
427 // out-of-place on most platforms.
428 wxColour bgCol = flags & wxCONTROL_DISABLED ?
429 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
430 win->GetBackgroundColour();
431 dc.SetBrush(wxBrush(bgCol));
432 dc.SetPen(wxPen(bgCol));
433 dc.DrawRectangle(rect);
434}
435
436void
437wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
438 wxDC& dc,
439 const wxRect& rect,
440 int flags)
441{
442 wxBrush brush;
443 if ( flags & wxCONTROL_SELECTED )
444 {
445 if ( flags & wxCONTROL_FOCUSED )
446 {
447 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
448 }
449 else // !focused
450 {
451 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
452 }
453 }
454 else // !selected
455 {
456 brush = *wxTRANSPARENT_BRUSH;
457 }
458
459 dc.SetBrush(brush);
460 dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
461
462 dc.DrawRectangle( rect );
463}
464
465
466// ----------------------------------------------------------------------------
467// A module to allow cleanup of generic renderer.
468// ----------------------------------------------------------------------------
469
470class wxGenericRendererModule: public wxModule
471{
472DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
473public:
474 wxGenericRendererModule() {}
475 bool OnInit() { return true; };
476 void OnExit() { wxRendererGeneric::Cleanup(); };
477};
478
479IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)